server/scripts/tests/e2/production.lua

204 lines
6.1 KiB
Lua

require "lunit"
module("tests.e2.production", package.seeall, lunit.testcase )
function setup()
eressea.game.reset()
eressea.settings.set("rules.food.flags", "4") -- food is free
eressea.settings.set("NewbieImmunity", "0")
end
local function create_faction(race)
return faction.create(race, race .. '@example.com', "de")
end
function test_produce_multi()
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
-- sword needs skill=3, iron=1
u:set_skill('weaponsmithing', 15)
u:add_item('iron', 5)
turn_begin()
u:add_order("MACHE 6 Schwert")
turn_process()
assert_equal(5, u:get_item('sword'))
assert_equal(0, u:get_item('iron'))
end
function test_greatbow_needs_elf()
-- only elves can build a greatbow
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u:set_skill('weaponsmithing', 5)
u:add_item('mallorn', 2)
u:add_order("MACHE Elfenbogen")
turn_process() -- humans cannot do it
assert_equal(1, f:count_msg_type("error117"))
assert_equal(0, u:get_item('greatbow'))
assert_equal(2, u:get_item('mallorn'))
u.race = 'elf'
turn_process() -- but elves can
assert_equal(1, u:get_item('greatbow'))
assert_equal(0, u:get_item('mallorn'))
end
function test_troll_quarrying_bonus()
-- Von Trollen abgebaute Steine werden nur zu 75% vom "Regionsvorrat" abgezogen.
-- Dieser Effekt ist kumulativ zu einem Steinbruch.
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource("stone", 100)
u:set_skill('quarrying', 4)
u:add_order("MACHE Steine")
turn_process() -- humans get no bonus
assert_equal(4, u:get_item('stone'))
assert_equal(96, r:get_resource('stone'))
u.race = 'troll'
u:set_skill('quarrying', 2)
turn_process() -- trolls have +2 to quarrying, and save 25%
assert_equal(8, u:get_item('stone'))
assert_equal(93, r:get_resource('stone'))
end
function test_dwarf_mining_bonus()
-- Von Zwergen abgebautes Eisen wird nur zu 60% vom "Regionsvorrat" abgezogen.
-- Dieser Effekt ist kumulativ zu einem Bergwerk (siehe hier und hier).
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('iron', 100)
u:set_skill('mining', 10)
u:add_order('MACHE Eisen')
turn_process() -- humans get no bonus
assert_equal(10, u:get_item('iron'))
assert_equal(90, r:get_resource('iron'))
u.race = 'dwarf'
u:set_skill('mining', 8)
turn_process() -- dwarves have +2 to mining, and save 40%
assert_equal(20, u:get_item('iron'))
assert_equal(84, r:get_resource('iron'))
end
function test_build_boat_low_skill()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "build@example.com")
local u = unit.create(f, r, 1)
u:set_skill("shipcraft", 3) -- humans get +1
u:add_item("log", 10)
u:add_order("MACHE BOOT")
process_orders()
assert_not_nil(u.ship)
assert_equal(4, u.ship.size)
assert_equal(6, u:get_item('log'))
end
function test_build_boat_high_skill()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:set_skill("shipcraft", 5) -- humans get +1
u:add_item("log", 10)
u:add_order("MACHE BOOT")
process_orders()
assert_not_equal(nil, u.ship)
assert_equal(5, u.ship.size)
assert_equal(5, u:get_item('log'))
end
function test_work()
eressea.settings.set("rules.peasants.growth.factor", "0")
local r = region.create(0, 0, "plain")
r:set_resource('peasant', 1)
r:set_resource('tree', 0)
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:add_order('ARBEITE')
r:set_resource('money', 0)
process_orders()
assert_equal(10, u:get_item('money'))
assert_equal(1, r:get_resource('money'))
b = building.create(r, 'castle')
b.size = 2
r:set_resource('money', 0)
u:add_item('money', -u:get_item('money'))
process_orders()
assert_equal(10, u:get_item('money'))
assert_equal(1, r:get_resource('money'))
b.size = 10
r:set_resource('money', 0)
u:add_item('money', -u:get_item('money'))
process_orders()
assert_equal(11, u:get_item('money'))
assert_equal(2, r:get_resource('money'))
b.size = 50
r:set_resource('money', 0)
u:add_item('money', -u:get_item('money'))
process_orders()
assert_equal(12, u:get_item('money'))
assert_equal(3, r:get_resource('money'))
r:set_resource('money', 0)
u:add_item('money', -u:get_item('money'))
b.size = 250
process_orders()
assert_equal(13, u:get_item('money'))
assert_equal(4, r:get_resource('money'))
r:set_resource('money', 0)
u:add_item('money', -u:get_item('money'))
b.size = 1250
process_orders()
assert_equal(14, u:get_item('money'))
assert_equal(5, r:get_resource('money'))
r:set_resource('money', 0)
u:add_item('money', -u:get_item('money'))
b.size = 6250
process_orders()
assert_equal(15, u:get_item('money'))
assert_equal(6, r:get_resource('money'))
end
function test_blessed_harvest()
eressea.settings.set("rules.peasants.growth.factor", "0")
local r = region.create(0, 0, "plain")
r:set_resource('peasant', 1)
r:set_resource('tree', 0)
local f = faction.create("human")
local u = unit.create(f, r, 1)
u:add_order('ARBEITE')
r:set_resource('money', 0)
r:add_curse('blessedharvest', nil, 2, 1, 1) -- duration, force, effect
process_orders()
assert_equal(10, u:get_item('money')) -- only peasants benefit
assert_equal(2, r:get_resource('money')) -- peasants work +1
b = building.create(r, 'castle')
b.size = 6250
r:set_resource('money', 0)
u:add_item('money', -u:get_item('money'))
assert_equal(1, r:get_curse('blessedharvest'))
process_orders()
assert_equal(15, u:get_item('money')) -- only peasants get +1
assert_equal(7, r:get_resource('money')) -- peasants get +1
end