forked from github/server
237 lines
7.5 KiB
C
237 lines
7.5 KiB
C
#include <platform.h>
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#include "piracy.h"
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#include <kernel/config.h>
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <kernel/ship.h>
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#include <kernel/terrain.h>
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#include <kernel/faction.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <util/base36.h>
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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static void setup_piracy(void) {
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struct locale *lang;
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ship_type *st_boat;
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test_cleanup();
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config_set("rules.ship.storms", "0");
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lang = get_or_create_locale("de");
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locale_setstring(lang, directions[D_EAST], "OSTEN");
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init_directions(lang);
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test_create_terrain("ocean", SEA_REGION);
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st_boat = test_create_shiptype("boat");
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st_boat->cargo = 1000;
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}
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static void setup_pirate(unit **pirate, int p_r_flags, int p_rc_flags, const char *p_shiptype,
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unit **victim, int v_r_flags, const char *v_shiptype) {
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terrain_type *vterrain;
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ship_type *st_boat = NULL;
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race *rc;
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faction *f;
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setup_piracy();
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vterrain = get_or_create_terrain("terrain1");
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fset(vterrain, v_r_flags);
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*victim = test_create_unit(test_create_faction(0), test_create_region(1, 0, vterrain));
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assert(*victim);
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if (v_shiptype) {
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st_boat = st_get_or_create(v_shiptype);
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u_set_ship(*victim, test_create_ship((*victim)->region, st_boat));
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free(st_boat->coasts);
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st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
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st_boat->coasts[0] = vterrain;
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st_boat->coasts[1] = 0;
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}
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*pirate = create_unit(test_create_region(0, 0, get_or_create_terrain("terrain2")), f = test_create_faction(0), 1, rc = rc_get_or_create("pirate"), 0, 0, 0);
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fset(rc, p_rc_flags);
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assert(f && *pirate);
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if (p_shiptype) {
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st_boat = st_get_or_create(p_shiptype);
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u_set_ship(*pirate, test_create_ship((*pirate)->region, st_boat));
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free(st_boat->coasts);
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st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
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st_boat->coasts[0] = vterrain;
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st_boat->coasts[1] = 0;
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}
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f->locale = get_or_create_locale("de");
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(*pirate)->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36((*victim)->faction->no));
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}
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static void test_piracy_cmd(CuTest * tc) {
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faction *f;
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region *r;
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unit *u, *u2;
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terrain_type *t_ocean;
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ship_type *st_boat;
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test_cleanup();
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setup_piracy();
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t_ocean = get_or_create_terrain("ocean");
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st_boat = st_get_or_create("boat");
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u2 = test_create_unit(test_create_faction(0), test_create_region(1, 0, t_ocean));
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assert(u2);
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u_set_ship(u2, test_create_ship(u2->region, st_boat));
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u = test_create_unit(f = test_create_faction(0), r = test_create_region(0, 0, t_ocean));
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assert(f && u);
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set_level(u, SK_SAILING, st_boat->sumskill);
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u_set_ship(u, test_create_ship(u->region, st_boat));
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f->locale = get_or_create_locale("de");
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u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(u2->faction->no));
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piracy_cmd(u);
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CuAssertPtrEquals(tc, 0, u->thisorder);
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CuAssertTrue(tc, u->region != r);
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CuAssertPtrEquals(tc, u2->region, u->region);
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CuAssertPtrEquals(tc, u2->region, u->ship->region);
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CuAssertPtrNotNullMsg(tc, "successful PIRACY sets attribute", r->attribs); // FIXME: this is testing implementation, not interface
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CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(f->msgs, "piratesawvictim"));
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CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(f->msgs, "shipsail"));
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test_cleanup();
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}
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static void test_piracy_cmd_errors(CuTest * tc) {
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race *r;
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faction *f;
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unit *u, *u2;
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ship_type *st_boat;
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test_cleanup();
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setup_piracy();
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st_boat = st_get_or_create("boat");
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r = test_create_race("pirates");
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u = test_create_unit(f = test_create_faction(r), test_create_region(0, 0, get_or_create_terrain("ocean")));
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f->locale = get_or_create_locale("de");
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u->thisorder = create_order(K_PIRACY, f->locale, "");
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assert(u && u->thisorder);
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piracy_cmd(u);
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CuAssertPtrNotNullMsg(tc, "must be on a ship for PIRACY", test_find_messagetype(f->msgs, "error144"));
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test_clear_messages(f);
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fset(r, RCF_SWIM);
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piracy_cmd(u);
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CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
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CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error146"));
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freset(r, RCF_SWIM);
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fset(r, RCF_FLY);
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CuAssertPtrEquals_Msg(tc, "flyers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
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freset(r, RCF_FLY);
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test_clear_messages(f);
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u_set_ship(u, test_create_ship(u->region, st_boat));
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u2 = test_create_unit(u->faction, u->region);
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u_set_ship(u2, u->ship);
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test_clear_messages(f);
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piracy_cmd(u2);
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CuAssertPtrNotNullMsg(tc, "must be owner for PIRACY", test_find_messagetype(f->msgs, "error146"));
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test_clear_messages(f);
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piracy_cmd(u);
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CuAssertPtrNotNullMsg(tc, "must specify target for PIRACY", test_find_messagetype(f->msgs, "piratenovictim"));
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CuAssertPtrNotNull(tc, u->thisorder);
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test_cleanup();
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}
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static void test_piracy_cmd_walking(CuTest * tc) {
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unit *pirate, *victim;
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region *r;
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test_cleanup();
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setup_pirate(&pirate, 0, 0, NULL, &victim, SWIM_INTO | SEA_REGION, "boat");
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/* fset(rc, RCF_SWIM); */
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r = pirate->region;
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piracy_cmd(pirate);
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CuAssertPtrNotNull(tc, pirate->thisorder);
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CuAssertTrue(tc, pirate->region == r);
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CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(pirate->faction->msgs, "error144"));
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test_cleanup();
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}
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static void test_piracy_cmd_land_to_land(CuTest * tc) {
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unit *u;
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region *r;
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faction *f;
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int target;
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const terrain_type *t_plain;
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const ship_type *stype;
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test_cleanup();
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setup_piracy();
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t_plain = get_or_create_terrain("plain");
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stype = test_create_shiptype("boat");
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// create a target:
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r = test_create_region(0, 0, t_plain);
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f = test_create_faction(0);
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u = test_create_unit(f, r);
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u->ship = test_create_ship(r, stype);
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target = f->no;
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// create a pirate:
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r = test_create_region(1, 0, t_plain);
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f = test_create_faction(0);
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u = test_create_unit(f, r);
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u->ship = test_create_ship(r, stype);
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set_level(u, SK_SAILING, u->ship->type->sumskill);
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u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(target));
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piracy_cmd(u);
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CuAssertPtrEquals(tc, 0, u->thisorder);
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CuAssertPtrEquals(tc, r, u->region);
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test_cleanup();
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}
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static void test_piracy_cmd_swimmer(CuTest * tc) {
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unit *pirate, *victim;
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region *r;
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test_cleanup();
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setup_pirate(&pirate, 0, RCF_SWIM, NULL, &victim, SWIM_INTO | SEA_REGION, "boat");
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r = pirate->region;
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piracy_cmd(pirate);
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CuAssertPtrEquals(tc, 0, pirate->thisorder);
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CuAssertTrue(tc, pirate->region != r);
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CuAssertPtrEquals(tc, victim->region, pirate->region);
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CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(pirate->faction->msgs, "piratesawvictim"));
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CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(pirate->faction->msgs, "travel"));
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test_cleanup();
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}
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CuSuite *get_piracy_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_piracy_cmd_errors);
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SUITE_ADD_TEST(suite, test_piracy_cmd);
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SUITE_ADD_TEST(suite, test_piracy_cmd_walking);
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SUITE_ADD_TEST(suite, test_piracy_cmd_land_to_land);
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SUITE_ADD_TEST(suite, test_piracy_cmd_swimmer);
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return suite;
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}
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