forked from github/server
157 lines
4.2 KiB
C
157 lines
4.2 KiB
C
/*
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Copyright (c) 1998-2015,
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Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "guard.h"
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#include "laws.h"
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#include "monsters.h"
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#include <kernel/ally.h>
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#include <kernel/unit.h>
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#include <kernel/faction.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/building.h>
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#include <assert.h>
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guard_t can_start_guarding(const unit * u)
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{
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if (u->status >= ST_FLEE || fval(u, UFL_FLEEING))
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return E_GUARD_FLEEING;
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/* Monster der Monsterpartei duerfen immer bewachen */
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if (is_monsters(u->faction) || fval(u_race(u), RCF_UNARMEDGUARD))
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return E_GUARD_OK;
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if (!armedmen(u, true))
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return E_GUARD_UNARMED;
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if (IsImmune(u->faction))
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return E_GUARD_NEWBIE;
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return E_GUARD_OK;
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}
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void update_guards(void)
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{
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const region *r;
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for (r = regions; r; r = r->next) {
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (fval(u, UFL_GUARD)) {
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if (can_start_guarding(u) != E_GUARD_OK) {
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setguard(u, false);
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}
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}
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}
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}
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}
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void setguard(unit * u, bool enabled)
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{
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if (!enabled) {
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freset(u, UFL_GUARD);
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} else {
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assert(!fval(u, UFL_MOVED));
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assert(u->status < ST_FLEE);
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fset(u, UFL_GUARD);
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fset(u->region, RF_GUARDED);
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}
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}
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void guard(unit * u)
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{
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setguard(u, true);
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}
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static bool is_guardian_u(const unit * guard, unit * u)
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{
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if (guard->faction == u->faction)
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return false;
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if (is_guard(guard) == 0)
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return false;
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if (alliedunit(guard, u->faction, HELP_GUARD))
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return false;
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if (ucontact(guard, u))
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return false;
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if (!cansee(guard->faction, u->region, u, 0))
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return false;
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if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
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return false;
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return true;
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}
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static bool is_guardian_r(const unit * guard)
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{
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if (guard->number == 0)
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return false;
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if (besieged(guard))
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return false;
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/* if region_owners exist then they may be guardians: */
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if (guard->building && rule_region_owners() && guard == building_owner(guard->building)) {
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faction *owner = region_get_owner(guard->region);
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if (owner == guard->faction) {
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building *bowner = largestbuilding(guard->region, &cmp_taxes, false);
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if (bowner == guard->building) {
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return true;
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}
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}
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}
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if ((guard->flags & UFL_GUARD) == 0)
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return false;
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return fval(u_race(guard), RCF_UNARMEDGUARD) || is_monsters(guard->faction) || (armedmen(guard, true) > 0);
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}
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bool is_guard(const struct unit * u)
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{
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return is_guardian_r(u);
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}
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unit *is_guarded(region * r, unit * u)
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{
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unit *u2;
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bool noguards = true;
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if (!fval(r, RF_GUARDED)) {
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return NULL;
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}
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/* at this point, u2 is the last unit we tested to
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* be a guard (and failed), or NULL
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* i is the position of the first free slot in the cache */
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for (u2 = r->units; u2; u2 = u2->next) {
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if (is_guardian_r(u2)) {
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noguards = false;
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if (is_guardian_u(u2, u)) {
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/* u2 is our guard. stop processing (we might have to go further next time) */
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return u2;
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}
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}
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}
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if (noguards) {
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/* you are mistaken, sir. there are no guards in these lands */
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freset(r, RF_GUARDED);
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}
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return NULL;
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}
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