server/src/chaos.c

192 lines
5.8 KiB
C

#include <platform.h>
#include <kernel/config.h>
#include "chaos.h"
#include "monsters.h"
#include "move.h"
#include "spy.h"
#include <kernel/building.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/messages.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/terrainid.h>
#include <kernel/unit.h>
#include <kernel/attrib.h>
#include <util/rng.h>
#include <stdlib.h>
#include <assert.h>
static const terrain_type *chaosterrain(void)
{
static const terrain_type **types;
static int numtypes;
if (numtypes == 0) {
const terrain_type *terrain;
for (terrain = terrains(); terrain != NULL; terrain = terrain->next) {
if ((terrain->flags & LAND_REGION) && terrain->herbs) {
++numtypes;
}
}
if (numtypes > 0) {
int n = 0;
types = malloc(sizeof(terrain_type *) * numtypes);
if (!types) abort();
for (terrain = terrains(); n != numtypes && terrain != NULL; terrain = terrain->next) {
if ((terrain->flags & LAND_REGION) && terrain->herbs) {
types[n++] = terrain;
}
}
}
}
if (numtypes > 0) {
return types[rng_int() % numtypes];
}
return NULL;
}
static unit *random_unit(const region * r)
{
int c = 0;
int n;
unit *u;
for (u = r->units; u; u = u->next) {
c += u->number;
}
if (c == 0) {
return NULL;
}
n = rng_int() % c;
c = 0;
u = r->units;
while (u && c < n) {
c += u->number;
u = u->next;
}
return u;
}
static void chaos(region * r, faction *monsters)
{
if (rng_int() % 100 < 8) {
switch (rng_int() % 3) {
case 0: /* Untote */
if (!(r->terrain->flags & SEA_REGION)) {
unit *u = random_unit(r);
if (u && !undeadrace(u_race(u))) {
faction * f = u->faction;
if (join_monsters(u, monsters)) {
ADDMSG(&f->msgs, msg_message("chaos_disease", "unit", u));
u_setrace(u, get_race(RC_GHOUL));
}
}
}
break;
case 1: /* Drachen */
if (random_unit(r)) {
int mfac = 0;
unit *u;
switch (rng_int() % 3) {
case 0:
mfac = 100;
u =
create_unit(r, monsters, rng_int() % 8 + 1,
get_race(RC_FIREDRAGON), 0, NULL, NULL);
break;
case 1:
mfac = 500;
u = create_unit(r, monsters, rng_int() % 4 + 1,
get_race(RC_DRAGON), 0, NULL, NULL);
break;
default:
mfac = 1000;
u = create_unit(r, monsters, rng_int() % 2 + 1,
get_race(RC_WYRM), 0, NULL, NULL);
break;
}
if (mfac) {
set_money(u, u->number * (rng_int() % mfac));
}
u->flags |= (UFL_ISNEW | UFL_MOVED);
}
break;
case 2: /* Terrainveraenderung */
if (!(r->terrain->flags & FORBIDDEN_REGION)) {
if (!(r->terrain->flags & SEA_REGION)) {
direction_t dir;
for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
region *rn = rconnect(r, dir);
if (rn && (rn->terrain->flags & SEA_REGION))
break;
}
if (dir != MAXDIRECTIONS) {
ship **slist = &r->ships;
unit **up;
while (*slist) {
ship *sh = *slist;
damage_ship(sh, 0.5);
if (sh->damage >= sh->size * DAMAGE_SCALE) {
sink_ship(sh);
remove_ship(slist, sh);
}
else {
slist = &sh->next;
}
}
for (up = &r->units; *up;) {
unit *u = *up;
if (u->ship == 0 && !canfly(u)) {
ADDMSG(&u->faction->msgs, msg_message("tidalwave_kill",
"region unit", r, u));
remove_unit(up, u);
}
if (*up == u)
up = &u->next;
}
ADDMSG(&r->msgs, msg_message("tidalwave", "region", r));
while (r->buildings) {
remove_building(&r->buildings, r->buildings);
}
terraform_region(r, newterrain(T_OCEAN));
}
}
else {
direction_t dir;
for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
region *rn = rconnect(r, dir);
if (rn && (rn->terrain->flags & SEA_REGION))
break;
}
if (dir != MAXDIRECTIONS) {
terraform_region(r, chaosterrain());
}
}
}
}
}
}
void chaos_update(void) {
region *r;
/* Chaos */
for (r = regions; r; r = r->next) {
if ((r->flags & RF_CHAOTIC)) {
chaos(r, get_monsters());
}
}
}