forked from github/server
916 lines
28 KiB
C
916 lines
28 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#define TEACH_ALL 1
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#define TEACH_FRIENDS
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#include <platform.h>
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#include <kernel/config.h>
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#include "study.h"
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#include "laws.h"
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#include "move.h"
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#include "monster.h"
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#include "alchemy.h"
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#include "academy.h"
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#include <kernel/ally.h>
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#include <kernel/building.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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#include <kernel/order.h>
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#include <kernel/plane.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/bsdstring.h>
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#include <util/language.h>
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#include <util/log.h>
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#include <util/parser.h>
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#include <util/rand.h>
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#include <util/rng.h>
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#include <util/umlaut.h>
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/* libc includes */
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#include <assert.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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static skill_t getskill(const struct locale *lang)
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{
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char token[128];
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const char * s = gettoken(token, sizeof(token));
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return s ? get_skill(s, lang) : NOSKILL;
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}
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magic_t getmagicskill(const struct locale * lang)
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{
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void **tokens = get_translations(lang, UT_MAGIC);
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variant token;
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const char *s = getstrtoken();
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if (tokens && s && s[0]) {
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if (findtoken(*tokens, s, &token) == E_TOK_SUCCESS) {
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return (magic_t)token.i;
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}
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else {
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char buffer[8];
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buffer[0] = s[0];
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buffer[1] = s[1];
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buffer[2] = '\0';
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if (findtoken(*tokens, buffer, &token) == E_TOK_SUCCESS) {
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return (magic_t)token.i;
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}
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}
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}
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return M_NONE;
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}
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/* ------------------------------------------------------------- */
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/* familiars and toads are not migrants */
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bool is_migrant(unit * u)
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{
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static int cache;
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static const race *toad_rc;
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if (u_race(u) == u->faction->race)
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return false;
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if (fval(u_race(u), RCF_UNDEAD | RCF_ILLUSIONARY))
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return false;
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if (is_familiar(u))
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return false;
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if (rc_changed(&cache)) {
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toad_rc = get_race(RC_TOAD);
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}
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return u_race(u) != toad_rc;
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}
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/* ------------------------------------------------------------- */
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bool magic_lowskill(unit * u)
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{
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static const race *toad_rc;
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static int cache;
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if (rc_changed(&cache)) {
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toad_rc = get_race(RC_TOAD);
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}
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return u_race(u) == toad_rc;
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}
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/* ------------------------------------------------------------- */
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int study_cost(unit * u, skill_t sk)
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{
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static int cost[MAXSKILLS];
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int stufe, k = 50;
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if (cost[sk] == 0) {
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char buffer[256];
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sprintf(buffer, "skills.cost.%s", skillnames[sk]);
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cost[sk] = config_get_int(buffer, -1);
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}
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if (cost[sk] >= 0) {
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return cost[sk];
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}
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switch (sk) {
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case SK_SPY:
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return 100;
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case SK_TACTICS:
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case SK_HERBALISM:
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case SK_ALCHEMY:
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return 200;
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case SK_MAGIC: /* Die Magiekosten betragen 50+Summe(50*Stufe) */
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/* 'Stufe' ist dabei die naechste zu erreichende Stufe */
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stufe = 1 + get_level(u, SK_MAGIC);
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return k * (1 + ((stufe + 1) * stufe / 2));
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default:
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return 0;
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}
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}
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/* ------------------------------------------------------------- */
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static void init_learning(struct attrib *a)
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{
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a->data.v = calloc(sizeof(teaching_info), 1);
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}
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static void done_learning(struct attrib *a)
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{
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free(a->data.v);
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}
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const attrib_type at_learning = {
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"learning",
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init_learning, done_learning, NULL, NULL, NULL, NULL,
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ATF_UNIQUE
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};
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static int study_days(unit * student, skill_t sk)
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{
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int speed = 30;
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if (u_race(student)->study_speed) {
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speed += u_race(student)->study_speed[sk];
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if (speed < 30) {
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skill *sv = unit_skill(student, sk);
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if (sv == 0) {
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speed = 30;
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}
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}
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}
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return student->number * speed;
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}
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static int
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teach_unit(unit * teacher, unit * student, int nteaching, skill_t sk,
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bool report, int *academy)
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{
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teaching_info *teach = NULL;
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attrib *a;
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int n;
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/* learning sind die Tage, die sie schon durch andere Lehrer zugute
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* geschrieben bekommen haben. Total darf dies nicht ueber 30 Tage pro Mann
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* steigen.
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*
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* n ist die Anzahl zusaetzlich gelernter Tage. n darf max. die Differenz
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* von schon gelernten Tagen zum _max(30 Tage pro Mann) betragen. */
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if (magic_lowskill(student)) {
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cmistake(teacher, teacher->thisorder, 292, MSG_EVENT);
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return 0;
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}
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n = 30 * student->number;
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a = a_find(student->attribs, &at_learning);
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if (a != NULL) {
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teach = (teaching_info *)a->data.v;
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n -= teach->value;
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}
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n = _min(n, nteaching);
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if (n != 0) {
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int index = 0;
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if (teach == NULL) {
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a = a_add(&student->attribs, a_new(&at_learning));
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teach = (teaching_info *)a->data.v;
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}
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else {
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while (teach->teachers[index] && index != MAXTEACHERS)
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++index;
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}
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if (index < MAXTEACHERS)
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teach->teachers[index++] = teacher;
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if (index < MAXTEACHERS) {
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teach->teachers[index] = NULL;
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}
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else {
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log_error("MAXTEACHERS=%d is too low for student %s, teacher %s", MAXTEACHERS, unitname(student), unitname(teacher));
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}
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teach->value += n;
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if (student->building && teacher->building == student->building) {
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/* Solange Akademien groessenbeschraenkt sind, sollte Lehrer und
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* Student auch in unterschiedlichen Gebaeuden stehen duerfen */
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if (academy_can_teach(teacher, student, sk)) {
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/* Jeder Schueler zusaetzlich +10 Tage wenn in Uni. */
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teach->value += (n / 30) * 10; /* learning erhoehen */
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/* Lehrer zusaetzlich +1 Tag pro Schueler. */
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if (academy) {
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*academy += n;
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}
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}
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}
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/* Teaching ist die Anzahl Leute, denen man noch was beibringen kann. Da
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* hier nicht n verwendet wird, werden die Leute gezaehlt und nicht die
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* effektiv gelernten Tage. -> FALSCH ? (ENNO)
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*
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* Eine Einheit A von 11 Mann mit Talent 0 profitiert vom ersten Lehrer B
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* also 10x30=300 tage, und der zweite Lehrer C lehrt fuer nur noch 1x30=30
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* Tage (damit das Maximum von 11x30=330 nicht ueberschritten wird).
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*
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* Damit es aber in der Ausfuehrung nicht auf die Reihenfolge drauf ankommt,
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* darf der zweite Lehrer C keine weiteren Einheiten D mehr lehren. Also
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* wird student 30 Tage gutgeschrieben, aber teaching sinkt auf 0 (300-11x30 <=
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* 0).
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*
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* Sonst traete dies auf:
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*
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* A: lernt B: lehrt A C: lehrt A D D: lernt
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*
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* Wenn B vor C dran ist, lehrt C nur 30 Tage an A (wie oben) und
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* 270 Tage an D.
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*
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* Ist C aber vor B dran, lehrt C 300 tage an A, und 0 tage an D,
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* und B lehrt auch 0 tage an A.
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*
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* Deswegen darf C D nie lehren duerfen.
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*
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* -> Das ist wirr. wer hat das entworfen?
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* Besser waere, man macht erst vorab alle zuordnungen, und dann
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* die Talentaenderung (enno).
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*/
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nteaching = _max(0, nteaching - student->number * 30);
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}
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return n;
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}
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int teach_cmd(unit * u, struct order *ord)
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{
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plane *pl;
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region *r = u->region;
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skill_t sk_academy = NOSKILL;
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int teaching, i, j, count, academy = 0;
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if (u->region->attribs) {
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const curse_type *gbdream_ct = ct_find("gbdream");
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if (gbdream_ct) {
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if (get_curse(u->region->attribs, gbdream_ct)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "gbdream_noteach", ""));
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return 0;
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}
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}
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}
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if ((u_race(u)->flags & RCF_NOTEACH) || fval(u, UFL_WERE)) {
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cmistake(u, ord, 274, MSG_EVENT);
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return 0;
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}
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pl = rplane(r);
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if (pl && fval(pl, PFL_NOTEACH)) {
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cmistake(u, ord, 273, MSG_EVENT);
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return 0;
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}
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teaching = u->number * 30 * TEACHNUMBER;
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if ((i = get_effect(u, oldpotiontype[P_FOOL])) > 0) { /* Trank "Dumpfbackenbrot" */
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i = _min(i, u->number * TEACHNUMBER);
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/* Trank wirkt pro Schueler, nicht pro Lehrer */
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teaching -= i * 30;
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change_effect(u, oldpotiontype[P_FOOL], -i);
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j = teaching / 30;
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ADDMSG(&u->faction->msgs, msg_message("teachdumb", "teacher amount", u, j));
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}
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if (teaching == 0)
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return 0;
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count = 0;
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init_order(ord);
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#if TEACH_ALL
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if (getparam(u->faction->locale) == P_ANY) {
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skill_t sk;
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unit *student;
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skill_t teachskill[MAXSKILLS];
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int t = 0;
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do {
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sk = getskill(u->faction->locale);
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teachskill[t] = getskill(u->faction->locale);
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} while (sk != NOSKILL);
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for (student = r->units; teaching && student; student = student->next) {
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if (LongHunger(student)) {
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continue;
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}
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else if (student->faction == u->faction) {
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if (getkeyword(student->thisorder) == K_STUDY) {
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/* Input ist nun von student->thisorder !! */
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init_order(student->thisorder);
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sk = getskill(student->faction->locale);
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if (sk != NOSKILL && teachskill[0] != NOSKILL) {
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for (t = 0; teachskill[t] != NOSKILL; ++t) {
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if (sk == teachskill[t]) {
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break;
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}
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}
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sk = teachskill[t];
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}
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if (sk != NOSKILL
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&& effskill_study(u, sk, 0) - TEACHDIFFERENCE > effskill_study(student, sk, 0)) {
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teaching -= teach_unit(u, student, teaching, sk, true, &academy);
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}
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}
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}
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#ifdef TEACH_FRIENDS
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else if (alliedunit(u, student->faction, HELP_GUARD)) {
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if (getkeyword(student->thisorder) == K_STUDY) {
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/* Input ist nun von student->thisorder !! */
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init_order(student->thisorder);
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sk = getskill(student->faction->locale);
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if (sk != NOSKILL
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&& effskill_study(u, sk, 0) - TEACHDIFFERENCE >= effskill(student, sk, 0)) {
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teaching -= teach_unit(u, student, teaching, sk, true, &academy);
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}
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}
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}
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#endif
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}
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}
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else
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#endif
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{
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char zOrder[4096];
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size_t sz = sizeof(zOrder);
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order *new_order;
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zOrder[0] = '\0';
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init_order(ord);
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while (!parser_end()) {
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skill_t sk;
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unit *u2;
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bool feedback;
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getunit(r, u->faction, &u2);
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++count;
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/* Falls die Unit nicht gefunden wird, Fehler melden */
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if (!u2) {
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char tbuf[20];
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const char *uid;
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const char *token;
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/* Finde den string, der den Fehler verursacht hat */
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parser_pushstate();
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init_order(ord);
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for (j = 0; j != count - 1; ++j) {
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/* skip over the first 'count' units */
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getunit(r, u->faction, NULL);
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}
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token = getstrtoken();
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/* Beginne die Fehlermeldung */
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if (isparam(token, u->faction->locale, P_TEMP)) {
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token = getstrtoken();
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sprintf(tbuf, "%s %s", LOC(u->faction->locale,
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parameters[P_TEMP]), token);
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uid = tbuf;
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}
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else {
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uid = token;
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}
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "unitnotfound_id",
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"id", uid));
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parser_popstate();
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continue;
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}
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feedback = u->faction == u2->faction
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|| alliedunit(u2, u->faction, HELP_GUARD);
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/* Neuen Befehl zusammenbauen. TEMP-Einheiten werden automatisch in
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* ihre neuen Nummern uebersetzt. */
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if (zOrder[0]) {
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strncat(zOrder, " ", sz - 1);
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--sz;
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}
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sz -= strlcpy(zOrder + 4096 - sz, unitid(u2), sz);
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if (getkeyword(u2->thisorder) != K_STUDY) {
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, ord, "teach_nolearn", "student", u2));
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continue;
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}
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/* Input ist nun von u2->thisorder !! */
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parser_pushstate();
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init_order(u2->thisorder);
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sk = getskill(u2->faction->locale);
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parser_popstate();
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if (sk == NOSKILL) {
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, ord, "teach_nolearn", "student", u2));
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continue;
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}
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/* u is teacher, u2 is student */
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if (effskill_study(u2, sk, 0) > effskill_study(u, sk, 0)
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- TEACHDIFFERENCE) {
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if (feedback) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "teach_asgood",
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"student", u2));
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}
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continue;
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}
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if (sk == SK_MAGIC) {
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/* ist der Magier schon spezialisiert, so versteht er nur noch
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* Lehrer seines Gebietes */
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sc_mage *mage1 = get_mage(u);
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sc_mage *mage2 = get_mage(u2);
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if (!mage2 || !mage1 || (mage2->magietyp != M_GRAY
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&& mage1->magietyp != mage2->magietyp)) {
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if (feedback) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
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"error_different_magic", "target", u2));
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}
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continue;
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}
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}
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sk_academy = sk;
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teaching -= teach_unit(u, u2, teaching, sk, false, &academy);
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}
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new_order = create_order(K_TEACH, u->faction->locale, "%s", zOrder);
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replace_order(&u->orders, ord, new_order);
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free_order(new_order); /* parse_order & set_order have each increased the refcount */
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}
|
|
if (academy && sk_academy!=NOSKILL) {
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academy_teaching_bonus(u, sk_academy, academy);
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}
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return 0;
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}
|
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|
|
typedef enum study_rule_t {
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STUDY_DEFAULT = 0,
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STUDY_FASTER = 1,
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STUDY_AUTOTEACH = 2
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} study_rule_t;
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|
|
static double study_speedup(unit * u, skill_t s, study_rule_t rule)
|
|
{
|
|
#define MINTURN 16
|
|
double learnweeks = 0;
|
|
int i;
|
|
if (turn > MINTURN) {
|
|
if (rule == STUDY_FASTER) {
|
|
for (i = 0; i != u->skill_size; ++i) {
|
|
skill *sv = u->skills + i;
|
|
if (sv->id == s) {
|
|
learnweeks = sv->level * (sv->level + 1) / 2.0;
|
|
if (learnweeks < turn / 3.0) {
|
|
return 2.0;
|
|
}
|
|
}
|
|
}
|
|
return 2.0; /* If the skill was not found it is the first study. */
|
|
}
|
|
if (rule == STUDY_AUTOTEACH) {
|
|
for (i = 0; i != u->skill_size; ++i) {
|
|
skill *sv = u->skills + i;
|
|
learnweeks += (sv->level * (sv->level + 1) / 2.0);
|
|
}
|
|
if (learnweeks < turn / 2.0) {
|
|
return 2.0;
|
|
}
|
|
}
|
|
}
|
|
return 1.0;
|
|
}
|
|
|
|
static bool ExpensiveMigrants(void)
|
|
{
|
|
static bool rule;
|
|
static int cache;
|
|
if (config_changed(&cache)) {
|
|
rule = config_get_int("study.expensivemigrants", 0) != 0;
|
|
}
|
|
return rule;
|
|
}
|
|
|
|
int study_cmd(unit * u, order * ord)
|
|
{
|
|
region *r = u->region;
|
|
int p;
|
|
magic_t mtyp;
|
|
int l;
|
|
int studycost, days;
|
|
double multi = 1.0;
|
|
attrib *a = NULL;
|
|
teaching_info *teach = NULL;
|
|
int money = 0;
|
|
skill_t sk;
|
|
int maxalchemy = 0;
|
|
int speed_rule = (study_rule_t)config_get_int("study.speedup", 0);
|
|
bool learn_newskills = config_get_int("study.newskills", 1) != 0;
|
|
static const race *rc_snotling;
|
|
static int rc_cache;
|
|
|
|
if (rc_changed(&rc_cache)) {
|
|
rc_snotling = get_race(RC_SNOTLING);
|
|
}
|
|
|
|
if (!unit_can_study(u)) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_race_nolearn", "race",
|
|
u_race(u)));
|
|
return 0;
|
|
}
|
|
|
|
init_order(ord);
|
|
sk = getskill(u->faction->locale);
|
|
|
|
if (sk < 0) {
|
|
cmistake(u, ord, 77, MSG_EVENT);
|
|
return 0;
|
|
}
|
|
/* Hack: Talente mit Malus -99 koennen nicht gelernt werden */
|
|
if (u_race(u)->bonus[sk] == -99) {
|
|
cmistake(u, ord, 771, MSG_EVENT);
|
|
return 0;
|
|
}
|
|
if (!learn_newskills) {
|
|
skill *sv = unit_skill(u, sk);
|
|
if (sv == NULL) {
|
|
/* we can only learn skills we already have */
|
|
cmistake(u, ord, 771, MSG_EVENT);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* snotlings koennen Talente nur bis T8 lernen */
|
|
if (u_race(u) == rc_snotling) {
|
|
if (get_level(u, sk) >= 8) {
|
|
cmistake(u, ord, 308, MSG_EVENT);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
p = studycost = study_cost(u, sk);
|
|
a = a_find(u->attribs, &at_learning);
|
|
if (a != NULL) {
|
|
teach = (teaching_info *)a->data.v;
|
|
}
|
|
|
|
/* keine kostenpflichtigen Talente fuer Migranten. Vertraute sind
|
|
* keine Migranten, wird in is_migrant abgefangen. Vorsicht,
|
|
* studycost darf hier noch nicht durch Akademie erhoeht sein */
|
|
if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_migrants_nolearn",
|
|
""));
|
|
return 0;
|
|
}
|
|
/* Akademie: */
|
|
if (active_building(u, bt_find("academy"))) {
|
|
studycost = _max(50, studycost * 2);
|
|
}
|
|
|
|
if (sk == SK_MAGIC) {
|
|
if (u->number > 1) {
|
|
cmistake(u, ord, 106, MSG_MAGIC);
|
|
return 0;
|
|
}
|
|
if (is_familiar(u)) {
|
|
/* Vertraute zaehlen nicht zu den Magiern einer Partei,
|
|
* koennen aber nur Graue Magie lernen */
|
|
mtyp = M_GRAY;
|
|
if (!is_mage(u))
|
|
create_mage(u, mtyp);
|
|
}
|
|
else if (!has_skill(u, SK_MAGIC)) {
|
|
int mmax = skill_limit(u->faction, SK_MAGIC);
|
|
/* Die Einheit ist noch kein Magier */
|
|
if (count_skill(u->faction, SK_MAGIC) + u->number > mmax) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians",
|
|
"amount", mmax));
|
|
return 0;
|
|
}
|
|
mtyp = getmagicskill(u->faction->locale);
|
|
if (mtyp == M_NONE || mtyp == M_GRAY) {
|
|
/* wurde kein Magiegebiet angegeben, wird davon
|
|
* ausgegangen, dass das normal gelernt werden soll */
|
|
if (u->faction->magiegebiet != 0) {
|
|
mtyp = u->faction->magiegebiet;
|
|
}
|
|
else {
|
|
/* Es wurde kein Magiegebiet angegeben und die Partei
|
|
* hat noch keins gewaehlt. */
|
|
mtyp = getmagicskill(u->faction->locale);
|
|
if (mtyp == M_NONE) {
|
|
cmistake(u, ord, 178, MSG_MAGIC);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
if (mtyp != u->faction->magiegebiet) {
|
|
/* Es wurde versucht, ein anderes Magiegebiet zu lernen
|
|
* als das der Partei */
|
|
if (u->faction->magiegebiet != 0) {
|
|
cmistake(u, ord, 179, MSG_MAGIC);
|
|
return 0;
|
|
}
|
|
else {
|
|
/* Lernt zum ersten mal Magie und legt damit das
|
|
* Magiegebiet der Partei fest */
|
|
u->faction->magiegebiet = mtyp;
|
|
}
|
|
}
|
|
if (!is_mage(u))
|
|
create_mage(u, mtyp);
|
|
}
|
|
else {
|
|
/* ist schon ein Magier und kein Vertrauter */
|
|
if (u->faction->magiegebiet == 0) {
|
|
/* die Partei hat noch kein Magiegebiet gewaehlt. */
|
|
mtyp = getmagicskill(u->faction->locale);
|
|
if (mtyp == M_NONE) {
|
|
mtyp = getmagicskill(u->faction->locale);
|
|
if (mtyp == M_NONE) {
|
|
cmistake(u, ord, 178, MSG_MAGIC);
|
|
return 0;
|
|
}
|
|
}
|
|
/* Legt damit das Magiegebiet der Partei fest */
|
|
u->faction->magiegebiet = mtyp;
|
|
}
|
|
}
|
|
}
|
|
if (sk == SK_ALCHEMY) {
|
|
maxalchemy = effskill(u, SK_ALCHEMY, 0);
|
|
if (!has_skill(u, SK_ALCHEMY)) {
|
|
int amax = skill_limit(u->faction, SK_ALCHEMY);
|
|
if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists",
|
|
"amount", amax));
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
if (studycost) {
|
|
int cost = studycost * u->number;
|
|
money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost);
|
|
money = _min(money, cost);
|
|
}
|
|
if (money < studycost * u->number) {
|
|
studycost = p; /* Ohne Univertreurung */
|
|
money = _min(money, studycost);
|
|
if (p > 0 && money < studycost * u->number) {
|
|
cmistake(u, ord, 65, MSG_EVENT);
|
|
multi = money / (double)(studycost * u->number);
|
|
}
|
|
}
|
|
|
|
if (teach == NULL) {
|
|
a = a_add(&u->attribs, a_new(&at_learning));
|
|
teach = (teaching_info *)a->data.v;
|
|
assert(teach);
|
|
teach->teachers[0] = 0;
|
|
}
|
|
if (money > 0) {
|
|
use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money);
|
|
ADDMSG(&u->faction->msgs, msg_message("studycost",
|
|
"unit region cost skill", u, u->region, money, sk));
|
|
}
|
|
|
|
if (get_effect(u, oldpotiontype[P_WISE])) {
|
|
l = _min(u->number, get_effect(u, oldpotiontype[P_WISE]));
|
|
teach->value += l * 10;
|
|
change_effect(u, oldpotiontype[P_WISE], -l);
|
|
}
|
|
if (get_effect(u, oldpotiontype[P_FOOL])) {
|
|
l = _min(u->number, get_effect(u, oldpotiontype[P_FOOL]));
|
|
teach->value -= l * 30;
|
|
change_effect(u, oldpotiontype[P_FOOL], -l);
|
|
}
|
|
|
|
if (p != studycost) {
|
|
/* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */
|
|
/* p ist Kosten ohne Uni, studycost mit; wenn
|
|
* p!=studycost, ist die Einheit zwangsweise
|
|
* in einer Uni */
|
|
teach->value += u->number * 10;
|
|
}
|
|
|
|
if (is_cursed(r->attribs, C_BADLEARN, 0)) {
|
|
teach->value -= u->number * 10;
|
|
}
|
|
|
|
multi *= study_speedup(u, sk, speed_rule);
|
|
days = study_days(u, sk);
|
|
days = (int)((days + teach->value) * multi);
|
|
|
|
/* the artacademy currently improves the learning of entertainment
|
|
of all units in the region, to be able to make it cumulative with
|
|
with an academy */
|
|
|
|
if (sk == SK_ENTERTAINMENT
|
|
&& buildingtype_exists(r, bt_find("artacademy"), false)) {
|
|
days *= 2;
|
|
}
|
|
|
|
if (fval(u, UFL_HUNGER))
|
|
days /= 2;
|
|
|
|
learn_skill(u, sk, days);
|
|
if (a != NULL) {
|
|
int index = 0;
|
|
while (teach->teachers[index] && index != MAXTEACHERS) {
|
|
unit *teacher = teach->teachers[index++];
|
|
if (teacher->faction != u->faction) {
|
|
bool feedback = alliedunit(u, teacher->faction, HELP_GUARD);
|
|
if (feedback) {
|
|
ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher",
|
|
"teacher student skill level", teacher, u, sk,
|
|
effskill(u, sk, 0)));
|
|
}
|
|
ADDMSG(&u->faction->msgs, msg_message("teach_student",
|
|
"teacher student skill", teacher, u, sk));
|
|
}
|
|
}
|
|
a_remove(&u->attribs, a);
|
|
a = NULL;
|
|
}
|
|
u->flags |= (UFL_LONGACTION | UFL_NOTMOVING);
|
|
|
|
/* Anzeigen neuer Traenke */
|
|
/* Spruchlistenaktualiesierung ist in Regeneration */
|
|
|
|
if (sk == SK_ALCHEMY) {
|
|
const potion_type *ptype;
|
|
faction *f = u->faction;
|
|
int skill = effskill(u, SK_ALCHEMY, 0);
|
|
if (skill > maxalchemy) {
|
|
for (ptype = potiontypes; ptype; ptype = ptype->next) {
|
|
if (skill == ptype->level * 2) {
|
|
attrib *a = a_find(f->attribs, &at_showitem);
|
|
while (a && a->type == &at_showitem && a->data.v != ptype)
|
|
a = a->next;
|
|
if (a == NULL || a->type != &at_showitem) {
|
|
a = a_add(&f->attribs, a_new(&at_showitem));
|
|
a->data.v = (void *)ptype->itype;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (sk == SK_MAGIC) {
|
|
sc_mage *mage = get_mage(u);
|
|
if (!mage) {
|
|
mage = create_mage(u, u->faction->magiegebiet);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int produceexp_days(void) {
|
|
static int config, rule;
|
|
if (config_changed(&config)) {
|
|
rule = config_get_int("study.produceexp", 10);
|
|
}
|
|
return rule;
|
|
}
|
|
|
|
void produceexp_ex(struct unit *u, skill_t sk, int n, learn_fun learn)
|
|
{
|
|
assert(u && n <= u->number);
|
|
if (n > 0 && (is_monsters(u->faction) || playerrace(u_race(u)))) {
|
|
int days = produceexp_days();
|
|
learn(u, sk, days * n / u->number);
|
|
}
|
|
}
|
|
|
|
void produceexp(struct unit *u, skill_t sk, int n)
|
|
{
|
|
produceexp_ex(u, sk, n, learn_skill);
|
|
}
|
|
|
|
#ifndef NO_TESTS
|
|
static learn_fun inject_learn_fun = 0;
|
|
|
|
void inject_learn(learn_fun fun) {
|
|
inject_learn_fun = fun;
|
|
}
|
|
#endif
|
|
void learn_skill(unit *u, skill_t sk, int days) {
|
|
int leveldays = STUDYDAYS * u->number;
|
|
int weeks = 0;
|
|
#ifndef NO_TESTS
|
|
if (inject_learn_fun) {
|
|
inject_learn_fun(u, sk, days);
|
|
return;
|
|
}
|
|
#endif
|
|
while (days >= leveldays) {
|
|
++weeks;
|
|
days -= leveldays;
|
|
}
|
|
if (days > 0 && rng_int() % leveldays < days) {
|
|
++weeks;
|
|
}
|
|
if (weeks > 0) {
|
|
skill *sv = unit_skill(u, sk);
|
|
if (!sv) {
|
|
sv = add_skill(u, sk);
|
|
}
|
|
while (sv->weeks <= weeks) {
|
|
weeks -= sv->weeks;
|
|
sk_set(sv, sv->level + 1);
|
|
}
|
|
sv->weeks -= weeks;
|
|
}
|
|
}
|
|
|
|
/** Talente von Dämonen verschieben sich.
|
|
*/
|
|
void demon_skillchange(unit *u)
|
|
{
|
|
skill *sv = u->skills;
|
|
int upchance = 15;
|
|
int downchance = 10;
|
|
|
|
if (fval(u, UFL_HUNGER)) {
|
|
/* hungry demons only go down, never up in skill */
|
|
static int config;
|
|
static bool rule_hunger;
|
|
if (config_changed(&config)) {
|
|
rule_hunger = config_get_int("hunger.demon.skill", 0) != 0;
|
|
}
|
|
if (rule_hunger) {
|
|
upchance = 0;
|
|
downchance = 15;
|
|
}
|
|
}
|
|
|
|
while (sv != u->skills + u->skill_size) {
|
|
int roll = rng_int() % 100;
|
|
if (sv->level > 0 && roll < upchance + downchance) {
|
|
int weeks = 1 + rng_int() % 3;
|
|
if (roll < downchance) {
|
|
reduce_skill(u, sv, weeks);
|
|
if (sv->level < 1) {
|
|
/* demons should never forget below 1 */
|
|
set_level(u, sv->id, 1);
|
|
}
|
|
}
|
|
else {
|
|
learn_skill(u, sv->id, STUDYDAYS*weeks);
|
|
}
|
|
}
|
|
++sv;
|
|
}
|
|
}
|