forked from github/server
43d73a6b45
- we can now save region uids for references, not x,y
70 lines
1.4 KiB
Lua
70 lines
1.4 KiB
Lua
-- -*- coding: utf-8 -*-
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function test_locales()
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local skills = { "", "herb", "kraut", "Kräute", "Kraeut", "k", "kra", "MAGIE" }
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for k,v in pairs(skills) do
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str = test.loc_skill("de", v)
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io.stdout:write(v, "\t", tostring(str), " ", tostring(get_string("de", "skill::" .. tostring(str))), "\n")
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end
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return 0
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end
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function loadscript(name)
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local script = scriptpath .. "/" .. name
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print("- loading " .. script)
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if pcall(dofile, script)==0 then
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print("Could not load " .. script)
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end
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end
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function run_scripts()
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scripts = {
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"spells.lua",
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"extensions.lua",
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"familiars.lua",
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}
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for index, value in pairs(scripts) do
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loadscript(value)
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end
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end
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--test_locales()
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function run_turn()
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plan_monsters()
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process_orders()
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spawn_dragons()
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spawn_undead()
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spawn_braineaters(0.25)
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autoseed(basepath .. "/newfactions", false)
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end
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function test_free()
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read_game("571.dat", "binary")
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read_orders("orders.571")
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run_turn()
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free_game()
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read_game("570.dat", "binary")
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read_orders("orders.570")
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run_turn()
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free_game()
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end
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loadscript("default.lua")
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run_scripts()
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-- go
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local now = os.clock()
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-- test_free()
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read_game("571.dat", "binary")
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write_game("571.dat.1", "binary")
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free_game()
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read_game("570.dat", "binary")
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free_game()
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read_game("571.dat", "binary")
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write_game("571.dat.2", "binary")
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local elapsed = os.clock() - now
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print(elapsed)
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-- text: 50.574
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-- bin0: 19.547
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-- bin1: 18.953
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io.stdin:read("*line")
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