server/scripts/tests/e2/ships.lua

43 lines
1.3 KiB
Lua

require "lunit"
module("tests.e2.ships", package.seeall, lunit.testcase)
function setup()
eressea.settings.set("rules.ship.damage.nocrewocean", "0")
eressea.settings.set("rules.ship.damage.nocrew", "0")
eressea.settings.set("rules.ship.drifting", "0")
end
function test_ship_requires_skill()
local r1 = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "ocean")
local f = faction.create("human", "fake@eressea.de", "de")
local u1 = unit.create(f, r1, 1)
u1.name = "fake"
u1.ship = ship.create(r1, "longboat")
u1:clear_orders()
u1:add_order("NACH O")
process_orders()
assert_equal(r1, u1.ship.region)
assert_equal(r1, u1.region)
end
function no_test_ship_happy_case()
local r1 = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "ocean")
local f = faction.create("human", "hodor@eressea.de", "de")
local u1 = unit.create(f, r1, 1)
local u2 = unit.create(f, r1, 1)
u1.ship = ship.create(r1, "longboat")
u2.ship = u1.ship
u1:clear_orders()
u1:add_order("NACH O")
u1:set_skill("sailing", 1) -- cptskill = 1
u2:set_skill("sailing", 9) -- sumskill = 10
process_orders()
assert_equal(r2, u1.ship.region)
assert_equal(r2, u1.region)
assert_equal(r2, u2.region)
end