forked from github/server
d9457a2488
At this time, only E2 is working. Fixing a lot of old code (monster is no longer id 0). package.paths configured from eressea.ini install directory configured from eressea.ini moving building_action into a seaprate module (it's deprecated)
25 lines
611 B
Lua
25 lines
611 B
Lua
-- adamant gifts and setup for tunnels
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-- use only once to hand out some items to existing factions
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function adamant_gifts()
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for f in factions() do
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local i = math.fmod(test.rng_int(), 2)
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if i==0 then
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f:add_item("adamantium", 1)
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f:add_item("adamantiumplate", 1)
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else
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f:add_item("adamantium", 3)
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f:add_item("adamantiumaxe", 1)
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end
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end
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end
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function adamant_seeds()
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for r in regions() do
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if r:get_key("tnnL") then
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print("1 ", r:get_resource("adamantium"), r)
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test.adamantium_island(r)
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print("2 ", r:get_resource("adamantium"))
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end
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end
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end
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