forked from github/server
256 lines
7.6 KiB
Lua
256 lines
7.6 KiB
Lua
require "lunit"
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module("tests.items", package.seeall, lunit.testcase )
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.ship.storms", "0")
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eressea.settings.set("magic.regeneration.enable", "0")
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end
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function test_use_mistletoe()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item('mistletoe', 3)
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u:add_order("BENUTZEN 2 Mistelzweig")
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process_orders()
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assert_equal(2, u:effect('mistletoe'))
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assert_equal(1, u:get_item('mistletoe'))
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assert_equal(1, f:count_msg_type('use_item'))
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end
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function test_mistletoe_survive()
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local r = region.create(0, 0, "plain")
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local u = unit.create(faction.create("human"), r, 1)
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local u2 = unit.create(faction.create("human"), r, 1)
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local uno = u.id
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u:add_item('mistletoe', 2)
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u:add_order("BENUTZEN 2 Mistelzweig")
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u2:add_order('ATTACKIERE ' .. itoa36(uno))
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process_orders()
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u = get_unit(uno)
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assert_not_nil(u)
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assert_equal(1, u:effect('mistletoe'))
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end
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function test_dreameye()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("dreameye", 2)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Traumauge")
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assert_nil(u:get_curse('skillmod'))
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turn_begin()
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turn_process()
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assert_not_nil(u:get_curse('skillmod'))
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assert_equal(1, u:get_item("dreameye"))
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assert_equal(1, f:count_msg_type('use_tacticcrystal'))
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turn_end()
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assert_nil(u:get_curse('skillmod'))
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end
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function test_manacrystal()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("manacrystal", 2)
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u:clear_orders()
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u.magic = "gwyrrd"
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u:set_skill('magic', 1)
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u.aura = 0
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u:add_order("BENUTZEN 1 Astralkristall")
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turn_begin()
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turn_process()
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assert_equal(1, u:get_item("manacrystal"))
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assert_equal(25, u.aura)
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assert_equal(1, f:count_msg_type('manacrystal_use'))
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turn_end()
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end
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function test_skillpotion()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("skillpotion", 2)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Talenttrunk")
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process_orders()
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assert_equal(1, u:get_item("skillpotion"))
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assert_equal(1, f:count_msg_type('skillpotion_use'))
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end
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function test_studypotion()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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turn_begin()
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u:add_item("studypotion", 2)
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u:clear_orders()
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u:add_order("LERNE Unterhaltung")
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u:add_order("BENUTZEN 1 Lerntrank")
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turn_process()
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-- cannot sense the "learning" attribute, because study_cmd
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-- removes it during processing :(
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assert_equal(1, u:get_item("studypotion"))
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turn_end()
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end
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function test_antimagic()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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turn_begin()
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u:add_item("antimagic", 2)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Antimagiekristall")
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assert_equal(nil, r:get_curse('antimagiczone'))
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turn_process()
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assert_equal(5, r:get_curse('antimagiczone'))
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assert_equal(1, r:count_msg_type('use_antimagiccrystal'))
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assert_equal(1, u:get_item("antimagic"))
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turn_end()
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assert_equal(5, r:get_curse('antimagiczone')) -- haelt zwei wochen
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turn_end() -- hack: age the curse again
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assert_equal(nil, r:get_curse('antimagiczone'))
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end
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function test_use_healing_potion()
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-- Heiltrank kann (auch) mit BENUTZE eingesetzt werden
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 30)
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assert_equal(600, u.hp)
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u.hp = 100
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turn_begin()
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u:add_item("healing", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Heiltrank")
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turn_process()
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assert_equal(530, u.hp)
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assert_equal(0, u:get_item("healing"))
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assert_equal(1, f:count_msg_type('use_item'))
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turn_end()
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end
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function test_use_healing_potion_multi_units()
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-- Heiltrank kann mehrere Einheiten heilen
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u1 = unit.create(f, r, 30)
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local u = unit.create(f, r, 30)
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assert_equal(600, u1.hp)
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assert_equal(600, u.hp)
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u.hp = 400
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u1.hp = 400
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turn_begin()
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u:add_item("healing", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Heiltrank")
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turn_process()
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assert_equal(600, u.hp)
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assert_equal(600, u1.hp)
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assert_equal(0, u:get_item("healing"))
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turn_end()
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end
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function test_use_multiple_healing_potions()
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-- Einheit kann mehr als einen Heiltrank benutzen
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 60)
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assert_equal(1200, u.hp)
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u.hp = 400
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turn_begin()
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u:add_item("healing", 2)
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u:clear_orders()
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u:add_order("BENUTZEN 2 Heiltrank")
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turn_process()
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assert_equal(1200, u.hp)
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assert_equal(0, u:get_item("healing"))
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turn_end()
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end
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function test_use_elixir()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 10)
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assert_equal(200, u.hp)
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u:add_item("p13", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Elixier~der~Macht")
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process_orders()
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-- potion makes hp 1000, monthly_healing takes away 400:
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assert_equal(600, u.hp)
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assert_equal(0, u:get_item("p13"))
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assert_equal(1, f:count_msg_type('use_item'))
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end
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function test_use_ointment()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 30)
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assert_equal(600, u.hp)
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u.hp = 100
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u:add_item("ointment", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Wundsalbe")
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process_orders()
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assert_equal(530, u.hp)
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assert_equal(0, u:get_item("ointment"))
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assert_equal(1, f:count_msg_type('use_item'))
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end
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function test_use_domore()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("p3", 1)
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u:add_order("BENUTZEN 1 Schaffenstrunk")
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process_orders()
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assert_equal(10, u:effect("p3"))
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assert_equal(0, u:get_item("p3"))
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assert_equal(1, f:count_msg_type('use_item'))
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u:clear_orders()
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u:set_skill('weaponsmithing', 3)
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u:add_item("iron", 2)
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u:add_order("MACHEN Schwert")
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process_orders()
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assert_equal(9, u:effect("p3"))
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assert_equal(0, u:get_item("iron"))
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assert_equal(2, u:get_item("sword"))
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end
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function test_bloodpotion_demon()
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local r = region.create(0, 0, "plain")
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local f = faction.create("demon")
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local u = unit.create(f, r, 1)
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u:add_item("peasantblood", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Bauernblut")
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process_orders()
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assert_equal(100, u:effect('peasantblood'))
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assert_equal(0, u:get_item("peasantblood"))
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assert_equal(1, f:count_msg_type('use_item'))
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assert_equal("demon", u.race)
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end
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function test_bloodpotion_other()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("peasantblood", 1)
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u:clear_orders()
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u:add_order("BENUTZEN 1 Bauernblut")
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process_orders()
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assert_equal(0, u:effect('peasantblood'))
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assert_equal(0, u:get_item("peasantblood"))
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assert_equal(1, f:count_msg_type('use_item'))
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assert_equal("smurf", u.race)
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end
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