forked from github/server
4761 lines
135 KiB
C
Executable File
4761 lines
135 KiB
C
Executable File
/*
|
||
Copyright (c) 1998-2014,
|
||
Enno Rehling <enno@eressea.de>
|
||
Katja Zedel <katze@felidae.kn-bremen.de
|
||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||
|
||
Permission to use, copy, modify, and/or distribute this software for any
|
||
purpose with or without fee is hereby granted, provided that the above
|
||
copyright notice and this permission notice appear in all copies.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||
**/
|
||
|
||
#include <platform.h>
|
||
#include <kernel/config.h>
|
||
#include "laws.h"
|
||
|
||
#include <modules/gmcmd.h>
|
||
|
||
#include "alchemy.h"
|
||
#include "battle.h"
|
||
#include "economy.h"
|
||
#include "keyword.h"
|
||
#include "market.h"
|
||
#include "morale.h"
|
||
#include "monster.h"
|
||
#include "move.h"
|
||
#include "randenc.h"
|
||
#include "spy.h"
|
||
#include "study.h"
|
||
#include "wormhole.h"
|
||
|
||
/* kernel includes */
|
||
#include <kernel/alliance.h>
|
||
#include <kernel/ally.h>
|
||
#include <kernel/connection.h>
|
||
#include <kernel/curse.h>
|
||
#include <kernel/building.h>
|
||
#include <kernel/calendar.h>
|
||
#include <kernel/faction.h>
|
||
#include <kernel/group.h>
|
||
#include <kernel/item.h>
|
||
#include <kernel/messages.h>
|
||
#include <kernel/order.h>
|
||
#include <kernel/plane.h>
|
||
#include <kernel/pool.h>
|
||
#include <kernel/race.h>
|
||
#include <kernel/region.h>
|
||
#include <kernel/resources.h>
|
||
#include <kernel/save.h>
|
||
#include <kernel/ship.h>
|
||
#include <kernel/spell.h>
|
||
#include <kernel/spellbook.h>
|
||
#include <kernel/teleport.h>
|
||
#include <kernel/terrain.h>
|
||
#include <kernel/terrainid.h> /* for volcanoes in emigration (needs a flag) */
|
||
#include <kernel/unit.h>
|
||
|
||
/* attributes includes */
|
||
#include <attributes/racename.h>
|
||
#include <attributes/raceprefix.h>
|
||
#include <attributes/stealth.h>
|
||
|
||
/* util includes */
|
||
#include <util/attrib.h>
|
||
#include <util/base36.h>
|
||
#include <util/bsdstring.h>
|
||
#include <util/event.h>
|
||
#include <util/goodies.h>
|
||
#include <util/language.h>
|
||
#include <util/lists.h>
|
||
#include <util/log.h>
|
||
#include <util/parser.h>
|
||
#include <quicklist.h>
|
||
#include <util/rand.h>
|
||
#include <util/rng.h>
|
||
#include <util/umlaut.h>
|
||
#include <util/message.h>
|
||
#include <util/rng.h>
|
||
|
||
#include <attributes/otherfaction.h>
|
||
|
||
#include <iniparser.h>
|
||
/* libc includes */
|
||
#include <assert.h>
|
||
#include <stdio.h>
|
||
#include <stdlib.h>
|
||
#include <math.h>
|
||
#include <time.h>
|
||
#include <string.h>
|
||
#include <ctype.h>
|
||
#include <limits.h>
|
||
|
||
/* chance that a peasant dies of starvation: */
|
||
#define PEASANT_STARVATION_CHANCE 0.9F
|
||
/* Pferdevermehrung */
|
||
#define HORSEGROWTH 4
|
||
/* Wanderungschance pro Pferd */
|
||
#define HORSEMOVE 3
|
||
/* Vermehrungschance pro Baum */
|
||
#define FORESTGROWTH 10000 /* In Millionstel */
|
||
|
||
/** Ausbreitung und Vermehrung */
|
||
#define MAXDEMAND 25
|
||
#define DMRISE 0.1F /* weekly chance that demand goes up */
|
||
#define DMRISEHAFEN 0.2F /* weekly chance that demand goes up with harbor */
|
||
|
||
/* - exported global symbols ----------------------------------- */
|
||
|
||
static int RemoveNMRNewbie(void)
|
||
{
|
||
static int value = -1;
|
||
static int gamecookie = -1;
|
||
|
||
if (value < 0 || gamecookie != global.cookie) {
|
||
value = get_param_int(global.parameters, "nmr.removenewbie", 0);
|
||
gamecookie = global.cookie;
|
||
}
|
||
return value;
|
||
}
|
||
|
||
static void checkorders(void)
|
||
{
|
||
faction *f;
|
||
|
||
log_info(" - Warne spaete Spieler...");
|
||
for (f = factions; f; f = f->next)
|
||
if (!is_monsters(f) && turn - f->lastorders == NMRTimeout() - 1)
|
||
ADDMSG(&f->msgs, msg_message("turnreminder", ""));
|
||
}
|
||
|
||
static void age_unit(region * r, unit * u)
|
||
{
|
||
if (u_race(u) == get_race(RC_SPELL)) {
|
||
if (--u->age <= 0) {
|
||
remove_unit(&r->units, u);
|
||
}
|
||
}
|
||
else {
|
||
++u->age;
|
||
if (u->number > 0 && u_race(u)->age) {
|
||
u_race(u)->age(u);
|
||
}
|
||
}
|
||
if (u->region && is_astral(u->region)) {
|
||
item **itemp = &u->items;
|
||
while (*itemp) {
|
||
item *itm = *itemp;
|
||
if ((itm->type->flags & ITF_NOTLOST) == 0) {
|
||
if (itm->type->flags & (ITF_BIG | ITF_ANIMAL | ITF_CURSED)) {
|
||
ADDMSG(&u->faction->msgs, msg_message("itemcrumble",
|
||
"unit region item amount",
|
||
u, u->region, itm->type->rtype, itm->number));
|
||
i_free(i_remove(itemp, itm));
|
||
continue;
|
||
}
|
||
}
|
||
itemp = &itm->next;
|
||
}
|
||
}
|
||
}
|
||
|
||
static void live(region * r)
|
||
{
|
||
unit **up = &r->units;
|
||
|
||
get_food(r);
|
||
|
||
while (*up) {
|
||
unit *u = *up;
|
||
/* IUW: age_unit() kann u loeschen, u->next ist dann
|
||
* undefiniert, also muessen wir hier schon das n<>chste
|
||
* Element bestimmen */
|
||
|
||
int effect = get_effect(u, oldpotiontype[P_FOOL]);
|
||
if (effect > 0) { /* Trank "Dumpfbackenbrot" */
|
||
skill *sv = u->skills, *sb = NULL;
|
||
while (sv != u->skills + u->skill_size) {
|
||
if (sb == NULL || skill_compare(sv, sb) > 0) {
|
||
sb = sv;
|
||
}
|
||
++sv;
|
||
}
|
||
/* bestes Talent raussuchen */
|
||
if (sb != NULL) {
|
||
int weeks = _min(effect, u->number);
|
||
reduce_skill(u, sb, weeks);
|
||
ADDMSG(&u->faction->msgs, msg_message("dumbeffect",
|
||
"unit weeks skill", u, weeks, (skill_t)sb->id));
|
||
} /* sonst Gl<47>ck gehabt: wer nix wei<65>, kann nix vergessen... */
|
||
change_effect(u, oldpotiontype[P_FOOL], -effect);
|
||
}
|
||
age_unit(r, u);
|
||
if (*up == u)
|
||
up = &u->next;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* This procedure calculates the number of emigrating peasants for the given
|
||
* region r. There are two incentives for peasants to emigrate:
|
||
* 1) They prefer the less crowded areas.
|
||
* Example: mountains, 700 peasants (max 1000), 70% inhabited
|
||
* plain, 5000 peasants (max 10000), 50% inhabited
|
||
* 700*(PEASANTSWANDER_WEIGHT/100)*((70-50)/100) peasants wander
|
||
* from mountains to plain.
|
||
* Effect : peasents will leave densely populated regions.
|
||
* 2) Peasants prefer richer neighbour regions.
|
||
* Example: region A, 700 peasants, wealth $10500, $15 per head
|
||
* region B, 2500 peasants, wealth $25000, $10 per head
|
||
* Some peasants will emigrate from B to A because $15 > $10
|
||
* exactly: 2500*(PEASANTSGREED_WEIGHT1/100)*((15-10)/100)
|
||
* Not taken in consideration:
|
||
* - movement because of monsters.
|
||
* - movement because of wars
|
||
* - movement because of low loyalty relating to present parties.
|
||
*/
|
||
|
||
#define MAX_EMIGRATION(p) ((p)/MAXDIRECTIONS)
|
||
#define MAX_IMMIGRATION(p) ((p)*2/3)
|
||
|
||
static void calculate_emigration(region * r)
|
||
{
|
||
int i;
|
||
int maxp = maxworkingpeasants(r);
|
||
int rp = rpeasants(r);
|
||
int max_immigrants = MAX_IMMIGRATION(maxp - rp);
|
||
|
||
if (r->terrain == newterrain(T_VOLCANO)
|
||
|| r->terrain == newterrain(T_VOLCANO_SMOKING)) {
|
||
max_immigrants = max_immigrants / 10;
|
||
}
|
||
|
||
for (i = 0; max_immigrants > 0 && i != MAXDIRECTIONS; i++) {
|
||
int dir = (turn + 1 + i) % MAXDIRECTIONS;
|
||
region *rc = rconnect(r, (direction_t)dir);
|
||
|
||
if (rc != NULL && fval(rc->terrain, LAND_REGION)) {
|
||
int rp2 = rpeasants(rc);
|
||
int maxp2 = maxworkingpeasants(rc);
|
||
int max_emigration = MAX_EMIGRATION(rp2 - maxp2);
|
||
|
||
if (max_emigration > 0) {
|
||
max_emigration = _min(max_emigration, max_immigrants);
|
||
r->land->newpeasants += max_emigration;
|
||
rc->land->newpeasants -= max_emigration;
|
||
max_immigrants -= max_emigration;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
static float peasant_growth_factor(void)
|
||
{
|
||
return get_param_flt(global.parameters, "rules.peasants.growth.factor", 0.0001F * PEASANTGROWTH);
|
||
}
|
||
|
||
#ifdef SLOWLUCK
|
||
int peasant_luck_effect(int peasants, int luck, int maxp, double variance) {
|
||
int n, births=0;
|
||
float factor = peasant_growth_factor();
|
||
for (n = peasants; n && luck; --n) {
|
||
int chances = 0;
|
||
|
||
if (luck > 0) {
|
||
--luck;
|
||
chances += PEASANTLUCK;
|
||
}
|
||
|
||
while (chances--) {
|
||
if (rng_double() < factor) {
|
||
/* Only raise with 75% chance if peasants have
|
||
* reached 90% of maxpopulation */
|
||
if (peasants / (float)maxp < 0.9 || chance(PEASANTFORCE)) {
|
||
++births;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return births;
|
||
}
|
||
#else
|
||
static float peasant_luck_factor(void)
|
||
{
|
||
return get_param_flt(global.parameters, "rules.peasants.peasantluck.factor", PEASANTLUCK);
|
||
}
|
||
|
||
int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
|
||
{
|
||
int births = 0;
|
||
double mean;
|
||
|
||
if (luck == 0) return 0;
|
||
|
||
mean = _min(luck, peasants) * peasant_luck_factor()
|
||
* peasant_growth_factor() * ((peasants / (double)maxp < .9) ? 1 :
|
||
PEASANTFORCE);
|
||
|
||
births = RAND_ROUND(normalvariate(mean, variance * mean));
|
||
if (births <= 0)
|
||
births = 1;
|
||
if (births > peasants / 2)
|
||
births = peasants / 2 + 1;
|
||
return births;
|
||
}
|
||
|
||
#endif
|
||
|
||
static void peasants(region * r)
|
||
{
|
||
int peasants = rpeasants(r);
|
||
int money = rmoney(r);
|
||
int maxp = production(r);
|
||
int n, satiated;
|
||
int dead = 0;
|
||
|
||
if (peasants > 0 && get_param_int(global.parameters, "rules.peasants.growth", 1)) {
|
||
int luck = 0;
|
||
double fraction = peasants * peasant_growth_factor();
|
||
int births = RAND_ROUND(fraction);
|
||
attrib *a = a_find(r->attribs, &at_peasantluck);
|
||
|
||
if (a != NULL) {
|
||
luck = a->data.i * 1000;
|
||
}
|
||
|
||
luck = peasant_luck_effect(peasants, luck, maxp, .5);
|
||
if (luck > 0)
|
||
ADDMSG(&r->msgs, msg_message("peasantluck_success", "births", luck));
|
||
peasants += births + luck;
|
||
}
|
||
|
||
/* Alle werden satt, oder halt soviele f<>r die es auch Geld gibt */
|
||
|
||
satiated = _min(peasants, money / maintenance_cost(NULL));
|
||
rsetmoney(r, money - satiated * maintenance_cost(NULL));
|
||
|
||
/* Von denjenigen, die nicht satt geworden sind, verhungert der
|
||
* Gro<72>teil. dead kann nie gr<67><72>er als rpeasants(r) - satiated werden,
|
||
* so dass rpeasants(r) >= 0 bleiben mu<6D>. */
|
||
|
||
/* Es verhungert maximal die unterern<72>hrten Bev<65>lkerung. */
|
||
|
||
n = _min(peasants - satiated, rpeasants(r));
|
||
dead += (int)(0.5F + n * PEASANT_STARVATION_CHANCE);
|
||
|
||
if (dead > 0) {
|
||
message *msg = add_message(&r->msgs, msg_message("phunger", "dead", dead));
|
||
msg_release(msg);
|
||
peasants -= dead;
|
||
}
|
||
|
||
rsetpeasants(r, peasants);
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
|
||
typedef struct migration {
|
||
struct migration *next;
|
||
region *r;
|
||
int horses;
|
||
int trees;
|
||
} migration;
|
||
|
||
#define MSIZE 1023
|
||
migration *migrants[MSIZE];
|
||
migration *free_migrants;
|
||
|
||
static migration *get_migrants(region * r)
|
||
{
|
||
int key = reg_hashkey(r);
|
||
int index = key % MSIZE;
|
||
migration *m = migrants[index];
|
||
while (m && m->r != r)
|
||
m = m->next;
|
||
if (m == NULL) {
|
||
/* Es gibt noch keine Migration. Also eine erzeugen
|
||
*/
|
||
m = free_migrants;
|
||
if (!m)
|
||
m = calloc(1, sizeof(migration));
|
||
else {
|
||
free_migrants = free_migrants->next;
|
||
m->horses = 0;
|
||
m->trees = 0;
|
||
}
|
||
m->r = r;
|
||
m->next = migrants[index];
|
||
migrants[index] = m;
|
||
}
|
||
return m;
|
||
}
|
||
|
||
static void migrate(region * r)
|
||
{
|
||
int key = reg_hashkey(r);
|
||
int index = key % MSIZE;
|
||
migration **hp = &migrants[index];
|
||
fset(r, RF_MIGRATION);
|
||
while (*hp && (*hp)->r != r)
|
||
hp = &(*hp)->next;
|
||
if (*hp) {
|
||
migration *m = *hp;
|
||
rsethorses(r, rhorses(r) + m->horses);
|
||
/* Was macht das denn hier?
|
||
* Baumwanderung wird in trees() gemacht.
|
||
* wer fragt das? Die Baumwanderung war abh<62>ngig von der
|
||
* Auswertungsreihenfolge der regionen,
|
||
* das hatte ich ge<67>ndert. jemand hat es wieder gel<65>scht, toll.
|
||
* ich habe es wieder aktiviert, mu<6D> getestet werden.
|
||
*/
|
||
*hp = m->next;
|
||
m->next = free_migrants;
|
||
free_migrants = m;
|
||
}
|
||
}
|
||
|
||
static void horses(region * r)
|
||
{
|
||
int horses, maxhorses;
|
||
direction_t n;
|
||
|
||
/* Logistisches Wachstum, Optimum bei halbem Maximalbesatz. */
|
||
maxhorses = maxworkingpeasants(r) / 10;
|
||
maxhorses = _max(0, maxhorses);
|
||
horses = rhorses(r);
|
||
if (horses > 0) {
|
||
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
|
||
rsethorses(r, (int)(horses * 0.9F));
|
||
}
|
||
else if (maxhorses) {
|
||
int i;
|
||
double growth =
|
||
(RESOURCE_QUANTITY * HORSEGROWTH * 200 * (maxhorses -
|
||
horses)) / maxhorses;
|
||
|
||
if (growth > 0) {
|
||
if (a_find(r->attribs, &at_horseluck))
|
||
growth *= 2;
|
||
/* printf("Horses: <%d> %d -> ", growth, horses); */
|
||
i = (int)(0.5F + (horses * 0.0001F) * growth);
|
||
/* printf("%d\n", horses); */
|
||
rsethorses(r, horses + i);
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Pferde wandern in Nachbarregionen.
|
||
* Falls die Nachbarregion noch berechnet
|
||
* werden mu<6D>, wird eine migration-Struktur gebildet,
|
||
* die dann erst in die Berechnung der Nachbarstruktur einflie<69>t.
|
||
*/
|
||
|
||
for (n = 0; n != MAXDIRECTIONS; n++) {
|
||
region *r2 = rconnect(r, n);
|
||
if (r2 && fval(r2->terrain, WALK_INTO)) {
|
||
int pt = (rhorses(r) * HORSEMOVE) / 100;
|
||
pt = (int)normalvariate(pt, pt / 4.0);
|
||
pt = _max(0, pt);
|
||
if (fval(r2, RF_MIGRATION))
|
||
rsethorses(r2, rhorses(r2) + pt);
|
||
else {
|
||
migration *nb;
|
||
/* haben wir die Migration schonmal benutzt?
|
||
* wenn nicht, m<>ssen wir sie suchen.
|
||
* Wandernde Pferde vermehren sich nicht.
|
||
*/
|
||
nb = get_migrants(r2);
|
||
nb->horses += pt;
|
||
}
|
||
/* Wandernde Pferde sollten auch abgezogen werden */
|
||
rsethorses(r, rhorses(r) - pt);
|
||
}
|
||
}
|
||
assert(rhorses(r) >= 0);
|
||
}
|
||
|
||
static int count_race(const region * r, const race * rc)
|
||
{
|
||
unit *u;
|
||
int c = 0;
|
||
|
||
for (u = r->units; u; u = u->next)
|
||
if (u_race(u) == rc)
|
||
c += u->number;
|
||
|
||
return c;
|
||
}
|
||
|
||
extern struct attrib_type at_germs;
|
||
|
||
static void
|
||
growing_trees_e3(region * r, const int current_season,
|
||
const int last_weeks_season)
|
||
{
|
||
static const int transform[4][3] = {
|
||
{ -1, -1, 0 },
|
||
{ TREE_SEED, TREE_SAPLING, 2 },
|
||
{ TREE_SAPLING, TREE_TREE, 2 },
|
||
{ TREE_TREE, TREE_SEED, 2 }
|
||
};
|
||
|
||
if (r->land && current_season != last_weeks_season
|
||
&& transform[current_season][2]) {
|
||
int src_type = transform[current_season][0];
|
||
int dst_type = transform[current_season][1];
|
||
int src = rtrees(r, src_type);
|
||
int dst = rtrees(r, dst_type);
|
||
int grow = src / transform[current_season][2];
|
||
if (grow > 0) {
|
||
if (src_type != TREE_TREE) {
|
||
rsettrees(r, src_type, src - grow);
|
||
}
|
||
rsettrees(r, dst_type, dst + grow);
|
||
|
||
if (dst_type == TREE_SEED && r->terrain->size) {
|
||
region *rn[MAXDIRECTIONS];
|
||
int d;
|
||
double fgrow = grow / (double)MAXDIRECTIONS;
|
||
|
||
get_neighbours(r, rn);
|
||
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
||
region *rx = rn[d];
|
||
if (rx && rx->land) {
|
||
double scale = 1.0;
|
||
int g;
|
||
double fg, ch;
|
||
int seeds = rtrees(rx, dst_type);
|
||
|
||
if (r->terrain->size > rx->terrain->size) {
|
||
scale = (scale * rx->terrain->size) / r->terrain->size;
|
||
}
|
||
fg = scale * fgrow;
|
||
g = (int)fg;
|
||
ch = fg - g;
|
||
if (chance(ch))
|
||
++g;
|
||
if (g > 0) {
|
||
rsettrees(rx, dst_type, seeds + g);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void
|
||
growing_trees(region * r, const int current_season, const int last_weeks_season)
|
||
{
|
||
int growth, grownup_trees, i, seeds, sprout;
|
||
direction_t d;
|
||
attrib *a;
|
||
|
||
if (current_season == SEASON_SUMMER || current_season == SEASON_AUTUMN) {
|
||
double seedchance = 0.01F * RESOURCE_QUANTITY;
|
||
int elves = count_race(r, get_race(RC_ELF));
|
||
|
||
a = a_find(r->attribs, &at_germs);
|
||
if (a && last_weeks_season == SEASON_SPRING) {
|
||
/* ungekeimte Samen bleiben erhalten, Spr<70><72>linge wachsen */
|
||
sprout = _min(a->data.sa[1], rtrees(r, 1));
|
||
/* aus dem gesamt Spr<70><72>lingepool abziehen */
|
||
rsettrees(r, 1, rtrees(r, 1) - sprout);
|
||
/* zu den B<>umen hinzuf<75>gen */
|
||
rsettrees(r, 2, rtrees(r, 2) + sprout);
|
||
|
||
a_removeall(&r->attribs, &at_germs);
|
||
}
|
||
|
||
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
|
||
rsettrees(r, 1, (int)(rtrees(r, 1) * 0.9));
|
||
rsettrees(r, 2, (int)(rtrees(r, 2) * 0.9));
|
||
return;
|
||
}
|
||
|
||
if (production(r) <= 0)
|
||
return;
|
||
|
||
/* Grundchance 1.0% */
|
||
/* Jeder Elf in der Region erh<72>ht die Chance marginal */
|
||
elves = _min(elves, production(r) / 8);
|
||
if (elves) {
|
||
seedchance += 1.0 - pow(0.99999, elves * RESOURCE_QUANTITY);
|
||
}
|
||
grownup_trees = rtrees(r, 2);
|
||
seeds = 0;
|
||
|
||
if (grownup_trees > 0) {
|
||
double remainder = seedchance * grownup_trees;
|
||
seeds = (int)(remainder);
|
||
remainder -= seeds;
|
||
if (chance(remainder)) {
|
||
++seeds;
|
||
}
|
||
if (seeds > 0) {
|
||
seeds += rtrees(r, 0);
|
||
rsettrees(r, 0, seeds);
|
||
}
|
||
}
|
||
|
||
/* B<>ume breiten sich in Nachbarregionen aus. */
|
||
|
||
/* Gesamtzahl der Samen:
|
||
* bis zu 6% (FORESTGROWTH*3) der B<>ume samen in die Nachbarregionen */
|
||
seeds = (rtrees(r, 2) * FORESTGROWTH * 3) / 1000000;
|
||
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
||
region *r2 = rconnect(r, d);
|
||
if (r2 && fval(r2->terrain, LAND_REGION) && r2->terrain->size) {
|
||
/* Eine Landregion, wir versuchen Samen zu verteilen:
|
||
* Die Chance, das Samen ein St<53>ck Boden finden, in dem sie
|
||
* keimen k<>nnen, h<>ngt von der Bewuchsdichte und der
|
||
* verf<72>gbaren Fl<46>che ab. In Gletschern gibt es weniger
|
||
* M<>glichkeiten als in Ebenen. */
|
||
sprout = 0;
|
||
seedchance = (1000 * maxworkingpeasants(r2)) / r2->terrain->size;
|
||
for (i = 0; i < seeds / MAXDIRECTIONS; i++) {
|
||
if (rng_int() % 10000 < seedchance)
|
||
sprout++;
|
||
}
|
||
rsettrees(r2, 0, rtrees(r2, 0) + sprout);
|
||
}
|
||
}
|
||
|
||
}
|
||
else if (current_season == SEASON_SPRING) {
|
||
|
||
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0))
|
||
return;
|
||
|
||
/* in at_germs merken uns die Zahl der Samen und Spr<70><72>linge, die
|
||
* dieses Jahr <20>lter werden d<>rfen, damit nicht ein Same im selben
|
||
* Zyklus zum Baum werden kann */
|
||
a = a_find(r->attribs, &at_germs);
|
||
if (!a) {
|
||
a = a_add(&r->attribs, a_new(&at_germs));
|
||
a->data.sa[0] = (short)rtrees(r, 0);
|
||
a->data.sa[1] = (short)rtrees(r, 1);
|
||
}
|
||
/* wir haben 6 Wochen zum wachsen, jeder Same/Spro<72> hat 18% Chance
|
||
* zu wachsen, damit sollten nach 5-6 Wochen alle gewachsen sein */
|
||
growth = 1800;
|
||
|
||
/* Samenwachstum */
|
||
|
||
/* Raubbau abfangen, es d<>rfen nie mehr Samen wachsen, als aktuell
|
||
* in der Region sind */
|
||
seeds = _min(a->data.sa[0], rtrees(r, 0));
|
||
sprout = 0;
|
||
|
||
for (i = 0; i < seeds; i++) {
|
||
if (rng_int() % 10000 < growth)
|
||
sprout++;
|
||
}
|
||
/* aus dem Samenpool dieses Jahres abziehen */
|
||
a->data.sa[0] = (short)(seeds - sprout);
|
||
/* aus dem gesamt Samenpool abziehen */
|
||
rsettrees(r, 0, rtrees(r, 0) - sprout);
|
||
/* zu den Spr<70><72>linge hinzuf<75>gen */
|
||
rsettrees(r, 1, rtrees(r, 1) + sprout);
|
||
|
||
/* Baumwachstum */
|
||
|
||
/* hier gehen wir davon aus, das Jungb<67>ume nicht ohne weiteres aus
|
||
* der Region entfernt werden k<>nnen, da Jungb<67>ume in der gleichen
|
||
* Runde nachwachsen, wir also nicht mehr zwischen diesj<73>hrigen und
|
||
* 'alten' Jungb<67>umen unterscheiden k<>nnten */
|
||
sprout = _min(a->data.sa[1], rtrees(r, 1));
|
||
grownup_trees = 0;
|
||
|
||
for (i = 0; i < sprout; i++) {
|
||
if (rng_int() % 10000 < growth)
|
||
grownup_trees++;
|
||
}
|
||
/* aus dem Spr<70><72>lingepool dieses Jahres abziehen */
|
||
a->data.sa[1] = (short)(sprout - grownup_trees);
|
||
/* aus dem gesamt Spr<70><72>lingepool abziehen */
|
||
rsettrees(r, 1, rtrees(r, 1) - grownup_trees);
|
||
/* zu den B<>umen hinzuf<75>gen */
|
||
rsettrees(r, 2, rtrees(r, 2) + grownup_trees);
|
||
}
|
||
}
|
||
|
||
static void
|
||
growing_herbs(region * r, const int current_season, const int last_weeks_season)
|
||
{
|
||
/* Jetzt die Kr<4B>utervermehrung. Vermehrt wird logistisch:
|
||
*
|
||
* Jedes Kraut hat eine Wahrscheinlichkeit von (100-(vorhandene
|
||
* Kr<4B>uter))% sich zu vermehren. */
|
||
if (current_season != SEASON_WINTER) {
|
||
int i;
|
||
for (i = rherbs(r); i > 0; i--) {
|
||
if (rng_int() % 100 < (100 - rherbs(r)))
|
||
rsetherbs(r, (short)(rherbs(r) + 1));
|
||
}
|
||
}
|
||
}
|
||
|
||
void immigration(void)
|
||
{
|
||
region *r;
|
||
log_info(" - Einwanderung...");
|
||
int repopulate = get_param_int(global.parameters, "rules.economy.repopulate_maximum", 90);
|
||
for (r = regions; r; r = r->next) {
|
||
if (r->land && r->land->newpeasants) {
|
||
int rp = rpeasants(r) + r->land->newpeasants;
|
||
rsetpeasants(r, _max(0, rp));
|
||
}
|
||
/* Genereate some (0-2 to 0-6 depending on the income) peasants out of nothing */
|
||
/*if less then 50 are in the region and there is space and no monster or deamon units in the region */
|
||
int peasants = rpeasants(r);
|
||
if (repopulate && r->land && (peasants < repopulate) && maxworkingpeasants(r) >(peasants + 30) * 2)
|
||
{
|
||
int badunit = 0;
|
||
unit *u;
|
||
for (u = r->units; u; u = u->next) {
|
||
if (!playerrace(u_race(u)) || u_race(u) == get_race(RC_DAEMON))
|
||
{
|
||
badunit = 1;
|
||
break;
|
||
}
|
||
}
|
||
if (badunit == 0)
|
||
{
|
||
peasants += (int)(rng_double()*(wage(r, NULL, NULL, turn) - 9));
|
||
rsetpeasants(r, peasants);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void demographics(void)
|
||
{
|
||
region *r;
|
||
static int last_weeks_season = -1;
|
||
static int current_season = -1;
|
||
|
||
if (current_season < 0) {
|
||
gamedate date;
|
||
get_gamedate(turn, &date);
|
||
current_season = date.season;
|
||
get_gamedate(turn - 1, &date);
|
||
last_weeks_season = date.season;
|
||
}
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
++r->age; /* also oceans. no idea why we didn't always do that */
|
||
live(r);
|
||
|
||
if (!fval(r->terrain, SEA_REGION)) {
|
||
/* die Nachfrage nach Produkten steigt. */
|
||
struct demand *dmd;
|
||
if (r->land) {
|
||
static int plant_rules = -1;
|
||
|
||
if (plant_rules < 0) {
|
||
plant_rules =
|
||
get_param_int(global.parameters, "rules.economy.grow", 0);
|
||
}
|
||
for (dmd = r->land->demands; dmd; dmd = dmd->next) {
|
||
if (dmd->value > 0 && dmd->value < MAXDEMAND) {
|
||
float rise = DMRISE;
|
||
if (buildingtype_exists(r, bt_find("harbour"), true))
|
||
rise = DMRISEHAFEN;
|
||
if (rng_double() < rise)
|
||
++dmd->value;
|
||
}
|
||
}
|
||
/* Seuchen erst nachdem die Bauern sich vermehrt haben
|
||
* und gewandert sind */
|
||
|
||
calculate_emigration(r);
|
||
peasants(r);
|
||
if (r->age > 20) {
|
||
double mwp = _max(maxworkingpeasants(r), 1);
|
||
double prob =
|
||
pow(rpeasants(r) / (mwp * wage(r, NULL, NULL, turn) * 0.13), 4.0)
|
||
* PLAGUE_CHANCE;
|
||
|
||
if (rng_double() < prob) {
|
||
plagues(r);
|
||
}
|
||
}
|
||
horses(r);
|
||
if (plant_rules == 0) { /* E1 */
|
||
growing_trees(r, current_season, last_weeks_season);
|
||
growing_herbs(r, current_season, last_weeks_season);
|
||
}
|
||
else { /* E3 */
|
||
growing_trees_e3(r, current_season, last_weeks_season);
|
||
}
|
||
}
|
||
|
||
update_resources(r);
|
||
if (r->land)
|
||
migrate(r);
|
||
}
|
||
}
|
||
while (free_migrants) {
|
||
migration *m = free_migrants->next;
|
||
free(free_migrants);
|
||
free_migrants = m;
|
||
};
|
||
|
||
remove_empty_units();
|
||
immigration();
|
||
checkorders();
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
|
||
static int modify(int i)
|
||
{
|
||
int c;
|
||
|
||
c = i * 2 / 3;
|
||
|
||
if (c >= 1) {
|
||
return (c + rng_int() % c);
|
||
}
|
||
else {
|
||
return (i);
|
||
}
|
||
}
|
||
|
||
static void inactivefaction(faction * f)
|
||
{
|
||
FILE *inactiveFILE;
|
||
char zText[128];
|
||
|
||
sprintf(zText, "%s/%s", datapath(), "inactive");
|
||
inactiveFILE = fopen(zText, "a");
|
||
|
||
if (inactiveFILE) {
|
||
fprintf(inactiveFILE, "%s:%s:%d:%d\n",
|
||
factionid(f),
|
||
LOC(default_locale, rc_name_s(f->race, NAME_PLURAL)),
|
||
modify(count_all(f)), turn - f->lastorders);
|
||
|
||
fclose(inactiveFILE);
|
||
}
|
||
}
|
||
|
||
/* test if the unit can slip through a siege undetected.
|
||
* returns 0 if siege is successful, or 1 if the building is either
|
||
* not besieged or the unit can slip through the siege due to better stealth.
|
||
*/
|
||
static int slipthru(const region * r, const unit * u, const building * b)
|
||
{
|
||
unit *u2;
|
||
int n, o;
|
||
|
||
/* b ist die burg, in die man hinein oder aus der man heraus will. */
|
||
if (b == NULL || b->besieged < b->size * SIEGEFACTOR) {
|
||
return 1;
|
||
}
|
||
|
||
/* u wird am hinein- oder herausschluepfen gehindert, wenn STEALTH <=
|
||
* OBSERVATION +2 der belagerer u2 ist */
|
||
n = eff_skill(u, SK_STEALTH, r);
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (usiege(u2) == b) {
|
||
|
||
if (invisible(u, u2) >= u->number)
|
||
continue;
|
||
|
||
o = eff_skill(u2, SK_PERCEPTION, r);
|
||
|
||
if (o + 2 >= n) {
|
||
return 0; /* entdeckt! */
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
int can_contact(const region * r, const unit * u, const unit * u2) {
|
||
|
||
/* hier geht es nur um die belagerung von burgen */
|
||
|
||
if (u->building == u2->building) {
|
||
return 1;
|
||
}
|
||
|
||
/* unit u is trying to contact u2 - unasked for contact. wenn u oder u2
|
||
* nicht in einer burg ist, oder die burg nicht belagert ist, ist
|
||
* slipthru () == 1. ansonsten ist es nur 1, wenn man die belagerer */
|
||
|
||
if (slipthru(u->region, u, u->building) && slipthru(u->region, u2, u2->building)) {
|
||
return 1;
|
||
}
|
||
|
||
return (alliedunit(u, u2->faction, HELP_GIVE));
|
||
}
|
||
|
||
int contact_cmd(unit * u, order * ord)
|
||
{
|
||
unit *u2;
|
||
int n;
|
||
|
||
init_order(ord);
|
||
n = read_unitid(u->faction, u->region);
|
||
u2 = findunit(n);
|
||
|
||
if (u2 != NULL) {
|
||
if (!can_contact(u->region, u, u2)) {
|
||
cmistake(u, u->thisorder, 23, MSG_EVENT);
|
||
return -1;
|
||
}
|
||
usetcontact(u, u2);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int leave_cmd(unit * u, struct order *ord)
|
||
{
|
||
region *r = u->region;
|
||
|
||
if (fval(u, UFL_ENTER)) {
|
||
/* if we just entered this round, then we don't leave again */
|
||
return 0;
|
||
}
|
||
|
||
if (fval(r->terrain, SEA_REGION) && u->ship) {
|
||
if (!fval(u_race(u), RCF_SWIM)) {
|
||
cmistake(u, ord, 11, MSG_MOVE);
|
||
return 0;
|
||
}
|
||
if (has_horses(u)) {
|
||
cmistake(u, ord, 231, MSG_MOVE);
|
||
return 0;
|
||
}
|
||
}
|
||
if (!slipthru(r, u, u->building)) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder, "entrance_besieged",
|
||
"building", u->building));
|
||
}
|
||
else {
|
||
leave(u, true);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int quit_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
faction *f = u->faction;
|
||
const char *passwd;
|
||
keyword_t kwd;
|
||
|
||
kwd = init_order(ord);
|
||
assert(kwd == K_QUIT);
|
||
passwd = gettoken(token, sizeof(token));
|
||
if (checkpasswd(f, (const char *)passwd)) {
|
||
fset(f, FFL_QUIT);
|
||
}
|
||
else {
|
||
char buffer[64];
|
||
write_order(ord, buffer, sizeof(buffer));
|
||
cmistake(u, ord, 86, MSG_EVENT);
|
||
log_warning("QUIT with illegal password for faction %s: %s\n", factionid(f), buffer);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static bool mayenter(region * r, unit * u, building * b)
|
||
{
|
||
unit *u2;
|
||
if (fval(b, BLD_UNGUARDED))
|
||
return true;
|
||
u2 = building_owner(b);
|
||
|
||
if (u2 == NULL || ucontact(u2, u)
|
||
|| alliedunit(u2, u->faction, HELP_GUARD))
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
static int mayboard(const unit * u, ship * sh)
|
||
{
|
||
unit *u2 = ship_owner(sh);
|
||
|
||
return (!u2 || ucontact(u2, u) || alliedunit(u2, u->faction, HELP_GUARD));
|
||
}
|
||
|
||
static bool CheckOverload(void)
|
||
{
|
||
static int value = -1;
|
||
if (value < 0) {
|
||
value = get_param_int(global.parameters, "rules.check_overload", 0);
|
||
}
|
||
return value != 0;
|
||
}
|
||
|
||
int enter_ship(unit * u, struct order *ord, int id, bool report)
|
||
{
|
||
region *r = u->region;
|
||
ship *sh;
|
||
const race * rc = u_race(u);
|
||
|
||
/* Muss abgefangen werden, sonst koennten Schwimmer an
|
||
* Bord von Schiffen an Land gelangen. */
|
||
if (!(rc->flags & (RCF_CANSAIL | RCF_WALK | RCF_FLY))) {
|
||
if (report) {
|
||
cmistake(u, ord, 233, MSG_MOVE);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
sh = findship(id);
|
||
if (sh == NULL || sh->region != r) {
|
||
if (report) {
|
||
cmistake(u, ord, 20, MSG_MOVE);
|
||
}
|
||
return 0;
|
||
}
|
||
if (sh == u->ship) {
|
||
return 1;
|
||
}
|
||
if (!mayboard(u, sh)) {
|
||
if (report) {
|
||
cmistake(u, ord, 34, MSG_MOVE);
|
||
}
|
||
return 0;
|
||
}
|
||
if (CheckOverload()) {
|
||
int sweight, scabins;
|
||
int mweight = shipcapacity(sh);
|
||
int mcabins = sh->type->cabins;
|
||
|
||
if (mweight > 0) {
|
||
getshipweight(sh, &sweight, &scabins);
|
||
sweight += weight(u);
|
||
if (mcabins) {
|
||
int pweight = u->number * u_race(u)->weight;
|
||
/* weight goes into number of cabins, not cargo */
|
||
scabins += pweight;
|
||
sweight -= pweight;
|
||
}
|
||
|
||
if (sweight > mweight || (mcabins && (scabins > mcabins))) {
|
||
if (report)
|
||
cmistake(u, ord, 34, MSG_MOVE);
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (leave(u, false)) {
|
||
u_set_ship(u, sh);
|
||
fset(u, UFL_ENTER);
|
||
return 1;
|
||
}
|
||
else if (report) {
|
||
cmistake(u, ord, 150, MSG_MOVE);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int enter_building(unit * u, order * ord, int id, bool report)
|
||
{
|
||
region *r = u->region;
|
||
building *b;
|
||
|
||
/* Schwimmer k<>nnen keine Geb<65>ude betreten, au<61>er diese sind
|
||
* auf dem Ozean */
|
||
if (!fval(u_race(u), RCF_WALK) && !fval(u_race(u), RCF_FLY)) {
|
||
if (!fval(r->terrain, SEA_REGION)) {
|
||
if (report) {
|
||
cmistake(u, ord, 232, MSG_MOVE);
|
||
}
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
b = findbuilding(id);
|
||
if (b == NULL || b->region != r) {
|
||
if (report) {
|
||
cmistake(u, ord, 6, MSG_MOVE);
|
||
}
|
||
return 0;
|
||
}
|
||
if (!mayenter(r, u, b)) {
|
||
if (report) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "entrance_denied",
|
||
"building", b));
|
||
}
|
||
return 0;
|
||
}
|
||
if (!slipthru(r, u, b)) {
|
||
if (report) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "entrance_besieged",
|
||
"building", b));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
if (leave(u, 0)) {
|
||
fset(u, UFL_ENTER);
|
||
u_set_building(u, b);
|
||
return 1;
|
||
}
|
||
else if (report) {
|
||
cmistake(u, ord, 150, MSG_MOVE);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static void do_contact(region * r)
|
||
{
|
||
unit * u;
|
||
for (u = r->units; u; u = u->next) {
|
||
order *ord;
|
||
for (ord = u->orders; ord; ord = ord->next) {
|
||
keyword_t kwd = getkeyword(ord);
|
||
if (kwd == K_CONTACT) {
|
||
contact_cmd(u, ord);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void do_enter(struct region *r, bool is_final_attempt)
|
||
{
|
||
unit **uptr;
|
||
|
||
for (uptr = &r->units; *uptr;) {
|
||
unit *u = *uptr;
|
||
order **ordp = &u->orders;
|
||
|
||
while (*ordp) {
|
||
order *ord = *ordp;
|
||
if (getkeyword(ord) == K_ENTER) {
|
||
char token[128];
|
||
param_t p;
|
||
int id;
|
||
unit *ulast = NULL;
|
||
const char * s;
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
p = findparam_ex(s, u->faction->locale);
|
||
id = getid();
|
||
|
||
switch (p) {
|
||
case P_BUILDING:
|
||
case P_GEBAEUDE:
|
||
if (u->building && u->building->no == id)
|
||
break;
|
||
if (enter_building(u, ord, id, is_final_attempt)) {
|
||
unit *ub;
|
||
for (ub = u; ub; ub = ub->next) {
|
||
if (ub->building == u->building) {
|
||
ulast = ub;
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
|
||
case P_SHIP:
|
||
if (u->ship && u->ship->no == id)
|
||
break;
|
||
if (enter_ship(u, ord, id, is_final_attempt)) {
|
||
unit *ub;
|
||
ulast = u;
|
||
for (ub = u; ub; ub = ub->next) {
|
||
if (ub->ship == u->ship) {
|
||
ulast = ub;
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
|
||
default:
|
||
if (is_final_attempt) {
|
||
cmistake(u, ord, 79, MSG_MOVE);
|
||
}
|
||
}
|
||
if (ulast != NULL) {
|
||
/* Wenn wir hier angekommen sind, war der Befehl
|
||
* erfolgreich und wir l<>schen ihn, damit er im
|
||
* zweiten Versuch nicht nochmal ausgef<65>hrt wird. */
|
||
*ordp = ord->next;
|
||
ord->next = NULL;
|
||
free_order(ord);
|
||
|
||
if (ulast != u) {
|
||
/* put u behind ulast so it's the last unit in the building */
|
||
*uptr = u->next;
|
||
u->next = ulast->next;
|
||
ulast->next = u;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
if (*ordp == ord)
|
||
ordp = &ord->next;
|
||
}
|
||
if (*uptr == u)
|
||
uptr = &u->next;
|
||
}
|
||
}
|
||
|
||
int dropouts[2];
|
||
int *age = NULL;
|
||
|
||
static void nmr_death(faction * f)
|
||
{
|
||
static int rule = -1;
|
||
if (rule < 0)
|
||
rule = get_param_int(global.parameters, "rules.nmr.destroy", 0);
|
||
if (rule) {
|
||
unit *u;
|
||
for (u = f->units; u; u = u->nextF) {
|
||
if (u->building && building_owner(u->building) == u) {
|
||
remove_building(&u->region->buildings, u->building);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void remove_idle_players(void)
|
||
{
|
||
faction *f;
|
||
|
||
log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
|
||
|
||
for (f = factions; f; f = f->next) {
|
||
if (fval(f, FFL_NOIDLEOUT)) {
|
||
f->lastorders = turn;
|
||
}
|
||
if (NMRTimeout() > 0 && turn - f->lastorders >= NMRTimeout()) {
|
||
nmr_death(f);
|
||
destroyfaction(f);
|
||
continue;
|
||
}
|
||
if (turn != f->lastorders) {
|
||
char info[256];
|
||
sprintf(info, "%d Einheiten, %d Personen, %d Silber",
|
||
f->no_units, f->num_total, f->money);
|
||
}
|
||
|
||
if (NMRTimeout() > 0 && turn - f->lastorders >= (NMRTimeout() - 1)) {
|
||
inactivefaction(f);
|
||
continue;
|
||
}
|
||
}
|
||
log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");
|
||
|
||
age = calloc(_max(4, turn + 1), sizeof(int));
|
||
for (f = factions; f; f = f->next)
|
||
if (!is_monsters(f)) {
|
||
if (RemoveNMRNewbie() && !fval(f, FFL_NOIDLEOUT)) {
|
||
if (f->age >= 0 && f->age <= turn)
|
||
++age[f->age];
|
||
if (f->age == 2 || f->age == 3) {
|
||
if (f->lastorders == turn - 2) {
|
||
destroyfaction(f);
|
||
++dropouts[f->age - 2];
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void quit(void)
|
||
{
|
||
faction **fptr = &factions;
|
||
while (*fptr) {
|
||
faction *f = *fptr;
|
||
if (f->flags & FFL_QUIT) {
|
||
destroyfaction(f);
|
||
}
|
||
else {
|
||
++f->age;
|
||
if (f->age + 1 < NewbieImmunity()) {
|
||
ADDMSG(&f->msgs, msg_message("newbieimmunity", "turns",
|
||
NewbieImmunity() - f->age - 1));
|
||
}
|
||
}
|
||
if (*fptr == f) {
|
||
fptr = &f->next;
|
||
}
|
||
}
|
||
remove_idle_players();
|
||
remove_empty_units();
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
|
||
/* HELFE partei [<ALLES | SILBER | GIB | KAEMPFE | WAHRNEHMUNG>] [NICHT] */
|
||
|
||
int ally_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
ally *sf, **sfp;
|
||
faction *f;
|
||
int keyword, not_kw;
|
||
const char *s;
|
||
|
||
init_order(ord);
|
||
f = getfaction();
|
||
|
||
if (f == NULL || is_monsters(f)) {
|
||
cmistake(u, ord, 66, MSG_EVENT);
|
||
return 0;
|
||
}
|
||
if (f == u->faction)
|
||
return 0;
|
||
|
||
s = gettoken(token, sizeof(token));
|
||
|
||
if (!s[0])
|
||
keyword = P_ANY;
|
||
else
|
||
keyword = findparam(s, u->faction->locale);
|
||
|
||
sfp = &u->faction->allies;
|
||
if (fval(u, UFL_GROUP)) {
|
||
attrib *a = a_find(u->attribs, &at_group);
|
||
if (a)
|
||
sfp = &((group *)a->data.v)->allies;
|
||
}
|
||
for (sf = *sfp; sf; sf = sf->next)
|
||
if (sf->faction == f)
|
||
break; /* Gleich die passende raussuchen, wenn vorhanden */
|
||
|
||
not_kw = getparam(u->faction->locale); /* HELFE partei [modus] NICHT */
|
||
|
||
if (!sf) {
|
||
if (keyword == P_NOT || not_kw == P_NOT) {
|
||
/* Wir helfen der Partei gar nicht... */
|
||
return 0;
|
||
}
|
||
else {
|
||
sf = ally_add(sfp, f);
|
||
sf->status = 0;
|
||
}
|
||
}
|
||
switch (keyword) {
|
||
case P_NOT:
|
||
sf->status = 0;
|
||
break;
|
||
|
||
case NOPARAM:
|
||
cmistake(u, ord, 137, MSG_EVENT);
|
||
return 0;
|
||
|
||
case P_ANY:
|
||
if (not_kw == P_NOT)
|
||
sf->status = 0;
|
||
else
|
||
sf->status = HELP_ALL;
|
||
break;
|
||
|
||
case P_TRAVEL:
|
||
if (not_kw == P_NOT)
|
||
sf->status = sf->status & (HELP_ALL - HELP_TRAVEL);
|
||
else
|
||
sf->status = sf->status | HELP_TRAVEL;
|
||
break;
|
||
|
||
case P_GIVE:
|
||
if (not_kw == P_NOT)
|
||
sf->status = sf->status & (HELP_ALL - HELP_GIVE);
|
||
else
|
||
sf->status = sf->status | HELP_GIVE;
|
||
break;
|
||
|
||
case P_MONEY:
|
||
if (not_kw == P_NOT)
|
||
sf->status = sf->status & (HELP_ALL - HELP_MONEY);
|
||
else
|
||
sf->status = sf->status | HELP_MONEY;
|
||
break;
|
||
|
||
case P_FIGHT:
|
||
if (not_kw == P_NOT)
|
||
sf->status = sf->status & (HELP_ALL - HELP_FIGHT);
|
||
else
|
||
sf->status = sf->status | HELP_FIGHT;
|
||
break;
|
||
|
||
case P_FACTIONSTEALTH:
|
||
if (not_kw == P_NOT)
|
||
sf->status = sf->status & (HELP_ALL - HELP_FSTEALTH);
|
||
else
|
||
sf->status = sf->status | HELP_FSTEALTH;
|
||
break;
|
||
|
||
case P_GUARD:
|
||
if (not_kw == P_NOT)
|
||
sf->status = sf->status & (HELP_ALL - HELP_GUARD);
|
||
else
|
||
sf->status = sf->status | HELP_GUARD;
|
||
break;
|
||
}
|
||
|
||
sf->status &= HelpMask();
|
||
|
||
if (sf->status == 0) { /* Alle HELPs geloescht */
|
||
removelist(sfp, sf);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static struct local_names *pnames;
|
||
|
||
static void init_prefixnames(void)
|
||
{
|
||
int i;
|
||
for (i = 0; localenames[i]; ++i) {
|
||
const struct locale *lang = get_locale(localenames[i]);
|
||
bool exist = false;
|
||
struct local_names *in = pnames;
|
||
|
||
while (in != NULL) {
|
||
if (in->lang == lang) {
|
||
exist = true;
|
||
break;
|
||
}
|
||
in = in->next;
|
||
}
|
||
if (in == NULL)
|
||
in = calloc(sizeof(local_names), 1);
|
||
in->next = pnames;
|
||
in->lang = lang;
|
||
|
||
if (!exist) {
|
||
int key;
|
||
for (key = 0; race_prefixes[key]; ++key) {
|
||
variant var;
|
||
const char *pname =
|
||
LOC(lang, mkname("prefix", race_prefixes[key]));
|
||
if (findtoken(in->names, pname, &var) == E_TOK_NOMATCH || var.i != key) {
|
||
var.i = key;
|
||
addtoken(&in->names, pname, var);
|
||
addtoken(&in->names, LOC(lang, mkname("prefix",
|
||
race_prefixes[key])), var);
|
||
}
|
||
}
|
||
}
|
||
pnames = in;
|
||
}
|
||
}
|
||
|
||
int prefix_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
attrib **ap;
|
||
const char *s;
|
||
local_names *in = pnames;
|
||
variant var;
|
||
const struct locale *lang = u->faction->locale;
|
||
|
||
while (in != NULL) {
|
||
if (in->lang == lang)
|
||
break;
|
||
in = in->next;
|
||
}
|
||
if (in == NULL) {
|
||
init_prefixnames();
|
||
for (in = pnames; in->lang != lang; in = in->next);
|
||
}
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
|
||
if (!s || !*s) {
|
||
attrib *a = NULL;
|
||
if (fval(u, UFL_GROUP)) {
|
||
a = a_find(u->attribs, &at_group);
|
||
}
|
||
if (a) {
|
||
group *g = (group *)a->data.v;
|
||
a_removeall(&g->attribs, &at_raceprefix);
|
||
}
|
||
else {
|
||
a_removeall(&u->faction->attribs, &at_raceprefix);
|
||
}
|
||
return 0;
|
||
}
|
||
else if (findtoken(in->names, s, &var) == E_TOK_NOMATCH) {
|
||
return 0;
|
||
}
|
||
else if (race_prefixes[var.i] == NULL) {
|
||
cmistake(u, ord, 299, MSG_EVENT);
|
||
}
|
||
else {
|
||
ap = &u->faction->attribs;
|
||
if (fval(u, UFL_GROUP)) {
|
||
attrib *a = a_find(u->attribs, &at_group);
|
||
group *g = (group *)a->data.v;
|
||
if (a)
|
||
ap = &g->attribs;
|
||
}
|
||
set_prefix(ap, race_prefixes[var.i]);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static cmp_building_cb get_cmp_region_owner(void)
|
||
{
|
||
if (rule_region_owners()) {
|
||
return &cmp_current_owner;
|
||
}
|
||
else {
|
||
return &cmp_wage;
|
||
}
|
||
}
|
||
|
||
int display_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
char **s = NULL;
|
||
const char *str;
|
||
region *r = u->region;
|
||
|
||
init_order(ord);
|
||
|
||
str = gettoken(token, sizeof(token));
|
||
switch (findparam_ex(str, u->faction->locale)) {
|
||
case P_BUILDING:
|
||
case P_GEBAEUDE:
|
||
if (!u->building) {
|
||
cmistake(u, ord, 145, MSG_PRODUCE);
|
||
break;
|
||
}
|
||
if (building_owner(u->building) != u) {
|
||
cmistake(u, ord, 5, MSG_PRODUCE);
|
||
break;
|
||
}
|
||
if (!fval(u->building->type, BTF_NAMECHANGE) && u->building->display && u->building->display[0]) {
|
||
cmistake(u, ord, 278, MSG_EVENT);
|
||
break;
|
||
}
|
||
s = &u->building->display;
|
||
break;
|
||
|
||
case P_SHIP:
|
||
if (!u->ship) {
|
||
cmistake(u, ord, 144, MSG_PRODUCE);
|
||
break;
|
||
}
|
||
if (ship_owner(u->ship) != u) {
|
||
cmistake(u, ord, 12, MSG_PRODUCE);
|
||
break;
|
||
}
|
||
s = &u->ship->display;
|
||
break;
|
||
|
||
case P_UNIT:
|
||
s = &u->display;
|
||
break;
|
||
|
||
case P_PRIVAT:
|
||
usetprivate(u, getstrtoken());
|
||
break;
|
||
|
||
case P_REGION:
|
||
if (!u->building) {
|
||
cmistake(u, ord, 145, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (building_owner(u->building) != u) {
|
||
cmistake(u, ord, 148, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (u->building != largestbuilding(r, get_cmp_region_owner(), false)) {
|
||
cmistake(u, ord, 147, MSG_EVENT);
|
||
break;
|
||
}
|
||
s = &r->display;
|
||
break;
|
||
|
||
default:
|
||
cmistake(u, ord, 110, MSG_EVENT);
|
||
break;
|
||
}
|
||
|
||
if (s != NULL) {
|
||
const char *s2 = getstrtoken();
|
||
|
||
free(*s);
|
||
if (s2) {
|
||
*s = _strdup(s2);
|
||
if (strlen(s2) >= DISPLAYSIZE) {
|
||
(*s)[DISPLAYSIZE] = 0;
|
||
}
|
||
}
|
||
else {
|
||
*s = 0;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
bool renamed_building(const building * b)
|
||
{
|
||
const struct locale *lang = locales;
|
||
size_t len = strlen(b->name);
|
||
for (; lang; lang = nextlocale(lang)) {
|
||
const char *bdname = LOC(lang, b->type->_name);
|
||
if (bdname) {
|
||
size_t bdlen = strlen(bdname);
|
||
if (len >= bdlen && strncmp(b->name, bdname, bdlen) == 0) {
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static int rename_cmd(unit * u, order * ord, char **s, const char *s2)
|
||
{
|
||
if (!s2[0]) {
|
||
cmistake(u, ord, 84, MSG_EVENT);
|
||
return 0;
|
||
}
|
||
|
||
/* TODO: Validate to make sure people don't have illegal characters in
|
||
* names, phishing-style? () come to mind. */
|
||
|
||
free(*s);
|
||
*s = _strdup(s2);
|
||
if (strlen(s2) >= NAMESIZE) {
|
||
(*s)[NAMESIZE] = 0;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int
|
||
rename_building(unit * u, order * ord, building * b, const char *name)
|
||
{
|
||
unit *owner = b ? building_owner(b) : 0;
|
||
bool foreign = !(owner && owner->faction == u->faction);
|
||
|
||
if (!b) {
|
||
cmistake(u, ord, u->building ? 6 : 145, MSG_EVENT);
|
||
return -1;
|
||
}
|
||
|
||
if (!fval(b->type, BTF_NAMECHANGE) && renamed_building(b)) {
|
||
cmistake(u, ord, 278, MSG_EVENT);
|
||
return -1;
|
||
}
|
||
|
||
if (foreign) {
|
||
if (renamed_building(b)) {
|
||
cmistake(u, ord, 246, MSG_EVENT);
|
||
return -1;
|
||
}
|
||
|
||
if (owner) {
|
||
if (cansee(owner->faction, u->region, u, 0)) {
|
||
ADDMSG(&owner->faction->msgs,
|
||
msg_message("renamed_building_seen",
|
||
"building renamer region", b, u, u->region));
|
||
}
|
||
else {
|
||
ADDMSG(&owner->faction->msgs,
|
||
msg_message("renamed_building_notseen",
|
||
"building region", b, u->region));
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
if (owner != u) {
|
||
cmistake(u, ord, 148, MSG_PRODUCE);
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
return rename_cmd(u, ord, &b->name, name);
|
||
}
|
||
|
||
int name_cmd(struct unit *u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
building *b = u->building;
|
||
region *r = u->region;
|
||
char **s = NULL;
|
||
param_t p;
|
||
bool foreign = false;
|
||
const char *str;
|
||
|
||
init_order(ord);
|
||
str = gettoken(token, sizeof(token));
|
||
p = findparam_ex(str, u->faction->locale);
|
||
|
||
if (p == P_FOREIGN) {
|
||
str = gettoken(token, sizeof(token));
|
||
foreign = true;
|
||
p = findparam_ex(str, u->faction->locale);
|
||
}
|
||
|
||
switch (p) {
|
||
case P_ALLIANCE:
|
||
if (!foreign && f_get_alliance(u->faction)) {
|
||
alliance *al = u->faction->alliance;
|
||
faction *lead = alliance_get_leader(al);
|
||
if (lead == u->faction) {
|
||
s = &al->name;
|
||
}
|
||
}
|
||
break;
|
||
case P_BUILDING:
|
||
case P_GEBAEUDE:
|
||
if (foreign) {
|
||
b = getbuilding(u->region);
|
||
}
|
||
|
||
return rename_building(u, ord, b, getstrtoken());
|
||
|
||
case P_FACTION:
|
||
if (foreign) {
|
||
faction *f;
|
||
|
||
f = getfaction();
|
||
if (!f) {
|
||
cmistake(u, ord, 66, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (f->age < 10) {
|
||
cmistake(u, ord, 248, MSG_EVENT);
|
||
break;
|
||
}
|
||
else {
|
||
const struct locale *lang = locales;
|
||
for (; lang; lang = nextlocale(lang)) {
|
||
const char *fdname = LOC(lang, "factiondefault");
|
||
size_t fdlen = strlen(fdname);
|
||
if (strlen(f->name) >= fdlen && strncmp(f->name, fdname, fdlen) == 0) {
|
||
break;
|
||
}
|
||
}
|
||
if (lang == NULL) {
|
||
cmistake(u, ord, 247, MSG_EVENT);
|
||
break;
|
||
}
|
||
}
|
||
if (cansee(f, r, u, 0)) {
|
||
ADDMSG(&f->msgs,
|
||
msg_message("renamed_faction_seen", "unit region", u, r));
|
||
}
|
||
else {
|
||
ADDMSG(&f->msgs, msg_message("renamed_faction_notseen", "", r));
|
||
}
|
||
s = &f->name;
|
||
}
|
||
else {
|
||
s = &u->faction->name;
|
||
}
|
||
break;
|
||
|
||
case P_SHIP:
|
||
if (foreign) {
|
||
ship *sh = getship(r);
|
||
unit *uo;
|
||
|
||
if (!sh) {
|
||
cmistake(u, ord, 20, MSG_EVENT);
|
||
break;
|
||
}
|
||
else {
|
||
const struct locale *lang = locales;
|
||
for (; lang; lang = nextlocale(lang)) {
|
||
const char *sdname = LOC(lang, sh->type->_name);
|
||
size_t sdlen = strlen(sdname);
|
||
if (strlen(sh->name) >= sdlen
|
||
&& strncmp(sh->name, sdname, sdlen) == 0) {
|
||
break;
|
||
}
|
||
|
||
sdname = LOC(lang, parameters[P_SHIP]);
|
||
sdlen = strlen(sdname);
|
||
if (strlen(sh->name) >= sdlen
|
||
&& strncmp(sh->name, sdname, sdlen) == 0) {
|
||
break;
|
||
}
|
||
|
||
}
|
||
if (lang == NULL) {
|
||
cmistake(u, ord, 245, MSG_EVENT);
|
||
break;
|
||
}
|
||
}
|
||
uo = ship_owner(sh);
|
||
if (uo) {
|
||
if (cansee(uo->faction, r, u, 0)) {
|
||
ADDMSG(&uo->faction->msgs,
|
||
msg_message("renamed_ship_seen", "ship renamer region", sh, u, r));
|
||
}
|
||
else {
|
||
ADDMSG(&uo->faction->msgs,
|
||
msg_message("renamed_ship_notseen", "ship region", sh, r));
|
||
}
|
||
}
|
||
s = &sh->name;
|
||
}
|
||
else {
|
||
if (!u->ship) {
|
||
cmistake(u, ord, 144, MSG_PRODUCE);
|
||
break;
|
||
}
|
||
if (ship_owner(u->ship) != u) {
|
||
cmistake(u, ord, 12, MSG_PRODUCE);
|
||
break;
|
||
}
|
||
s = &u->ship->name;
|
||
}
|
||
break;
|
||
|
||
case P_UNIT:
|
||
if (foreign) {
|
||
unit *u2 = 0;
|
||
|
||
getunit(r, u->faction, &u2);
|
||
if (!u2 || !cansee(u->faction, r, u2, 0)) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
|
||
"feedback_unit_not_found", ""));
|
||
break;
|
||
}
|
||
else {
|
||
char udefault[32];
|
||
default_name(u2, udefault, sizeof(udefault));
|
||
if (strcmp(unit_getname(u2), udefault) != 0) {
|
||
cmistake(u, ord, 244, MSG_EVENT);
|
||
break;
|
||
}
|
||
}
|
||
if (cansee(u2->faction, r, u, 0)) {
|
||
ADDMSG(&u2->faction->msgs, msg_message("renamed_seen",
|
||
"renamer renamed region", u, u2, r));
|
||
}
|
||
else {
|
||
ADDMSG(&u2->faction->msgs, msg_message("renamed_notseen",
|
||
"renamed region", u2, r));
|
||
}
|
||
s = &u2->_name;
|
||
}
|
||
else {
|
||
s = &u->_name;
|
||
}
|
||
break;
|
||
|
||
case P_REGION:
|
||
if (!b) {
|
||
cmistake(u, ord, 145, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (building_owner(b) != u) {
|
||
cmistake(u, ord, 148, MSG_EVENT);
|
||
break;
|
||
}
|
||
|
||
if (b != largestbuilding(r, get_cmp_region_owner(), false)) {
|
||
cmistake(u, ord, 147, MSG_EVENT);
|
||
break;
|
||
}
|
||
s = &r->land->name;
|
||
break;
|
||
|
||
case P_GROUP:
|
||
{
|
||
attrib *a = NULL;
|
||
if (fval(u, UFL_GROUP))
|
||
a = a_find(u->attribs, &at_group);
|
||
if (a) {
|
||
group *g = (group *)a->data.v;
|
||
s = &g->name;
|
||
break;
|
||
}
|
||
else {
|
||
cmistake(u, ord, 109, MSG_EVENT);
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
cmistake(u, ord, 109, MSG_EVENT);
|
||
break;
|
||
}
|
||
|
||
if (s != NULL) {
|
||
const char *name = getstrtoken();
|
||
if (name) {
|
||
rename_cmd(u, ord, s, name);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
|
||
void
|
||
deliverMail(faction * f, region * r, unit * u, const char *s, unit * receiver)
|
||
{
|
||
if (!cansee(f, r, u, 0)) {
|
||
u = NULL;
|
||
}
|
||
if (!receiver) { /* BOTSCHAFT an PARTEI */
|
||
ADDMSG(&f->msgs,
|
||
msg_message("regionmessage", "region sender string", r, u, s));
|
||
}
|
||
else { /* BOTSCHAFT an EINHEIT */
|
||
ADDMSG(&f->msgs,
|
||
msg_message("unitmessage", "region unit sender string", r,
|
||
receiver, u, s));
|
||
}
|
||
}
|
||
|
||
static void
|
||
mailunit(region * r, unit * u, int n, struct order *ord, const char *s)
|
||
{
|
||
unit *u2 = findunitr(r, n);
|
||
|
||
if (u2 && cansee(u->faction, r, u2, 0)) {
|
||
deliverMail(u2->faction, r, u, s, u2);
|
||
/* now done in prepare_mail_cmd */
|
||
}
|
||
else {
|
||
/* Immer eine Meldung - sonst koennte man so getarnte EHs enttarnen:
|
||
* keine Meldung -> EH hier. */
|
||
ADDMSG(&u->faction->msgs,
|
||
msg_feedback(u, ord, "feedback_unit_not_found", ""));
|
||
}
|
||
}
|
||
|
||
static void mailfaction(unit * u, int n, struct order *ord, const char *s)
|
||
{
|
||
faction *f;
|
||
|
||
f = findfaction(n);
|
||
if (f && n > 0)
|
||
deliverMail(f, u->region, u, s, NULL);
|
||
else
|
||
cmistake(u, ord, 66, MSG_MESSAGE);
|
||
}
|
||
|
||
int mail_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
region *r = u->region;
|
||
unit *u2;
|
||
const char *s;
|
||
int n, cont;
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
|
||
/* Falls kein Parameter, ist das eine Einheitsnummer;
|
||
* das F<>llwort "AN" mu<6D> wegfallen, da g<>ltige Nummer! */
|
||
|
||
do {
|
||
cont = 0;
|
||
switch (findparam_ex(s, u->faction->locale)) {
|
||
case P_REGION:
|
||
/* k<>nnen alle Einheiten in der Region sehen */
|
||
s = getstrtoken();
|
||
if (!s || !s[0]) {
|
||
cmistake(u, ord, 30, MSG_MESSAGE);
|
||
break;
|
||
}
|
||
else {
|
||
ADDMSG(&r->msgs, msg_message("mail_result", "unit message", u, s));
|
||
return 0;
|
||
}
|
||
|
||
case P_FACTION:
|
||
n = getfactionid();
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (u2->faction->no == n && seefaction(u->faction, r, u2, 0)) {
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!u2) {
|
||
cmistake(u, ord, 66, MSG_MESSAGE);
|
||
break;
|
||
}
|
||
|
||
s = getstrtoken();
|
||
if (!s[0]) {
|
||
cmistake(u, ord, 30, MSG_MESSAGE);
|
||
break;
|
||
}
|
||
mailfaction(u, n, ord, s);
|
||
return 0;
|
||
|
||
case P_UNIT:
|
||
n = getid();
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (u2->no == n && cansee(u->faction, r, u2, 0)) {
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!u2) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
|
||
"feedback_unit_not_found", ""));
|
||
return 0;
|
||
}
|
||
|
||
s = getstrtoken();
|
||
if (!s[0]) {
|
||
cmistake(u, ord, 30, MSG_MESSAGE);
|
||
break;
|
||
}
|
||
else {
|
||
attrib *a = a_find(u2->attribs, &at_eventhandler);
|
||
if (a != NULL) {
|
||
event_arg args[3];
|
||
args[0].data.v = (void *)s;
|
||
args[0].type = "string";
|
||
args[1].data.v = (void *)u;
|
||
args[1].type = "unit";
|
||
args[2].type = NULL;
|
||
handle_event(a, "message", args);
|
||
}
|
||
|
||
mailunit(r, u, n, ord, s);
|
||
}
|
||
return 0;
|
||
|
||
case P_BUILDING:
|
||
case P_GEBAEUDE:
|
||
{
|
||
building *b = getbuilding(r);
|
||
|
||
if (!b) {
|
||
cmistake(u, ord, 6, MSG_MESSAGE);
|
||
break;
|
||
}
|
||
|
||
s = getstrtoken();
|
||
|
||
if (!s[0]) {
|
||
cmistake(u, ord, 30, MSG_MESSAGE);
|
||
break;
|
||
}
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (u2->building == b && !fval(u2->faction, FFL_SELECT)
|
||
&& cansee(u->faction, r, u2, 0)) {
|
||
mailunit(r, u, u2->no, ord, s);
|
||
fset(u2->faction, FFL_SELECT);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
case P_SHIP:
|
||
{
|
||
ship *sh = getship(r);
|
||
|
||
if (!sh) {
|
||
cmistake(u, ord, 20, MSG_MESSAGE);
|
||
break;
|
||
}
|
||
|
||
s = getstrtoken();
|
||
|
||
if (!s[0]) {
|
||
cmistake(u, ord, 30, MSG_MESSAGE);
|
||
break;
|
||
}
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next)
|
||
freset(u2->faction, FFL_SELECT);
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (u2->ship == sh && !fval(u2->faction, FFL_SELECT)
|
||
&& cansee(u->faction, r, u2, 0)) {
|
||
mailunit(r, u, u2->no, ord, s);
|
||
fset(u2->faction, FFL_SELECT);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
default:
|
||
/* possibly filler token? */
|
||
s = getstrtoken();
|
||
if (s && *s)
|
||
cont = 1;
|
||
break;
|
||
}
|
||
} while (cont);
|
||
cmistake(u, ord, 149, MSG_MESSAGE);
|
||
return 0;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
|
||
int banner_cmd(unit * u, struct order *ord)
|
||
{
|
||
init_order(ord);
|
||
const char * s = getstrtoken();
|
||
|
||
free(u->faction->banner);
|
||
u->faction->banner = s ? _strdup(s) : 0;
|
||
add_message(&u->faction->msgs, msg_message("changebanner", "value",
|
||
u->faction->banner));
|
||
|
||
return 0;
|
||
}
|
||
|
||
int email_cmd(unit * u, struct order *ord)
|
||
{
|
||
const char *s;
|
||
|
||
init_order(ord);
|
||
s = getstrtoken();
|
||
|
||
if (!s || !s[0]) {
|
||
cmistake(u, ord, 85, MSG_EVENT);
|
||
}
|
||
else {
|
||
faction *f = u->faction;
|
||
if (set_email(&f->email, s) != 0) {
|
||
log_error("Invalid email address for faction %s: %s\n", itoa36(f->no), s);
|
||
ADDMSG(&f->msgs, msg_message("changemail_invalid", "value", s));
|
||
}
|
||
else {
|
||
ADDMSG(&f->msgs, msg_message("changemail", "value", f->email));
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int password_cmd(unit * u, struct order *ord)
|
||
{
|
||
char pwbuf[32];
|
||
int i;
|
||
const char *s;
|
||
bool pwok = true;
|
||
|
||
init_order(ord);
|
||
s = gettoken(pwbuf, sizeof(pwbuf));
|
||
|
||
if (!s || !*s) {
|
||
for (i = 0; i < 6; i++)
|
||
pwbuf[i] = (char)(97 + rng_int() % 26);
|
||
pwbuf[6] = 0;
|
||
}
|
||
else {
|
||
char *c;
|
||
for (c = pwbuf; *c && pwok; ++c) {
|
||
if (!isalnum(*(unsigned char *)c)) {
|
||
pwok = false;
|
||
}
|
||
}
|
||
}
|
||
free(u->faction->passw);
|
||
if (!pwok) {
|
||
cmistake(u, ord, 283, MSG_EVENT);
|
||
u->faction->passw = _strdup(itoa36(rng_int()));
|
||
}
|
||
else {
|
||
u->faction->passw = _strdup(pwbuf);
|
||
}
|
||
ADDMSG(&u->faction->msgs, msg_message("changepasswd",
|
||
"value", u->faction->passw));
|
||
return 0;
|
||
}
|
||
|
||
int send_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
const char *s;
|
||
int option;
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
|
||
option = findoption(s, u->faction->locale);
|
||
|
||
if (option == -1) {
|
||
cmistake(u, ord, 135, MSG_EVENT);
|
||
}
|
||
else {
|
||
if (getparam(u->faction->locale) == P_NOT) {
|
||
if (option == O_COMPRESS || option == O_BZIP2) {
|
||
cmistake(u, ord, 305, MSG_EVENT);
|
||
}
|
||
else {
|
||
u->faction->options = u->faction->options & ~(1 << option);
|
||
}
|
||
}
|
||
else {
|
||
u->faction->options = u->faction->options | (1 << option);
|
||
if (option == O_COMPRESS)
|
||
u->faction->options &= ~(1 << O_BZIP2);
|
||
if (option == O_BZIP2)
|
||
u->faction->options &= ~(1 << O_COMPRESS);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static bool display_item(faction * f, unit * u, const item_type * itype)
|
||
{
|
||
const char *name;
|
||
const char *key;
|
||
const char *info;
|
||
|
||
if (u != NULL) {
|
||
int i = i_get(u->items, itype);
|
||
if (i == 0) {
|
||
if (u->region->land != NULL) {
|
||
i = i_get(u->region->land->items, itype);
|
||
}
|
||
if (i == 0) {
|
||
i = i_get(u->faction->items, itype);
|
||
if (i == 0)
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
name = resourcename(itype->rtype, 0);
|
||
key = mkname("iteminfo", name);
|
||
info = locale_getstring(f->locale, key);
|
||
|
||
if (info == NULL) {
|
||
info = LOC(f->locale, mkname("iteminfo", "no_info"));
|
||
}
|
||
ADDMSG(&f->msgs, msg_message("displayitem", "weight item description",
|
||
itype->weight, itype->rtype, info));
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool display_potion(faction * f, unit * u, const potion_type * ptype)
|
||
{
|
||
attrib *a;
|
||
|
||
if (ptype == NULL)
|
||
return false;
|
||
else {
|
||
int i = i_get(u->items, ptype->itype);
|
||
if (i == 0 && 2 * ptype->level > effskill(u, SK_ALCHEMY)) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
a = a_find(f->attribs, &at_showitem);
|
||
while (a && a->data.v != ptype)
|
||
a = a->next;
|
||
if (!a) {
|
||
a = a_add(&f->attribs, a_new(&at_showitem));
|
||
a->data.v = (void *)ptype->itype;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool display_race(faction * f, unit * u, const race * rc)
|
||
{
|
||
const char *name, *key;
|
||
const char *info;
|
||
int a, at_count;
|
||
char buf[2048], *bufp = buf;
|
||
size_t size = sizeof(buf) - 1;
|
||
int bytes;
|
||
|
||
if (u && u_race(u) != rc)
|
||
return false;
|
||
name = rc_name_s(rc, NAME_SINGULAR);
|
||
|
||
bytes = slprintf(bufp, size, "%s: ", LOC(f->locale, name));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
|
||
key = mkname("raceinfo", rc->_name);
|
||
info = locale_getstring(f->locale, key);
|
||
if (info == NULL) {
|
||
info = LOC(f->locale, mkname("raceinfo", "no_info"));
|
||
}
|
||
|
||
bytes = (int)strlcpy(bufp, info, size);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
|
||
/* hp_p : Trefferpunkte */
|
||
bytes =
|
||
slprintf(bufp, size, " %d %s", rc->hitpoints, LOC(f->locale,
|
||
"stat_hitpoints"));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
|
||
/* b_attacke : Angriff */
|
||
bytes =
|
||
slprintf(bufp, size, ", %s: %d", LOC(f->locale, "stat_attack"),
|
||
(rc->at_default + rc->at_bonus));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
|
||
/* b_defense : Verteidigung */
|
||
bytes =
|
||
slprintf(bufp, size, ", %s: %d", LOC(f->locale, "stat_defense"),
|
||
(rc->df_default + rc->df_bonus));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
|
||
/* b_armor : R<>stung */
|
||
if (rc->armor > 0) {
|
||
bytes =
|
||
slprintf(bufp, size, ", %s: %d", LOC(f->locale, "stat_armor"), rc->armor);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
}
|
||
|
||
if (size > 1) {
|
||
*bufp++ = '.';
|
||
--size;
|
||
}
|
||
else
|
||
WARN_STATIC_BUFFER();
|
||
|
||
/* b_damage : Schaden */
|
||
at_count = 0;
|
||
for (a = 0; a < 6; a++) {
|
||
if (rc->attack[a].type != AT_NONE) {
|
||
at_count++;
|
||
}
|
||
}
|
||
if (rc->battle_flags & BF_EQUIPMENT) {
|
||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_equipment"));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
}
|
||
if (rc->battle_flags & BF_RES_PIERCE) {
|
||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_pierce"));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
}
|
||
if (rc->battle_flags & BF_RES_CUT) {
|
||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_cut"));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
}
|
||
if (rc->battle_flags & BF_RES_BASH) {
|
||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_bash"));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
}
|
||
|
||
bytes =
|
||
_snprintf(bufp, size, " %d %s", at_count, LOC(f->locale,
|
||
(at_count == 1) ? "stat_attack" : "stat_attacks"));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
|
||
for (a = 0; a < 6; a++) {
|
||
if (rc->attack[a].type != AT_NONE) {
|
||
if (a != 0)
|
||
bytes = (int)strlcpy(bufp, ", ", size);
|
||
else
|
||
bytes = (int)strlcpy(bufp, ": ", size);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
|
||
switch (rc->attack[a].type) {
|
||
case AT_STANDARD:
|
||
bytes =
|
||
_snprintf(bufp, size, "%s (%s)",
|
||
LOC(f->locale, "attack_standard"), rc->def_damage);
|
||
break;
|
||
case AT_NATURAL:
|
||
bytes =
|
||
_snprintf(bufp, size, "%s (%s)",
|
||
LOC(f->locale, "attack_natural"), rc->attack[a].data.dice);
|
||
break;
|
||
case AT_SPELL:
|
||
case AT_COMBATSPELL:
|
||
case AT_DRAIN_ST:
|
||
case AT_DRAIN_EXP:
|
||
case AT_DAZZLE:
|
||
bytes = _snprintf(bufp, size, "%s", LOC(f->locale, "attack_magical"));
|
||
break;
|
||
case AT_STRUCTURAL:
|
||
bytes =
|
||
_snprintf(bufp, size, "%s (%s)",
|
||
LOC(f->locale, "attack_structural"), rc->attack[a].data.dice);
|
||
break;
|
||
default:
|
||
bytes = 0;
|
||
}
|
||
|
||
if (bytes && wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
}
|
||
}
|
||
|
||
if (size > 1) {
|
||
*bufp++ = '.';
|
||
--size;
|
||
}
|
||
else
|
||
WARN_STATIC_BUFFER();
|
||
|
||
*bufp = 0;
|
||
addmessage(0, f, buf, MSG_EVENT, ML_IMPORTANT);
|
||
|
||
return true;
|
||
}
|
||
|
||
static void reshow(unit * u, struct order *ord, const char *s, param_t p)
|
||
{
|
||
int skill, c;
|
||
const potion_type *ptype;
|
||
const item_type *itype;
|
||
const spell *sp = 0;
|
||
const race *rc;
|
||
|
||
switch (p) {
|
||
case P_ZAUBER:
|
||
a_removeall(&u->faction->attribs, &at_seenspell);
|
||
break;
|
||
case P_POTIONS:
|
||
skill = effskill(u, SK_ALCHEMY);
|
||
c = 0;
|
||
for (ptype = potiontypes; ptype != NULL; ptype = ptype->next) {
|
||
if (ptype->level * 2 <= skill) {
|
||
c += display_potion(u->faction, u, ptype);
|
||
}
|
||
}
|
||
if (c == 0)
|
||
cmistake(u, ord, 285, MSG_EVENT);
|
||
break;
|
||
case NOPARAM:
|
||
if (s) {
|
||
/* check if it's an item */
|
||
itype = finditemtype(s, u->faction->locale);
|
||
if (itype != NULL) {
|
||
ptype = resource2potion(item2resource(itype));
|
||
if (ptype != NULL) {
|
||
if (display_potion(u->faction, u, ptype))
|
||
break;
|
||
}
|
||
else {
|
||
if (display_item(u->faction, u, itype))
|
||
break;
|
||
}
|
||
}
|
||
/* try for a spell */
|
||
sp = unit_getspell(u, s, u->faction->locale);
|
||
if (sp) {
|
||
attrib *a = a_find(u->faction->attribs, &at_seenspell);
|
||
while (a != NULL && a->type == &at_seenspell && a->data.v != sp) {
|
||
a = a->next;
|
||
}
|
||
if (a != NULL) {
|
||
a_remove(&u->faction->attribs, a);
|
||
}
|
||
break;
|
||
}
|
||
/* last, check if it's a race. */
|
||
rc = findrace(s, u->faction->locale);
|
||
if (rc != NULL && display_race(u->faction, u, rc)) {
|
||
break;
|
||
}
|
||
}
|
||
cmistake(u, ord, 21, MSG_EVENT);
|
||
break;
|
||
default:
|
||
cmistake(u, ord, 222, MSG_EVENT);
|
||
break;
|
||
}
|
||
}
|
||
|
||
int promotion_cmd(unit * u, struct order *ord)
|
||
{
|
||
const struct resource_type *rsilver = get_resourcetype(R_SILVER);
|
||
int money, people;
|
||
|
||
if (fval(u, UFL_HERO)) {
|
||
/* TODO: message "is already a hero" */
|
||
return 0;
|
||
}
|
||
|
||
if (maxheroes(u->faction) < countheroes(u->faction) + u->number) {
|
||
ADDMSG(&u->faction->msgs,
|
||
msg_feedback(u, ord, "heroes_maxed", "max count",
|
||
maxheroes(u->faction), countheroes(u->faction)));
|
||
return 0;
|
||
}
|
||
if (!valid_race(u->faction, u_race(u))) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "heroes_race", "race",
|
||
u_race(u)));
|
||
return 0;
|
||
}
|
||
people = count_all(u->faction) * u->number;
|
||
money = get_pooled(u, rsilver, GET_ALL, people);
|
||
|
||
if (people > money) {
|
||
ADDMSG(&u->faction->msgs,
|
||
msg_feedback(u, ord, "heroes_cost", "cost have", people, money));
|
||
return 0;
|
||
}
|
||
use_pooled(u, rsilver, GET_ALL, people);
|
||
fset(u, UFL_HERO);
|
||
ADDMSG(&u->faction->msgs, msg_message("hero_promotion", "unit cost",
|
||
u, people));
|
||
return 0;
|
||
}
|
||
|
||
int group_cmd(unit * u, struct order *ord)
|
||
{
|
||
keyword_t kwd;
|
||
|
||
kwd = init_order(ord);
|
||
assert(kwd == K_GROUP);
|
||
join_group(u, getstrtoken());
|
||
return 0;
|
||
}
|
||
|
||
int origin_cmd(unit * u, struct order *ord)
|
||
{
|
||
short px, py;
|
||
|
||
init_order(ord);
|
||
|
||
px = (short)getint();
|
||
py = (short)getint();
|
||
|
||
set_ursprung(u->faction, getplaneid(u->region), px, py);
|
||
return 0;
|
||
}
|
||
|
||
int guard_off_cmd(unit * u, struct order *ord)
|
||
{
|
||
assert(getkeyword(ord) == K_GUARD);
|
||
init_order(ord);
|
||
|
||
if (getparam(u->faction->locale) == P_NOT) {
|
||
setguard(u, GUARD_NONE);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int reshow_cmd(unit * u, struct order *ord)
|
||
{
|
||
char lbuf[64];
|
||
const char *s;
|
||
param_t p = NOPARAM;
|
||
|
||
init_order(ord);
|
||
s = gettoken(lbuf, sizeof(lbuf));
|
||
|
||
if (s && isparam(s, u->faction->locale, P_ANY)) {
|
||
p = getparam(u->faction->locale);
|
||
s = NULL;
|
||
}
|
||
|
||
reshow(u, ord, s, p);
|
||
return 0;
|
||
}
|
||
|
||
int status_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
const char *s;
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
switch (findparam(s, u->faction->locale)) {
|
||
case P_NOT:
|
||
setstatus(u, ST_AVOID);
|
||
break;
|
||
case P_BEHIND:
|
||
setstatus(u, ST_BEHIND);
|
||
break;
|
||
case P_FLEE:
|
||
setstatus(u, ST_FLEE);
|
||
break;
|
||
case P_CHICKEN:
|
||
setstatus(u, ST_CHICKEN);
|
||
break;
|
||
case P_AGGRO:
|
||
setstatus(u, ST_AGGRO);
|
||
break;
|
||
case P_VORNE:
|
||
setstatus(u, ST_FIGHT);
|
||
break;
|
||
case P_HELP:
|
||
if (getparam(u->faction->locale) == P_NOT) {
|
||
fset(u, UFL_NOAID);
|
||
}
|
||
else {
|
||
freset(u, UFL_NOAID);
|
||
}
|
||
break;
|
||
default:
|
||
if (s && s[0]) {
|
||
add_message(&u->faction->msgs,
|
||
msg_feedback(u, ord, "unknown_status", ""));
|
||
}
|
||
else {
|
||
setstatus(u, ST_FIGHT);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int combatspell_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
const char *s;
|
||
int level = 0;
|
||
spell *sp = 0;
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
|
||
/* KAMPFZAUBER [NICHT] l<>scht alle gesetzten Kampfzauber */
|
||
if (!s || *s == 0 || findparam(s, u->faction->locale) == P_NOT) {
|
||
unset_combatspell(u, 0);
|
||
return 0;
|
||
}
|
||
|
||
/* Optional: STUFE n */
|
||
if (findparam(s, u->faction->locale) == P_LEVEL) {
|
||
/* Merken, setzen kommt erst sp<73>ter */
|
||
level = getint();
|
||
level = _max(0, level);
|
||
s = gettoken(token, sizeof(token));
|
||
}
|
||
|
||
sp = unit_getspell(u, s, u->faction->locale);
|
||
if (!sp) {
|
||
cmistake(u, ord, 173, MSG_MAGIC);
|
||
return 0;
|
||
}
|
||
|
||
s = gettoken(token, sizeof(token));
|
||
|
||
if (findparam(s, u->faction->locale) == P_NOT) {
|
||
/* KAMPFZAUBER "<Spruchname>" NICHT l<>scht diesen speziellen
|
||
* Kampfzauber */
|
||
unset_combatspell(u, sp);
|
||
return 0;
|
||
}
|
||
else {
|
||
/* KAMPFZAUBER "<Spruchname>" setzt diesen Kampfzauber */
|
||
set_combatspell(u, sp, ord, level);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Beachten: einige Monster sollen auch unbewaffent die Region bewachen
|
||
* k<>nnen */
|
||
|
||
enum { E_GUARD_OK, E_GUARD_UNARMED, E_GUARD_NEWBIE, E_GUARD_FLEEING };
|
||
|
||
static int can_start_guarding(const unit * u)
|
||
{
|
||
if (u->status >= ST_FLEE)
|
||
return E_GUARD_FLEEING;
|
||
if (fval(u_race(u), RCF_UNARMEDGUARD))
|
||
return E_GUARD_OK;
|
||
if (!armedmen(u, true))
|
||
return E_GUARD_UNARMED;
|
||
if (IsImmune(u->faction))
|
||
return E_GUARD_NEWBIE;
|
||
return E_GUARD_OK;
|
||
}
|
||
|
||
void update_guards(void)
|
||
{
|
||
const region *r;
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
unit *u;
|
||
for (u = r->units; u; u = u->next) {
|
||
if (fval(u, UFL_GUARD)) {
|
||
if (can_start_guarding(u) != E_GUARD_OK) {
|
||
setguard(u, GUARD_NONE);
|
||
}
|
||
else {
|
||
attrib *a = a_find(u->attribs, &at_guard);
|
||
if (a && a->data.i == (int)guard_flags(u)) {
|
||
/* this is really rather not necessary */
|
||
a_remove(&u->attribs, a);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
int guard_on_cmd(unit * u, struct order *ord)
|
||
{
|
||
assert(getkeyword(ord) == K_GUARD);
|
||
|
||
init_order(ord);
|
||
|
||
/* GUARD NOT is handled in goard_off_cmd earlier in the turn */
|
||
if (getparam(u->faction->locale) == P_NOT)
|
||
return 0;
|
||
|
||
if (fval(u->region->terrain, SEA_REGION)) {
|
||
cmistake(u, ord, 2, MSG_EVENT);
|
||
}
|
||
else {
|
||
if (fval(u, UFL_MOVED)) {
|
||
cmistake(u, ord, 187, MSG_EVENT);
|
||
}
|
||
else if (fval(u_race(u), RCF_ILLUSIONARY)
|
||
|| u_race(u) == get_race(RC_SPELL)) {
|
||
cmistake(u, ord, 95, MSG_EVENT);
|
||
}
|
||
else {
|
||
/* Monster der Monsterpartei d<>rfen immer bewachen */
|
||
if (is_monsters(u->faction)) {
|
||
guard(u, GUARD_ALL);
|
||
}
|
||
else {
|
||
int err = can_start_guarding(u);
|
||
if (err == E_GUARD_OK) {
|
||
guard(u, GUARD_ALL);
|
||
}
|
||
else if (err == E_GUARD_UNARMED) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "unit_unarmed", ""));
|
||
}
|
||
else if (err == E_GUARD_FLEEING) {
|
||
cmistake(u, ord, 320, MSG_EVENT);
|
||
}
|
||
else if (err == E_GUARD_NEWBIE) {
|
||
cmistake(u, ord, 304, MSG_EVENT);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
void sinkships(struct region * r)
|
||
{
|
||
ship **shp = &r->ships;
|
||
|
||
while (*shp) {
|
||
ship *sh = *shp;
|
||
|
||
if (!sh->type->construction || sh->size >= sh->type->construction->maxsize) {
|
||
if (fval(r->terrain, SEA_REGION) && (!enoughsailors(sh, r)
|
||
|| get_captain(sh) == NULL)) {
|
||
/* Schiff nicht seet<65>chtig */
|
||
float dmg = get_param_flt(global.parameters,
|
||
"rules.ship.damage.nocrewocean",
|
||
0.30F);
|
||
damage_ship(sh, dmg);
|
||
}
|
||
if (ship_owner(sh) == NULL) {
|
||
float dmg = get_param_flt(global.parameters, "rules.ship.damage.nocrew",
|
||
0.05F);
|
||
damage_ship(sh, dmg);
|
||
}
|
||
}
|
||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||
remove_ship(shp, sh);
|
||
}
|
||
if (*shp == sh)
|
||
shp = &sh->next;
|
||
}
|
||
}
|
||
|
||
/* The following functions do not really belong here: */
|
||
#include <kernel/config.h>
|
||
#include <kernel/build.h>
|
||
|
||
static attrib_type at_number = {
|
||
"faction_renum",
|
||
NULL, NULL, NULL, NULL, NULL,
|
||
ATF_UNIQUE
|
||
};
|
||
|
||
void renumber_factions(void)
|
||
/* gibt parteien neue nummern */
|
||
{
|
||
struct renum {
|
||
struct renum *next;
|
||
int want;
|
||
faction *faction;
|
||
attrib *attrib;
|
||
} *renum = NULL, *rp;
|
||
faction *f;
|
||
for (f = factions; f; f = f->next) {
|
||
attrib *a = a_find(f->attribs, &at_number);
|
||
int want;
|
||
struct renum **rn;
|
||
faction *old;
|
||
|
||
if (!a)
|
||
continue;
|
||
want = a->data.i;
|
||
if (fval(f, FFL_NEWID)) {
|
||
ADDMSG(&f->msgs, msg_message("renumber_twice", "id", want));
|
||
continue;
|
||
}
|
||
old = findfaction(want);
|
||
if (old) {
|
||
a_remove(&f->attribs, a);
|
||
ADDMSG(&f->msgs, msg_message("renumber_inuse", "id", want));
|
||
continue;
|
||
}
|
||
if (!faction_id_is_unused(want)) {
|
||
a_remove(&f->attribs, a);
|
||
ADDMSG(&f->msgs, msg_message("renumber_inuse", "id", want));
|
||
continue;
|
||
}
|
||
for (rn = &renum; *rn; rn = &(*rn)->next) {
|
||
if ((*rn)->want >= want)
|
||
break;
|
||
}
|
||
if (*rn && (*rn)->want == want) {
|
||
ADDMSG(&f->msgs, msg_message("renumber_inuse", "id", want));
|
||
}
|
||
else {
|
||
struct renum *r = calloc(sizeof(struct renum), 1);
|
||
r->next = *rn;
|
||
r->attrib = a;
|
||
r->faction = f;
|
||
r->want = want;
|
||
*rn = r;
|
||
}
|
||
}
|
||
for (rp = renum; rp; rp = rp->next) {
|
||
f = rp->faction;
|
||
a_remove(&f->attribs, rp->attrib);
|
||
renumber_faction(f, rp->want);
|
||
}
|
||
while (renum) {
|
||
rp = renum->next;
|
||
free(renum);
|
||
renum = rp;
|
||
}
|
||
}
|
||
|
||
void restack_units(void)
|
||
{
|
||
region *r;
|
||
for (r = regions; r; r = r->next) {
|
||
unit **up = &r->units;
|
||
bool sorted = false;
|
||
while (*up) {
|
||
unit *u = *up;
|
||
if (!fval(u, UFL_MARK)) {
|
||
struct order *ord;
|
||
for (ord = u->orders; ord; ord = ord->next) {
|
||
if (getkeyword(ord) == K_SORT) {
|
||
char token[128];
|
||
const char *s;
|
||
param_t p;
|
||
int id;
|
||
unit *v;
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
p = findparam(s, u->faction->locale);
|
||
id = getid();
|
||
v = findunit(id);
|
||
|
||
if (!v || v->faction != u->faction || v->region != r) {
|
||
cmistake(u, ord, 258, MSG_EVENT);
|
||
}
|
||
else if (v->building != u->building || v->ship != u->ship) {
|
||
cmistake(u, ord, 259, MSG_EVENT);
|
||
}
|
||
else if (u->building && building_owner(u->building) == u) {
|
||
cmistake(u, ord, 260, MSG_EVENT);
|
||
}
|
||
else if (u->ship && ship_owner(u->ship) == u) {
|
||
cmistake(u, ord, 260, MSG_EVENT);
|
||
}
|
||
else if (v == u) {
|
||
cmistake(u, ord, 10, MSG_EVENT);
|
||
}
|
||
else {
|
||
switch (p) {
|
||
case P_AFTER:
|
||
*up = u->next;
|
||
u->next = v->next;
|
||
v->next = u;
|
||
fset(u, UFL_MARK);
|
||
sorted = true;
|
||
break;
|
||
case P_BEFORE:
|
||
if (v->ship && ship_owner(v->ship) == v) {
|
||
cmistake(v, ord, 261, MSG_EVENT);
|
||
}
|
||
else if (v->building && building_owner(v->building) == v) {
|
||
cmistake(v, ord, 261, MSG_EVENT);
|
||
}
|
||
else {
|
||
unit **vp = &r->units;
|
||
while (*vp != v)
|
||
vp = &(*vp)->next;
|
||
*vp = u;
|
||
*up = u->next;
|
||
u->next = v;
|
||
}
|
||
fset(u, UFL_MARK);
|
||
sorted = true;
|
||
break;
|
||
default:
|
||
/* TODO: syntax error message? */
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (u == *up)
|
||
up = &u->next;
|
||
}
|
||
if (sorted) {
|
||
unit *u;
|
||
for (u = r->units; u; u = u->next) {
|
||
freset(u, UFL_MARK);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
int renumber_cmd(unit * u, order * ord)
|
||
{
|
||
char token[128];
|
||
const char *s;
|
||
int i;
|
||
faction *f = u->faction;
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
switch (findparam_ex(s, u->faction->locale)) {
|
||
|
||
case P_FACTION:
|
||
s = gettoken(token, sizeof(token));
|
||
if (s && *s) {
|
||
int id = atoi36((const char *)s);
|
||
attrib *a = a_find(f->attribs, &at_number);
|
||
if (!a)
|
||
a = a_add(&f->attribs, a_new(&at_number));
|
||
a->data.i = id;
|
||
}
|
||
break;
|
||
|
||
case P_UNIT:
|
||
s = gettoken(token, sizeof(token));
|
||
if (s == NULL || *s == 0) {
|
||
i = newunitid();
|
||
}
|
||
else {
|
||
i = atoi36((const char *)s);
|
||
if (i <= 0 || i > MAX_UNIT_NR) {
|
||
cmistake(u, ord, 114, MSG_EVENT);
|
||
break;
|
||
}
|
||
|
||
if (forbiddenid(i)) {
|
||
cmistake(u, ord, 116, MSG_EVENT);
|
||
break;
|
||
}
|
||
|
||
if (findunitg(i, u->region)) {
|
||
cmistake(u, ord, 115, MSG_EVENT);
|
||
break;
|
||
}
|
||
}
|
||
uunhash(u);
|
||
if (!ualias(u)) {
|
||
attrib *a = a_add(&u->attribs, a_new(&at_alias));
|
||
a->data.i = -u->no;
|
||
}
|
||
u->no = i;
|
||
uhash(u);
|
||
break;
|
||
|
||
case P_SHIP:
|
||
if (!u->ship) {
|
||
cmistake(u, ord, 144, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (ship_owner(u->ship) != u) {
|
||
cmistake(u, ord, 146, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (u->ship->coast != NODIRECTION) {
|
||
cmistake(u, ord, 116, MSG_EVENT);
|
||
break;
|
||
}
|
||
s = gettoken(token, sizeof(token));
|
||
if (s == NULL || *s == 0) {
|
||
i = newcontainerid();
|
||
}
|
||
else {
|
||
i = atoi36((const char *)s);
|
||
if (i <= 0 || i > MAX_CONTAINER_NR) {
|
||
cmistake(u, ord, 114, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (findship(i) || findbuilding(i)) {
|
||
cmistake(u, ord, 115, MSG_EVENT);
|
||
break;
|
||
}
|
||
}
|
||
sunhash(u->ship);
|
||
u->ship->no = i;
|
||
shash(u->ship);
|
||
break;
|
||
case P_BUILDING:
|
||
case P_GEBAEUDE:
|
||
if (!u->building) {
|
||
cmistake(u, ord, 145, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (building_owner(u->building) != u) {
|
||
cmistake(u, ord, 148, MSG_EVENT);
|
||
break;
|
||
}
|
||
s = gettoken(token, sizeof(token));
|
||
if (*s == 0) {
|
||
i = newcontainerid();
|
||
}
|
||
else {
|
||
i = atoi36((const char *)s);
|
||
if (i <= 0 || i > MAX_CONTAINER_NR) {
|
||
cmistake(u, ord, 114, MSG_EVENT);
|
||
break;
|
||
}
|
||
if (findship(i) || findbuilding(i)) {
|
||
cmistake(u, ord, 115, MSG_EVENT);
|
||
break;
|
||
}
|
||
}
|
||
bunhash(u->building);
|
||
u->building->no = i;
|
||
bhash(u->building);
|
||
break;
|
||
|
||
default:
|
||
cmistake(u, ord, 239, MSG_EVENT);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static building *age_building(building * b)
|
||
{
|
||
const struct building_type *bt_blessed;
|
||
const struct curse_type *ct_astralblock;
|
||
const struct resource_type *rtype = get_resourcetype(R_UNICORN);
|
||
|
||
bt_blessed = bt_find("blessedstonecircle");
|
||
ct_astralblock = ct_find("astralblock");
|
||
|
||
/* blesses stone circles create an astral protection in the astral region
|
||
* above the shield, which prevents chaos suction and other spells.
|
||
* The shield is created when a magician enters the blessed stone circle,
|
||
* and lasts for as long as his skill level / 2 is, at no mana cost.
|
||
*
|
||
* TODO: this would be nicer in a btype->age function, but we don't have it.
|
||
*/
|
||
if (rtype && ct_astralblock && bt_blessed && b->type == bt_blessed) {
|
||
region *r = b->region;
|
||
region *rt = r_standard_to_astral(r);
|
||
unit *u, *mage = NULL;
|
||
|
||
/* step 1: give unicorns to people in the building,
|
||
* find out if there's a magician in there. */
|
||
for (u = r->units; u; u = u->next) {
|
||
if (b == u->building && inside_building(u)) {
|
||
if (!(u_race(u)->ec_flags & GIVEITEM) == 0) {
|
||
int n, unicorns = 0;
|
||
for (n = 0; n != u->number; ++n) {
|
||
if (chance(0.02)) {
|
||
i_change(&u->items, rtype->itype, 1);
|
||
++unicorns;
|
||
}
|
||
if (unicorns) {
|
||
ADDMSG(&u->faction->msgs, msg_message("scunicorn",
|
||
"unit amount rtype",
|
||
u, unicorns, rtype));
|
||
}
|
||
}
|
||
}
|
||
if (mage == NULL && is_mage(u)) {
|
||
mage = u;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* if there's a magician, and a connection to astral space, create the
|
||
* curse. */
|
||
if (rt && !fval(rt->terrain, FORBIDDEN_REGION) && mage != NULL) {
|
||
curse *c = get_curse(rt->attribs, ct_astralblock);
|
||
if (c == NULL) {
|
||
if (mage != NULL) {
|
||
int sk = effskill(mage, SK_MAGIC);
|
||
float effect = 100;
|
||
/* the mage reactivates the circle */
|
||
c = create_curse(mage, &rt->attribs, ct_astralblock,
|
||
(float)_max(1, sk), _max(1, sk / 2), effect, 0);
|
||
ADDMSG(&r->msgs,
|
||
msg_message("astralshield_activate", "region unit", r, mage));
|
||
}
|
||
}
|
||
else if (mage != NULL) {
|
||
int sk = effskill(mage, SK_MAGIC);
|
||
c->duration = _max(c->duration, sk / 2);
|
||
c->vigour = _max(c->vigour, sk);
|
||
}
|
||
}
|
||
}
|
||
|
||
a_age(&b->attribs);
|
||
handle_event(b->attribs, "timer", b);
|
||
|
||
if (b->type->age) {
|
||
b->type->age(b);
|
||
}
|
||
|
||
return b;
|
||
}
|
||
|
||
static void age_region(region * r)
|
||
{
|
||
a_age(&r->attribs);
|
||
handle_event(r->attribs, "timer", r);
|
||
|
||
if (!r->land)
|
||
return;
|
||
|
||
morale_update(r);
|
||
}
|
||
|
||
static void ageing(void)
|
||
{
|
||
faction *f;
|
||
region *r;
|
||
|
||
/* altern spezieller Attribute, die eine Sonderbehandlung brauchen? */
|
||
for (r = regions; r; r = r->next) {
|
||
unit *u;
|
||
|
||
for (u = r->units; u; u = u->next) {
|
||
/* Goliathwasser */
|
||
int i = get_effect(u, oldpotiontype[P_STRONG]);
|
||
if (i > 0) {
|
||
change_effect(u, oldpotiontype[P_STRONG], -1 * _min(u->number, i));
|
||
}
|
||
/* Berserkerblut */
|
||
i = get_effect(u, oldpotiontype[P_BERSERK]);
|
||
if (i > 0) {
|
||
change_effect(u, oldpotiontype[P_BERSERK], -1 * _min(u->number, i));
|
||
}
|
||
|
||
if (is_cursed(u->attribs, C_OLDRACE, 0)) {
|
||
curse *c = get_curse(u->attribs, ct_find("oldrace"));
|
||
if (c->duration == 1 && !(c_flags(c) & CURSE_NOAGE)) {
|
||
u_setrace(u, get_race(curse_geteffect_int(c)));
|
||
u->irace = NULL;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Borders */
|
||
age_borders();
|
||
|
||
/* Factions */
|
||
for (f = factions; f; f = f->next) {
|
||
a_age(&f->attribs);
|
||
handle_event(f->attribs, "timer", f);
|
||
}
|
||
|
||
/* Regionen */
|
||
for (r = regions; r; r = r->next) {
|
||
building **bp;
|
||
unit **up;
|
||
ship **sp;
|
||
|
||
age_region(r);
|
||
|
||
/* Einheiten */
|
||
for (up = &r->units; *up;) {
|
||
unit *u = *up;
|
||
a_age(&u->attribs);
|
||
if (u == *up)
|
||
handle_event(u->attribs, "timer", u);
|
||
if (u == *up)
|
||
up = &(*up)->next;
|
||
}
|
||
|
||
/* Schiffe */
|
||
for (sp = &r->ships; *sp;) {
|
||
ship *s = *sp;
|
||
a_age(&s->attribs);
|
||
if (s == *sp)
|
||
handle_event(s->attribs, "timer", s);
|
||
if (s == *sp)
|
||
sp = &(*sp)->next;
|
||
}
|
||
|
||
/* Geb<65>ude */
|
||
for (bp = &r->buildings; *bp;) {
|
||
building *b = *bp;
|
||
age_building(b);
|
||
if (b == *bp)
|
||
bp = &b->next;
|
||
}
|
||
|
||
if (rule_region_owners()) {
|
||
update_owners(r);
|
||
}
|
||
}
|
||
}
|
||
|
||
static int maxunits(const faction * f)
|
||
{
|
||
int flimit = rule_faction_limit();
|
||
int alimit = rule_alliance_limit();
|
||
if (alimit == 0) {
|
||
return flimit;
|
||
}
|
||
if (flimit == 0) {
|
||
return alimit;
|
||
}
|
||
return _min(alimit, flimit);
|
||
}
|
||
|
||
int checkunitnumber(const faction * f, int add)
|
||
{
|
||
int alimit, flimit;
|
||
int flags = COUNT_DEFAULT | COUNT_MIGRANTS | COUNT_UNITS;
|
||
int fno = count_faction(f, flags) + add;
|
||
flimit = rule_faction_limit();
|
||
if (flimit && fno > flimit) {
|
||
return 2;
|
||
}
|
||
|
||
alimit = rule_alliance_limit();
|
||
if (alimit) {
|
||
/* if unitsperalliance is true, maxunits returns the
|
||
number of units allowed in an alliance */
|
||
faction *f2;
|
||
int unitsinalliance = fno;
|
||
if (unitsinalliance > alimit) {
|
||
return 1;
|
||
}
|
||
|
||
for (f2 = factions; f2; f2 = f2->next) {
|
||
if (f != f2 && f->alliance == f2->alliance) {
|
||
unitsinalliance += count_faction(f2, flags);
|
||
if (unitsinalliance > alimit) {
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
void new_units(void)
|
||
{
|
||
region *r;
|
||
unit *u, *u2;
|
||
|
||
/* neue einheiten werden gemacht und ihre befehle (bis zum "ende" zu
|
||
* ihnen rueberkopiert, damit diese einheiten genauso wie die alten
|
||
* einheiten verwendet werden koennen. */
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
for (u = r->units; u; u = u->next) {
|
||
order **ordp = &u->orders;
|
||
|
||
/* this needs to happen very early in the game somewhere. since this is
|
||
** pretty much the first function called per turn, and I am lazy, I
|
||
** decree that it goes here */
|
||
if (u->flags & UFL_GUARD) {
|
||
fset(r, RF_GUARDED);
|
||
}
|
||
|
||
while (*ordp) {
|
||
order *makeord = *ordp;
|
||
if (getkeyword(makeord) == K_MAKETEMP) {
|
||
char token[128], *name = NULL;
|
||
const char *s;
|
||
int alias;
|
||
ship *sh;
|
||
order **newordersp;
|
||
int err = checkunitnumber(u->faction, 1);
|
||
|
||
if (err) {
|
||
if (err == 1) {
|
||
ADDMSG(&u->faction->msgs,
|
||
msg_feedback(u, makeord,
|
||
"too_many_units_in_alliance",
|
||
"allowed", maxunits(u->faction)));
|
||
}
|
||
else {
|
||
ADDMSG(&u->faction->msgs,
|
||
msg_feedback(u, makeord,
|
||
"too_many_units_in_faction",
|
||
"allowed", maxunits(u->faction)));
|
||
}
|
||
ordp = &makeord->next;
|
||
|
||
while (*ordp) {
|
||
order *ord = *ordp;
|
||
if (getkeyword(ord) == K_END)
|
||
break;
|
||
*ordp = ord->next;
|
||
ord->next = NULL;
|
||
free_order(ord);
|
||
}
|
||
continue;
|
||
}
|
||
init_order(makeord);
|
||
alias = getid();
|
||
|
||
s = gettoken(token, sizeof(token));
|
||
if (s && s[0]) {
|
||
name = _strdup(s);
|
||
}
|
||
u2 = create_unit(r, u->faction, 0, u->faction->race, alias, name, u);
|
||
if (name != NULL)
|
||
free(name);
|
||
fset(u2, UFL_ISNEW);
|
||
|
||
a_add(&u2->attribs, a_new(&at_alias))->data.i = alias;
|
||
sh = leftship(u);
|
||
if (sh) {
|
||
set_leftship(u2, sh);
|
||
}
|
||
setstatus(u2, u->status);
|
||
|
||
ordp = &makeord->next;
|
||
newordersp = &u2->orders;
|
||
while (*ordp) {
|
||
order *ord = *ordp;
|
||
if (getkeyword(ord) == K_END)
|
||
break;
|
||
*ordp = ord->next;
|
||
ord->next = NULL;
|
||
*newordersp = ord;
|
||
newordersp = &ord->next;
|
||
}
|
||
}
|
||
if (*ordp == makeord)
|
||
ordp = &makeord->next;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/** Checks for two long orders and issues a warning if necessary.
|
||
*/
|
||
void check_long_orders(unit * u)
|
||
{
|
||
order *ord;
|
||
keyword_t otherorder = MAXKEYWORDS;
|
||
|
||
for (ord = u->orders; ord; ord = ord->next) {
|
||
if (getkeyword(ord) == NOKEYWORD) {
|
||
cmistake(u, ord, 22, MSG_EVENT);
|
||
}
|
||
else if (is_long(ord)) {
|
||
keyword_t longorder = getkeyword(ord);
|
||
if (otherorder != MAXKEYWORDS) {
|
||
switch (longorder) {
|
||
case K_CAST:
|
||
if (otherorder != longorder) {
|
||
cmistake(u, ord, 52, MSG_EVENT);
|
||
}
|
||
break;
|
||
case K_BUY:
|
||
if (otherorder == K_SELL) {
|
||
otherorder = K_BUY;
|
||
}
|
||
else {
|
||
cmistake(u, ord, 52, MSG_EVENT);
|
||
}
|
||
break;
|
||
case K_SELL:
|
||
if (otherorder != K_SELL && otherorder != K_BUY) {
|
||
cmistake(u, ord, 52, MSG_EVENT);
|
||
}
|
||
break;
|
||
default:
|
||
cmistake(u, ord, 52, MSG_EVENT);
|
||
}
|
||
}
|
||
else {
|
||
otherorder = longorder;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void update_long_order(unit * u)
|
||
{
|
||
order *ord;
|
||
bool trade = false;
|
||
bool hunger = LongHunger(u);
|
||
|
||
freset(u, UFL_MOVED);
|
||
freset(u, UFL_LONGACTION);
|
||
if (hunger) {
|
||
/* Hungernde Einheiten f<>hren NUR den default-Befehl aus */
|
||
set_order(&u->thisorder, default_order(u->faction->locale));
|
||
}
|
||
else {
|
||
check_long_orders(u);
|
||
}
|
||
/* check all orders for a potential new long order this round: */
|
||
for (ord = u->orders; ord; ord = ord->next) {
|
||
if (getkeyword(ord) == NOKEYWORD)
|
||
continue;
|
||
|
||
if (u->old_orders && is_repeated(ord)) {
|
||
/* this new order will replace the old defaults */
|
||
free_orders(&u->old_orders);
|
||
if (hunger)
|
||
break;
|
||
}
|
||
if (hunger)
|
||
continue;
|
||
|
||
if (is_exclusive(ord)) {
|
||
/* <20>ber dieser Zeile nur Befehle, die auch eine idle Faction machen darf */
|
||
if (idle(u->faction)) {
|
||
set_order(&u->thisorder, default_order(u->faction->locale));
|
||
}
|
||
else {
|
||
set_order(&u->thisorder, copy_order(ord));
|
||
}
|
||
break;
|
||
}
|
||
else {
|
||
keyword_t keyword = getkeyword(ord);
|
||
switch (keyword) {
|
||
/* Wenn gehandelt wird, darf kein langer Befehl ausgef<65>hrt
|
||
* werden. Da Handel erst nach anderen langen Befehlen kommt,
|
||
* mu<6D> das vorher abgefangen werden. Wir merken uns also
|
||
* hier, ob die Einheit handelt. */
|
||
case K_BUY:
|
||
case K_SELL:
|
||
/* Wenn die Einheit handelt, mu<6D> der Default-Befehl gel<65>scht
|
||
* werden.
|
||
* Wird je diese Ausschliesslichkeit aufgehoben, muss man aufpassen
|
||
* mit der Reihenfolge von Kaufen, Verkaufen etc., damit es Spielern
|
||
* nicht moeglich ist, Schulden zu machen. */
|
||
trade = true;
|
||
break;
|
||
|
||
case K_CAST:
|
||
/* dient dazu, das neben Zaubern kein weiterer Befehl
|
||
* ausgef<65>hrt werden kann, Zaubern ist ein kurzer Befehl */
|
||
set_order(&u->thisorder, copy_order(ord));
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (hunger) {
|
||
return;
|
||
}
|
||
/* Wenn die Einheit handelt, mu<6D> der Default-Befehl gel<65>scht
|
||
* werden. */
|
||
|
||
if (trade) {
|
||
/* fset(u, UFL_LONGACTION|UFL_NOTMOVING); */
|
||
set_order(&u->thisorder, NULL);
|
||
}
|
||
}
|
||
|
||
static int
|
||
use_item(unit * u, const item_type * itype, int amount, struct order *ord)
|
||
{
|
||
int i;
|
||
int target = read_unitid(u->faction, u->region);
|
||
|
||
i = get_pooled(u, itype->rtype, GET_DEFAULT, amount);
|
||
|
||
if (amount > i) {
|
||
amount = i;
|
||
}
|
||
if (amount == 0) {
|
||
return ENOITEM;
|
||
}
|
||
|
||
if (target == -1) {
|
||
if (itype->use == NULL) {
|
||
return EUNUSABLE;
|
||
}
|
||
return itype->use(u, itype, amount, ord);
|
||
}
|
||
else {
|
||
if (itype->useonother == NULL) {
|
||
return EUNUSABLE;
|
||
}
|
||
return itype->useonother(u, target, itype, amount, ord);
|
||
}
|
||
}
|
||
|
||
static double heal_factor(const unit * u)
|
||
{
|
||
static float elf_regen = -1;
|
||
switch (old_race(u_race(u))) {
|
||
case RC_TROLL:
|
||
case RC_DAEMON:
|
||
return 1.5;
|
||
case RC_GOBLIN:
|
||
return 2.0;
|
||
case RC_ELF:
|
||
if (elf_regen < 0)
|
||
elf_regen = get_param_flt(u_race(u)->parameters, "regen.forest", 1.0F);
|
||
if (elf_regen != 1.0 && r_isforest(u->region)) {
|
||
return elf_regen;
|
||
}
|
||
return 1.0;
|
||
default:
|
||
return 1.0;
|
||
}
|
||
}
|
||
|
||
void monthly_healing(void)
|
||
{
|
||
region *r;
|
||
static const curse_type *heal_ct = NULL;
|
||
if (heal_ct == NULL)
|
||
heal_ct = ct_find("healingzone");
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
unit *u;
|
||
double healingcurse = 0;
|
||
|
||
if (heal_ct != NULL) {
|
||
/* bonus zur<75>cksetzen */
|
||
curse *c = get_curse(r->attribs, heal_ct);
|
||
if (c != NULL) {
|
||
healingcurse = curse_geteffect(c);
|
||
}
|
||
}
|
||
for (u = r->units; u; u = u->next) {
|
||
int umhp = unit_max_hp(u) * u->number;
|
||
double p = 1.0;
|
||
|
||
/* hp <20>ber Maximum bauen sich ab. Wird zb durch Elixier der Macht
|
||
* oder ver<65>ndertes Ausdauertalent verursacht */
|
||
if (u->hp > umhp) {
|
||
u->hp -= (int)ceil((u->hp - umhp) / 2.0);
|
||
if (u->hp < umhp)
|
||
u->hp = umhp;
|
||
continue;
|
||
}
|
||
|
||
if (u_race(u)->flags & RCF_NOHEAL)
|
||
continue;
|
||
if (fval(u, UFL_HUNGER))
|
||
continue;
|
||
|
||
if (fval(r->terrain, SEA_REGION) && u->ship == NULL
|
||
&& !(canswim(u) || canfly(u))) {
|
||
continue;
|
||
}
|
||
|
||
p *= heal_factor(u);
|
||
if (u->hp < umhp) {
|
||
double maxheal = _max(u->number, umhp / 20.0);
|
||
int addhp;
|
||
struct building *b = inside_building(u);
|
||
const struct building_type *btype = b ? b->type : NULL;
|
||
if (btype == bt_find("inn")) {
|
||
p *= 1.5;
|
||
}
|
||
/* pro punkt 5% h<>her */
|
||
p *= (1.0 + healingcurse * 0.05);
|
||
|
||
maxheal = p * maxheal;
|
||
addhp = (int)maxheal;
|
||
maxheal -= addhp;
|
||
if (maxheal > 0.0 && chance(maxheal))
|
||
++addhp;
|
||
|
||
/* Aufaddieren der geheilten HP. */
|
||
u->hp = _min(u->hp + addhp, umhp);
|
||
|
||
/* soll man an negativer regeneration sterben k<>nnen? */
|
||
assert(u->hp > 0);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void remove_exclusive(order ** ordp)
|
||
{
|
||
while (*ordp) {
|
||
order *ord = *ordp;
|
||
if (is_exclusive(ord)) {
|
||
*ordp = ord->next;
|
||
ord->next = NULL;
|
||
free_order(ord);
|
||
}
|
||
else {
|
||
ordp = &ord->next;
|
||
}
|
||
}
|
||
}
|
||
|
||
void defaultorders(void)
|
||
{
|
||
region *r;
|
||
|
||
assert(!keyword_disabled(K_DEFAULT));
|
||
for (r = regions; r; r = r->next) {
|
||
unit *u;
|
||
for (u = r->units; u; u = u->next) {
|
||
bool neworders = false;
|
||
order **ordp = &u->orders;
|
||
while (*ordp != NULL) {
|
||
order *ord = *ordp;
|
||
if (getkeyword(ord) == K_DEFAULT) {
|
||
char lbuf[8192];
|
||
order *new_order = 0;
|
||
const char *s;
|
||
init_order(ord);
|
||
s = gettoken(lbuf, sizeof(lbuf));
|
||
if (s) {
|
||
new_order = parse_order(s, u->faction->locale);
|
||
}
|
||
*ordp = ord->next;
|
||
ord->next = NULL;
|
||
free_order(ord);
|
||
if (!neworders) {
|
||
/* lange Befehle aus orders und old_orders l<>schen zu gunsten des neuen */
|
||
remove_exclusive(&u->orders);
|
||
remove_exclusive(&u->old_orders);
|
||
neworders = true;
|
||
ordp = &u->orders; /* we could have broken ordp */
|
||
}
|
||
if (new_order)
|
||
addlist(&u->old_orders, new_order);
|
||
}
|
||
else
|
||
ordp = &ord->next;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* ************************************************************ */
|
||
/* GANZ WICHTIG! ALLE GEAENDERTEN SPRUECHE NEU ANZEIGEN */
|
||
/* GANZ WICHTIG! FUEGT AUCH NEUE ZAUBER IN DIE LISTE DER BEKANNTEN EIN */
|
||
/* ************************************************************ */
|
||
#define COMMONSPELLS 1 /* number of new common spells per level */
|
||
#define MAXMAGES 128 /* should be enough */
|
||
|
||
static int faction_getmages(faction * f, unit ** results, int numresults)
|
||
{
|
||
unit *u;
|
||
int maxlevel = 0, n = 0;
|
||
|
||
for (u = f->units; u; u = u->nextF) {
|
||
if (u->number > 0) {
|
||
sc_mage *mage = get_mage(u);
|
||
if (mage) {
|
||
int level = eff_skill(u, SK_MAGIC, u->region);
|
||
if (level > maxlevel) {
|
||
maxlevel = level;
|
||
}
|
||
if (n < numresults) {
|
||
results[n++] = u;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (n < numresults) {
|
||
results[n] = 0;
|
||
}
|
||
return maxlevel;
|
||
}
|
||
|
||
static void copy_spells(const spellbook * src, spellbook * dst, int maxlevel)
|
||
{
|
||
assert(dst);
|
||
if (src && src->spells) {
|
||
quicklist *ql;
|
||
int qi;
|
||
for (qi = 0, ql = src->spells; ql; ql_advance(&ql, &qi, 1)) {
|
||
spellbook_entry * sbe = (spellbook_entry *)ql_get(ql, qi);
|
||
if (sbe->level <= maxlevel) {
|
||
if (!spellbook_get(dst, sbe->sp)) {
|
||
spellbook_add(dst, sbe->sp, sbe->level);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void update_spells(void)
|
||
{
|
||
faction *f;
|
||
|
||
for (f = factions; f; f = f->next) {
|
||
if (f->magiegebiet != M_NONE && !is_monsters(f)) {
|
||
unit *mages[MAXMAGES];
|
||
int i;
|
||
int maxlevel = faction_getmages(f, mages, MAXMAGES);
|
||
|
||
if (maxlevel && FactionSpells()) {
|
||
spellbook * book = get_spellbook(magic_school[f->magiegebiet]);
|
||
if (!f->spellbook) {
|
||
f->spellbook = create_spellbook(0);
|
||
}
|
||
copy_spells(book, f->spellbook, maxlevel);
|
||
if (maxlevel > f->max_spelllevel) {
|
||
spellbook * common_spells = get_spellbook(magic_school[M_COMMON]);
|
||
pick_random_spells(f, maxlevel, common_spells, COMMONSPELLS);
|
||
}
|
||
}
|
||
show_new_spells(f, maxlevel, faction_get_spellbook(f));
|
||
for (i = 0; i != MAXMAGES && mages[i]; ++i) {
|
||
unit * u = mages[i];
|
||
sc_mage *mage = get_mage(u);
|
||
if (mage && mage->spellbook) {
|
||
int level = effskill(u, SK_MAGIC);
|
||
show_new_spells(f, level, mage->spellbook);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
int use_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
const char *t;
|
||
int n, err = ENOITEM;
|
||
const item_type *itype;
|
||
|
||
init_order(ord);
|
||
|
||
t = gettoken(token, sizeof(token));
|
||
n = atoi((const char *)t);
|
||
if (n == 0) {
|
||
if (isparam(t, u->faction->locale, P_ANY)) {
|
||
/* BENUTZE ALLES Yanxspirit */
|
||
n = INT_MAX;
|
||
t = gettoken(token, sizeof(token));
|
||
}
|
||
else {
|
||
/* BENUTZE Yanxspirit */
|
||
n = 1;
|
||
}
|
||
}
|
||
else {
|
||
/* BENUTZE 42 Yanxspirit */
|
||
t = gettoken(token, sizeof(token));
|
||
}
|
||
itype = t ? finditemtype(t, u->faction->locale) : NULL;
|
||
|
||
if (itype != NULL) {
|
||
err = use_item(u, itype, n, ord);
|
||
assert(err <= 0 || !"use_item should not return positive values.");
|
||
if (err > 0) {
|
||
log_error("use_item returned a value>0 for %s\n", resourcename(itype->rtype, 0));
|
||
}
|
||
}
|
||
switch (err) {
|
||
case ENOITEM:
|
||
cmistake(u, ord, 43, MSG_PRODUCE);
|
||
break;
|
||
case EUNUSABLE:
|
||
cmistake(u, ord, 76, MSG_PRODUCE);
|
||
break;
|
||
case ENOSKILL:
|
||
cmistake(u, ord, 50, MSG_PRODUCE);
|
||
break;
|
||
}
|
||
return err;
|
||
}
|
||
|
||
int pay_cmd(unit * u, struct order *ord)
|
||
{
|
||
if (!u->building) {
|
||
cmistake(u, ord, 6, MSG_EVENT);
|
||
}
|
||
else {
|
||
param_t p;
|
||
int id;
|
||
init_order(ord);
|
||
p = getparam(u->faction->locale);
|
||
id = getid();
|
||
building *b = NULL;
|
||
if (p == P_NOT) {
|
||
unit *owner = building_owner(u->building);
|
||
/* If the unit is not the owner of the building: error */
|
||
if (owner->no != u->no) {
|
||
/* The building is not ours error */
|
||
cmistake(u, ord, 1222, MSG_EVENT);
|
||
}
|
||
else {
|
||
/* If no building id is given or it is the id of our building, just set the do-not-pay flag */
|
||
if (id == 0 || id == u->building->no)
|
||
{
|
||
u->building->flags |= BLD_DONTPAY;
|
||
}
|
||
else {
|
||
/* Find the building that matches to the given id*/
|
||
b = findbuilding(id);
|
||
/* If there is a building and it is in the same region as the unit continue, else: error */
|
||
if (b && b->region == u->region)
|
||
{
|
||
/* If the unit is also the building owner (this is true if rules.region_owner_pay_building */
|
||
/* is set and no one is in the building) set the do-not-pay flag for this building, else: error */
|
||
if (building_owner(b) == u) {
|
||
b->flags |= BLD_DONTPAY;
|
||
}
|
||
else
|
||
{
|
||
/* The building is not ours error */
|
||
cmistake(u, ord, 1222, MSG_EVENT);
|
||
}
|
||
|
||
}
|
||
else
|
||
{
|
||
/* Building not found error */
|
||
cmistake(u, ord, 6, MSG_PRODUCE);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static int reserve_i(unit * u, struct order *ord, int flags)
|
||
{
|
||
char token[128];
|
||
if (u->number > 0 && (urace(u)->ec_flags & GETITEM)) {
|
||
int use, count, para;
|
||
const item_type *itype;
|
||
const char *s;
|
||
|
||
init_order(ord);
|
||
s = gettoken(token, sizeof(token));
|
||
count = s ? atoip(s) : 0;
|
||
para = findparam(s, u->faction->locale);
|
||
|
||
if (count == 0 && para == P_EACH) {
|
||
count = getint() * u->number;
|
||
}
|
||
s = gettoken(token, sizeof(token));
|
||
itype = s ? finditemtype(s, u->faction->locale) : 0;
|
||
if (itype == NULL)
|
||
return 0;
|
||
|
||
set_resvalue(u, itype, 0); /* make sure the pool is empty */
|
||
|
||
if (count == 0 && para == P_ANY) {
|
||
count = get_resource(u, itype->rtype);
|
||
}
|
||
use = use_pooled(u, itype->rtype, flags, count);
|
||
if (use) {
|
||
set_resvalue(u, itype, use);
|
||
change_resource(u, itype->rtype, use);
|
||
return use;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int reserve_cmd(unit * u, struct order *ord) {
|
||
return reserve_i(u, ord, GET_DEFAULT);
|
||
}
|
||
|
||
int reserve_self(unit * u, struct order *ord) {
|
||
return reserve_i(u, ord, GET_RESERVE | GET_SLACK);
|
||
}
|
||
|
||
int claim_cmd(unit * u, struct order *ord)
|
||
{
|
||
char token[128];
|
||
const char *t;
|
||
int n;
|
||
const item_type *itype;
|
||
|
||
init_order(ord);
|
||
|
||
t = gettoken(token, sizeof(token));
|
||
n = atoi((const char *)t);
|
||
if (n == 0) {
|
||
n = 1;
|
||
}
|
||
else {
|
||
t = gettoken(token, sizeof(token));
|
||
}
|
||
itype = finditemtype(t, u->faction->locale);
|
||
|
||
if (itype != NULL) {
|
||
item **iclaim = i_find(&u->faction->items, itype);
|
||
if (iclaim != NULL && *iclaim != NULL) {
|
||
n = _min(n, (*iclaim)->number);
|
||
i_change(iclaim, itype, -n);
|
||
i_change(&u->items, itype, n);
|
||
}
|
||
}
|
||
else {
|
||
cmistake(u, ord, 43, MSG_PRODUCE);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
enum {
|
||
PROC_THISORDER = 1 << 0,
|
||
PROC_LONGORDER = 1 << 1
|
||
};
|
||
|
||
typedef enum { PR_GLOBAL, PR_REGION_PRE, PR_UNIT, PR_ORDER, PR_REGION_POST } processor_t;
|
||
|
||
typedef struct processor {
|
||
struct processor *next;
|
||
int priority;
|
||
processor_t type;
|
||
unsigned int flags;
|
||
union {
|
||
struct {
|
||
keyword_t kword;
|
||
int(*process) (struct unit *, struct order *);
|
||
} per_order;
|
||
struct {
|
||
void(*process) (struct unit *);
|
||
} per_unit;
|
||
struct {
|
||
void(*process) (struct region *);
|
||
} per_region;
|
||
struct {
|
||
void(*process) (void);
|
||
} global;
|
||
} data;
|
||
const char *name;
|
||
} processor;
|
||
|
||
static processor *processors;
|
||
|
||
static processor *add_proc(int priority, const char *name, processor_t type)
|
||
{
|
||
processor **pproc = &processors;
|
||
processor *proc;
|
||
|
||
while (*pproc) {
|
||
proc = *pproc;
|
||
if (proc->priority > priority)
|
||
break;
|
||
else if (proc->priority == priority && proc->type >= type)
|
||
break;
|
||
pproc = &proc->next;
|
||
}
|
||
|
||
proc = (processor *)malloc(sizeof(processor));
|
||
proc->priority = priority;
|
||
proc->type = type;
|
||
proc->name = name;
|
||
proc->next = *pproc;
|
||
*pproc = proc;
|
||
return proc;
|
||
}
|
||
|
||
void
|
||
add_proc_order(int priority, keyword_t kword, int(*parser) (struct unit *,
|
||
struct order *), unsigned int flags, const char *name)
|
||
{
|
||
if (!keyword_disabled(kword)) {
|
||
processor *proc = add_proc(priority, name, PR_ORDER);
|
||
if (proc) {
|
||
proc->data.per_order.process = parser;
|
||
proc->data.per_order.kword = kword;
|
||
proc->flags = flags;
|
||
}
|
||
}
|
||
}
|
||
|
||
void add_proc_global(int priority, void(*process) (void), const char *name)
|
||
{
|
||
processor *proc = add_proc(priority, name, PR_GLOBAL);
|
||
if (proc) {
|
||
proc->data.global.process = process;
|
||
}
|
||
}
|
||
|
||
void add_proc_region(int priority, void(*process) (region *), const char *name)
|
||
{
|
||
processor *proc = add_proc(priority, name, PR_REGION_PRE);
|
||
if (proc) {
|
||
proc->data.per_region.process = process;
|
||
}
|
||
}
|
||
|
||
void
|
||
add_proc_postregion(int priority, void(*process) (region *), const char *name)
|
||
{
|
||
processor *proc = add_proc(priority, name, PR_REGION_POST);
|
||
if (proc) {
|
||
proc->data.per_region.process = process;
|
||
}
|
||
}
|
||
|
||
void add_proc_unit(int priority, void(*process) (unit *), const char *name)
|
||
{
|
||
processor *proc = add_proc(priority, name, PR_UNIT);
|
||
if (proc) {
|
||
proc->data.per_unit.process = process;
|
||
}
|
||
}
|
||
|
||
/* per priority, execute processors in order from PR_GLOBAL down to PR_ORDER */
|
||
void process(void)
|
||
{
|
||
processor *proc = processors;
|
||
faction *f;
|
||
|
||
while (proc) {
|
||
int prio = proc->priority;
|
||
region *r;
|
||
processor *pglobal = proc;
|
||
|
||
if (verbosity >= 3)
|
||
printf("- Step %u\n", prio);
|
||
while (proc && proc->priority == prio) {
|
||
if (proc->name && verbosity >= 1)
|
||
log_printf(stdout, " - %s\n", proc->name);
|
||
proc = proc->next;
|
||
}
|
||
|
||
while (pglobal && pglobal->priority == prio && pglobal->type == PR_GLOBAL) {
|
||
pglobal->data.global.process();
|
||
pglobal = pglobal->next;
|
||
}
|
||
if (pglobal == NULL || pglobal->priority != prio)
|
||
continue;
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
unit *u;
|
||
processor *pregion = pglobal;
|
||
|
||
while (pregion && pregion->priority == prio
|
||
&& pregion->type == PR_REGION_PRE) {
|
||
pregion->data.per_region.process(r);
|
||
pregion = pregion->next;
|
||
}
|
||
if (pregion == NULL || pregion->priority != prio)
|
||
continue;
|
||
|
||
if (r->units) {
|
||
for (u = r->units; u; u = u->next) {
|
||
processor *porder, *punit = pregion;
|
||
|
||
while (punit && punit->priority == prio && punit->type == PR_UNIT) {
|
||
punit->data.per_unit.process(u);
|
||
punit = punit->next;
|
||
}
|
||
if (punit == NULL || punit->priority != prio)
|
||
continue;
|
||
|
||
porder = punit;
|
||
while (porder && porder->priority == prio && porder->type == PR_ORDER) {
|
||
order **ordp = &u->orders;
|
||
if (porder->flags & PROC_THISORDER)
|
||
ordp = &u->thisorder;
|
||
while (*ordp) {
|
||
order *ord = *ordp;
|
||
if (getkeyword(ord) == porder->data.per_order.kword) {
|
||
if (porder->flags & PROC_LONGORDER) {
|
||
if (u->number == 0) {
|
||
ord = NULL;
|
||
}
|
||
else if (u_race(u) == get_race(RC_INSECT)
|
||
&& r_insectstalled(r)
|
||
&& !is_cursed(u->attribs, C_KAELTESCHUTZ, 0)) {
|
||
ord = NULL;
|
||
}
|
||
else if (LongHunger(u)) {
|
||
cmistake(u, ord, 224, MSG_MAGIC);
|
||
ord = NULL;
|
||
}
|
||
else if (fval(u, UFL_LONGACTION)) {
|
||
/* this message was already given in laws.update_long_order
|
||
cmistake(u, ord, 52, MSG_PRODUCE);
|
||
*/
|
||
ord = NULL;
|
||
}
|
||
else if (fval(r->terrain, SEA_REGION)
|
||
&& u_race(u) != get_race(RC_AQUARIAN)
|
||
&& !(u_race(u)->flags & RCF_SWIM)) {
|
||
/* error message disabled by popular demand */
|
||
ord = NULL;
|
||
}
|
||
}
|
||
if (ord) {
|
||
porder->data.per_order.process(u, ord);
|
||
}
|
||
}
|
||
if (!ord || *ordp == ord)
|
||
ordp = &(*ordp)->next;
|
||
}
|
||
porder = porder->next;
|
||
}
|
||
}
|
||
}
|
||
|
||
while (pregion && pregion->priority == prio
|
||
&& pregion->type != PR_REGION_POST) {
|
||
pregion = pregion->next;
|
||
}
|
||
|
||
while (pregion && pregion->priority == prio
|
||
&& pregion->type == PR_REGION_POST) {
|
||
pregion->data.per_region.process(r);
|
||
pregion = pregion->next;
|
||
}
|
||
if (pregion == NULL || pregion->priority != prio)
|
||
continue;
|
||
|
||
}
|
||
}
|
||
|
||
if (verbosity >= 3)
|
||
printf("\n - Leere Gruppen loeschen...\n");
|
||
for (f = factions; f; f = f->next) {
|
||
group **gp = &f->groups;
|
||
while (*gp) {
|
||
group *g = *gp;
|
||
if (g->members == 0) {
|
||
*gp = g->next;
|
||
free_group(g);
|
||
}
|
||
else
|
||
gp = &g->next;
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
int armedmen(const unit * u, bool siege_weapons)
|
||
{
|
||
item *itm;
|
||
int n = 0;
|
||
if (!(urace(u)->flags & RCF_NOWEAPONS)) {
|
||
if (effskill(u, SK_WEAPONLESS) >= 1) {
|
||
/* kann ohne waffen bewachen: fuer drachen */
|
||
n = u->number;
|
||
}
|
||
else {
|
||
/* alle Waffen werden gezaehlt, und dann wird auf die Anzahl
|
||
* Personen minimiert */
|
||
for (itm = u->items; itm; itm = itm->next) {
|
||
const weapon_type *wtype = resource2weapon(itm->type->rtype);
|
||
if (wtype == NULL || (!siege_weapons && (wtype->flags & WTF_SIEGE)))
|
||
continue;
|
||
if (effskill(u, wtype->skill) >= wtype->minskill)
|
||
n += itm->number;
|
||
/* if (effskill(u, wtype->skill) >= wtype->minskill) n += itm->number; */
|
||
if (n > u->number)
|
||
break;
|
||
}
|
||
n = _min(n, u->number);
|
||
}
|
||
}
|
||
return n;
|
||
}
|
||
|
||
int siege_cmd(unit * u, order * ord)
|
||
{
|
||
region *r = u->region;
|
||
building *b;
|
||
int d, pooled;
|
||
int bewaffnete, katapultiere = 0;
|
||
const curse_type *magicwalls_ct;
|
||
resource_type *rt_catapultammo = NULL;
|
||
resource_type *rt_catapult = NULL;
|
||
|
||
init_order(ord);
|
||
b = getbuilding(r);
|
||
|
||
if (!b) {
|
||
cmistake(u, ord, 31, MSG_BATTLE);
|
||
return 31;
|
||
}
|
||
|
||
if (!playerrace(u_race(u))) {
|
||
/* keine Drachen, Illusionen, Untote etc */
|
||
cmistake(u, ord, 166, MSG_BATTLE);
|
||
return 166;
|
||
}
|
||
/* schaden durch katapulte */
|
||
|
||
magicwalls_ct = ct_find("magicwalls");
|
||
rt_catapultammo = rt_find("catapultammo");
|
||
rt_catapult = rt_find("catapult");
|
||
|
||
d = i_get(u->items, rt_catapult->itype);
|
||
d = _min(u->number, d);
|
||
pooled = get_pooled(u, rt_catapultammo, GET_DEFAULT, d);
|
||
d = _min(pooled, d);
|
||
if (eff_skill(u, SK_CATAPULT, r) >= 1) {
|
||
katapultiere = d;
|
||
d *= eff_skill(u, SK_CATAPULT, r);
|
||
}
|
||
else {
|
||
d = 0;
|
||
}
|
||
|
||
bewaffnete = armedmen(u, true);
|
||
if (d == 0 && bewaffnete == 0) {
|
||
/* abbruch, falls unbewaffnet oder unfaehig, katapulte zu benutzen */
|
||
cmistake(u, ord, 80, MSG_EVENT);
|
||
return 80;
|
||
}
|
||
|
||
if (!is_guard(u, GUARD_TRAVELTHRU)) {
|
||
/* abbruch, wenn die einheit nicht vorher die region bewacht - als
|
||
* warnung fuer alle anderen! */
|
||
cmistake(u, ord, 81, MSG_EVENT);
|
||
return 81;
|
||
}
|
||
/* einheit und burg markieren - spart zeit beim behandeln der einheiten
|
||
* in der burg, falls die burg auch markiert ist und nicht alle
|
||
* einheiten wieder abgesucht werden muessen! */
|
||
|
||
usetsiege(u, b);
|
||
b->besieged += _max(bewaffnete, katapultiere);
|
||
|
||
/* definitiver schaden eingeschraenkt */
|
||
|
||
d = _min(d, b->size - 1);
|
||
|
||
/* meldung, schaden anrichten */
|
||
if (d && !curse_active(get_curse(b->attribs, magicwalls_ct))) {
|
||
b->size -= d;
|
||
use_pooled(u, rt_catapultammo,
|
||
GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, d);
|
||
/* send message to the entire region */
|
||
ADDMSG(&r->msgs, msg_message("siege_catapults",
|
||
"unit building destruction", u, b, d));
|
||
}
|
||
else {
|
||
/* send message to the entire region */
|
||
ADDMSG(&r->msgs, msg_message("siege", "unit building", u, b));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
void do_siege(region * r)
|
||
{
|
||
if (fval(r->terrain, LAND_REGION)) {
|
||
unit *u;
|
||
|
||
for (u = r->units; u; u = u->next) {
|
||
if (getkeyword(u->thisorder) == K_BESIEGE) {
|
||
siege_cmd(u, u->thisorder);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void enter_1(region * r)
|
||
{
|
||
do_enter(r, 0);
|
||
}
|
||
|
||
static void enter_2(region * r)
|
||
{
|
||
do_enter(r, 1);
|
||
}
|
||
|
||
static bool help_enter(unit *uo, unit *u) {
|
||
return uo->faction == u->faction || alliedunit(uo, u->faction, HELP_GUARD);
|
||
}
|
||
|
||
void force_leave(region *r) {
|
||
unit *u;
|
||
for (u = r->units; u; u = u->next) {
|
||
unit *uo = NULL;
|
||
if (u->building) {
|
||
uo = building_owner(u->building);
|
||
}
|
||
if (u->ship && r->land) {
|
||
uo = ship_owner(u->ship);
|
||
}
|
||
if (uo && !help_enter(uo, u)) {
|
||
message *msg = NULL;
|
||
if (u->building) {
|
||
msg = msg_message("force_leave_building", "unit owner building", u, uo, u->building);
|
||
}
|
||
else {
|
||
msg = msg_message("force_leave_ship", "unit owner ship", u, uo, u->ship);
|
||
}
|
||
if (msg) {
|
||
ADDMSG(&u->faction->msgs, msg);
|
||
}
|
||
leave(u, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
static void maintain_buildings_1(region * r)
|
||
{
|
||
maintain_buildings(r, false);
|
||
}
|
||
|
||
/** warn about passwords that are not US ASCII.
|
||
* even though passwords are technically UTF8 strings, the server receives
|
||
* them as part of the Subject of an email when reports are requested.
|
||
* This means that we need to limit them to ASCII characters until that
|
||
* mechanism has been changed.
|
||
*/
|
||
static int warn_password(void)
|
||
{
|
||
faction *f = factions;
|
||
while (f) {
|
||
bool pwok = true;
|
||
const char *c = f->passw;
|
||
while (*c && pwok) {
|
||
if (!isalnum((unsigned char)*c))
|
||
pwok = false;
|
||
c++;
|
||
}
|
||
if (!pwok) {
|
||
free(f->passw);
|
||
f->passw = _strdup(itoa36(rng_int()));
|
||
ADDMSG(&f->msgs, msg_message("illegal_password", "newpass", f->passw));
|
||
}
|
||
f = f->next;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
void init_processor(void)
|
||
{
|
||
int p;
|
||
|
||
p = 10;
|
||
add_proc_global(p, new_units, "Neue Einheiten erschaffen");
|
||
|
||
p += 10;
|
||
add_proc_unit(p, update_long_order, "Langen Befehl aktualisieren");
|
||
add_proc_order(p, K_BANNER, banner_cmd, 0, NULL);
|
||
add_proc_order(p, K_EMAIL, email_cmd, 0, NULL);
|
||
add_proc_order(p, K_PASSWORD, password_cmd, 0, NULL);
|
||
add_proc_order(p, K_SEND, send_cmd, 0, NULL);
|
||
add_proc_order(p, K_GROUP, group_cmd, 0, NULL);
|
||
|
||
p += 10;
|
||
add_proc_order(p, K_QUIT, &quit_cmd, 0, NULL);
|
||
// add_proc_order(p, K_URSPRUNG, &origin_cmd, 0, NULL);
|
||
add_proc_order(p, K_ALLY, &ally_cmd, 0, NULL);
|
||
add_proc_order(p, K_PREFIX, &prefix_cmd, 0, NULL);
|
||
add_proc_order(p, K_SETSTEALTH, &setstealth_cmd, 0, NULL);
|
||
add_proc_order(p, K_STATUS, &status_cmd, 0, NULL);
|
||
add_proc_order(p, K_COMBATSPELL, &combatspell_cmd, 0, NULL);
|
||
add_proc_order(p, K_DISPLAY, &display_cmd, 0, NULL);
|
||
add_proc_order(p, K_NAME, &name_cmd, 0, NULL);
|
||
add_proc_order(p, K_GUARD, &guard_off_cmd, 0, NULL);
|
||
add_proc_order(p, K_RESHOW, &reshow_cmd, 0, NULL);
|
||
|
||
if (get_param_int(global.parameters, "rules.alliances", 0) == 1) {
|
||
p += 10;
|
||
add_proc_global(p, alliance_cmd, NULL);
|
||
}
|
||
|
||
p += 10;
|
||
add_proc_region(p, do_contact, "Kontaktieren");
|
||
add_proc_order(p, K_MAIL, mail_cmd, 0, "Botschaften");
|
||
|
||
p += 10; /* all claims must be done before we can USE */
|
||
add_proc_region(p, &enter_1, "Betreten (1. Versuch)"); /* for GIVE CONTROL */
|
||
add_proc_order(p, K_USE, use_cmd, 0, "Benutzen");
|
||
|
||
p += 10; /* in case it has any effects on alliance victories */
|
||
add_proc_order(p, K_GIVE, give_control_cmd, 0, "GIB KOMMANDO");
|
||
|
||
p += 10; /* in case it has any effects on alliance victories */
|
||
add_proc_order(p, K_LEAVE, leave_cmd, 0, "Verlassen");
|
||
|
||
p += 10;
|
||
add_proc_region(p, enter_1, "Betreten (2. Versuch)"); /* to allow a buildingowner to enter the castle pre combat */
|
||
|
||
p += 10;
|
||
add_proc_region(p, do_battle, "Attackieren");
|
||
|
||
if (!keyword_disabled(K_BESIEGE)) {
|
||
p += 10;
|
||
add_proc_region(p, do_siege, "Belagern");
|
||
}
|
||
|
||
p += 10; /* can't allow reserve before siege (weapons) */
|
||
add_proc_region(p, enter_1, "Betreten (3. Versuch)"); /* to claim a castle after a victory and to be able to DESTROY it in the same turn */
|
||
if (get_param_int(global.parameters, "rules.reserve.twophase", 0)) {
|
||
add_proc_order(p, K_RESERVE, &reserve_self, 0, "RESERVE (self)");
|
||
p += 10;
|
||
}
|
||
add_proc_order(p, K_RESERVE, &reserve_cmd, 0, "RESERVE (all)");
|
||
add_proc_order(p, K_CLAIM, &claim_cmd, 0, NULL);
|
||
add_proc_unit(p, follow_unit, "Folge auf Einheiten setzen");
|
||
|
||
p += 10; /* rest rng again before economics */
|
||
if (get_param_int(global.parameters, "rules.owners.force_leave", 0)) {
|
||
add_proc_region(p, force_leave, "kick non-allies out of buildings/ships");
|
||
}
|
||
add_proc_region(p, economics, "Zerstoeren, Geben, Rekrutieren, Vergessen");
|
||
add_proc_order(p, K_PROMOTION, &promotion_cmd, 0, "Heldenbefoerderung");
|
||
|
||
p += 10;
|
||
if (!keyword_disabled(K_PAY)) {
|
||
add_proc_order(p, K_PAY, &pay_cmd, 0, "Gebaeudeunterhalt (disable)");
|
||
}
|
||
add_proc_postregion(p, &maintain_buildings_1,
|
||
"Gebaeudeunterhalt (1. Versuch)");
|
||
|
||
p += 10; /* QUIT fuer sich alleine */
|
||
add_proc_global(p, quit, "Sterben");
|
||
|
||
if (!keyword_disabled(K_CAST)) {
|
||
p += 10;
|
||
add_proc_global(p, &magic, "Zaubern");
|
||
}
|
||
|
||
p += 10;
|
||
add_proc_order(p, K_TEACH, &teach_cmd, PROC_THISORDER | PROC_LONGORDER,
|
||
"Lehren");
|
||
p += 10;
|
||
add_proc_order(p, K_STUDY, &learn_cmd, PROC_THISORDER | PROC_LONGORDER,
|
||
"Lernen");
|
||
|
||
p += 10;
|
||
add_proc_order(p, K_MAKE, &make_cmd, PROC_THISORDER | PROC_LONGORDER,
|
||
"Produktion");
|
||
add_proc_postregion(p, &produce, "Arbeiten, Handel, Rekruten");
|
||
add_proc_postregion(p, &split_allocations, "Produktion II");
|
||
|
||
p += 10;
|
||
add_proc_region(p, &enter_2, "Betreten (4. Versuch)"); /* Once again after QUIT */
|
||
|
||
p += 10;
|
||
add_proc_region(p, &sinkships, "Schiffe sinken");
|
||
|
||
p += 10;
|
||
add_proc_global(p, &movement, "Bewegungen");
|
||
|
||
if (get_param_int(global.parameters, "work.auto", 0)) {
|
||
p += 10;
|
||
add_proc_region(p, &auto_work, "Arbeiten (auto)");
|
||
}
|
||
|
||
p += 10;
|
||
add_proc_order(p, K_GUARD, &guard_on_cmd, 0, "Bewache (an)");
|
||
|
||
if (get_param_int(global.parameters, "rules.encounters", 0)) {
|
||
p += 10;
|
||
add_proc_global(p, &encounters, "Zufallsbegegnungen");
|
||
}
|
||
|
||
p += 10;
|
||
add_proc_unit(p, &monster_kills_peasants,
|
||
"Monster fressen und vertreiben Bauern");
|
||
|
||
p += 10;
|
||
add_proc_global(p, &randomevents, "Zufallsereignisse");
|
||
|
||
p += 10;
|
||
|
||
add_proc_global(p, &monthly_healing, "Regeneration (HP)");
|
||
add_proc_global(p, ®enerate_aura, "Regeneration (Aura)");
|
||
if (!keyword_disabled(K_DEFAULT)) {
|
||
add_proc_global(p, &defaultorders, "Defaults setzen");
|
||
}
|
||
add_proc_global(p, &demographics, "Nahrung, Seuchen, Wachstum, Wanderung");
|
||
|
||
if (!keyword_disabled(K_SORT)) {
|
||
p += 10;
|
||
add_proc_global(p, restack_units, "Einheiten sortieren");
|
||
}
|
||
if (!keyword_disabled(K_NUMBER)) {
|
||
add_proc_order(p, K_NUMBER, &renumber_cmd, 0, "Neue Nummern (Einheiten)");
|
||
p += 10;
|
||
add_proc_global(p, &renumber_factions, "Neue Nummern");
|
||
}
|
||
}
|
||
|
||
void processorders(void)
|
||
{
|
||
static int init = 0;
|
||
|
||
if (!init) {
|
||
init_processor();
|
||
init = 1;
|
||
}
|
||
update_spells();
|
||
process();
|
||
/*************************************************/
|
||
|
||
if (get_param_int(global.parameters, "modules.markets", 0)) {
|
||
do_markets();
|
||
}
|
||
|
||
log_info(" - Attribute altern");
|
||
ageing();
|
||
remove_empty_units();
|
||
|
||
/* must happen AFTER age, because that would destroy them right away */
|
||
if (get_param_int(global.parameters, "modules.wormholes", 0)) {
|
||
wormholes_update();
|
||
}
|
||
|
||
/* immer ausf<73>hren, wenn neue Spr<70>che dazugekommen sind, oder sich
|
||
* Beschreibungen ge<67>ndert haben */
|
||
update_spells();
|
||
warn_password();
|
||
}
|
||
|
||
int writepasswd(void)
|
||
{
|
||
FILE *F;
|
||
char zText[128];
|
||
|
||
sprintf(zText, "%s/passwd", basepath());
|
||
F = fopen(zText, "w");
|
||
if (!F) {
|
||
perror(zText);
|
||
}
|
||
else {
|
||
faction *f;
|
||
log_info("writing passwords...");
|
||
|
||
for (f = factions; f; f = f->next) {
|
||
fprintf(F, "%s:%s:%s:%u\n",
|
||
factionid(f), f->email, f->passw, f->subscription);
|
||
}
|
||
fclose(F);
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
void update_subscriptions(void)
|
||
{
|
||
FILE *F;
|
||
char zText[MAX_PATH];
|
||
faction *f;
|
||
strcat(strcpy(zText, basepath()), "/subscriptions");
|
||
F = fopen(zText, "r");
|
||
if (F == NULL) {
|
||
log_warning(0, "could not open %s.\n", zText);
|
||
return;
|
||
}
|
||
for (;;) {
|
||
char zFaction[5];
|
||
int subscription, fno;
|
||
if (fscanf(F, "%d %s", &subscription, zFaction) <= 0)
|
||
break;
|
||
fno = atoi36(zFaction);
|
||
f = findfaction(fno);
|
||
if (f != NULL) {
|
||
f->subscription = subscription;
|
||
}
|
||
}
|
||
fclose(F);
|
||
|
||
sprintf(zText, "subscriptions.%u", turn);
|
||
F = fopen(zText, "w");
|
||
for (f = factions; f != NULL; f = f->next) {
|
||
fprintf(F, "%s:%u:%s:%s:%u:\n",
|
||
itoa36(f->no), f->subscription, f->email, dbrace(f->race), f->lastorders);
|
||
}
|
||
fclose(F);
|
||
}
|
||
|
||
bool
|
||
cansee(const faction * f, const region * r, const unit * u, int modifier)
|
||
/* r kann != u->region sein, wenn es um durchreisen geht */
|
||
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
|
||
* erblickt wird */
|
||
{
|
||
int stealth, rings;
|
||
unit *u2 = r->units;
|
||
|
||
if (u->faction == f || omniscient(f)) {
|
||
return true;
|
||
}
|
||
else if (fval(u_race(u), RCF_INVISIBLE)) {
|
||
return false;
|
||
}
|
||
else if (u->number == 0) {
|
||
attrib *a = a_find(u->attribs, &at_creator);
|
||
if (a) { /* u is an empty temporary unit. In this special case
|
||
we look at the creating unit. */
|
||
u = (unit *)a->data.v;
|
||
}
|
||
else {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
if (leftship(u))
|
||
return true;
|
||
|
||
while (u2 && u2->faction != f)
|
||
u2 = u2->next;
|
||
if (u2 == NULL)
|
||
return false;
|
||
|
||
/* simple visibility, just gotta have a unit in the region to see 'em */
|
||
if (is_guard(u, GUARD_ALL) != 0 || usiege(u) || u->building || u->ship) {
|
||
return true;
|
||
}
|
||
|
||
rings = invisible(u, NULL);
|
||
stealth = eff_stealth(u, r) - modifier;
|
||
|
||
while (u2) {
|
||
if (rings < u->number || invisible(u, u2) < u->number) {
|
||
if (skill_enabled(SK_PERCEPTION)) {
|
||
int observation = eff_skill(u2, SK_PERCEPTION, r);
|
||
|
||
if (observation >= stealth) {
|
||
return true;
|
||
}
|
||
}
|
||
else {
|
||
return true;
|
||
}
|
||
}
|
||
|
||
/* find next unit in our faction */
|
||
do {
|
||
u2 = u2->next;
|
||
} while (u2 && u2->faction != f);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
bool cansee_unit(const unit * u, const unit * target, int modifier)
|
||
/* target->region kann != u->region sein, wenn es um durchreisen geht */
|
||
{
|
||
if (fval(u_race(target), RCF_INVISIBLE) || target->number == 0)
|
||
return false;
|
||
else if (target->faction == u->faction)
|
||
return true;
|
||
else {
|
||
int n, rings, o;
|
||
|
||
if (is_guard(target, GUARD_ALL) != 0 || usiege(target) || target->building
|
||
|| target->ship) {
|
||
return true;
|
||
}
|
||
|
||
n = eff_stealth(target, target->region) - modifier;
|
||
rings = invisible(target, NULL);
|
||
if (rings == 0 && n <= 0) {
|
||
return true;
|
||
}
|
||
|
||
if (rings && invisible(target, u) >= target->number) {
|
||
return false;
|
||
}
|
||
if (skill_enabled(SK_PERCEPTION)) {
|
||
o = eff_skill(u, SK_PERCEPTION, target->region);
|
||
if (o >= n) {
|
||
return true;
|
||
}
|
||
}
|
||
else {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
bool
|
||
cansee_durchgezogen(const faction * f, const region * r, const unit * u,
|
||
int modifier)
|
||
/* r kann != u->region sein, wenn es um durchreisen geht */
|
||
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
|
||
* erblickt wird */
|
||
{
|
||
int n;
|
||
unit *u2;
|
||
|
||
if (fval(u_race(u), RCF_INVISIBLE) || u->number == 0)
|
||
return false;
|
||
else if (u->faction == f)
|
||
return true;
|
||
else {
|
||
int rings;
|
||
|
||
if (is_guard(u, GUARD_ALL) != 0 || usiege(u) || u->building || u->ship) {
|
||
return true;
|
||
}
|
||
|
||
n = eff_stealth(u, r) - modifier;
|
||
rings = invisible(u, NULL);
|
||
if (rings == 0 && n <= 0) {
|
||
return true;
|
||
}
|
||
|
||
for (u2 = r->units; u2; u2 = u2->next) {
|
||
if (u2->faction == f) {
|
||
int o;
|
||
|
||
if (rings && invisible(u, u2) >= u->number)
|
||
continue;
|
||
|
||
o = eff_skill(u2, SK_PERCEPTION, r);
|
||
|
||
if (o >= n) {
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
bool
|
||
seefaction(const faction * f, const region * r, const unit * u, int modifier)
|
||
{
|
||
if (((f == u->faction) || !fval(u, UFL_ANON_FACTION))
|
||
&& cansee(f, r, u, modifier))
|
||
return true;
|
||
return false;
|
||
}
|