server/src/common/items/items.dsp

169 lines
3.7 KiB
Text

# Microsoft Developer Studio Project File - Name="items" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=items - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "items.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "items.mak" CFG="items - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "items - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "items - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "items - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /I "../kernel" /I "../util" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE RSC /l 0x407
# ADD RSC /l 0x407
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "items - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Za /W4 /Z7 /Od /I "../kernel" /I "../util" /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /FD /c
# SUBTRACT CPP /Fr /YX
# ADD BASE RSC /l 0x407
# ADD RSC /l 0x407
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "items - Win32 Release"
# Name "items - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\birthday_firework.h
# End Source File
# Begin Source File
SOURCE=.\catapultammo.h
# End Source File
# Begin Source File
SOURCE=.\demonseye.h
# End Source File
# Begin Source File
SOURCE=.\items.h
# End Source File
# Begin Source File
SOURCE=.\lmsreward.h
# End Source File
# Begin Source File
SOURCE=.\questkeys.h
# End Source File
# Begin Source File
SOURCE=.\racespoils.h
# End Source File
# Begin Source File
SOURCE=.\seed.h
# End Source File
# Begin Source File
SOURCE=.\weapons.h
# End Source File
# Begin Source File
SOURCE=.\xerewards.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\birthday_firework.c
# End Source File
# Begin Source File
SOURCE=.\catapultammo.c
# End Source File
# Begin Source File
SOURCE=.\demonseye.c
# End Source File
# Begin Source File
SOURCE=.\items.c
# End Source File
# Begin Source File
SOURCE=.\lmsreward.c
# End Source File
# Begin Source File
SOURCE=.\questkeys.c
# End Source File
# Begin Source File
SOURCE=.\racespoils.c
# End Source File
# Begin Source File
SOURCE=.\seed.c
# End Source File
# Begin Source File
SOURCE=.\weapons.c
# End Source File
# Begin Source File
SOURCE=.\xerewards.c
# End Source File
# End Target
# End Project