forked from github/server
5d559840fa
- unit:tostring - unit:operator== mehrere wdw-parameter aus defines raus, und ins datenfile rein (traumziel ist, den gleichen server für alle spiele zu nehmen)
93 lines
1.7 KiB
C++
93 lines
1.7 KiB
C++
#include <config.h>
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#include <cstring>
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#include <eressea.h>
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// kernel includes
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#include <gamecode/laws.h>
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#include <kernel/race.h>
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#include <kernel/plane.h>
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#include <kernel/item.h>
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#include <kernel/reports.h>
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#include <kernel/save.h>
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#include <kernel/unit.h>
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#include <util/language.h>
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#ifdef ALLIANCES
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# include <modules/alliance.h>
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#endif
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// lua includes
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#include <lua.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/iterator_policy.hpp>
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// util includes
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#include <util/base36.h>
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using namespace luabind;
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static int
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lua_addequipment(const char * iname, int number)
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{
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const struct item_type * itype = it_find(iname);
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if (itype==NULL) return -1;
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add_equipment(itype, number);
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return 0;
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}
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static int
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get_turn(void)
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{
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return turn;
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}
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static int
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read_game(const char * filename)
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{
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return readgame(filename, false);
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}
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static int
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write_game(const char *filename)
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{
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free_units();
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remove_empty_factions(true);
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return writegame(filename, 0);
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}
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static int
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write_reports()
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{
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reports();
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return 0;
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}
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extern int process_orders(void);
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static int
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find_plane_id(const char * name)
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{
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plane * pl = getplanebyname(name);
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return pl?pl->id:0;
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}
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void
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bind_eressea(lua_State * L)
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{
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module(L)[
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def("atoi36", &atoi36),
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def("itoa36", &itoa36),
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def("read_game", &read_game),
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def("write_game", &write_game),
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def("write_passwords", &writepasswd),
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def("write_reports", &write_reports),
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def("read_orders", &readorders),
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def("process_orders", &process_orders),
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def("add_equipment", &lua_addequipment),
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def("get_turn", &get_turn),
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def("remove_empty_units", &remove_empty_units),
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/* planes not really implemented */
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def("get_plane_id", &find_plane_id)
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];
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}
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