server/src/util/gamedata.c

74 lines
1.8 KiB
C

#include <platform.h>
#include "gamedata.h"
#include "log.h"
#include <storage.h>
#include <filestream.h>
#include <memstream.h>
#include <binarystore.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
void gamedata_done(gamedata *data) {
binstore_done(data->store);
}
void gamedata_init(gamedata *data, storage *store, int version) {
data->version = version;
data->store = store;
binstore_init(data->store, &data->strm);
}
int gamedata_openfile(gamedata *data, const char *filename, const char *mode, int version) {
FILE *F = fopen(filename, mode);
if (F) {
int err = 0;
if (strchr(mode, 'r')) {
size_t sz;
sz = fread(&version, 1, sizeof(int), F);
if (sz != sizeof(int)) {
err = ferror(F);
}
else {
err = fseek(F, sizeof(int), SEEK_CUR);
}
}
else if (strchr(mode, 'w')) {
int n = STREAM_VERSION;
fwrite(&version, sizeof(int), 1, F);
fwrite(&n, sizeof(int), 1, F);
}
if (err) {
log_error("could not open %s: %s", filename, strerror(errno));
fclose(F);
}
else {
storage *store = malloc(sizeof(storage));
fstream_init(&data->strm, F);
gamedata_init(data, store, version);
}
return err;
}
return errno;
}
gamedata *gamedata_open(const char *filename, const char *mode, int version) {
gamedata *data = (gamedata *)calloc(1, sizeof(gamedata));
if (gamedata_openfile(data, filename, mode, version) != 0) {
free(data);
return NULL;
}
return data;
}
void gamedata_close(gamedata *data) {
gamedata_done(data);
fstream_done(&data->strm);
free(data->store);
}