forked from github/server
208 lines
6.0 KiB
Lua
208 lines
6.0 KiB
Lua
require "lunit"
|
|
|
|
module("tests.production", package.seeall, lunit.testcase )
|
|
|
|
function setup()
|
|
eressea.game.reset()
|
|
eressea.settings.set("rules.food.flags", "4") -- food is free
|
|
eressea.settings.set("NewbieImmunity", "0")
|
|
eressea.settings.set("study.random_progress", "0")
|
|
end
|
|
|
|
local function create_faction(race)
|
|
return faction.create(race, race .. '@eressea.de', "de")
|
|
end
|
|
|
|
function test_laen_needs_mine()
|
|
-- some resources require a building
|
|
-- i.e. you cannot create laen without a mine
|
|
local r = region.create(0, 0, "mountain")
|
|
local f = create_faction('human')
|
|
local u = unit.create(f, r, 1)
|
|
|
|
turn_begin()
|
|
r:set_resource('laen', 100)
|
|
u:add_order("MACHE Laen")
|
|
u:set_skill('mining', 7)
|
|
turn_process()
|
|
assert_equal(0, u:get_item('laen'))
|
|
assert_equal(100, r:get_resource('laen'))
|
|
assert_equal(1, f:count_msg_type("building_needed")) -- requires building
|
|
|
|
u.building = building.create(u.region, "mine")
|
|
u.building.working = true
|
|
u.building.size = 10
|
|
turn_process()
|
|
assert_equal(1, u:get_item('laen'))
|
|
assert_equal(99, r:get_resource('laen'))
|
|
|
|
turn_end()
|
|
end
|
|
|
|
function test_mine_laen_bonus()
|
|
-- some buildings grant a bonus on the production skill
|
|
-- i.e. a mine adds +1 to mining
|
|
local r = region.create(0, 0, 'mountain')
|
|
local f = create_faction('human')
|
|
local u = unit.create(f, r, 1)
|
|
|
|
turn_begin()
|
|
r:set_resource('laen', 100)
|
|
assert_equal(100, r:get_resource('laen'))
|
|
u:add_order("MACHE Laen")
|
|
u:set_skill('mining', 6)
|
|
u.building = building.create(u.region, "mine")
|
|
u.building.working = true
|
|
u.building.size = 10
|
|
u.number = 2
|
|
turn_process() -- T6 is not enough for laen
|
|
assert_equal(0, u:get_item('laen'))
|
|
assert_equal(100, r:get_resource('laen'))
|
|
assert_equal(1, f:count_msg_type("manufacture_skills"))
|
|
|
|
u:set_skill('mining', 13)
|
|
turn_process() -- T13 is enough, the +1 produces one extra Laen
|
|
assert_equal(4, u:get_item('laen')) -- FAIL (3)
|
|
assert_equal(96, r:get_resource('laen'))
|
|
|
|
turn_end()
|
|
end
|
|
|
|
function test_mine_iron_bonus()
|
|
-- some buildings grant a bonus on the production skill
|
|
-- i.e. a mine adds +1 to mining iron
|
|
--
|
|
local r = region.create(0, 0, 'mountain')
|
|
local f = create_faction('human')
|
|
local u = unit.create(f, r, 1)
|
|
|
|
turn_begin()
|
|
r:set_resource('iron', 100)
|
|
assert_equal(100, r:get_resource('iron'))
|
|
u:add_order("MACHE Eisen")
|
|
u:set_skill('mining', 1)
|
|
u.building = building.create(u.region, "mine")
|
|
u.building.working = false
|
|
u.building.size = 10
|
|
u.number = 2
|
|
turn_process() -- iron can be made without a working mine
|
|
assert_equal(2, u:get_item('iron'))
|
|
assert_equal(98, r:get_resource('iron'))
|
|
|
|
u.building.working = true
|
|
turn_process()
|
|
assert_equal(6, u:get_item('iron'))
|
|
assert_equal(96, r:get_resource('iron'))
|
|
|
|
turn_end()
|
|
end
|
|
|
|
function test_quarry_bonus()
|
|
-- a quarry grants +1 to quarrying, and saves 50% stone
|
|
--
|
|
local r = region.create(0, 0, 'mountain')
|
|
local f = create_faction('human')
|
|
local u = unit.create(f, r, 1)
|
|
|
|
turn_begin()
|
|
r:set_resource('stone', 100)
|
|
assert_equal(100, r:get_resource('stone'))
|
|
u:add_order("MACHE Stein")
|
|
u:set_skill('quarrying', 1)
|
|
u.number = 2
|
|
u.building = building.create(u.region, 'quarry')
|
|
u.building.working = false
|
|
u.building.size = 10
|
|
turn_process()
|
|
assert_equal(2, u:get_item('stone'))
|
|
assert_equal(98, r:get_resource('stone'))
|
|
|
|
u.building.working = true
|
|
turn_process()
|
|
assert_equal(6, u:get_item('stone'))
|
|
assert_equal(96, r:get_resource('stone'))
|
|
|
|
turn_end()
|
|
end
|
|
|
|
function test_smithy_no_bonus()
|
|
-- a smithy does not give a bonus to other skills
|
|
-- five cartmakers make 5 carts, no matter what
|
|
local r = region.create(0, 0, 'mountain')
|
|
local f = create_faction('human')
|
|
local u = unit.create(f, r, 1)
|
|
|
|
turn_begin()
|
|
u.building = building.create(u.region, 'smithy')
|
|
u.building.working = false
|
|
u.building.size = 10
|
|
u.number = 5
|
|
u:set_skill('cartmaking', 1) -- needs 1 min
|
|
u:add_item('log', 100)
|
|
u:add_order("MACHE Wagen")
|
|
turn_process() -- building disabled
|
|
assert_equal(5, u:get_item('cart'))
|
|
assert_equal(75, u:get_item('log'))
|
|
|
|
u.building.working = true
|
|
turn_process() -- building active
|
|
assert_equal(10, u:get_item('cart'))
|
|
assert_equal(50, u:get_item('log'))
|
|
|
|
turn_end()
|
|
end
|
|
|
|
function test_smithy_bonus_iron()
|
|
-- a smithy adds +1 to weaponsmithing, and saves 50% iron
|
|
local r = region.create(0, 0, 'mountain')
|
|
local f = create_faction('human')
|
|
local u = unit.create(f, r, 1)
|
|
|
|
turn_begin()
|
|
u.building = building.create(u.region, 'smithy')
|
|
u.building.working = false
|
|
u.building.size = 10
|
|
u:set_skill('weaponsmithing', 5) -- needs 3
|
|
u:add_item('iron', 100)
|
|
u:add_order("MACHE Schwert")
|
|
turn_process() -- building disabled
|
|
assert_equal(1, u:get_item('sword'))
|
|
assert_equal(99, u:get_item('iron'))
|
|
|
|
u.building.working = true
|
|
turn_process() -- building active
|
|
assert_equal(3, u:get_item('sword'))
|
|
assert_equal(98, u:get_item('iron'))
|
|
|
|
turn_end()
|
|
end
|
|
|
|
function test_smithy_bonus_mixed()
|
|
-- a smithy adds +1 to weaponsmithing, and saves 50% iron
|
|
-- it does not save any other resource, though.
|
|
local r = region.create(0, 0, 'mountain')
|
|
local f = create_faction('human')
|
|
local u = unit.create(f, r, 1)
|
|
|
|
turn_begin()
|
|
u.building = building.create(u.region, 'smithy')
|
|
u.building.working = false
|
|
u.building.size = 10
|
|
u:set_skill('weaponsmithing', 5) -- needs 3
|
|
u:add_item('iron', 100)
|
|
u:add_item('log', 100)
|
|
u:add_order("MACHE Kriegsaxt")
|
|
turn_process() -- building disabled
|
|
assert_equal(1, u:get_item('axe'))
|
|
assert_equal(99, u:get_item('iron'))
|
|
assert_equal(99, u:get_item('log'))
|
|
|
|
u.building.working = true
|
|
turn_process() -- building active
|
|
assert_equal(3, u:get_item('axe'))
|
|
assert_equal(98, u:get_item('iron'))
|
|
assert_equal(97, u:get_item('log'))
|
|
|
|
turn_end()
|
|
end
|