forked from github/server
605 lines
16 KiB
C
605 lines
16 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/unit.h>
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#include <kernel/curse.h>
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#include <util/attrib.h>
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#include <spells/shipcurse.h>
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#include <attributes/movement.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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static void test_register_ship(CuTest * tc)
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{
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ship_type *stype;
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test_cleanup();
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stype = st_get_or_create("herp");
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CuAssertPtrNotNull(tc, stype);
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CuAssertPtrEquals(tc, stype, (void *)st_find("herp"));
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}
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static void test_ship_set_owner(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u1, *u2;
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struct faction *f;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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stype = st_find("boat");
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f = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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u1 = test_create_unit(f, r);
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u_set_ship(u1, sh);
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CuAssertPtrEquals(tc, u1, ship_owner(sh));
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u2 = test_create_unit(f, r);
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u_set_ship(u2, sh);
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CuAssertPtrEquals(tc, u1, ship_owner(sh));
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ship_set_owner(u2);
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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}
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static void test_shipowner_goes_to_next_when_empty(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u, *u2;
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struct faction *f;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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stype = st_find("boat");
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CuAssertPtrNotNull(tc, stype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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CuAssertPtrNotNull(tc, sh);
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u = test_create_unit(f, r);
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u2 = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_ship(u, sh);
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u_set_ship(u2, sh);
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CuAssertPtrEquals(tc, u, ship_owner(sh));
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u->number = 0;
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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}
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static void test_shipowner_goes_to_other_when_empty(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u, *u2;
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struct faction *f;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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stype = st_find("boat");
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CuAssertPtrNotNull(tc, stype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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CuAssertPtrNotNull(tc, sh);
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u2 = test_create_unit(f, r);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_ship(u, sh);
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u_set_ship(u2, sh);
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CuAssertPtrEquals(tc, u, ship_owner(sh));
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u->number = 0;
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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}
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static void test_shipowner_goes_to_same_faction_when_empty(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u, *u2, *u3;
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struct faction *f1, *f2;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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stype = st_find("boat");
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CuAssertPtrNotNull(tc, stype);
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f1 = test_create_faction(human);
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f2 = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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CuAssertPtrNotNull(tc, sh);
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u2 = test_create_unit(f2, r);
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u3 = test_create_unit(f1, r);
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u = test_create_unit(f1, r);
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CuAssertPtrNotNull(tc, u);
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u_set_ship(u, sh);
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u_set_ship(u2, sh);
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u_set_ship(u3, sh);
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CuAssertPtrEquals(tc, u, ship_owner(sh));
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u->number = 0;
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CuAssertPtrEquals(tc, u3, ship_owner(sh));
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u3->number = 0;
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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}
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static void test_shipowner_goes_to_next_after_leave(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u, *u2;
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struct faction *f;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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stype = st_find("boat");
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CuAssertPtrNotNull(tc, stype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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CuAssertPtrNotNull(tc, sh);
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u = test_create_unit(f, r);
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u2 = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_ship(u, sh);
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u_set_ship(u2, sh);
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CuAssertPtrEquals(tc, u, ship_owner(sh));
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leave_ship(u);
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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}
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static void test_shipowner_goes_to_other_after_leave(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u, *u2;
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struct faction *f;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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stype = st_find("boat");
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CuAssertPtrNotNull(tc, stype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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CuAssertPtrNotNull(tc, sh);
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u2 = test_create_unit(f, r);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_ship(u, sh);
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u_set_ship(u2, sh);
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CuAssertPtrEquals(tc, u, ship_owner(sh));
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leave_ship(u);
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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}
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static void test_shipowner_goes_to_same_faction_after_leave(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u, *u2, *u3;
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struct faction *f1, *f2;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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stype = st_find("boat");
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CuAssertPtrNotNull(tc, stype);
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f1 = test_create_faction(human);
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f2 = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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CuAssertPtrNotNull(tc, sh);
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u2 = test_create_unit(f2, r);
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u3 = test_create_unit(f1, r);
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u = test_create_unit(f1, r);
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CuAssertPtrNotNull(tc, u);
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u_set_ship(u, sh);
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u_set_ship(u2, sh);
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u_set_ship(u3, sh);
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CuAssertPtrEquals(tc, u, ship_owner(sh));
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leave_ship(u);
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CuAssertPtrEquals(tc, u3, ship_owner(sh));
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leave_ship(u3);
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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leave_ship(u2);
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CuAssertPtrEquals(tc, 0, ship_owner(sh));
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}
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static void test_shipowner_resets_when_empty(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u;
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struct faction *f;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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stype = st_find("boat");
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CuAssertPtrNotNull(tc, stype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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CuAssertPtrNotNull(tc, sh);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_ship(u, sh);
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CuAssertPtrEquals(tc, u, ship_owner(sh));
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u->number = 0;
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CuAssertPtrEquals(tc, 0, ship_owner(sh));
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u->number = 1;
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CuAssertPtrEquals(tc, u, ship_owner(sh));
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}
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void test_shipowner_goes_to_empty_unit_after_leave(CuTest * tc)
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{
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struct region *r;
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struct ship *sh;
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struct unit *u1, *u2, *u3;
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struct faction *f1;
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const struct ship_type *stype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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stype = st_find("boat");
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CuAssertPtrNotNull(tc, stype);
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f1 = test_create_faction(human);
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r = findregion(0, 0);
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sh = test_create_ship(r, stype);
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CuAssertPtrNotNull(tc, sh);
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f1, r);
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u3 = test_create_unit(f1, r);
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u_set_ship(u1, sh);
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u_set_ship(u2, sh);
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u_set_ship(u3, sh);
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CuAssertPtrEquals(tc, u1, ship_owner(sh));
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u2->number = 0;
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leave_ship(u1);
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CuAssertPtrEquals(tc, u3, ship_owner(sh));
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leave_ship(u3);
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CuAssertPtrEquals(tc, 0, ship_owner(sh));
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u2->number = 1;
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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}
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static void test_stype_defaults(CuTest *tc) {
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ship_type *stype;
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test_cleanup();
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stype = st_get_or_create("hodor");
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CuAssertPtrNotNull(tc, stype);
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CuAssertStrEquals(tc, "hodor", stype->_name);
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CuAssertPtrEquals(tc, 0, stype->construction);
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CuAssertPtrEquals(tc, 0, stype->coasts);
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CuAssertDblEquals(tc, 0.0, stype->damage, 0.0);
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CuAssertDblEquals(tc, 1.0, stype->storm, 0.0);
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CuAssertDblEquals(tc, 0.0, stype->tac_bonus, 0.0);
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CuAssertIntEquals(tc, 0, stype->cabins);
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CuAssertIntEquals(tc, 0, stype->cargo);
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CuAssertIntEquals(tc, 0, stype->combat);
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CuAssertIntEquals(tc, 0, stype->fishing);
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CuAssertIntEquals(tc, 0, stype->range);
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CuAssertIntEquals(tc, 0, stype->cptskill);
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CuAssertIntEquals(tc, 0, stype->minskill);
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CuAssertIntEquals(tc, 0, stype->sumskill);
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CuAssertIntEquals(tc, 0, stype->at_bonus);
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CuAssertIntEquals(tc, 0, stype->df_bonus);
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CuAssertIntEquals(tc, 0, stype->flags);
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test_cleanup();
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}
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static void test_crew_skill(CuTest *tc) {
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ship *sh;
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region *r;
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struct faction *f;
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int i;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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assert(r && f);
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sh = test_create_ship(r, st_find("boat"));
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for (i = 0; i != 4; ++i) {
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unit * u = test_create_unit(f, r);
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set_level(u, SK_SAILING, 5);
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u->ship = sh;
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}
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CuAssertIntEquals(tc, 20, crew_skill(sh));
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test_cleanup();
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}
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static ship *setup_ship(void) {
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region *r;
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ship_type *stype;
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config_set("movement.shipspeed.skillbonus", "0");
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r = test_create_region(0, 0, test_create_terrain("ocean", 0));
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stype = test_create_shiptype("longboat");
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stype->cptskill = 1;
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stype->sumskill = 10;
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stype->minskill = 1;
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stype->range = 2;
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stype->range_max = 4;
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return test_create_ship(r, stype);
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}
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static void setup_crew(ship *sh, struct faction *f, unit **cap, unit **crew) {
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if (!f) f = test_create_faction(0);
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assert(cap);
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assert(crew);
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*cap = test_create_unit(f, sh->region);
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*crew = test_create_unit(f, sh->region);
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(*cap)->ship = sh;
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(*crew)->ship = sh;
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set_level(*cap, SK_SAILING, sh->type->cptskill);
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set_level(*crew, SK_SAILING, sh->type->sumskill - sh->type->cptskill);
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}
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static void test_shipspeed_stormwind(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("stormwind"), 1, 1, 1, 0);
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CuAssertIntEquals_Msg(tc, "stormwind doubles ship range", sh->type->range * 2, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_nodrift(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("nodrift"), 1, 1, 1, 0);
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CuAssertIntEquals_Msg(tc, "nodrift adds +1 to range", sh->type->range + 1, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_shipspeedup(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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register_shipcurse();
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assert(sh && cap && crew);
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create_curse(0, &sh->attribs, ct_find("shipspeedup"), 1, 1, 3, 0);
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CuAssertIntEquals_Msg(tc, "shipspeedup adds effect to range", sh->type->range + 3, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_at_speedup(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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attrib *a;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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a = a_new(&at_speedup);
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a->data.i = 3;
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a_add(&sh->attribs, a);
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CuAssertIntEquals_Msg(tc, "at_speedup adds value to range", sh->type->range + 3, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_race_bonus(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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race *rc;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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rc = rc_get_or_create(cap->_race->_name);
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rc->flags |= RCF_SHIPSPEED;
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CuAssertIntEquals_Msg(tc, "captain with RCF_SHIPSPEED adds +1 to range", sh->type->range + 1, shipspeed(sh, cap));
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test_cleanup();
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}
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static void test_shipspeed_damage(CuTest *tc) {
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ship *sh;
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unit *cap, *crew;
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test_cleanup();
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sh = setup_ship();
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setup_crew(sh, 0, &cap, &crew);
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assert(sh && cap && crew);
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sh->damage = 1;
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CuAssertIntEquals_Msg(tc, "minimally damaged ships lose no range", 2, shipspeed(sh, cap));
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sh->damage = sh->size * DAMAGE_SCALE / 2;
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CuAssertIntEquals_Msg(tc, "damaged ships lose range", 1, shipspeed(sh, cap));
|
|
sh->damage = sh->size * DAMAGE_SCALE;
|
|
CuAssertIntEquals_Msg(tc, "fully damaged ships have no range", 0, shipspeed(sh, cap));
|
|
test_cleanup();
|
|
}
|
|
|
|
static void test_shipspeed(CuTest *tc) {
|
|
ship *sh;
|
|
const ship_type *stype;
|
|
unit *cap, *crew;
|
|
|
|
test_cleanup();
|
|
sh = setup_ship();
|
|
stype = sh->type;
|
|
|
|
CuAssertIntEquals_Msg(tc, "ship without a captain cannot move", 0, shipspeed(sh, NULL));
|
|
|
|
setup_crew(sh, 0, &cap, &crew);
|
|
|
|
CuAssertPtrEquals(tc, cap, ship_owner(sh));
|
|
CuAssertIntEquals_Msg(tc, "ship with fully skilled crew can sail at max speed", 2, shipspeed(sh, cap));
|
|
CuAssertIntEquals_Msg(tc, "shipspeed without a hint defaults to captain", 2, shipspeed(sh, NULL));
|
|
|
|
set_level(cap, SK_SAILING, stype->cptskill + 5);
|
|
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 10);
|
|
CuAssertIntEquals_Msg(tc, "higher skills should not affect top speed", 2, shipspeed(sh, cap));
|
|
set_level(cap, SK_SAILING, stype->cptskill);
|
|
set_level(crew, SK_SAILING, stype->sumskill - stype->cptskill);
|
|
|
|
CuAssertIntEquals(tc, 2, shipspeed(sh, cap));
|
|
|
|
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 11);
|
|
set_level(cap, SK_SAILING, stype->cptskill + 10);
|
|
CuAssertIntEquals_Msg(tc, "regular skills should not exceed sh.range", 2, shipspeed(sh, cap));
|
|
}
|
|
|
|
static void test_shipspeed_max_range(CuTest *tc) {
|
|
ship *sh;
|
|
ship_type *stype;
|
|
region *r;
|
|
struct faction *f;
|
|
unit *cap, *crew;
|
|
|
|
test_cleanup();
|
|
sh = setup_ship();
|
|
setup_crew(sh, 0, &cap, &crew);
|
|
config_set("movement.shipspeed.skillbonus", "5");
|
|
r = sh->region;
|
|
f = test_create_faction(0);
|
|
assert(r && f);
|
|
stype = st_get_or_create(sh->type->_name);
|
|
|
|
set_level(cap, SK_SAILING, stype->cptskill + 4);
|
|
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 4);
|
|
CuAssertIntEquals_Msg(tc, "skill bonus requires at least movement.shipspeed.skillbonus points", 2, shipspeed(sh, cap));
|
|
|
|
set_level(cap, SK_SAILING, stype->cptskill + 5);
|
|
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 5);
|
|
CuAssertIntEquals_Msg(tc, "skill bonus from movement.shipspeed.skillbonus", 3, shipspeed(sh, cap));
|
|
|
|
set_level(cap, SK_SAILING, stype->cptskill + 15);
|
|
set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 15);
|
|
CuAssertIntEquals_Msg(tc, "skill-bonus cannot exceed max_range", 4, shipspeed(sh, cap));
|
|
test_cleanup();
|
|
}
|
|
|
|
CuSuite *get_ship_suite(void)
|
|
{
|
|
CuSuite *suite = CuSuiteNew();
|
|
SUITE_ADD_TEST(suite, test_register_ship);
|
|
SUITE_ADD_TEST(suite, test_stype_defaults);
|
|
SUITE_ADD_TEST(suite, test_ship_set_owner);
|
|
SUITE_ADD_TEST(suite, test_shipowner_resets_when_empty);
|
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_next_when_empty);
|
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_when_empty);
|
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_same_faction_when_empty);
|
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_next_after_leave);
|
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_other_after_leave);
|
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_same_faction_after_leave);
|
|
SUITE_ADD_TEST(suite, test_shipowner_goes_to_empty_unit_after_leave);
|
|
SUITE_ADD_TEST(suite, test_crew_skill);
|
|
SUITE_ADD_TEST(suite, test_shipspeed);
|
|
SUITE_ADD_TEST(suite, test_shipspeed_stormwind);
|
|
SUITE_ADD_TEST(suite, test_shipspeed_nodrift);
|
|
SUITE_ADD_TEST(suite, test_shipspeed_shipspeedup);
|
|
SUITE_ADD_TEST(suite, test_shipspeed_at_speedup);
|
|
SUITE_ADD_TEST(suite, test_shipspeed_race_bonus);
|
|
SUITE_ADD_TEST(suite, test_shipspeed_damage);
|
|
SUITE_ADD_TEST(suite, test_shipspeed_max_range);
|
|
return suite;
|
|
}
|