server/src/kernel/ally.c

246 lines
6.0 KiB
C

#include "platform.h"
#include "config.h"
#include "types.h"
#include "ally.h"
#include "unit.h"
#include "region.h"
#include "group.h"
#include "faction.h"
#include "plane.h"
#include <util/attrib.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
ally * ally_find(ally *al, const struct faction *f) {
for (; al; al = al->next) {
if (al->faction == f) return al;
}
return 0;
}
ally * ally_add(ally **al_p, struct faction *f) {
ally * al;
while (*al_p) {
al = *al_p;
if (f && al->faction == f) return al;
al_p = &al->next;
}
al = (ally *)malloc(sizeof(ally));
al->faction = f;
al->status = 0;
al->next = 0;
*al_p = al;
return al;
}
void ally_remove(ally **al_p, struct faction *f) {
ally * al;
while (*al_p) {
al = *al_p;
if (al->faction == f) {
*al_p = al->next;
free(al);
break;
}
al_p = &al->next;
}
}
static int ally_flag(const char *s, int help_mask)
{
if ((help_mask & HELP_MONEY) && strcmp(s, "money") == 0)
return HELP_MONEY;
if ((help_mask & HELP_FIGHT) && strcmp(s, "fight") == 0)
return HELP_FIGHT;
if ((help_mask & HELP_GIVE) && strcmp(s, "give") == 0)
return HELP_GIVE;
if ((help_mask & HELP_GUARD) && strcmp(s, "guard") == 0)
return HELP_GUARD;
if ((help_mask & HELP_FSTEALTH) && strcmp(s, "stealth") == 0)
return HELP_FSTEALTH;
if ((help_mask & HELP_TRAVEL) && strcmp(s, "travel") == 0)
return HELP_TRAVEL;
return 0;
}
/** Specifies automatic alliance modes.
* If this returns a value then the bits set are immutable between alliance
* partners (faction::alliance) and cannot be changed with the HELP command.
*/
int AllianceAuto(void)
{
int value;
const char *str = config_get("alliance.auto");
value = 0;
if (str != NULL) {
char *sstr = strdup(str);
char *tok = strtok(sstr, " ");
while (tok) {
value |= ally_flag(tok, -1);
tok = strtok(NULL, " ");
}
free(sstr);
}
return value & HelpMask();
}
static int
autoalliance(const plane * pl, const faction * sf, const faction * f2)
{
if (pl && (pl->flags & PFL_FRIENDLY))
return HELP_ALL;
if (f_get_alliance(sf) != NULL && AllianceAuto()) {
if (sf->alliance == f2->alliance)
return AllianceAuto();
}
return 0;
}
static int ally_mode(const ally * sf, int mode)
{
if (sf == NULL)
return 0;
return sf->status & mode;
}
static void init_npcfaction(struct attrib *a)
{
a->data.i = 1;
}
attrib_type at_npcfaction = {
"npcfaction",
init_npcfaction,
NULL,
NULL,
a_writeint,
a_readint,
NULL,
ATF_UNIQUE
};
/** Limits the available help modes
* The bitfield returned by this function specifies the available help modes
* in this game (so you can, for example, disable HELP GIVE globally).
* Disabling a status will disable the command sequence entirely (order parsing
* uses this function).
*/
int HelpMask(void)
{
static int config, rule = 0;
if (config_changed(&config)) {
const char *str = config_get("rules.help.mask");
if (str != NULL) {
char *sstr = strdup(str);
char *tok = strtok(sstr, " ");
while (tok) {
rule |= ally_flag(tok, -1);
tok = strtok(NULL, " ");
}
free(sstr);
}
else {
rule = HELP_ALL;
}
}
return rule;
}
static int AllianceRestricted(void)
{
const char *str = config_get("alliance.restricted");
int rule = 0;
if (str != NULL) {
char *sstr = strdup(str);
char *tok = strtok(sstr, " ");
while (tok) {
rule |= ally_flag(tok, -1);
tok = strtok(NULL, " ");
}
free(sstr);
}
rule &= HelpMask();
return rule;
}
int
alliedgroup(const struct plane *pl, const struct faction *f,
const struct faction *f2, const struct ally *sf, int mode)
{
if (!(faction_alive(f) && faction_alive(f2))) {
return 0;
}
while (sf && sf->faction != f2)
sf = sf->next;
if (sf == NULL) {
mode = mode & autoalliance(pl, f, f2);
}
mode = ally_mode(sf, mode) | (mode & autoalliance(pl, f, f2));
if (AllianceRestricted()) {
if (a_find(f->attribs, &at_npcfaction)) {
return mode;
}
if (a_find(f2->attribs, &at_npcfaction)) {
return mode;
}
if (f->alliance != f2->alliance) {
mode &= ~AllianceRestricted();
}
}
return mode;
}
int
alliedfaction(const struct plane *pl, const struct faction *f,
const struct faction *f2, int mode)
{
return alliedgroup(pl, f, f2, f->allies, mode);
}
/* Die Gruppe von Einheit u hat helfe zu f2 gesetzt. */
int alliedunit(const unit * u, const faction * f2, int mode)
{
ally *sf;
int automode;
assert(u);
assert(f2);
assert(u->region); /* the unit should be in a region, but it's possible that u->number==0 (TEMP units) */
if (u->faction == f2)
return mode;
if (u->faction != NULL && f2 != NULL) {
plane *pl;
if (mode & HELP_FIGHT) {
if ((u->flags & UFL_DEFENDER) || (u->faction->flags & FFL_DEFENDER)) {
faction *owner = region_get_owner(u->region);
/* helps the owner of the region */
if (owner == f2) {
return HELP_FIGHT;
}
}
}
pl = rplane(u->region);
automode = mode & autoalliance(pl, u->faction, f2);
if (pl != NULL && (pl->flags & PFL_NOALLIANCES))
mode = (mode & automode) | (mode & HELP_GIVE);
sf = u->faction->allies;
if (fval(u, UFL_GROUP)) {
const attrib *a = a_find(u->attribs, &at_group);
if (a != NULL)
sf = ((group *)a->data.v)->allies;
}
return alliedgroup(pl, u->faction, f2, sf, mode);
}
return 0;
}