Fork vom Github-Repository von eressea/server
Go to file
Enno Rehling e2f954b7f6 BUG 2392: anyone can use weapons, as long as they have _some_ skill. 2017-12-17 10:16:56 +01:00
cJSON@22a4fc9be3 unused variable 2017-04-02 15:50:29 +02:00
clibs@147584ad70 additional tests for cansee, to support fixing bug 2374 2017-10-15 20:20:43 +02:00
cmake/Modules add cmake directives to build with Berkeley DB 2017-11-16 18:30:18 +01:00
conf fix berkeley size/ulen error 2017-12-08 20:18:01 +01:00
dlmalloc@f1446c47ca Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
doc remove remainders of the arena. 2017-02-27 18:21:41 +01:00
etc add the report email text to the install process 2017-09-03 11:09:15 +02:00
iniparser@22741d9ce9 strip skillmod down to the essentials. 2017-04-02 20:17:39 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process use find instead of ls to get list of order files. 2017-12-16 19:40:07 +01:00
res BUG 2387: Zauberbeutel braucht kein notlost Attribut. 2017-12-16 20:29:07 +01:00
s add include directories for cppcheck 2017-12-08 21:11:54 +01:00
scripts add a test that proves bug 2392 to be user error. 2017-12-16 20:41:03 +01:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share magic definitions for unix file command 2017-10-11 23:05:35 +02:00
src BUG 2392: anyone can use weapons, as long as they have _some_ skill. 2017-12-17 10:16:56 +01:00
storage@d807ef5ce6 strip skillmod down to the essentials. 2017-04-02 20:17:39 +02:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests separate database logic from order_data. 2017-11-09 19:55:28 +01:00
.editorconfig clarify building_type.maxsize and add error logging for bug 2221. 2016-08-06 13:52:29 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore reduce complexity of building_protection. 2017-02-22 19:38:46 +01:00
.gitmodules remove cmake submodule 2017-03-27 20:15:06 +02:00
.travis.yml add a shellcheck test, fix some scripts 2017-12-03 16:12:48 +01:00
CHANGELOG.md fix double free in new lighthouse code 2017-03-12 11:19:40 +01:00
CMakeLists.txt fix coverity scan errors 2017-12-12 09:19:47 +01:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat I've got a 64-bit CMake on Windows now. 2017-03-11 12:25:49 +01:00
vs2017-build.bat backfill test that demonstrates bug 2305. 2017-03-08 20:16:01 +01:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.