forked from github/server
60 lines
2.1 KiB
C
60 lines
2.1 KiB
C
/* vi: set ts=2:
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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| | Enno Rehling <enno@eressea.de>
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| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
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| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
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+-------------------+ Stefan Reich <reich@halbling.de>
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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/*
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* Contains defines for the "free" game (Eressea) .
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* Include this file from settings.h to make eressea work.
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*/
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#define ENTERTAINFRACTION 20
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#define TEACHDIFFERENCE 2
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#define GUARD_DISABLES_RECRUIT 1
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#define GUARD_DISABLES_PRODUCTION 1
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#define RESOURCE_QUANTITY 0.5
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#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
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#define COMBAT_TURNS 5
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#define NEWATSROI 0
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/* Vermehrungsrate Bauern in 1/10000.
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* Evt. Berechnungsfehler, reale Vermehrungsraten scheinen höher. */
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#define PEASANTGROWTH 10
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#define BATTLE_KILLS_PEASANTS 20
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#define PEASANTLUCK 10
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#define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert
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auf die Hälfte */
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#define ASTRAL_ITEM_RESTRICTIONS /* keine grossen dinge im astralraum */
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#define NEW_DAEMONHUNGER_RULE
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#define NEW_COMBATSKILLS_RULE
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#define ROW_FACTOR 3 /* factor for combat row advancement rule */
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/* optional game components. TODO: These should either be
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* configuration variables (XML), script extensions (lua),
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* or both. We don't want separate binaries for different games
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*/
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#define SCORE_MODULE 1
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#define MUSEUM_MODULE 1
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#define ARENA_MODULE 1
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#define DUNGEON_MODULE 0
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#define CHANGED_CROSSBOWS 0 /* use the WTF_ARMORPIERCING flag */
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#undef GLOBAL_WARMING /* number of turns before global warming sets in */
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#if defined(BINDINGS_LUABIND)
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# undef BINDINGS_TOLUA
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#elif defined(BINDINGS_TOLUA)
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# undef BINDINGS_LUABIND
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#else
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# define BINDINGS_TOLUA /* new default */
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#endif
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#undef REGIONOWNERS /* (WIP) region-owner uses HELP_TRAVEL to control entry to region */
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