server/src/kernel/ship.test.c

361 lines
8.2 KiB
C

#include <platform.h>
#include <kernel/config.h>
#include <kernel/types.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/unit.h>
#include <CuTest.h>
#include <tests.h>
#include <stdlib.h>
#include <string.h>
static void test_register_ship(CuTest * tc)
{
ship_type *stype;
test_cleanup();
stype = st_get_or_create("herp");
CuAssertPtrNotNull(tc, stype);
CuAssertPtrEquals(tc, stype, (void *)st_find("herp"));
}
static void test_ship_set_owner(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u1, *u2;
struct faction *f;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
stype = st_find("boat");
f = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
u1 = test_create_unit(f, r);
u_set_ship(u1, sh);
CuAssertPtrEquals(tc, u1, ship_owner(sh));
u2 = test_create_unit(f, r);
u_set_ship(u2, sh);
CuAssertPtrEquals(tc, u1, ship_owner(sh));
ship_set_owner(u2);
CuAssertPtrEquals(tc, u2, ship_owner(sh));
}
static void test_shipowner_goes_to_next_when_empty(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u, *u2;
struct faction *f;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
stype = st_find("boat");
CuAssertPtrNotNull(tc, stype);
f = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
CuAssertPtrNotNull(tc, sh);
u = test_create_unit(f, r);
u2 = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_ship(u, sh);
u_set_ship(u2, sh);
CuAssertPtrEquals(tc, u, ship_owner(sh));
u->number = 0;
CuAssertPtrEquals(tc, u2, ship_owner(sh));
}
static void test_shipowner_goes_to_other_when_empty(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u, *u2;
struct faction *f;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
stype = st_find("boat");
CuAssertPtrNotNull(tc, stype);
f = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
CuAssertPtrNotNull(tc, sh);
u2 = test_create_unit(f, r);
u = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_ship(u, sh);
u_set_ship(u2, sh);
CuAssertPtrEquals(tc, u, ship_owner(sh));
u->number = 0;
CuAssertPtrEquals(tc, u2, ship_owner(sh));
}
static void test_shipowner_goes_to_same_faction_when_empty(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u, *u2, *u3;
struct faction *f1, *f2;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
stype = st_find("boat");
CuAssertPtrNotNull(tc, stype);
f1 = test_create_faction(human);
f2 = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
CuAssertPtrNotNull(tc, sh);
u2 = test_create_unit(f2, r);
u3 = test_create_unit(f1, r);
u = test_create_unit(f1, r);
CuAssertPtrNotNull(tc, u);
u_set_ship(u, sh);
u_set_ship(u2, sh);
u_set_ship(u3, sh);
CuAssertPtrEquals(tc, u, ship_owner(sh));
u->number = 0;
CuAssertPtrEquals(tc, u3, ship_owner(sh));
u3->number = 0;
CuAssertPtrEquals(tc, u2, ship_owner(sh));
}
static void test_shipowner_goes_to_next_after_leave(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u, *u2;
struct faction *f;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
stype = st_find("boat");
CuAssertPtrNotNull(tc, stype);
f = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
CuAssertPtrNotNull(tc, sh);
u = test_create_unit(f, r);
u2 = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_ship(u, sh);
u_set_ship(u2, sh);
CuAssertPtrEquals(tc, u, ship_owner(sh));
leave_ship(u);
CuAssertPtrEquals(tc, u2, ship_owner(sh));
}
static void test_shipowner_goes_to_other_after_leave(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u, *u2;
struct faction *f;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
stype = st_find("boat");
CuAssertPtrNotNull(tc, stype);
f = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
CuAssertPtrNotNull(tc, sh);
u2 = test_create_unit(f, r);
u = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_ship(u, sh);
u_set_ship(u2, sh);
CuAssertPtrEquals(tc, u, ship_owner(sh));
leave_ship(u);
CuAssertPtrEquals(tc, u2, ship_owner(sh));
}
static void test_shipowner_goes_to_same_faction_after_leave(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u, *u2, *u3;
struct faction *f1, *f2;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
stype = st_find("boat");
CuAssertPtrNotNull(tc, stype);
f1 = test_create_faction(human);
f2 = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
CuAssertPtrNotNull(tc, sh);
u2 = test_create_unit(f2, r);
u3 = test_create_unit(f1, r);
u = test_create_unit(f1, r);
CuAssertPtrNotNull(tc, u);
u_set_ship(u, sh);
u_set_ship(u2, sh);
u_set_ship(u3, sh);
CuAssertPtrEquals(tc, u, ship_owner(sh));
leave_ship(u);
CuAssertPtrEquals(tc, u3, ship_owner(sh));
leave_ship(u3);
CuAssertPtrEquals(tc, u2, ship_owner(sh));
leave_ship(u2);
CuAssertPtrEquals(tc, 0, ship_owner(sh));
}
static void test_shipowner_resets_when_empty(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u;
struct faction *f;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
stype = st_find("boat");
CuAssertPtrNotNull(tc, stype);
f = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
CuAssertPtrNotNull(tc, sh);
u = test_create_unit(f, r);
CuAssertPtrNotNull(tc, u);
u_set_ship(u, sh);
CuAssertPtrEquals(tc, u, ship_owner(sh));
u->number = 0;
CuAssertPtrEquals(tc, 0, ship_owner(sh));
u->number = 1;
CuAssertPtrEquals(tc, u, ship_owner(sh));
}
void test_shipowner_goes_to_empty_unit_after_leave(CuTest * tc)
{
struct region *r;
struct ship *sh;
struct unit *u1, *u2, *u3;
struct faction *f1;
const struct ship_type *stype;
const struct race *human;
test_cleanup();
test_create_world();
human = rc_find("human");
CuAssertPtrNotNull(tc, human);
stype = st_find("boat");
CuAssertPtrNotNull(tc, stype);
f1 = test_create_faction(human);
r = findregion(0, 0);
sh = test_create_ship(r, stype);
CuAssertPtrNotNull(tc, sh);
u1 = test_create_unit(f1, r);
u2 = test_create_unit(f1, r);
u3 = test_create_unit(f1, r);
u_set_ship(u1, sh);
u_set_ship(u2, sh);
u_set_ship(u3, sh);
CuAssertPtrEquals(tc, u1, ship_owner(sh));
u2->number = 0;
leave_ship(u1);
CuAssertPtrEquals(tc, u3, ship_owner(sh));
leave_ship(u3);
CuAssertPtrEquals(tc, 0, ship_owner(sh));
u2->number = 1;
CuAssertPtrEquals(tc, u2, ship_owner(sh));
}
CuSuite *get_ship_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_register_ship);
SUITE_ADD_TEST(suite, test_ship_set_owner);
SUITE_ADD_TEST(suite, test_shipowner_resets_when_empty);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_next_when_empty);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_when_empty);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_same_faction_when_empty);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_next_after_leave);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_after_leave);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_same_faction_after_leave);
SUITE_ADD_TEST(suite, test_shipowner_goes_to_empty_unit_after_leave);
return suite;
}