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Enno Rehling e217a4b550 age_unit accidentally returned AT_AGE_REMOVE (caused by a recent change to curse_age) 2015-09-14 22:58:12 +02:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
conf bugfix https://bugs.eressea.de/view.php?id=2133 2015-09-04 14:39:44 +02:00
critbit@e538739b38 fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@6e268687db fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
dlmalloc@f1446c47ca fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
iniparser@ecf956b980 fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process crontab time changes 2015-09-12 22:47:09 +02:00
quicklist@45f4577b82 fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
res add a spell for igjarjuk (WIP) 2015-08-30 10:57:08 +02:00
s cron fixes 2015-09-12 21:43:36 +02:00
scripts be less verbose about cursing 2015-09-12 22:26:54 +02:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share enable valgrind suppressions for QA previews 2015-06-17 07:30:06 +02:00
src age_unit accidentally returned AT_AGE_REMOVE (caused by a recent change to curse_age) 2015-09-14 22:58:12 +02:00
storage@86b9674415 fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests remove global variable `verbosity` in favor of static in main.c (use log_* functions everywhere) 2015-09-12 20:58:09 +02:00
tolua@e53fe09e57 raspberry pi fixes 2015-07-12 01:04:39 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore imclude summary and express in the email (not the zip). 2015-09-10 16:01:29 +02:00
.gitmodules use local copy of tolua if it isn't installed in the system 2015-07-11 21:52:59 +02:00
.travis.yml Merge branch 'hotfix-3-6-2' 2015-09-06 09:57:15 +02:00
CMakeLists.txt add tolua submodule, kill all references to tolua++ 2015-07-11 17:48:35 +02:00
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Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.