forked from github/server
98 lines
3 KiB
Lua
98 lines
3 KiB
Lua
require "lunit"
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module("tests.e3.items", package.seeall, lunit.testcase )
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4") -- food is free
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eressea.settings.set("NewbieImmunity", "0")
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end
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function test_water_of_life()
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local r = region.create(0, 0, "plain")
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r:set_flag(1, false) -- no mallorn
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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local trees = r:get_resource('tree')
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u:add_item('p2', 1)
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u:add_item('log', 10)
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u:add_order("BENUTZE 1 'Wasser des Lebens'")
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u:add_order("ZEIGE 'Wasser des Lebens'")
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process_orders()
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assert_equal(0, u:get_item('p2'))
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assert_equal(5, u:get_item('log'))
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trees = r:get_resource('tree')-trees
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if trees~=5 then
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init_reports()
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write_report(f)
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print(f, get_turn())
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end
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assert_equal(5, trees)
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end
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function test_give_horses()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local u = unit.create(f, r, 1)
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r:set_resource("horse", 0)
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u:add_item("charger", 20)
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u:add_order("GIB 0 10 Streitross")
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process_orders()
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assert_equal(10, r:get_resource("horse"))
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assert_equal(10, u:get_item("charger"))
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end
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function test_goblins()
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("goblin", "goblin@eressea.de", "de")
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local f2 = faction.create("dwarf", "dwarf@eressea.de", "de")
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local f3 = faction.create("elf", "elf@eressea.de", "de")
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local ud = unit.create(f1, r, 1)
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local uh = unit.create(f1, r, 1)
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uh.race = "halfling"
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local u2 = unit.create(f2, r, 1)
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local u3 = unit.create(f3, r, 1)
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local restricted = {
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"towershield", "rep_crossbow", "plate", "lance",
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"mallornlance", "greatbow", "greataxe", "axe", "scale",
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"plate", "halberd", "greatsword", "rustyhalberd"
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}
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for k, v in ipairs(restricted) do
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ud:add_item(v, 1)
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uh:add_item(v, 1)
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u2:add_item(v, 1)
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u3:add_item(v, 1)
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end
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uh:add_order("ATTACKIERE " .. itoa36(u2.id))
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uh:add_order("ATTACKIERE " .. itoa36(u3.id))
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ud:add_order("ATTACKIERE " .. itoa36(u2.id))
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ud:add_order("ATTACKIERE " .. itoa36(u3.id))
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process_orders()
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end
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function test_make_horse()
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eressea.settings.set("rules.horses.growth", "0")
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "horses@eressea.de", "de")
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local u = unit.create(f, r, 1)
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u:set_skill("training", 4)
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r:set_resource("horse", 100)
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u:add_order("MACHE 1 PFERD")
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process_orders()
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assert_equal(1, u:get_item("horse"))
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assert_equal(99, r:get_resource("horse"))
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u:clear_orders()
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u:add_order("MACHE 1 STREITROSS")
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u:add_item("money", 200)
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u:add_item("iron", 1)
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process_orders()
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assert_equal(1, u:get_item("charger"))
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assert_equal(0, u:get_item("horse"))
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assert_equal(0, u:get_item("iron"))
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assert_equal(0, u:get_item("money"))
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assert_equal(99, r:get_resource("horse"))
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end
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