server/src/piracy.test.c

238 lines
7.6 KiB
C

#include <platform.h>
#include "piracy.h"
#include <kernel/config.h>
#include <kernel/region.h>
#include <kernel/unit.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/faction.h>
#include <kernel/order.h>
#include <kernel/race.h>
#include <util/base36.h>
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
#include <assert.h>
static void setup_piracy(void) {
struct locale *lang;
ship_type *st_boat;
test_cleanup();
config_set("rules.ship.storms", "0");
lang = get_or_create_locale("de");
locale_setstring(lang, directions[D_EAST], "OSTEN");
init_directions(lang);
test_create_terrain("ocean", SEA_REGION);
st_boat = test_create_shiptype("boat");
st_boat->cargo = 1000;
}
static void setup_pirate(unit **pirate, int p_r_flags, int p_rc_flags, const char *p_shiptype,
unit **victim, int v_r_flags, const char *v_shiptype) {
terrain_type *vterrain;
ship_type *st_boat = NULL;
race *rc;
faction *f;
setup_piracy();
vterrain = get_or_create_terrain("terrain1");
fset(vterrain, v_r_flags);
*victim = test_create_unit(test_create_faction(0), test_create_region(1, 0, vterrain));
assert(*victim);
if (v_shiptype) {
st_boat = st_get_or_create(v_shiptype);
u_set_ship(*victim, test_create_ship((*victim)->region, st_boat));
free(st_boat->coasts);
st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
st_boat->coasts[0] = vterrain;
st_boat->coasts[1] = 0;
}
*pirate = create_unit(test_create_region(0, 0, get_or_create_terrain("terrain2")), f = test_create_faction(0), 1, rc = rc_get_or_create("pirate"), 0, 0, 0);
fset(rc, p_rc_flags);
assert(f && *pirate);
if (p_shiptype) {
st_boat = st_get_or_create(p_shiptype);
u_set_ship(*pirate, test_create_ship((*pirate)->region, st_boat));
free(st_boat->coasts);
st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
st_boat->coasts[0] = vterrain;
st_boat->coasts[1] = 0;
}
f->locale = get_or_create_locale("de");
(*pirate)->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36((*victim)->faction->no));
}
static void test_piracy_cmd(CuTest * tc) {
faction *f;
region *r;
unit *u, *u2;
terrain_type *t_ocean;
ship_type *st_boat;
test_cleanup();
setup_piracy();
t_ocean = get_or_create_terrain("ocean");
st_boat = st_get_or_create("boat");
u2 = test_create_unit(test_create_faction(0), test_create_region(1, 0, t_ocean));
assert(u2);
u_set_ship(u2, test_create_ship(u2->region, st_boat));
u = test_create_unit(f = test_create_faction(0), r = test_create_region(0, 0, t_ocean));
assert(f && u);
set_level(u, SK_SAILING, st_boat->sumskill);
u_set_ship(u, test_create_ship(u->region, st_boat));
f->locale = get_or_create_locale("de");
u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(u2->faction->no));
piracy_cmd(u);
CuAssertPtrEquals(tc, 0, u->thisorder);
CuAssertTrue(tc, u->region != r);
CuAssertPtrEquals(tc, u2->region, u->region);
CuAssertPtrEquals(tc, u2->region, u->ship->region);
CuAssertPtrNotNullMsg(tc, "successful PIRACY sets attribute", r->attribs); /* FIXME: this is testing implementation, not interface */
CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(f->msgs, "piratesawvictim"));
CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(f->msgs, "shipsail"));
test_cleanup();
}
static void test_piracy_cmd_errors(CuTest * tc) {
race *r;
faction *f;
unit *u, *u2;
ship_type *st_boat;
test_cleanup();
setup_piracy();
st_boat = st_get_or_create("boat");
r = test_create_race("pirates");
u = test_create_unit(f = test_create_faction(r), test_create_region(0, 0, get_or_create_terrain("ocean")));
f->locale = test_create_locale();
u->thisorder = create_order(K_PIRACY, f->locale, "");
assert(u && u->thisorder);
piracy_cmd(u);
CuAssertPtrNotNullMsg(tc, "must be on a ship for PIRACY", test_find_messagetype(f->msgs, "error144"));
test_clear_messages(f);
fset(r, RCF_SWIM);
piracy_cmd(u);
CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error146"));
freset(r, RCF_SWIM);
fset(r, RCF_FLY);
CuAssertPtrEquals_Msg(tc, "flyers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
freset(r, RCF_FLY);
test_clear_messages(f);
u_set_ship(u, test_create_ship(u->region, st_boat));
u2 = test_create_unit(u->faction, u->region);
u2->thisorder = create_order(K_PIRACY, f->locale, "");
u_set_ship(u2, u->ship);
test_clear_messages(f);
piracy_cmd(u2);
CuAssertPtrNotNullMsg(tc, "must be owner for PIRACY", test_find_messagetype(f->msgs, "error146"));
test_clear_messages(f);
piracy_cmd(u);
CuAssertPtrNotNullMsg(tc, "must specify target for PIRACY", test_find_messagetype(f->msgs, "piratenovictim"));
CuAssertPtrNotNull(tc, u->thisorder);
test_cleanup();
}
static void test_piracy_cmd_walking(CuTest * tc) {
unit *pirate, *victim;
region *r;
test_cleanup();
setup_pirate(&pirate, 0, 0, NULL, &victim, SWIM_INTO | SEA_REGION, "boat");
/* fset(rc, RCF_SWIM); */
r = pirate->region;
piracy_cmd(pirate);
CuAssertPtrNotNull(tc, pirate->thisorder);
CuAssertTrue(tc, pirate->region == r);
CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(pirate->faction->msgs, "error144"));
test_cleanup();
}
static void test_piracy_cmd_land_to_land(CuTest * tc) {
unit *u;
region *r;
faction *f;
int target;
const terrain_type *t_plain;
const ship_type *stype;
test_cleanup();
setup_piracy();
t_plain = get_or_create_terrain("plain");
stype = test_create_shiptype("boat");
/* create a target: */
r = test_create_region(0, 0, t_plain);
f = test_create_faction(0);
u = test_create_unit(f, r);
u->ship = test_create_ship(r, stype);
target = f->no;
/* create a pirate: */
r = test_create_region(1, 0, t_plain);
f = test_create_faction(0);
u = test_create_unit(f, r);
u->ship = test_create_ship(r, stype);
set_level(u, SK_SAILING, u->ship->type->sumskill);
u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(target));
piracy_cmd(u);
CuAssertPtrEquals(tc, 0, u->thisorder);
CuAssertPtrEquals(tc, r, u->region);
test_cleanup();
}
static void test_piracy_cmd_swimmer(CuTest * tc) {
unit *pirate, *victim;
region *r;
test_cleanup();
setup_pirate(&pirate, 0, RCF_SWIM, NULL, &victim, SWIM_INTO | SEA_REGION, "boat");
r = pirate->region;
piracy_cmd(pirate);
CuAssertPtrEquals(tc, 0, pirate->thisorder);
CuAssertTrue(tc, pirate->region != r);
CuAssertPtrEquals(tc, victim->region, pirate->region);
CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(pirate->faction->msgs, "piratesawvictim"));
CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(pirate->faction->msgs, "travel"));
test_cleanup();
}
CuSuite *get_piracy_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_piracy_cmd_errors);
SUITE_ADD_TEST(suite, test_piracy_cmd);
SUITE_ADD_TEST(suite, test_piracy_cmd_walking);
SUITE_ADD_TEST(suite, test_piracy_cmd_land_to_land);
SUITE_ADD_TEST(suite, test_piracy_cmd_swimmer);
return suite;
}