server/src/bindings.c

1193 lines
34 KiB
C
Executable File

/*
+-------------------+
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Christian Schlittchen <corwin@amber.kn-bremen.de>
| (c) 1998 - 2008 | Katja Zedel <katze@felidae.kn-bremen.de>
| | Henning Peters <faroul@beyond.kn-bremen.de>
+-------------------+
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include <platform.h>
#include "bindings.h"
#include "bind_unit.h"
#include "bind_storage.h"
#include "bind_building.h"
#include "bind_message.h"
#include "bind_building.h"
#include "bind_faction.h"
#include "bind_order.h"
#include "bind_ship.h"
#include "bind_gmtool.h"
#include "bind_region.h"
#include "helpers.h"
#include "console.h"
#include "reports.h"
#include "study.h"
#include "calendar.h"
#include <kernel/config.h>
#include <kernel/alliance.h>
#include <kernel/building.h>
#include <kernel/curse.h>
#include <kernel/equipment.h>
#include <kernel/unit.h>
#include <kernel/terrain.h>
#include <kernel/messages.h>
#include <kernel/region.h>
#include <kernel/building.h>
#include <kernel/plane.h>
#include <kernel/race.h>
#include <kernel/item.h>
#include <kernel/order.h>
#include <kernel/ship.h>
#include <kernel/faction.h>
#include <kernel/save.h>
#include <kernel/spell.h>
#include <kernel/spellbook.h>
#include "economy.h"
#include "summary.h"
#include "teleport.h"
#include "laws.h"
#include "monsters.h"
#include "market.h"
#include <modules/autoseed.h>
#include <modules/score.h>
#include <attributes/key.h>
#include <util/attrib.h>
#include <util/base36.h>
#include <util/language.h>
#include <util/lists.h>
#include <util/log.h>
#include <selist.h>
#include <util/rand.h>
#include <util/rng.h>
#include <util/xml.h>
#include <storage.h>
#include <iniparser.h>
#include <tolua.h>
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <time.h>
#include <errno.h>
#include <assert.h>
#define TOLUA_PKG(NAME) void tolua_##NAME##_open(lua_State * L)
TOLUA_PKG(eressea);
TOLUA_PKG(process);
TOLUA_PKG(settings);
TOLUA_PKG(config);
TOLUA_PKG(locale);
TOLUA_PKG(log);
TOLUA_PKG(game);
int log_lua_error(lua_State * L)
{
const char *error = lua_tostring(L, -1);
log_fatal("Lua call failed.\n%s\n", error);
lua_pop(L, 1);
return 1;
}
int tolua_orderlist_next(lua_State * L)
{
order **order_ptr = (order **)lua_touserdata(L, lua_upvalueindex(1));
order *ord = *order_ptr;
if (ord != NULL) {
char cmd[8192];
write_order(ord, cmd, sizeof(cmd));
tolua_pushstring(L, cmd);
*order_ptr = ord->next;
return 1;
}
return 0;
}
static int tolua_selist_iter(lua_State * L)
{
selist **qlp = (selist **)lua_touserdata(L, lua_upvalueindex(1));
selist *ql = *qlp;
if (ql != NULL) {
int index = (int)lua_tointeger(L, lua_upvalueindex(2));
const char *type = lua_tostring(L, lua_upvalueindex(3));
void *data = selist_get(ql, index);
tolua_pushusertype(L, data, TOLUA_CAST type);
selist_advance(qlp, &index, 1);
lua_pushinteger(L, index);
lua_replace(L, lua_upvalueindex(2));
return 1;
}
return 0;
}
int tolua_selist_push(struct lua_State *L, const char *list_type,
const char *elem_type, struct selist *list)
{
if (list) {
selist **qlist_ptr =
(selist **)lua_newuserdata(L, sizeof(selist *));
*qlist_ptr = list;
luaL_getmetatable(L, list_type);
lua_setmetatable(L, -2);
lua_pushinteger(L, 0);
lua_pushstring(L, elem_type);
lua_pushcclosure(L, tolua_selist_iter, 3); /* OBS: this closure has multiple upvalues (list, index, type_name) */
}
else {
lua_pushnil(L);
}
return 1;
}
int tolua_itemlist_next(lua_State * L)
{
item **item_ptr = (item **)lua_touserdata(L, lua_upvalueindex(1));
item *itm = *item_ptr;
if (itm != NULL) {
tolua_pushstring(L, itm->type->rtype->_name);
*item_ptr = itm->next;
return 1;
}
return 0;
}
static int tolua_autoseed(lua_State * L)
{
const char *filename = tolua_tostring(L, 1, 0);
int new_island = tolua_toboolean(L, 2, 0);
newfaction *players = read_newfactions(filename);
if (players != NULL) {
while (players) {
int n = listlen(players);
int k = (n + ISLANDSIZE - 1) / ISLANDSIZE;
k = n / k;
n = autoseed(&players, k, new_island ? 0 : TURNS_PER_ISLAND);
if (n == 0) {
break;
}
}
}
return 0;
}
static int tolua_getkey(lua_State * L)
{
const char *name = tolua_tostring(L, 1, 0);
int flag = atoi36(name);
lua_pushboolean(L, key_get(global.attribs, flag));
return 1;
}
static int tolua_translate(lua_State * L)
{
const char *str = tolua_tostring(L, 1, 0);
const char *lang = tolua_tostring(L, 2, 0);
struct locale *loc = lang ? get_locale(lang) : default_locale;
if (loc) {
str = LOC(loc, str);
tolua_pushstring(L, str);
return 1;
}
return 0;
}
static int tolua_setkey(lua_State * L)
{
const char *name = tolua_tostring(L, 1, 0);
int value = (int)tolua_tonumber(L, 3, 0);
int flag = atoi36(name);
if (value) {
key_set(&global.attribs, flag, value);
}
else {
key_unset(&global.attribs, flag);
}
return 0;
}
static int tolua_rng_int(lua_State * L)
{
lua_pushinteger(L, rng_int());
return 1;
}
static int tolua_message_unit(lua_State * L)
{
unit *sender = (unit *)tolua_tousertype(L, 1, 0);
unit *target = (unit *)tolua_tousertype(L, 2, 0);
const char *str = tolua_tostring(L, 3, 0);
if (!target) {
tolua_error(L, TOLUA_CAST "target is nil", NULL);
}
else if (!sender) {
tolua_error(L, TOLUA_CAST "sender is nil", NULL);
}
else {
deliverMail(target->faction, sender->region, sender, str, target);
}
return 0;
}
static int tolua_message_faction(lua_State * L)
{
unit *sender = (unit *)tolua_tousertype(L, 1, 0);
faction *target = (faction *)tolua_tousertype(L, 2, 0);
const char *str = tolua_tostring(L, 3, 0);
if (!target) {
tolua_error(L, TOLUA_CAST "target is nil", NULL);
}
else if (!sender) {
tolua_error(L, TOLUA_CAST "sender is nil", NULL);
}
else {
deliverMail(target, sender->region, sender, str, NULL);
}
return 0;
}
static int tolua_message_region(lua_State * L)
{
unit *sender = (unit *)tolua_tousertype(L, 1, 0);
const char *str = tolua_tostring(L, 2, 0);
if (!sender) {
tolua_error(L, TOLUA_CAST "sender is nil", NULL);
}
else {
ADDMSG(&sender->region->msgs, msg_message("mail_result", "unit message",
sender, str));
}
return 0;
}
static int tolua_update_guards(lua_State * L)
{
update_guards();
return 0;
}
static int tolua_set_turn(lua_State * L)
{
turn = (int)tolua_tonumber(L, 1, 0);
return 0;
}
static int tolua_get_turn(lua_State * L)
{
lua_pushinteger(L, turn);
return 1;
}
static int tolua_atoi36(lua_State * L)
{
const char *s = tolua_tostring(L, 1, 0);
lua_pushinteger(L, atoi36(s));
return 1;
}
static int tolua_itoa36(lua_State * L)
{
int i = (int)tolua_tonumber(L, 1, 0);
tolua_pushstring(L, itoa36(i));
return 1;
}
static int tolua_dice_rand(lua_State * L)
{
const char *s = tolua_tostring(L, 1, 0);
lua_pushinteger(L, dice_rand(s));
return 1;
}
static int tolua_get_season(lua_State * L)
{
int turnno = (int)tolua_tonumber(L, 1, 0);
gamedate gd;
get_gamedate(turnno, &gd);
tolua_pushstring(L, seasonnames[gd.season]);
return 1;
}
static int tolua_create_curse(lua_State * L)
{
unit *u = (unit *)tolua_tousertype(L, 1, 0);
tolua_Error tolua_err;
attrib **ap = NULL;
if (tolua_isusertype(L, 2, TOLUA_CAST "unit", 0, &tolua_err)) {
unit *target = (unit *)tolua_tousertype(L, 2, 0);
if (target)
ap = &target->attribs;
}
else if (tolua_isusertype(L, 2, TOLUA_CAST "region", 0, &tolua_err)) {
region *target = (region *)tolua_tousertype(L, 2, 0);
if (target)
ap = &target->attribs;
}
else if (tolua_isusertype(L, 2, TOLUA_CAST "ship", 0, &tolua_err)) {
ship *target = (ship *)tolua_tousertype(L, 2, 0);
if (target)
ap = &target->attribs;
}
else if (tolua_isusertype(L, 2, TOLUA_CAST "building", 0, &tolua_err)) {
building *target = (building *)tolua_tousertype(L, 2, 0);
if (target)
ap = &target->attribs;
}
if (ap) {
const char *cname = tolua_tostring(L, 3, 0);
const curse_type *ctype = ct_find(cname);
if (ctype) {
float vigour = (float)tolua_tonumber(L, 4, 0);
int duration = (int)tolua_tonumber(L, 5, 0);
float effect = (float)tolua_tonumber(L, 6, 0);
int men = (int)tolua_tonumber(L, 7, 0); /* optional */
curse *c = create_curse(u, ap, ctype, vigour, duration, effect, men);
if (c) {
tolua_pushboolean(L, true);
return 1;
}
}
}
tolua_pushboolean(L, false);
return 1;
}
static int tolua_learn_skill(lua_State * L)
{
unit *u = (unit *)tolua_tousertype(L, 1, 0);
const char *skname = tolua_tostring(L, 2, 0);
int days = (int)tolua_tonumber(L, 3, 0);
skill_t sk = findskill(skname);
if (sk != NOSKILL) {
learn_skill(u, sk, days);
}
return 0;
}
static int tolua_update_scores(lua_State * L)
{
score();
return 0;
}
static int tolua_update_owners(lua_State * L)
{
region *r;
for (r = regions; r; r = r->next) {
update_owners(r);
}
return 0;
}
static int tolua_update_subscriptions(lua_State * L)
{
update_subscriptions();
return 0;
}
static int tolua_remove_empty_units(lua_State * L)
{
remove_empty_units();
return 0;
}
static int tolua_get_nmrs(lua_State * L)
{
int result = -1;
int n = (int)tolua_tonumber(L, 1, 0);
if (n >= 0 && n <= NMRTimeout()) {
if (nmrs == NULL) {
update_nmrs();
}
result = nmrs[n];
}
lua_pushinteger(L, result);
return 1;
}
static int tolua_equipunit(lua_State * L)
{
unit *u = (unit *)tolua_tousertype(L, 1, 0);
const char *eqname = tolua_tostring(L, 2, 0);
int mask = (int)tolua_tonumber(L, 3, EQUIP_ALL);
assert(u && mask > 0);
equip_unit_mask(u, get_equipment(eqname), mask);
return 0;
}
static int tolua_equipment_setitem(lua_State * L)
{
int result = -1;
const char *eqname = tolua_tostring(L, 1, 0);
const char *iname = tolua_tostring(L, 2, 0);
const char *value = tolua_tostring(L, 3, 0);
if (iname != NULL) {
const struct item_type *itype = it_find(iname);
if (itype != NULL) {
equipment_setitem(get_or_create_equipment(eqname), itype, value);
result = 0;
}
}
lua_pushinteger(L, result);
return 1;
}
static int tolua_spawn_braineaters(lua_State * L)
{
float chance = (float)tolua_tonumber(L, 1, 0);
spawn_braineaters(chance);
return 0;
}
static int tolua_init_reports(lua_State * L)
{
int result = init_reports();
lua_pushinteger(L, result);
return 1;
}
static int tolua_write_report(lua_State * L)
{
faction *f = (faction *)tolua_tousertype(L, 1, 0);
if (f) {
time_t ltime = time(0);
int result = write_reports(f, ltime);
lua_pushinteger(L, result);
}
else {
tolua_pushstring(L, "function expects a faction, got nil");
}
return 1;
}
static int tolua_write_reports(lua_State * L)
{
int result;
init_reports();
result = reports();
lua_pushinteger(L, result);
return 1;
}
static void reset_game(void)
{
region *r;
faction *f;
for (r = regions; r; r = r->next) {
unit *u;
building *b;
r->flags &= RF_SAVEMASK;
for (u = r->units; u; u = u->next) {
u->flags &= UFL_SAVEMASK;
}
for (b = r->buildings; b; b = b->next) {
b->flags &= BLD_SAVEMASK;
}
if (r->land && r->land->ownership && r->land->ownership->owner) {
faction *owner = r->land->ownership->owner;
if (owner == get_monsters()) {
/* some compat-fix, i believe. */
owner = update_owners(r);
}
if (owner) {
fset(r, RF_GUARDED);
}
}
}
for (f = factions; f; f = f->next) {
f->flags &= FFL_SAVEMASK;
}
}
static int tolua_process_orders(lua_State * L)
{
++turn;
reset_game();
processorders();
return 0;
}
static int tolua_write_passwords(lua_State * L)
{
int result = writepasswd();
lua_pushinteger(L, result);
return 0;
}
static struct summary *sum_begin = 0;
static int tolua_init_summary(lua_State * L)
{
sum_begin = make_summary();
return 0;
}
static int tolua_write_summary(lua_State * L)
{
if (sum_begin) {
struct summary *sum_end = make_summary();
report_summary(sum_end, sum_begin, false);
report_summary(sum_end, sum_begin, true);
free_summary(sum_end);
free_summary(sum_begin);
sum_begin = 0;
return 0;
}
return 0;
}
/*
static int tolua_write_map(lua_State * L)
{
const char *filename = tolua_tostring(L, 1, 0);
if (filename) {
crwritemap(filename);
}
return 0;
}
*/
static int tolua_read_turn(lua_State * L)
{
int cturn = current_turn();
lua_pushinteger(L, cturn);
return 1;
}
static int tolua_get_region(lua_State * L)
{
int x = (int)tolua_tonumber(L, 1, 0);
int y = (int)tolua_tonumber(L, 2, 0);
region *r;
assert(!pnormalize(&x, &y, findplane(x, y)));
r = findregion(x, y);
tolua_pushusertype(L, r, TOLUA_CAST "region");
return 1;
}
static int tolua_get_region_byid(lua_State * L)
{
int uid = (int)tolua_tonumber(L, 1, 0);
region *r = findregionbyid(uid);
tolua_pushusertype(L, r, TOLUA_CAST "region");
return 1;
}
static int tolua_get_building(lua_State * L)
{
int no = tolua_toid(L, 1, 0);
building *b = findbuilding(no);
tolua_pushusertype(L, b, TOLUA_CAST "building");
return 1;
}
static int tolua_get_ship(lua_State * L)
{
int no = tolua_toid(L, 1, 0);
ship *sh = findship(no);
tolua_pushusertype(L, sh, TOLUA_CAST "ship");
return 1;
}
static int tolua_get_alliance(lua_State * L)
{
int no = tolua_toid(L, 1, 0);
alliance *f = findalliance(no);
tolua_pushusertype(L, f, TOLUA_CAST "alliance");
return 1;
}
static int tolua_get_unit(lua_State * L)
{
int no = tolua_toid(L, 1, 0);
unit *u = findunit(no);
tolua_pushusertype(L, u, TOLUA_CAST "unit");
return 1;
}
static int tolua_alliance_create(lua_State * L)
{
int id = (int)tolua_tonumber(L, 1, 0);
const char *name = tolua_tostring(L, 2, 0);
alliance *alli = makealliance(id, name);
tolua_pushusertype(L, alli, TOLUA_CAST "alliance");
return 1;
}
static int tolua_get_regions(lua_State * L)
{
region **region_ptr = (region **)lua_newuserdata(L, sizeof(region *));
luaL_getmetatable(L, "region");
lua_setmetatable(L, -2);
*region_ptr = regions;
lua_pushcclosure(L, tolua_regionlist_next, 1);
return 1;
}
static int tolua_get_factions(lua_State * L)
{
faction **faction_ptr = (faction **)lua_newuserdata(L, sizeof(faction *));
luaL_getmetatable(L, "faction");
lua_setmetatable(L, -2);
*faction_ptr = factions;
lua_pushcclosure(L, tolua_factionlist_next, 1);
return 1;
}
static int tolua_get_alliance_factions(lua_State * L)
{
alliance *self = (alliance *)tolua_tousertype(L, 1, 0);
return tolua_selist_push(L, "faction_list", "faction", self->members);
}
static int tolua_get_alliance_id(lua_State * L)
{
alliance *self = (alliance *)tolua_tousertype(L, 1, 0);
lua_pushinteger(L, self->id);
return 1;
}
static int tolua_get_alliance_name(lua_State * L)
{
alliance *self = (alliance *)tolua_tousertype(L, 1, 0);
tolua_pushstring(L, self->name);
return 1;
}
static int tolua_set_alliance_name(lua_State * L)
{
alliance *self = (alliance *)tolua_tousertype(L, 1, 0);
alliance_setname(self, tolua_tostring(L, 2, 0));
return 0;
}
static int config_get_ships(lua_State * L)
{
selist *ql;
int qi, i = 0;
lua_createtable(L, selist_length(shiptypes), 0);
for (qi = 0, ql = shiptypes; ql; selist_advance(&ql, &qi, 1)) {
ship_type *stype = (ship_type *)selist_get(ql, qi);
tolua_pushstring(L, TOLUA_CAST stype->_name);
lua_rawseti(L, -2, ++i);
}
return 1;
}
static int config_get_buildings(lua_State * L)
{
selist *ql;
int qi, i = 0;
lua_createtable(L, selist_length(buildingtypes), 0);
for (qi = 0, ql = buildingtypes; ql; selist_advance(&ql, &qi, 1)) {
building_type *btype = (building_type *)selist_get(ql, qi);
tolua_pushstring(L, TOLUA_CAST btype->_name);
lua_rawseti(L, -2, ++i);
}
return 1;
}
static int config_get_locales(lua_State * L)
{
const struct locale *lang;
int i = 0, n = 0;
for (lang = locales; lang; lang = nextlocale(lang)) ++n;
lua_createtable(L, n, 0);
for (lang = locales; lang; lang = nextlocale(lang)) {
tolua_pushstring(L, TOLUA_CAST locale_name(lang));
lua_rawseti(L, -2, ++i);
}
return 1;
}
static int config_get_resource(lua_State * L)
{
const char *name = tolua_tostring(L, 1, 0);
if (name) {
const struct item_type *itype = it_find(name);
if (itype) {
lua_newtable(L);
lua_pushstring(L, "weight");
lua_pushinteger(L, itype->weight);
lua_settable(L, -3);
if (itype->capacity > 0) {
lua_pushstring(L, "capacity");
lua_pushinteger(L, itype->capacity);
lua_settable(L, -3);
}
if (itype->construction) {
int i;
lua_pushstring(L, "build_skill_min");
lua_pushinteger(L, itype->construction->minskill);
lua_settable(L, -3);
lua_pushstring(L, "build_skill_name");
lua_pushstring(L, skillnames[itype->construction->skill]);
lua_settable(L, -3);
if (itype->construction->materials) {
lua_pushstring(L, "materials");
lua_newtable(L);
for (i = 0; itype->construction->materials[i].number; ++i) {
lua_pushstring(L,
itype->construction->materials[i].rtype->_name);
lua_pushinteger(L, itype->construction->materials[i].number);
lua_settable(L, -3);
}
lua_settable(L, -3);
}
}
return 1;
}
}
return 0;
}
static int config_get_btype(lua_State * L)
{
const char *name = tolua_tostring(L, 1, 0);
if (name) {
const struct building_type *btype = bt_find(name);
if (btype) {
lua_newtable(L);
lua_pushstring(L, "flags");
lua_pushinteger(L, btype->flags);
lua_settable(L, -3);
if (btype->capacity > 0) {
lua_pushstring(L, "capacity");
lua_pushinteger(L, btype->capacity);
lua_settable(L, -3);
}
if (btype->maxcapacity > 0) {
lua_pushstring(L, "maxcapacity");
lua_pushinteger(L, btype->maxcapacity);
lua_settable(L, -3);
}
if (btype->maxsize > 0) {
lua_pushstring(L, "maxsize");
lua_pushinteger(L, btype->maxsize);
lua_settable(L, -3);
}
if (btype->maintenance) {
int i;
lua_pushstring(L, "maintenance");
lua_newtable(L);
for (i = 0; btype->maintenance[i].number; ++i) {
lua_pushstring(L,
btype->maintenance[i].rtype->_name);
lua_pushinteger(L, btype->maintenance[i].number);
lua_settable(L, -3);
}
lua_settable(L, -3);
}
if (btype->construction) {
int i;
lua_pushstring(L, "build_skill_min");
lua_pushinteger(L, btype->construction->minskill);
lua_settable(L, -3);
lua_pushstring(L, "build_skill_name");
lua_pushstring(L, skillnames[btype->construction->skill]);
lua_settable(L, -3);
if (btype->construction->materials) {
lua_pushstring(L, "materials");
lua_newtable(L);
for (i = 0; btype->construction->materials[i].number; ++i) {
lua_pushstring(L,
btype->construction->materials[i].rtype->_name);
lua_pushinteger(L, btype->construction->materials[i].number);
lua_settable(L, -3);
}
lua_settable(L, -3);
}
}
return 1;
}
}
return 0;
}
static int config_get_stype(lua_State * L)
{
const char *name = tolua_tostring(L, 1, 0);
if (name) {
const struct ship_type *stype = st_find(name);
if (stype) {
lua_newtable(L);
lua_pushstring(L, "range");
lua_pushinteger(L, stype->range);
lua_settable(L, -3);
lua_pushstring(L, "cabins");
lua_pushinteger(L, stype->cabins);
lua_settable(L, -3);
lua_pushstring(L, "cargo");
lua_pushinteger(L, stype->cargo);
lua_settable(L, -3);
lua_pushstring(L, "cptskill");
lua_pushinteger(L, stype->cptskill);
lua_settable(L, -3);
lua_pushstring(L, "minskill");
lua_pushinteger(L, stype->minskill);
lua_settable(L, -3);
lua_pushstring(L, "sumskill");
lua_pushinteger(L, stype->sumskill);
lua_settable(L, -3);
lua_pushstring(L, "fishing");
lua_pushinteger(L, stype->fishing);
lua_settable(L, -3);
if (stype->coasts) {
const terrain_type *coast = *stype->coasts;
lua_pushstring(L, "coasts");
lua_newtable(L);
while (coast) {
lua_pushstring(L, coast->_name);
lua_pushinteger(L, 1);
lua_settable(L, -3);
coast = coast->next;
}
}
if (stype->construction) {
int i;
lua_pushstring(L, "build_skill_min");
lua_pushinteger(L, stype->construction->minskill);
lua_settable(L, -3);
lua_pushstring(L, "build_skill_name");
lua_pushstring(L, skillnames[stype->construction->skill]);
lua_settable(L, -3);
if (stype->construction->materials) {
lua_pushstring(L, "materials");
lua_newtable(L);
for (i = 0; stype->construction->materials[i].number; ++i) {
lua_pushstring(L,
stype->construction->materials[i].rtype->_name);
lua_pushinteger(L, stype->construction->materials[i].number);
lua_settable(L, -3);
}
lua_settable(L, -3);
}
}
return 1;
}
}
return 0;
}
static int tolua_get_spell_text(lua_State * L)
{
const struct locale *loc = default_locale;
spell *self = (spell *)tolua_tousertype(L, 1, 0);
lua_pushstring(L, spell_info(self, loc));
return 1;
}
static int tolua_get_spell_name(lua_State * L)
{
spell *self = (spell *)tolua_tousertype(L, 1, 0);
lua_pushstring(L, self->sname);
return 1;
}
static int tolua_get_spell_entry_name(lua_State * L)
{
spellbook_entry *self = (spellbook_entry*)tolua_tousertype(L, 1, 0);
lua_pushstring(L, self->sp->sname);
return 1;
}
static int tolua_get_spell_entry_level(lua_State * L)
{
spellbook_entry *self = (spellbook_entry*)tolua_tousertype(L, 1, 0);
lua_pushinteger(L, self->level);
return 1;
}
static int tolua_get_spells(lua_State * L)
{
return tolua_selist_push(L, "spell_list", "spell", spells);
}
static int init_data(const char *filename, const char *catalog)
{
int l;
l = read_xml(filename, catalog);
reset_locales();
if (l) {
return l;
}
if (turn < 0) {
turn = first_turn();
}
return 0;
}
int tolua_read_xml(lua_State * L)
{
const char *filename = tolua_tostring(L, 1, "config.xml");
const char *catalog = tolua_tostring(L, 2, "catalog.xml");
lua_pushinteger(L, init_data(filename, catalog));
return 1;
}
typedef struct event_args {
int hfunction;
int hargs;
const char *sendertype;
} event_args;
static int tolua_report_unit(lua_State * L)
{
char buffer[512];
unit *u = (unit *)tolua_tousertype(L, 1, 0);
faction *f = (faction *)tolua_tousertype(L, 2, 0);
bufunit(f, u, 0, seen_unit, buffer, sizeof(buffer));
tolua_pushstring(L, buffer);
return 1;
}
static void parse_inifile(lua_State * L, const dictionary * d, const char *section)
{
int i;
const char *arg;
size_t len = strlen(section);
for (i = 0; d && i != d->n; ++i) {
const char *key = d->key[i];
if (strncmp(section, key, len) == 0 && key[len] == ':') {
const char *str_value = d->val[i];
char *endp;
double num_value = strtod(str_value, &endp);
lua_pushstring(L, key + len + 1);
if (*endp) {
tolua_pushstring(L, str_value);
}
else {
lua_pushnumber(L, num_value);
}
lua_rawset(L, -3);
}
}
/* special case */
lua_pushstring(L, "basepath");
lua_pushstring(L, basepath());
lua_rawset(L, -3);
lua_pushstring(L, "reportpath");
lua_pushstring(L, reportpath());
lua_rawset(L, -3);
arg = config_get("config.rules");
if (arg) {
lua_pushstring(L, "rules");
lua_pushstring(L, arg);
lua_rawset(L, -3);
}
}
void tolua_bind_open(lua_State * L);
int tolua_bindings_open(lua_State * L, const dictionary *inifile)
{
tolua_open(L);
tolua_bind_open(L);
/* register user types */
tolua_usertype(L, TOLUA_CAST "spellbook");
tolua_usertype(L, TOLUA_CAST "spell_entry");
tolua_usertype(L, TOLUA_CAST "spell");
tolua_usertype(L, TOLUA_CAST "spell_list");
tolua_usertype(L, TOLUA_CAST "order");
tolua_usertype(L, TOLUA_CAST "item");
tolua_usertype(L, TOLUA_CAST "alliance");
tolua_usertype(L, TOLUA_CAST "event");
tolua_usertype(L, TOLUA_CAST "faction_list");
tolua_module(L, NULL, 0);
tolua_beginmodule(L, NULL);
{
tolua_cclass(L, TOLUA_CAST "alliance", TOLUA_CAST "alliance",
TOLUA_CAST "", NULL);
tolua_beginmodule(L, TOLUA_CAST "alliance");
{
tolua_variable(L, TOLUA_CAST "name", tolua_get_alliance_name,
tolua_set_alliance_name);
tolua_variable(L, TOLUA_CAST "id", tolua_get_alliance_id, NULL);
tolua_variable(L, TOLUA_CAST "factions", &tolua_get_alliance_factions,
NULL);
tolua_function(L, TOLUA_CAST "create", tolua_alliance_create);
} tolua_endmodule(L);
tolua_cclass(L, TOLUA_CAST "spell", TOLUA_CAST "spell", TOLUA_CAST "",
NULL);
tolua_beginmodule(L, TOLUA_CAST "spell");
{
tolua_function(L, TOLUA_CAST "__tostring", tolua_get_spell_name);
tolua_variable(L, TOLUA_CAST "name", tolua_get_spell_name, 0);
tolua_variable(L, TOLUA_CAST "text", tolua_get_spell_text, 0);
} tolua_endmodule(L);
tolua_cclass(L, TOLUA_CAST "spell_entry", TOLUA_CAST "spell_entry", TOLUA_CAST "",
NULL);
tolua_beginmodule(L, TOLUA_CAST "spell_entry");
{
tolua_function(L, TOLUA_CAST "__tostring", tolua_get_spell_entry_name);
tolua_variable(L, TOLUA_CAST "name", tolua_get_spell_entry_name, 0);
tolua_variable(L, TOLUA_CAST "level", tolua_get_spell_entry_level, 0);
} tolua_endmodule(L);
tolua_module(L, TOLUA_CAST "report", 1);
tolua_beginmodule(L, TOLUA_CAST "report");
{
tolua_function(L, TOLUA_CAST "report_unit", &tolua_report_unit);
} tolua_endmodule(L);
tolua_module(L, TOLUA_CAST "config", 1);
tolua_beginmodule(L, TOLUA_CAST "config");
{
parse_inifile(L, inifile, "lua");
tolua_variable(L, TOLUA_CAST "locales", &config_get_locales, 0);
tolua_function(L, TOLUA_CAST "get_resource", &config_get_resource);
tolua_variable(L, TOLUA_CAST "buildings", &config_get_buildings, 0);
tolua_function(L, TOLUA_CAST "get_building", &config_get_btype);
tolua_variable(L, TOLUA_CAST "ships", &config_get_ships, 0);
tolua_function(L, TOLUA_CAST "get_ship", &config_get_stype);
} tolua_endmodule(L);
tolua_function(L, TOLUA_CAST "get_region_by_id", tolua_get_region_byid);
tolua_function(L, TOLUA_CAST "get_unit", tolua_get_unit);
tolua_function(L, TOLUA_CAST "get_alliance", tolua_get_alliance);
tolua_function(L, TOLUA_CAST "get_ship", tolua_get_ship);
tolua_function(L, TOLUA_CAST "get_building", tolua_get_building);
tolua_function(L, TOLUA_CAST "get_region", tolua_get_region);
tolua_function(L, TOLUA_CAST "factions", tolua_get_factions);
tolua_function(L, TOLUA_CAST "regions", tolua_get_regions);
tolua_function(L, TOLUA_CAST "read_turn", tolua_read_turn);
tolua_function(L, TOLUA_CAST "process_orders", tolua_process_orders);
tolua_function(L, TOLUA_CAST "init_reports", tolua_init_reports);
tolua_function(L, TOLUA_CAST "write_reports", tolua_write_reports);
tolua_function(L, TOLUA_CAST "write_report", tolua_write_report);
tolua_function(L, TOLUA_CAST "init_summary", tolua_init_summary);
tolua_function(L, TOLUA_CAST "write_summary", tolua_write_summary);
tolua_function(L, TOLUA_CAST "write_passwords", tolua_write_passwords);
tolua_function(L, TOLUA_CAST "message_unit", tolua_message_unit);
tolua_function(L, TOLUA_CAST "message_faction", tolua_message_faction);
tolua_function(L, TOLUA_CAST "message_region", tolua_message_region);
/* scripted monsters */
tolua_function(L, TOLUA_CAST "spawn_braineaters", tolua_spawn_braineaters);
tolua_function(L, TOLUA_CAST "update_guards", tolua_update_guards);
tolua_function(L, TOLUA_CAST "set_turn", &tolua_set_turn);
tolua_function(L, TOLUA_CAST "get_turn", &tolua_get_turn);
tolua_function(L, TOLUA_CAST "get_season", tolua_get_season);
tolua_function(L, TOLUA_CAST "equipment_setitem", tolua_equipment_setitem);
tolua_function(L, TOLUA_CAST "equip_unit", tolua_equipunit);
tolua_function(L, TOLUA_CAST "atoi36", tolua_atoi36);
tolua_function(L, TOLUA_CAST "itoa36", tolua_itoa36);
tolua_function(L, TOLUA_CAST "dice_roll", tolua_dice_rand);
tolua_function(L, TOLUA_CAST "get_nmrs", tolua_get_nmrs);
tolua_function(L, TOLUA_CAST "remove_empty_units", tolua_remove_empty_units);
tolua_function(L, TOLUA_CAST "update_subscriptions", tolua_update_subscriptions);
tolua_function(L, TOLUA_CAST "update_scores", tolua_update_scores);
tolua_function(L, TOLUA_CAST "update_owners", tolua_update_owners);
tolua_function(L, TOLUA_CAST "learn_skill", tolua_learn_skill);
tolua_function(L, TOLUA_CAST "create_curse", tolua_create_curse);
tolua_function(L, TOLUA_CAST "autoseed", tolua_autoseed);
tolua_function(L, TOLUA_CAST "get_key", tolua_getkey);
tolua_function(L, TOLUA_CAST "set_key", tolua_setkey);
tolua_function(L, TOLUA_CAST "translate", &tolua_translate);
tolua_function(L, TOLUA_CAST "rng_int", tolua_rng_int);
tolua_function(L, TOLUA_CAST "spells", tolua_get_spells);
tolua_function(L, TOLUA_CAST "read_xml", tolua_read_xml);
} tolua_endmodule(L);
return 1;
}
static void openlibs(lua_State * L)
{
luaL_openlibs(L);
}
void lua_done(lua_State * L) {
lua_close(L);
}
lua_State *lua_init(const dictionary *inifile) {
lua_State *L = luaL_newstate();
openlibs(L);
register_tolua_helpers();
tolua_bindings_open(L, inifile);
tolua_eressea_open(L);
#ifdef USE_SQLITE
tolua_sqlite_open(L);
#endif
tolua_unit_open(L);
tolua_building_open(L);
tolua_ship_open(L);
tolua_region_open(L);
tolua_faction_open(L);
tolua_unit_open(L);
tolua_message_open(L);
tolua_order_open(L);
#ifdef USE_CURSES
tolua_gmtool_open(L);
#endif
tolua_storage_open(L);
return L;
}
static int run_script(lua_State *L, const char *luafile) {
int err;
FILE *F;
F = fopen(luafile, "r");
if (!F) {
log_debug("dofile('%s'): %s", luafile, strerror(errno));
return errno;
}
fclose(F);
log_debug("executing script %s", luafile);
lua_getglobal(L, "dofile");
lua_pushstring(L, luafile);
err = lua_pcall(L, 1, 1, -3); /* error handler (debug.traceback) is now at stack -3 */
if (err != 0) {
log_lua_error(L);
assert(!"Lua syntax error? check log.");
}
else {
if (lua_isnumber(L, -1)) {
err = (int)lua_tonumber(L, -1);
}
lua_pop(L, 1);
}
return err;
}
int eressea_run(lua_State *L, const char *luafile)
{
int err;
global.vm_state = L;
/* push an error handling function on the stack: */
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_remove(L, -2);
/* try to run configuration scripts: */
err = run_script(L, "custom.lua");
/* run the main script */
if (luafile) {
err = run_script(L, luafile);
}
else {
err = lua_console(L);
}
/* pop error handler off the stack: */
lua_pop(L, 1);
return err;
}