forked from github/server
64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
#ifndef H_KRNL_ALCHEMY_H
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#define H_KRNL_ALCHEMY_H
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct potion_type;
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struct unit;
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struct region;
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struct faction;
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struct item_type;
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struct order;
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extern struct attrib_type at_effect;
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enum {
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/* Stufe 1 */
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P_FAST,
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P_STRONG,
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P_LIFE,
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/* Stufe 2 */
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P_DOMORE,
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P_OINTMENT,
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P_BAUERNBLUT,
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/* Stufe 3 */
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P_WISE, /* 6 */
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P_FOOL,
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P_STEEL,
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P_HORSE,
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P_BERSERK, /* 10 */
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/* Stufe 4 */
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P_PEOPLE,
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P_WAHRHEIT,
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P_HEAL,
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MAX_POTIONS
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};
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void new_potiontype(struct item_type * itype, int level);
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int potion_level(const struct item_type *itype);
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void show_potions(struct faction *f, int sklevel);
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void herbsearch(struct unit *u, int max);
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int use_potion(struct unit *u, const struct item_type *itype,
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int amount, struct order *);
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int get_effect(const struct unit *u, const struct item_type *effect);
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int change_effect(struct unit *u, const struct item_type *effect,
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int value);
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bool display_potions(struct unit *u);
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/* TODO: rausnehmen, sobald man attribute splitten kann: */
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typedef struct effect_data {
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const struct item_type *type;
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int value;
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} effect_data;
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#ifdef __cplusplus
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}
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#endif
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#endif /* ALCHEMY_H */
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