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2016-09-24 20:51:25 +02:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
conf dn't warn new player about NMR. 2016-09-11 16:35:55 +02:00
critbit@9718362412 fix memory leak, not cleaning up deadhash 2016-09-10 21:01:22 +02:00
cutest@6e268687db fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
dlmalloc@f1446c47ca fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
doc adding gruenbaer gprof output for historical preservation 2016-09-22 10:12:35 +02:00
iniparser@ecf956b980 fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process do all password checks with EPasswd 2016-02-11 20:39:56 +01:00
quicklist@f837dd31e5 quicklist update, again. 2015-10-30 14:25:17 +01:00
res NPC races cannot be recruited (and provide no score). 2016-09-22 20:11:14 +02:00
s re-enable report tests. 2016-09-18 10:24:08 +02:00
scripts Merge branch 'develop' into kill-seen-region 2016-09-18 13:42:32 +02:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share fix write_faction_reference, check for f->alive in other places 2016-02-22 20:47:06 +01:00
src harmless refactoring: create RC_SPELL units from a common function. 2016-09-24 20:51:25 +02:00
storage@18cc3bb8f8 seems like there is a problem opening files with the optional 'b' mode, so remove it everywhere? 2016-02-01 12:29:41 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests syntax error (bash functions are hard). 2016-09-17 20:35:41 +02:00
tolua@32cc6a3e78 fix mac build with clang 7.3 2016-08-31 09:42:36 +02:00
.editorconfig clarify building_type.maxsize and add error logging for bug 2221. 2016-08-06 13:52:29 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore add a lighthouse to the sample data. 2016-09-17 20:01:49 +02:00
.gitmodules fix travis build, bad gitmodules urls 2016-09-10 21:16:49 +02:00
.travis.yml Merge branch 'hotfix-3-6-2' 2015-09-06 09:57:15 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
CMakeLists.txt use add_definitions instead of CMAKE_C_FLAGS, define ERESSEA_VERSION only on version.c 2016-09-16 16:30:30 +02:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
LICENSE
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat fixing the password saving test. 2016-05-20 22:38:18 +02:00

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.