server/src/util/rand.c
Steffen Mecke 703edb676c facility to inject a non-random random generator
This should be handy for writing tests that make use of randomization.
2015-12-08 17:57:23 +01:00

131 lines
3.1 KiB
C

/*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#include <platform.h>
#include "rand.h"
#include "rng.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <float.h>
#include <ctype.h>
/* NormalRand aus python, random.py geklaut, dort ist Referenz auf
* den Algorithmus. mu = Mittelwert, sigma = Standardabweichung.
* http://de.wikipedia.org/wiki/Standardabweichung#Diskrete_Gleichverteilung.2C_W.C3.BCrfel
*/
double normalvariate(double mu, double sigma)
{
static const double NV_MAGICCONST = 1.7155277699214135; /* STATIC_CONST: a constant */
double z;
for (;;) {
double u1 = rng_double();
double u2 = 1.0 - rng_double();
z = NV_MAGICCONST * (u1 - 0.5) / u2;
if (z * z / 4.0 <= -log(u2)) {
break;
}
}
return mu + z * sigma;
}
int ntimespprob(int n, double p, double mod)
{
int count = 0;
int i;
for (i = 0; i < n && p > 0; i++) {
if (rng_double() < p) {
count++;
p += mod;
}
}
return count;
}
bool chance(double x)
{
if (x >= 1.0)
return true;
return rng_double() < x;
}
extern double genrand_real2(void);
typedef struct random_source {
double (*double_source) (void);
} random_source;
random_source *r_source = 0;
double rng_injectable_double(void) {
if (r_source)
return r_source->double_source();
return genrand_real2();
}
static double constant_value;
static double constant_source (void) {
return constant_value;
}
struct random_source constant_provider = {
constant_source
};
void random_source_inject_constant(double value) {
constant_value = value;
r_source = &constant_provider;
}
static int i = 0;
static double *values;
static int value_size = 0;
static double array_source (void) {
assert(i<value_size);
return values[i++];
}
struct random_source array_provider = {
array_source
};
void random_source_inject_array(double inject[], int size) {
assert(size > 0);
value_size = size;
if (values)
free(values);
values = malloc(sizeof(double) * size);
for (i=0; i < size; ++i) {
values[i] = inject[i];
}
i = 0;
r_source = &array_provider;
}
void random_source_reset(void) {
if (values)
free(values);
values = NULL;
r_source = NULL;
}