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Enno Rehling f788f19f6c fix tests that relied on translation structures being statically cached.
clean up static cache, add test for German imperative (WIP)
2014-10-23 16:14:01 +02:00
cJSON@43c04ad612
cmake@cd779ba36e
conf
critbit@2a7af5e234
crypto@166fdc8c14
cutest@788659594e
dlmalloc@4292cd5e81
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game-e2
game-e3
iniparser@f84066fb7d
lunit@155c965944
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quicklist@25ac9a7bf0
res Bug 2032: rename FIGHT back to COMBAT 2014-10-20 17:13:32 +02:00
s debugging done, no need to be so verbose 2014-10-14 23:25:54 +02:00
scripts fix string concatenation operator 2014-10-16 14:33:20 +02:00
se
src fix tests that relied on translation structures being statically cached. 2014-10-23 16:14:01 +02:00
storage@c6103e59c0
support
.gitattributes
.gitignore
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.travis.yml fix travis build 2014-10-14 22:44:36 +02:00
autoconf.h.in
CMakeLists.txt
configure
LICENSE
Makefile
README.md
schema.sql
todo.md
vs2010-build.bat
vs2012-build.bat
vs2013-build.bat

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.