forked from github/server
81 lines
1.5 KiB
Text
81 lines
1.5 KiB
Text
C++ = g++ ;
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CC = gcc ;
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if ! $(DISTCC_HOSTS) {
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} else {
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CC = distcc $(CC) ;
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C++ = distcc $(C++) ;
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Echo Compiling with distcc ;
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}
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if ! $(CCACHE_DIR) {
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} else {
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CC = ccache $(CC) ;
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C++ = ccache $(C++) ;
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Echo Compiling with ccache ;
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}
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if $(PROFILE) = 1 {
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Echo Compiling with profiler ;
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CCFLAGS += -pg ;
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LINKFLAGS += -pg ;
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}
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CCFLAGS += -Wall ;
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CCFLAGS += -Wwrite-strings
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-Wstrict-prototypes
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-Werror-implicit-function-declaration
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-Wno-char-subscripts
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;
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rule UsingLuabind
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{
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SubDirHdrs $(LUABIND_ROOT)/include ;
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}
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rule UsingLua
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{
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SubDirHdrs $(LUA_ROOT)/include ;
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}
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rule TargetDirectory
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{
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# Now set up SEARCH_SOURCE, LOCATE_TARGET, SOURCE_GRIST
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# These can be reset if needed. For example, if the source
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# directory should not hold object files, LOCATE_TARGET can
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# subsequently be redefined.
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local path = [ FDirName $(SUBDIR) $(TARGET_PREFIX) ] ;
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SEARCH_SOURCE = $(SUBDIR) ;
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LOCATE_SOURCE = $(ALL_LOCATE_TARGET) $(path) ;
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LOCATE_TARGET = $(ALL_LOCATE_TARGET) $(path) ;
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SOURCE_GRIST = $(path) ;
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if $(DEBUG) = 1 {
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SubDirCcFlags -g ;
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SubDirC++Flags -g ;
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}
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else {
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SubDirCcFlags -DNDEBUG ;
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SubDirC++Flags -DNDEBUG ;
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}
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}
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if ! $(DEBUG) {
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ECHO Assuming DEBUG=1 ;
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DEBUG = 1 ;
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}
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if $(PROFILE) = 1 {
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TARGET_PREFIX = Profile ;
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}
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else {
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if $(DEBUG) = 0 {
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TARGET_PREFIX = Release ;
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}
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else {
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TARGET_PREFIX = Debug ;
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}
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}
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