forked from github/server
86 lines
2.5 KiB
Lua
86 lines
2.5 KiB
Lua
require "lunit"
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module("tests.e2.movement", package.seeall, lunit.testcase)
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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end
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function test_dolphin_on_land()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f, r1, 1)
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u1.race = "dolphin"
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u1:clear_orders()
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u1:add_order("NACH O")
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process_orders()
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assert_equal(r1, u1.region)
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end
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function test_dolphin_to_land()
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local r1 = region.create(0, 0, "ocean")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f, r1, 1)
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u1.race = "dolphin"
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u1:clear_orders()
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u1:add_order("NACH O")
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process_orders()
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assert_equal(r2, u1.region)
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end
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function test_dolphin_in_ocean()
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local r1 = region.create(0, 0, "ocean")
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local r2 = region.create(1, 0, "ocean")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f, r1, 1)
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u1.race = "dolphin"
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u1:clear_orders()
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u1:add_order("NACH O")
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process_orders()
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assert_equal(r2, u1.region)
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end
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function test_follow()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("test@example.com", "human", "de")
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local u1 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r1, 1)
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u1:clear_orders()
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u2:clear_orders()
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u1:add_item("money", 100)
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u2:add_item("money", 100)
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u1:add_order("NACH O")
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u2:add_order("FOLGE EINHEIT " .. itoa36(u1.id))
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process_orders()
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assert_equal(u1.region, r2)
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assert_equal(u2.region, r2)
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end
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function test_follow_ship()
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local r1 = region.create(0, 0, "plain")
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region.create(1, 0, "ocean")
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region.create(2, 0, "ocean")
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local f = faction.create("test@example.com", "human", "de")
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local u1 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r1, 1)
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u1:add_item("money", 100)
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u2:add_item("money", 100)
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u1.ship = ship.create(r1, "boat")
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assert(u1.ship)
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u1:set_skill("sailing", 2)
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u1:clear_orders()
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u1:add_order("NACH O O")
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u2.ship = ship.create(r1, "boat")
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u2:set_skill("sailing", 2)
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u2:clear_orders()
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u2:add_order("FOLGE SCHIFF " .. itoa36(u1.ship.id))
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process_orders()
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assert_equal(2, u1.region.x)
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assert_equal(2, u2.region.x)
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end
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