server/scripts/tests/e2/guard.lua
Enno Rehling 4c67e0603b remove attribs from rtype (it's only in rtype->construction that we use it?)
test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
2017-03-17 22:46:10 +01:00

77 lines
2.3 KiB
Lua

require "lunit"
module("tests.e2.guard", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
eressea.settings.set("rules.food.flags", "4")
end
function test_guard_unarmed()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human", "hodor@eressea.de", "de")
local u1 = unit.create(f1, r1, 1)
assert_equal(false, u1.guard)
u1:clear_orders()
u1:add_order("BEWACHE")
process_orders()
assert_equal(false, u1.guard)
end
function test_guard_armed()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human", "hodor@eressea.de", "de")
local u1 = unit.create(f1, r1, 1)
assert_equal(false, u1.guard)
u1:add_item("sword", 1)
u1:set_skill("melee", 2)
u1:clear_orders()
u1:add_order("BEWACHE")
process_orders()
assert_equal(true, u1.guard)
end
function test_guard_allows_move_after_combat() -- bug 1493
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f1 = faction.create("human", "bernd@eressea.de", "de")
local u1 = unit.create(f1, r1, 10)
local uid1 = u1.id
local f2 = faction.create("human", "horst@eressea.de", "de")
local u2 = unit.create(f2, r1, 1)
u1:add_order("BEWACHE")
u1:add_item("sword", 10)
u1:set_skill("melee", 2)
u1:clear_orders()
u1:add_order("BEWACHE")
process_orders()
assert_equal(true, u1.guard)
u1:clear_orders()
u1:add_order("NACH O")
u1:add_order("ATTACKIERE " .. itoa36(u2.id))
process_orders()
u1 = get_unit(uid1)
assert_equal(r2, u1.region)
end
function test_no_guard_no_move_after_combat() -- bug 1493
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f1 = faction.create("human", "bernd@eressea.de", "de")
local u1 = unit.create(f1, r1, 10)
local uid1 = u1.id
local f2 = faction.create("human", "horst@eressea.de", "de")
local u2 = unit.create(f2, r1, 1)
u1:add_order("BEWACHE")
u1:add_item("sword", 10)
u1:set_skill("melee", 2)
assert_equal(false, u1.guard)
u1:clear_orders()
u1:add_order("NACH O")
u1:add_order("ATTACKIERE " .. itoa36(u2.id))
process_orders()
u1 = get_unit(uid1)
assert_equal(r1, u1.region)
end