server/src/alchemy.h

64 lines
1.4 KiB
C

#ifndef H_KRNL_ALCHEMY_H
#define H_KRNL_ALCHEMY_H
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
struct potion_type;
struct unit;
struct region;
struct faction;
struct item_type;
struct order;
extern struct attrib_type at_effect;
enum {
/* Stufe 1 */
P_FAST,
P_STRONG,
P_LIFE,
/* Stufe 2 */
P_DOMORE,
P_OINTMENT,
P_BAUERNBLUT,
/* Stufe 3 */
P_WISE, /* 6 */
P_FOOL,
P_STEEL,
P_HORSE,
P_BERSERK, /* 10 */
/* Stufe 4 */
P_PEOPLE,
P_WAHRHEIT,
P_HEAL,
MAX_POTIONS
};
void new_potiontype(struct item_type * itype, int level);
int potion_level(const struct item_type *itype);
void show_potions(struct faction *f, int sklevel);
void herbsearch(struct unit *u, int max);
int use_potion(struct unit *u, const struct item_type *itype,
int amount, struct order *);
int get_effect(const struct unit *u, const struct item_type *effect);
int change_effect(struct unit *u, const struct item_type *effect,
int value);
bool display_potions(struct unit *u);
/* TODO: rausnehmen, sobald man attribute splitten kann: */
typedef struct effect_data {
const struct item_type *type;
int value;
} effect_data;
#ifdef __cplusplus
}
#endif
#endif /* ALCHEMY_H */