server/scripts/run-tests-e2.lua
Enno Rehling abf548cecd overdue unicode cleanup.
our new pdcurses can do utf8 output, let's use it.
convert output on a windows tty to codepage 1252.
2021-02-21 20:49:03 +01:00

31 lines
893 B
Lua

-- Tests that work in all games. With game config of E2.
-- Tests are under scripts/test/e2 and all files must be in scripts/test/e2/init.lua
lunit = require('lunit')
if _VERSION >= 'Lua 5.2' then
module = lunit.module
end
path = 'scripts'
if config.install then
path = config.install .. '/' .. path
end
package.path = path .. '/?.lua;' .. path .. '/?/init.lua;' .. package.path
config.rules = 'e2'
require 'eressea'
require 'eressea.xmlconf'
require 'eressea.path'
require 'tests.e2'
rng.inject(0)
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.ship.damage.nocrew", "0")
eressea.settings.set("rules.ship.drifting", "0")
eressea.settings.set("rules.ship.storms", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
rules = require('eressea.' .. config.rules)
result = lunit.main()
return result.errors + result.failed