forked from github/server
224 lines
6.6 KiB
C
224 lines
6.6 KiB
C
#include <platform.h>
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#include <magic.h>
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#include <kernel/config.h>
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#include <kernel/types.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <kernel/faction.h>
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#include <kernel/ship.h>
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#include <kernel/order.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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#include <util/attrib.h>
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#include <util/language.h>
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#include <util/message.h>
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#include <util/crmessage.h>
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#include <tests.h>
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#include <attributes/otherfaction.h>
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#include "spy.h"
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#include <assert.h>
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#include <stdio.h>
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#include <CuTest.h>
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typedef struct {
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region *r;
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unit *spy;
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unit *victim;
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} spy_fixture;
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static void setup_spy(spy_fixture *fix) {
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test_setup();
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fix->r = test_create_region(0, 0, NULL);
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fix->spy = test_create_unit(test_create_faction(NULL), fix->r);
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fix->victim = test_create_unit(test_create_faction(NULL), fix->r);
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}
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static void test_simple_spy_message(CuTest *tc) {
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spy_fixture fix;
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setup_spy(&fix);
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spy_message(0, fix.spy, fix.victim);
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CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport"));
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test_cleanup();
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}
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static void test_all_spy_message(CuTest *tc) {
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spy_fixture fix;
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item_type *itype;
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setup_spy(&fix);
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enable_skill(SK_MAGIC, true);
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set_level(fix.victim, SK_MINING, 2);
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set_level(fix.victim, SK_MAGIC, 2);
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create_mage(fix.victim, M_DRAIG);
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set_factionstealth(fix.victim, fix.spy->faction);
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itype = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE, 2);
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i_change(&fix.victim->items, itype, 1);
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spy_message(99, fix.spy, fix.victim);
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CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport"));
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CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport_mage"));
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CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport_skills"));
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CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport_faction"));
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CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport_items"));
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test_cleanup();
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}
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static void test_sabotage_self(CuTest *tc) {
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unit *u;
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region *r;
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order *ord;
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test_setup();
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r = test_create_region(0, 0, 0);
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assert(r);
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u = test_create_unit(test_create_faction(NULL), r);
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assert(u && u->faction && u->region == r);
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u->ship = test_create_ship(r, test_create_shiptype("boat"));
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assert(u->ship);
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ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
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assert(ord);
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CuAssertIntEquals(tc, 0, sabotage_cmd(u, ord));
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CuAssertPtrEquals(tc, 0, r->ships);
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free_order(ord);
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test_cleanup();
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}
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static void test_sabotage_other_fail(CuTest *tc) {
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unit *u, *u2;
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region *r;
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order *ord;
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message *msg;
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test_setup();
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r = test_create_region(0, 0, 0);
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assert(r);
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u = test_create_unit(test_create_faction(NULL), r);
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u2 = test_create_unit(test_create_faction(NULL), r);
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assert(u && u2);
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u2->ship = test_create_ship(r, test_create_shiptype("boat"));
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assert(u2->ship);
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u->ship = u2->ship;
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ship_update_owner(u->ship);
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assert(ship_owner(u->ship) == u);
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ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
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assert(ord);
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CuAssertIntEquals(tc, 0, sabotage_cmd(u2, ord));
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msg = test_get_last_message(u2->faction->msgs);
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CuAssertStrEquals(tc, "destroy_ship_1", test_get_messagetype(msg));
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msg = test_get_last_message(u->faction->msgs);
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CuAssertStrEquals(tc, "destroy_ship_3", test_get_messagetype(msg));
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CuAssertPtrNotNull(tc, r->ships);
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free_order(ord);
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test_cleanup();
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}
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static void test_setstealth_cmd(CuTest *tc) {
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unit *u;
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const struct locale *lang;
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test_setup();
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u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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lang = u->faction->locale;
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u->flags = UFL_ANON_FACTION | UFL_SIEGE;
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u->thisorder = create_order(K_SETSTEALTH, lang, "%s %s",
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LOC(lang, parameters[P_FACTION]),
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LOC(lang, parameters[P_NOT]));
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setstealth_cmd(u, u->thisorder);
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CuAssertIntEquals(tc, UFL_SIEGE, u->flags);
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free_order(u->thisorder);
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u->thisorder = create_order(K_SETSTEALTH, lang, "%s",
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LOC(lang, parameters[P_FACTION]));
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setstealth_cmd(u, u->thisorder);
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CuAssertIntEquals(tc, UFL_SIEGE | UFL_ANON_FACTION, u->flags);
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test_cleanup();
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}
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static void test_setstealth_demon(CuTest *tc) {
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unit *u;
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struct locale *lang;
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struct race *rc;
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test_setup();
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lang = test_create_locale();
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rc = test_create_race("demon");
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u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
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rc = test_create_race("dwarf");
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init_races(lang);
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u->thisorder = create_order(K_SETSTEALTH, lang, racename(lang, u, rc));
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setstealth_cmd(u, u->thisorder);
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CuAssertPtrEquals(tc, (void *)rc, (void *)u->irace);
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test_cleanup();
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}
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static void test_setstealth_demon_bad(CuTest *tc) {
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unit *u;
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struct locale *lang;
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struct race *rc;
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test_setup();
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lang = test_create_locale();
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rc = test_create_race("demon");
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u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
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rc = test_create_race("smurf");
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init_races(lang);
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u->thisorder = create_order(K_SETSTEALTH, lang, racename(lang, u, rc));
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setstealth_cmd(u, u->thisorder);
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CuAssertPtrEquals(tc, NULL, (void *)u->irace);
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test_cleanup();
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}
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static void test_sabotage_other_success(CuTest *tc) {
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unit *u, *u2;
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region *r;
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order *ord;
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test_setup();
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r = test_create_region(0, 0, 0);
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assert(r);
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u = test_create_unit(test_create_faction(NULL), r);
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u2 = test_create_unit(test_create_faction(NULL), r);
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assert(u && u2);
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u2->ship = test_create_ship(r, test_create_shiptype("boat"));
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assert(u2->ship);
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u->ship = u2->ship;
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ship_update_owner(u->ship);
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assert(ship_owner(u->ship) == u);
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ord = create_order(K_SABOTAGE, u->faction->locale, "SCHIFF");
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assert(ord);
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set_level(u2, SK_SPY, 1);
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CuAssertIntEquals(tc, 0, sabotage_cmd(u2, ord));
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CuAssertPtrEquals(tc, 0, r->ships);
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free_order(ord);
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test_cleanup();
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}
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CuSuite *get_spy_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_simple_spy_message);
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SUITE_ADD_TEST(suite, test_all_spy_message);
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SUITE_ADD_TEST(suite, test_sabotage_self);
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SUITE_ADD_TEST(suite, test_setstealth_cmd);
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SUITE_ADD_TEST(suite, test_setstealth_demon);
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SUITE_ADD_TEST(suite, test_setstealth_demon_bad);
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SUITE_ADD_TEST(suite, test_sabotage_other_fail);
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SUITE_ADD_TEST(suite, test_sabotage_other_success);
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return suite;
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}
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