server/src/kernel/skills.c
2016-11-14 01:05:10 +01:00

233 lines
5.7 KiB
C

/*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#include <platform.h>
#include <kernel/config.h>
#include "skill.h"
#include "curse.h"
#include "race.h"
#include "region.h"
#include "terrain.h"
#include "terrainid.h"
#include "unit.h"
#include <util/attrib.h>
#include <util/goodies.h>
#include <util/language.h>
#include <util/log.h>
#include <util/rng.h>
/* libc includes */
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
/** skillmod attribut **/
static void init_skillmod(attrib * a)
{
a->data.v = calloc(sizeof(skillmod_data), 1);
}
static void finalize_skillmod(attrib * a)
{
free(a->data.v);
}
/** temporary skill modification (NOT SAVED!). */
attrib_type at_skillmod = {
"skillmod",
init_skillmod,
finalize_skillmod,
NULL,
NULL, /* can't write function pointers */
NULL, /* can't read function pointers */
NULL,
ATF_PRESERVE
};
attrib *make_skillmod(skill_t sk, unsigned int flags, skillmod_fun special,
double multiplier, int bonus)
{
attrib *a = a_new(&at_skillmod);
skillmod_data *smd = (skillmod_data *)a->data.v;
smd->skill = sk;
smd->special = special;
smd->bonus = bonus;
smd->multiplier = multiplier;
smd->flags = flags;
return a;
}
int
skillmod(const attrib * a, const unit * u, const region * r, skill_t sk,
int value, int flags)
{
for (a = a_find((attrib *)a, &at_skillmod); a && a->type == &at_skillmod;
a = a->next) {
skillmod_data *smd = (skillmod_data *)a->data.v;
if (smd->skill != NOSKILL && smd->skill != sk)
continue;
if (flags != SMF_ALWAYS && (smd->flags & flags) == 0)
continue;
if (smd->special) {
value = smd->special(u, r, sk, value);
if (value < 0)
return value; /* pass errors back to caller */
}
if (smd->multiplier)
value = (int)(value * smd->multiplier);
value += smd->bonus;
}
return value;
}
int skill_mod(const race * rc, skill_t sk, const struct terrain_type *terrain)
{
int result = 0;
static int rc_cache;
static const race *rc_dwarf, *rc_insect;
if (rc_changed(&rc_cache)) {
rc_dwarf = get_race(RC_DWARF);
rc_insect = get_race(RC_INSECT);
}
result = rc->bonus[sk];
if (rc == rc_dwarf) {
if (sk == SK_TACTICS) {
if (terrain == newterrain(T_MOUNTAIN) || fval(terrain, ARCTIC_REGION))
++result;
}
}
else if (rc == rc_insect) {
if (terrain == newterrain(T_MOUNTAIN) || fval(terrain, ARCTIC_REGION))
--result;
else if (terrain == newterrain(T_DESERT) || terrain == newterrain(T_SWAMP))
++result;
}
return result;
}
int rc_skillmod(const struct race *rc, const region * r, skill_t sk)
{
int mods = 0;
if (!skill_enabled(sk)) {
return 0;
}
if (r) {
mods = skill_mod(rc, sk, r->terrain);
}
if (r && r_isforest(r)) {
static int rc_cache;
static const race * rc_elf;
if (rc_changed(&rc_cache)) {
rc_elf = get_race(RC_ELF);
}
if (rc == rc_elf) {
if (sk == SK_PERCEPTION || sk == SK_STEALTH) {
++mods;
}
else if (sk == SK_TACTICS) {
mods += 2;
}
}
}
return mods;
}
int level_days(int level)
{
return 30 * ((level + 1) * level / 2);
}
int level(int days)
{
int i;
static int ldays[64];
static bool init = false;
if (!init) {
init = true;
for (i = 0; i != 64; ++i)
ldays[i] = level_days(i + 1);
}
for (i = 0; i != 64; ++i)
if (ldays[i] > days)
return i;
return i;
}
void sk_set(skill * sv, int level)
{
assert(sv && level != 0);
sv->weeks = skill_weeks(level);
sv->level = level;
}
static bool rule_random_progress(void)
{
static int rule, config;
if (config_changed(&config)) {
rule = config_get_int("study.random_progress", 1);
}
return rule != 0;
}
int skill_weeks(int level)
/* how many weeks must i study to get from level to level+1 */
{
if (rule_random_progress()) {
int coins = 2 * level;
int heads = 1;
while (coins--) {
heads += rng_int() % 2;
}
return heads;
}
return level + 1;
}
void reduce_skill(unit * u, skill * sv, unsigned int weeks)
{
sv->weeks += weeks;
while (sv->level > 0 && sv->level * 2 + 1 < sv->weeks) {
sv->weeks -= sv->level;
--sv->level;
}
if (sv->level == 0) {
/* reroll */
sv->weeks = (unsigned char)skill_weeks(sv->level);
}
}
int skill_compare(const skill * sk, const skill * sc)
{
if (sk->level > sc->level)
return 1;
if (sk->level < sc->level)
return -1;
if (sk->weeks < sc->weeks)
return 1;
if (sk->weeks > sc->weeks)
return -1;
return 0;
}