forked from github/server
68 lines
1.9 KiB
Lua
68 lines
1.9 KiB
Lua
require "lunit"
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module("tests.e3.spells", package.seeall, lunit.testcase)
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function setup()
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eressea.game.reset()
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eressea.settings.set("magic.fumble.enable", "0")
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("rules.peasants.growth", "0")
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end
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function test_blessedharvest_lasts_n_turn()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "halfling", "de")
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local u = unit.create(f, r)
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local err = 0
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r:set_resource("peasant", 100)
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r:set_resource("money", 0)
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u:add_item("money", 1000)
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u.magic = "gwyrrd"
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u.race = "dwarf"
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u:set_skill("magic", 20)
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u.aura = 200
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err = err + u:add_spell("raindance")
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err = err + u:add_spell("blessedharvest")
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assert_equal(0, err)
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u:clear_orders()
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u:add_order("ZAUBERE STUFE 3 Regentanz")
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assert_equal(0, r:get_resource("money"), 0)
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local m = 0
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local p = 100
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process_orders()
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assert_equal(200, r:get_resource("money"))
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u:clear_orders()
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u:add_order("ARBEITEN")
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process_orders()
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process_orders()
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process_orders()
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assert_equal(800, r:get_resource("money"))
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process_orders()
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assert_equal(900, r:get_resource("money"))
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end
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function test_magic()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "halfling", "de")
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local u = unit.create(f, r)
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local b = building.create(r, "castle")
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u.race = "dwarf"
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u.magic = "gwyrrd"
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u:set_skill("magic", 30)
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u.aura = 300
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u:add_spell("protective_runes")
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u:add_spell("analyze_magic")
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u:clear_orders()
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u:add_order("ZAUBERE \"Runen des Schutzes\" BURG " .. itoa36(b.id));
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u.building = b
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u:add_order("ZAUBERE \"Magie analysieren\" BURG " .. itoa36(b.id));
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process_orders()
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-- there used to be a SEGFAULT when writing reports here:
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-- write_reports()
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end
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