server/src
Enno Rehling ea07884657 Unicode WIP, does not compile.
- monsters use create_order instead of parse_order because that means less use of sprintf and buf[].
- rename drachen_name to dragon_name.
2007-06-26 21:50:07 +00:00
..
common Unicode WIP, does not compile. 2007-06-26 21:50:07 +00:00
doc Developer-Version jetzt auf aktuellem Stand des beta-branch 2001-09-05 19:40:40 +00:00
eressea WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
mapper Angepasste Jamfiles 2007-02-03 15:26:28 +00:00
res Unicode WIP, does not compile. 2007-06-26 21:50:07 +00:00
scripts Moving all item definitions to XML where they belong. 2007-06-20 18:15:29 +00:00
tools http://eressea.upb.de/mantis/view.php?id=849 2006-05-07 20:26:39 +00:00
Jamfile nobody really needs the mapper anymore... 2007-04-22 01:29:01 +00:00
Jamrules Made Eressea compile and run with lua 5.1 2007-06-11 23:00:15 +00:00
config.h WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
eressea.dsw Bugfix Undead 2003-06-15 00:01:21 +00:00
eressea.sln WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
header.txt http://eressea.upb.de/mantis/view.php?id=543 2005-06-04 01:29:45 +00:00
lua.hpp Made Eressea compile and run with lua 5.1 2007-06-11 23:00:15 +00:00
rts.txt Archetypes (WIP): "RECRUIT 15 knight" 2007-05-28 16:03:48 +00:00
stdafx.h HEAD (der default-branch in CVS) wieder auf dem gleichen Stand wie beta-2-0. An dieser Stelle würde ich gerne in Zukunft die Vinyambar-Versionen abspalten, und die neue "Entwicklerversion" für Eressea beginnen lassen. Details, sobald ich das (hoffentlich morgen) gemacht habe. 2001-12-10 00:13:39 +00:00
todo.txt Simplified the combat code, removing battle::fighters and putting things in lists rather than vectors. 2006-04-13 17:16:15 +00:00