forked from github/server
103 lines
2.6 KiB
C
103 lines
2.6 KiB
C
#include <platform.h>
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#include "spells/shipcurse.h"
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#include "monsters.h"
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#include <kernel/equipment.h>
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#include <kernel/faction.h>
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#include <kernel/race.h>
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#include <kernel/ship.h>
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#include <kernel/spellbook.h>
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#include <kernel/unit.h>
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#include <spells/flyingship.h>
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#include <quicklist.h>
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#include <tolua.h>
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#include <stdlib.h>
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static int tolua_levitate_ship(lua_State * L)
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{
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ship *sh = (ship *)tolua_tousertype(L, 1, 0);
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unit *mage = (unit *)tolua_tousertype(L, 2, 0);
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float power = (float)tolua_tonumber(L, 3, 0);
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int duration = (int)tolua_tonumber(L, 4, 0);
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int cno = levitate_ship(sh, mage, power, duration);
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lua_pushinteger(L, cno);
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return 1;
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}
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extern void spawn_undead(void);
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extern void plan_monsters(struct faction *f);
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static int tolua_planmonsters(lua_State * L)
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{
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faction *f = (faction *)tolua_tousertype(L, 1, get_monsters());
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if (f) {
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plan_monsters(f);
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}
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return 0;
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}
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static int tolua_spawn_dragons(lua_State * L)
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{
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spawn_dragons();
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return 0;
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}
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static int tolua_get_monsters(lua_State * L)
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{
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tolua_pushusertype(L, get_monsters(), "faction");
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return 1;
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}
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static int tolua_spawn_undead(lua_State * L)
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{
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spawn_undead();
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return 0;
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}
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static int fix_familiars(struct lua_State *L)
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{
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faction *f;
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for (f = factions; f; f = f->next) {
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unit *u;
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for (u = f->units; u; u = u->nextF) {
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struct sc_mage *mage = get_mage(u);
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if (mage && is_familiar(u)) {
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if (mage->spellbook && mage->magietyp == M_GRAY) {
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equipment *eq;
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char buffer[64];
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spellbook_clear(mage->spellbook);
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free(mage->spellbook);
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mage->spellbook = 0;
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_snprintf(buffer, sizeof(buffer), "%s_familiar", u_race(u)->_name);
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eq = get_equipment(buffer);
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if (eq) {
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equip_unit_mask(u, eq, EQUIP_SPELLS);
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}
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}
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}
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}
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}
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return 0;
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}
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void bind_monsters(struct lua_State *L)
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{
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tolua_module(L, NULL, 0);
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tolua_beginmodule(L, NULL);
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{
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tolua_function(L, TOLUA_CAST "levitate_ship", tolua_levitate_ship);
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tolua_function(L, TOLUA_CAST "plan_monsters", tolua_planmonsters);
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tolua_function(L, TOLUA_CAST "spawn_undead", tolua_spawn_undead);
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tolua_function(L, TOLUA_CAST "spawn_dragons", tolua_spawn_dragons);
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tolua_function(L, TOLUA_CAST "fix_familiars", fix_familiars);
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tolua_function(L, TOLUA_CAST "get_monsters", tolua_get_monsters);
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}
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tolua_endmodule(L);
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}
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