forked from github/server
d076e53c4d
- Typecast-Warnung - Browse-Info in Visual C Makefiles abgestellt (Visual Assist rulez)
151 lines
4.6 KiB
Text
151 lines
4.6 KiB
Text
# Microsoft Developer Studio Project File - Name="mapper" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=mapper - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "mapper.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "mapper.mak" CFG="mapper - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "mapper - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "mapper - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "mapper - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x407 /d "NDEBUG"
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# ADD RSC /l 0x407 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
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!ELSEIF "$(CFG)" == "mapper - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /Za /W4 /Gm /ZI /Od /I "../common/kernel" /I "../common/gamecode" /I "../common/util" /I "../common" /I ".." /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /YX"stdafx.h" /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x407 /d "_DEBUG"
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# ADD RSC /l 0x407 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo /S (*.h ../*.h ../common/kernel/*.h ../common/attributes/*.h ../common/spells/*.h ../common/triggers/*.h ../common/items/*.h ../common/modules/*.h ../common/util/*.h) ../common/util/Debug/*.sbr ../common/items/Debug/*.sbr ../common/attributes/Debug/*.sbr ../common/kernel/Debug/*.sbr ../common/spells/Debug/*.sbr ../common/modules/Debug/*.sbr
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 curses.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "mapper - Win32 Release"
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# Name "mapper - Win32 Debug"
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# Begin Group "Header"
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# PROP Default_Filter "*.h"
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# Begin Source File
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SOURCE=.\autoseed.h
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# End Source File
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# Begin Source File
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SOURCE=.\logging.h
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# End Source File
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# Begin Source File
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SOURCE=.\mapper.h
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# End Source File
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# Begin Source File
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SOURCE=..\modules\oceannames.h
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# End Source File
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# Begin Source File
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SOURCE=..\modules\score.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\triggers\triggers.h
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# End Source File
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# Begin Source File
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SOURCE=..\modules\weather.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\autoseed.c
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# End Source File
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# Begin Source File
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SOURCE=.\logging.c
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# End Source File
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# Begin Source File
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SOURCE=.\map_modify.c
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# End Source File
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# Begin Source File
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SOURCE=.\map_partei.c
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# End Source File
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# Begin Source File
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SOURCE=.\map_region.c
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# End Source File
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# Begin Source File
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SOURCE=.\map_tools.c
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# End Source File
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# Begin Source File
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SOURCE=.\map_units.c
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# End Source File
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# Begin Source File
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SOURCE=.\mapper.c
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# End Source File
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# End Target
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# End Project
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