forked from github/server
ec4060cb9a
also fix a ton of small other niggles from pvs-studio.
515 lines
14 KiB
C
515 lines
14 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/building.h>
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#include <kernel/unit.h>
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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static void test_register_building(CuTest * tc)
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{
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building_type *btype;
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int cache = 0;
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test_cleanup();
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btype = (building_type *)calloc(sizeof(building_type), 1);
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btype->_name = _strdup("herp");
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CuAssertIntEquals(tc, true, bt_changed(&cache));
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CuAssertIntEquals(tc, false, bt_changed(&cache));
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bt_register(btype);
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CuAssertIntEquals(tc, true, bt_changed(&cache));
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CuAssertPtrNotNull(tc, bt_find("herp"));
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free_buildingtypes();
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CuAssertIntEquals(tc, true, bt_changed(&cache));
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test_cleanup();
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}
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static void test_building_set_owner(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u1, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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btype = bt_find("castle");
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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u1 = test_create_unit(f, r);
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u_set_building(u1, bld);
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CuAssertPtrEquals(tc, u1, building_owner(bld));
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u2 = test_create_unit(f, r);
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u1, building_owner(bld));
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building_set_owner(u2);
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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test_cleanup();
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}
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static void test_buildingowner_goes_to_next_when_empty(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u = test_create_unit(f, r);
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u2 = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u->number = 0;
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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test_cleanup();
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}
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static void test_buildingowner_goes_to_other_when_empty(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u2 = test_create_unit(f, r);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u->number = 0;
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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test_cleanup();
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}
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static void test_buildingowner_goes_to_same_faction_when_empty(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2, *u3;
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struct faction *f1, *f2;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f1 = test_create_faction(human);
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f2 = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u2 = test_create_unit(f2, r);
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u3 = test_create_unit(f1, r);
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u = test_create_unit(f1, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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u_set_building(u3, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u->number = 0;
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CuAssertPtrEquals(tc, u3, building_owner(bld));
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u3->number = 0;
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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test_cleanup();
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}
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static void test_buildingowner_goes_to_next_after_leave(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u = test_create_unit(f, r);
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u2 = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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leave_building(u);
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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test_cleanup();
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}
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static void test_buildingowner_goes_to_other_after_leave(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u2 = test_create_unit(f, r);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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leave_building(u);
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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test_cleanup();
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}
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static void test_buildingowner_goes_to_same_faction_after_leave(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2, *u3;
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struct faction *f1, *f2;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f1 = test_create_faction(human);
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f2 = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u2 = test_create_unit(f2, r);
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u3 = test_create_unit(f1, r);
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u = test_create_unit(f1, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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u_set_building(u3, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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leave_building(u);
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CuAssertPtrEquals(tc, u3, building_owner(bld));
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leave_building(u3);
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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leave_building(u2);
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CuAssertPtrEquals(tc, 0, building_owner(bld));
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test_cleanup();
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}
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static void test_buildingowner_resets_when_empty(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u->number = 0;
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CuAssertPtrEquals(tc, 0, building_owner(bld));
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u->number = 1;
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CuAssertPtrEquals(tc, u, building_owner(bld));
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test_cleanup();
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}
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void test_buildingowner_goes_to_empty_unit_after_leave(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u1, *u2, *u3;
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struct faction *f1;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f1 = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f1, r);
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u3 = test_create_unit(f1, r);
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u_set_building(u1, bld);
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u_set_building(u2, bld);
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u_set_building(u3, bld);
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CuAssertPtrEquals(tc, u1, building_owner(bld));
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u2->number = 0;
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leave_building(u1);
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CuAssertPtrEquals(tc, u3, building_owner(bld));
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leave_building(u3);
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CuAssertPtrEquals(tc, 0, building_owner(bld));
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u2->number = 1;
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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test_cleanup();
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}
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static void test_btype_defaults(CuTest *tc) {
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building_type * btype;
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test_cleanup();
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btype = bt_get_or_create("hodor");
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CuAssertPtrNotNull(tc, btype);
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CuAssertStrEquals(tc, "hodor", btype->_name);
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CuAssertPtrEquals(tc, 0, btype->maintenance);
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CuAssertPtrEquals(tc, 0, btype->construction);
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CuAssertTrue(tc, !btype->name);
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CuAssertTrue(tc, !btype->init);
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CuAssertTrue(tc, !btype->age);
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CuAssertTrue(tc, !btype->protection);
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CuAssertTrue(tc, !btype->taxes);
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CuAssertDblEquals(tc, 1.0, btype->auraregen, 0.0);
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CuAssertIntEquals(tc, -1, btype->maxsize);
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CuAssertIntEquals(tc, 1, btype->capacity);
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CuAssertIntEquals(tc, -1, btype->maxcapacity);
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CuAssertIntEquals(tc, 0, btype->magres);
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CuAssertIntEquals(tc, 0, btype->magresbonus);
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CuAssertIntEquals(tc, 0, btype->fumblebonus);
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CuAssertIntEquals(tc, 0, btype->flags);
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test_cleanup();
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}
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static void test_buildingtype_exists(CuTest * tc)
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{
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region *r;
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building *b;
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building_type *btype, *btype2;
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test_cleanup();
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test_create_world();
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btype2 = bt_get_or_create("castle");
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assert(btype2);
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btype = test_create_buildingtype("Hodor");
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btype->maxsize = 10;
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r = findregion(-1, 0);
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b = new_building(btype, r, default_locale);
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CuAssertPtrNotNull(tc, b);
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b->size = 10;
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CuAssertTrue(tc, !buildingtype_exists(r, NULL, false));
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CuAssertTrue(tc, !buildingtype_exists(r, btype2, false));
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CuAssertTrue(tc, buildingtype_exists(r, btype, false));
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b->size = 9;
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fset(b, BLD_MAINTAINED);
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CuAssertTrue(tc, !buildingtype_exists(r, btype, false));
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btype->maxsize = 0;
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freset(b, BLD_MAINTAINED);
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CuAssertTrue(tc, buildingtype_exists(r, btype, false));
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btype->maxsize = 10;
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b->size = 10;
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fset(b, BLD_MAINTAINED);
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CuAssertTrue(tc, buildingtype_exists(r, btype, true));
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freset(b, BLD_MAINTAINED);
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CuAssertTrue(tc, !buildingtype_exists(r, btype, true));
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}
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static void test_active_building(CuTest *tc) {
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building *b;
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region *r;
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unit *u;
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building_type *btype;
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test_cleanup();
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btype = test_create_buildingtype("castle");
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assert(btype && btype->maxsize == -1);
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b = test_create_building(r = test_create_region(0, 0, 0), btype);
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u = test_create_unit(test_create_faction(0), r);
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CuAssertIntEquals(tc, false, building_is_active(b));
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CuAssertPtrEquals(tc, NULL, active_building(u, btype));
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b->flags |= BLD_MAINTAINED;
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CuAssertIntEquals(tc, true, building_is_active(b));
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CuAssertPtrEquals(tc, NULL, active_building(u, btype));
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u_set_building(u, b);
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CuAssertIntEquals(tc, true, building_is_active(b));
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CuAssertPtrNotNull(tc, active_building(u, btype) );
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btype->maxsize = 10;
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b->size = btype->maxsize;
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CuAssertIntEquals(tc, true, building_is_active(b));
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CuAssertPtrNotNull(tc, active_building(u, btype) );
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b->size = 9;
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CuAssertIntEquals(tc, false, building_is_active(b));
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CuAssertPtrEquals(tc, NULL, active_building(u, btype));
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btype->maxsize = -1;
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b->flags &= ~BLD_MAINTAINED;
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CuAssertIntEquals(tc, false, building_is_active(b));
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CuAssertPtrEquals(tc, NULL, active_building(u, btype));
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test_cleanup();
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}
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static void test_safe_building(CuTest *tc) {
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building_type *btype;
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unit *u1, *u2;
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test_cleanup();
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btype = test_create_buildingtype("castle");
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u1 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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u2 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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CuAssertIntEquals(tc, false, in_safe_building(u1, u2));
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u1->building = test_create_building(u1->region, btype);
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CuAssertIntEquals(tc, false, in_safe_building(u1, u2));
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btype->flags |= BTF_FORTIFICATION;
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CuAssertIntEquals(tc, true, in_safe_building(u1, u2));
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u2->building = u1->building;
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CuAssertIntEquals(tc, true, in_safe_building(u1, u2));
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u1->number = 2;
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CuAssertIntEquals(tc, false, in_safe_building(u1, u2));
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u1->building->size = 3;
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CuAssertIntEquals(tc, false, in_safe_building(u1, u2));
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test_cleanup();
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}
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static void test_building_type(CuTest *tc) {
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building_type *btype;
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test_setup();
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btype = test_create_buildingtype("house");
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CuAssertIntEquals(tc, true, is_building_type(btype, "house"));
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CuAssertIntEquals(tc, false, is_building_type(btype, "castle"));
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test_cleanup();
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}
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CuSuite *get_building_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_register_building);
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SUITE_ADD_TEST(suite, test_btype_defaults);
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SUITE_ADD_TEST(suite, test_building_set_owner);
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SUITE_ADD_TEST(suite, test_buildingowner_resets_when_empty);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_next_when_empty);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_other_when_empty);
|
|
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_same_faction_when_empty);
|
|
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_next_after_leave);
|
|
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_other_after_leave);
|
|
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_same_faction_after_leave);
|
|
SUITE_ADD_TEST(suite, test_buildingowner_goes_to_empty_unit_after_leave);
|
|
SUITE_ADD_TEST(suite, test_building_type);
|
|
SUITE_ADD_TEST(suite, test_active_building);
|
|
SUITE_ADD_TEST(suite, test_buildingtype_exists);
|
|
SUITE_ADD_TEST(suite, test_safe_building);
|
|
return suite;
|
|
}
|