forked from github/server
113 lines
2.5 KiB
C
113 lines
2.5 KiB
C
#include <platform.h>
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#include "createunit.h"
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/* kernel includes */
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#include <kernel/faction.h>
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#include <kernel/unit.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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/* util includes */
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#include <kernel/attrib.h>
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#include <util/base36.h>
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#include <kernel/event.h>
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#include <kernel/gamedata.h>
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#include <util/log.h>
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#include <util/macros.h>
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#include <util/resolve.h>
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#include <storage.h>
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/* ansi includes */
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <stdio.h>
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/***
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** restore a mage that was turned into a toad
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**/
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typedef struct createunit_data {
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struct region *r;
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struct faction *f;
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const struct race *race;
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int number;
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} createunit_data;
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static void createunit_init(trigger * t)
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{
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t->data.v = calloc(1, sizeof(createunit_data));
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}
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static void createunit_free(trigger * t)
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{
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free(t->data.v);
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}
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static int createunit_handle(trigger * t, void *data)
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{
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/* call an event handler on createunit.
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* data.v -> ( variant event, int timer )
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*/
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createunit_data *td = (createunit_data *)t->data.v;
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if (td->r != NULL && td->f != NULL) {
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create_unit(td->r, td->f, td->number, td->race, 0, NULL, NULL);
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}
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else {
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log_error("could not perform createunit::handle()\n");
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}
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UNUSED_ARG(data);
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return 0;
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}
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static void createunit_write(const trigger * t, struct storage *store)
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{
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createunit_data *td = (createunit_data *)t->data.v;
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write_faction_reference(td->f->_alive ? td->f : NULL, store);
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write_region_reference(td->r, store);
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write_race_reference(td->race, store);
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WRITE_INT(store, td->number);
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}
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static int createunit_read(trigger * t, gamedata *data)
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{
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createunit_data *td = (createunit_data *)t->data.v;
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int id;
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int result = AT_READ_OK;
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id = read_faction_reference(data, &td->f);
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if (id <= 0) {
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result = AT_READ_FAIL;
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}
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read_region_reference(data, &td->r);
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td->race = read_race_reference(data->store);
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if (!td->race) {
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result = AT_READ_FAIL;
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}
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READ_INT(data->store, &td->number);
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return result;
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}
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trigger_type tt_createunit = {
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"createunit",
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createunit_init,
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createunit_free,
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createunit_handle,
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createunit_write,
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createunit_read
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};
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trigger *trigger_createunit(region * r, struct faction * f,
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const struct race * rc, int number)
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{
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trigger *t = t_new(&tt_createunit);
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createunit_data *td = (createunit_data *)t->data.v;
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td->r = r;
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td->f = f;
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td->race = rc;
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td->number = number;
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return t;
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}
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