forked from github/server
823 lines
18 KiB
C
Executable File
823 lines
18 KiB
C
Executable File
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "faction.h"
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#include "alliance.h"
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#include "ally.h"
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#include "curse.h"
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#include "equipment.h"
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#include "group.h"
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#include "item.h"
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#include "messages.h"
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#include "plane.h"
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#include "race.h"
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#include "region.h"
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#include "spellbook.h"
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#include "terrain.h"
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#include "unit.h"
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#include <spells/unitcurse.h>
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#include <attributes/otherfaction.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/bsdstring.h>
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#include <util/event.h>
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#include <util/gamedata.h>
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#include <util/goodies.h>
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#include <util/lists.h>
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#include <util/language.h>
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#include <util/log.h>
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#include <util/parser.h>
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#include <util/password.h>
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#include <util/resolve.h>
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#include <util/rng.h>
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#include <util/variant.h>
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#include <selist.h>
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#include <storage.h>
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/* libc includes */
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#include <assert.h>
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#include <limits.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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faction *factions;
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/** remove the faction from memory.
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* this frees all memory that's only accessible through the faction,
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* but you should still call funhash and remove the faction from the
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* global list.
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*/
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static void free_faction(faction * f)
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{
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funhash(f);
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if (f->msgs) {
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free_messagelist(f->msgs->begin);
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free(f->msgs);
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}
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while (f->battles) {
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struct bmsg *bm = f->battles;
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f->battles = bm->next;
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if (bm->msgs) {
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free_messagelist(bm->msgs->begin);
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free(bm->msgs);
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}
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free(bm);
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}
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if (f->spellbook) {
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free_spellbook(f->spellbook);
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}
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while (f->groups) {
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group *g = f->groups;
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f->groups = g->next;
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free_group(g);
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}
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freelist(f->allies);
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free(f->email);
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free(f->banner);
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free(f->_password);
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free(f->name);
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if (f->seen_factions) {
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selist_free(f->seen_factions);
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f->seen_factions = 0;
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}
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while (f->attribs) {
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a_remove(&f->attribs, f->attribs);
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}
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i_freeall(&f->items);
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freelist(f->ursprung);
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}
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#define FMAXHASH 2039
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faction *factionhash[FMAXHASH];
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void fhash(faction * f)
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{
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int index = f->no % FMAXHASH;
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f->nexthash = factionhash[index];
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factionhash[index] = f;
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}
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void funhash(faction * f)
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{
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int index = f->no % FMAXHASH;
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faction **fp = factionhash + index;
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while (*fp && (*fp) != f) {
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fp = &(*fp)->nexthash;
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}
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if (*fp == f) {
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*fp = f->nexthash;
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}
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}
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static faction *ffindhash(int no)
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{
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int index = no % FMAXHASH;
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faction *f = factionhash[index];
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while (f && f->no != no)
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f = f->nexthash;
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return f;
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}
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faction *findfaction(int n)
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{
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faction *f = ffindhash(n);
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return f;
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}
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faction *getfaction(void)
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{
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return findfaction(getid());
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}
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void set_show_item(faction * f, const struct item_type *itype)
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{
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attrib *a = a_add(&f->attribs, a_new(&at_showitem));
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a->data.v = (void *)itype;
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}
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const unit *random_unit_in_faction(const faction * f)
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{
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unit *u;
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int c = 0, u_nr;
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if (!f->units) {
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return NULL;
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}
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for (u = f->units; u; u = u->next)
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c++;
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u_nr = rng_int() % c;
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c = 0;
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for (u = f->units; u; u = u->next)
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if (u_nr == c)
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return u;
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/* Hier sollte er nie ankommen */
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return NULL;
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}
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const char *factionname(const faction * f)
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{
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typedef char name[OBJECTIDSIZE + 1];
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static name idbuf[8];
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static int nextbuf = 0;
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char *ibuf = idbuf[(++nextbuf) % 8];
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if (f && f->name) {
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slprintf(ibuf, sizeof(name), "%s (%s)", f->name, itoa36(f->no));
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}
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else {
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strcpy(ibuf, "Unbekannte Partei (?)");
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}
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return ibuf;
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}
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int resolve_faction(variant id, void *address)
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{
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int result = 0;
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faction *f = NULL;
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if (id.i != 0) {
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f = findfaction(id.i);
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if (f == NULL) {
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result = -1;
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}
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}
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assert(address);
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*(faction **)address = f;
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return result;
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}
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bool faction_id_is_unused(int id)
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{
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return findfaction(id) == NULL;
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}
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#define MAX_FACTION_ID (36*36*36*36)
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static int unused_faction_id(void)
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{
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int id = rng_int() % MAX_FACTION_ID;
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while (!faction_id_is_unused(id)) {
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if (++id == MAX_FACTION_ID) {
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id = 0;
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}
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}
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return id;
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}
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faction *addfaction(const char *email, const char *password,
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const struct race * frace, const struct locale * loc, int subscription)
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{
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faction *f = calloc(sizeof(faction), 1);
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char buf[128];
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if (set_email(&f->email, email) != 0) {
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log_warning("Invalid email address for faction %s: %s\n", itoa36(f->no), email);
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}
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f->alliance_joindate = turn;
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f->lastorders = turn;
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f->_alive = true;
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f->age = 0;
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f->race = frace;
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f->magiegebiet = 0;
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f->locale = loc;
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f->subscription = subscription;
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f->flags = FFL_ISNEW|FFL_PWMSG;
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if (!password) password = itoa36(rng_int());
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faction_setpassword(f, password_encode(password, PASSWORD_DEFAULT));
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ADDMSG(&f->msgs, msg_message("changepasswd", "value", password));
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f->options =
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want(O_REPORT) | want(O_ZUGVORLAGE) | want(O_COMPUTER) | want(O_COMPRESS) |
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want(O_ADRESSEN) | want(O_STATISTICS);
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f->no = unused_faction_id();
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if (rule_region_owners()) {
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alliance *al = makealliance(f->no, NULL);
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setalliance(f, al);
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}
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addlist(&factions, f);
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fhash(f);
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slprintf(buf, sizeof(buf), "%s %s", LOC(loc, "factiondefault"), itoa36(f->no));
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f->name = strdup(buf);
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if (!f->race) {
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log_warning("creating a faction that has no race", itoa36(f->no));
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}
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return f;
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}
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#define PEASANT_MIN (10 * RECRUITFRACTION)
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#define PEASANT_MAX (20 * RECRUITFRACTION)
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unit *addplayer(region * r, faction * f)
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{
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unit *u;
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const char * name;
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const struct equipment* eq;
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assert(r->land);
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if (rpeasants(r) < PEASANT_MIN) {
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rsetpeasants(r, PEASANT_MIN + rng_int() % (PEASANT_MAX - PEASANT_MIN));
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}
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assert(f->units == NULL);
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faction_setorigin(f, 0, r->x, r->y);
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u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
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name = config_get("rules.equip_first");
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eq = get_equipment(name ? name : "first_unit");
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if (eq) {
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equip_items(&u->items, eq);
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}
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u->hp = unit_max_hp(u) * u->number;
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fset(u, UFL_ISNEW);
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if (f->race == get_race(RC_DAEMON)) {
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race_t urc;
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const race *rc;
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do {
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urc = (race_t)(rng_int() % MAXRACES);
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rc = get_race(urc);
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} while (rc == NULL || urc == RC_DAEMON || !playerrace(rc));
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u->irace = rc;
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}
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return u;
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}
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bool checkpasswd(const faction * f, const char *passwd)
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{
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if (!passwd) return false;
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if (f->_password && password_verify(f->_password, passwd) == VERIFY_FAIL) {
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log_warning("password check failed: %s", factionname(f));
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return false;
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}
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return true;
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}
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variant read_faction_reference(gamedata * data)
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{
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variant id;
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READ_INT(data->store, &id.i);
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return id;
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}
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void write_faction_reference(const faction * f, struct storage *store)
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{
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assert(!f || f->_alive);
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WRITE_INT(store, f ? f->no : 0);
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}
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void free_flist(faction **fp) {
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faction * flist = *fp;
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while (flist) {
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faction *f = flist;
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flist = f->next;
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free_faction(f);
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free(f);
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}
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*fp = 0;
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}
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static faction *dead_factions;
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void destroyfaction(faction ** fp)
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{
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faction * f = *fp;
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unit *u = f->units;
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*fp = f->next;
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f->next = dead_factions;
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dead_factions = f;
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fset(f, FFL_QUIT);
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f->_alive = false;
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if (f->spellbook) {
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spellbook_clear(f->spellbook);
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free(f->spellbook);
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f->spellbook = 0;
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}
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if (f->seen_factions) {
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selist_free(f->seen_factions);
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f->seen_factions = 0;
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}
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while (u) {
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/* give away your stuff, make zombies if you cannot (quest items) */
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int result = gift_items(u, GIFT_FRIENDS | GIFT_PEASANTS);
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if (result != 0) {
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unit *zombie = u;
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u = u->nextF;
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make_zombie(zombie);
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}
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else {
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region *r = u->region;
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if (r->land && !!playerrace(u_race(u))) {
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const race *rc = u_race(u);
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int m = rmoney(r);
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/* Personen gehen nur an die Bauern, wenn sie auch von dort
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* stammen */
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if ((rc->ec_flags & ECF_REC_ETHEREAL) == 0) {
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int p = rpeasants(u->region);
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int h = rhorses(u->region);
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item *itm;
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p += (int)(u->number * rc->recruit_multi);
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for (itm = u->items; itm; itm = itm->next) {
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if (itm->type->flags & ITF_ANIMAL) {
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h += itm->number;
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}
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}
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rsetpeasants(r, p);
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rsethorses(r, h);
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}
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m += get_money(u);
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rsetmoney(r, m);
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}
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set_number(u, 0);
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u = u->nextF;
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}
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}
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handle_event(f->attribs, "destroy", f);
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#if 0
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faction *ff;
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for (ff = factions; ff; ff = ff->next) {
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group *g;
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ally *sf, **sfp;
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for (sfp = &ff->allies; *sfp;) {
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sf = *sfp;
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if (sf->faction == f || sf->faction == NULL) {
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*sfp = sf->next;
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free(sf);
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}
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else
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sfp = &(*sfp)->next;
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}
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for (g = ff->groups; g; g = g->next) {
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for (sfp = &g->allies; *sfp; ) {
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sf = *sfp;
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if (sf->faction == f || sf->faction == NULL) {
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*sfp = sf->next;
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free(sf);
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}
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else {
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sfp = &(*sfp)->next;
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}
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}
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}
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}
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#endif
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if (f->alliance) {
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setalliance(f, 0);
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}
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funhash(f);
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/* units of other factions that were disguised as this faction
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* have their disguise replaced by ordinary faction hiding. */
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if (rule_stealth_other()) {
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region *rc;
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for (rc = regions; rc; rc = rc->next) {
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for (u = rc->units; u; u = u->next) {
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if (u->attribs && get_otherfaction(u) == f) {
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a_removeall(&u->attribs, &at_otherfaction);
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if (rule_stealth_anon()) {
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fset(u, UFL_ANON_FACTION);
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}
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}
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}
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}
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}
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}
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int get_alliance(const faction * a, const faction * b)
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{
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const ally *sf = a->allies;
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for (; sf != NULL; sf = sf->next) {
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if (sf->faction == b) {
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return sf->status;
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}
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}
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return 0;
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}
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void set_alliance(faction * a, faction * b, int status)
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{
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ally **sfp;
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sfp = &a->allies;
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while (*sfp) {
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ally *sf = *sfp;
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if (sf->faction == b)
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break;
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sfp = &sf->next;
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}
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if (*sfp == NULL) {
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ally *sf = ally_add(sfp, b);
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sf->status = status;
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return;
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}
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(*sfp)->status |= status;
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}
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void renumber_faction(faction * f, int no)
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{
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funhash(f);
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f->no = no;
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fhash(f);
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}
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void update_interval(struct faction *f, struct region *r)
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{
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if (r == NULL || f == NULL)
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return;
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if (f->first == NULL || f->first->index > r->index) {
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f->first = r;
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}
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if (f->last == NULL || f->last->index <= r->index) {
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f->last = r;
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}
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}
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const char *faction_getname(const faction * self)
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{
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return self->name ? self->name : "";
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}
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void faction_setname(faction * self, const char *name)
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{
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free(self->name);
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if (name)
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self->name = strdup(name);
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}
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const char *faction_getemail(const faction * self)
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{
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return self->email ? self->email : "";
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}
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void faction_setemail(faction * self, const char *email)
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{
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free(self->email);
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if (email)
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self->email = strdup(email);
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}
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|
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const char *faction_getbanner(const faction * self)
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{
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return self->banner ? self->banner : "";
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}
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void faction_setbanner(faction * self, const char *banner)
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{
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free(self->banner);
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if (banner)
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self->banner = strdup(banner);
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|
}
|
|
|
|
void faction_setpassword(faction * f, const char *pwhash)
|
|
{
|
|
assert(pwhash);
|
|
free(f->_password);
|
|
f->_password = strdup(pwhash);
|
|
}
|
|
|
|
bool valid_race(const struct faction *f, const struct race *rc)
|
|
{
|
|
if (f->race == rc)
|
|
return true;
|
|
else {
|
|
return rc_otherrace(f->race) == rc;
|
|
}
|
|
}
|
|
|
|
struct alliance *f_get_alliance(const struct faction *f)
|
|
{
|
|
if (f->alliance && !(f->alliance->flags & ALF_NON_ALLIED)) {
|
|
return f->alliance;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
struct spellbook * faction_get_spellbook(struct faction *f)
|
|
{
|
|
if (f->spellbook) {
|
|
return f->spellbook;
|
|
}
|
|
if (f->magiegebiet != M_GRAY) {
|
|
return get_spellbook(magic_school[f->magiegebiet]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int allied_skillcount(const faction * f, skill_t sk)
|
|
{
|
|
int num = 0;
|
|
alliance *a = f_get_alliance(f);
|
|
selist *members = a->members;
|
|
int qi;
|
|
|
|
for (qi = 0; members; selist_advance(&members, &qi, 1)) {
|
|
faction *m = (faction *)selist_get(members, qi);
|
|
num += count_skill(m, sk);
|
|
}
|
|
return num;
|
|
}
|
|
|
|
static int allied_skilllimit(const faction * f, skill_t sk)
|
|
{
|
|
static int value = -1;
|
|
if (value < 0) {
|
|
value = config_get_int("alliance.skilllimit", 0);
|
|
}
|
|
return value;
|
|
}
|
|
|
|
int count_skill(faction * f, skill_t sk)
|
|
{
|
|
int n = 0;
|
|
unit *u;
|
|
|
|
for (u = f->units; u; u = u->nextF) {
|
|
if (has_skill(u, sk)) {
|
|
if (!is_familiar(u)) {
|
|
n += u->number;
|
|
}
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
|
|
int skill_limit(faction * f, skill_t sk)
|
|
{
|
|
int m = INT_MAX;
|
|
int al = allied_skilllimit(f, sk);
|
|
if (al > 0) {
|
|
if (sk != SK_ALCHEMY && sk != SK_MAGIC)
|
|
return INT_MAX;
|
|
if (f_get_alliance(f)) {
|
|
int sc, fl, ac = listlen(f->alliance->members); /* number of factions */
|
|
|
|
assert(ac > 0);
|
|
fl = (al + ac - 1) / ac; /* faction limit, rounded up */
|
|
/* the faction limit may not be achievable because it would break the alliance-limit */
|
|
sc = al - allied_skillcount(f, sk);
|
|
if (sc <= 0)
|
|
return 0;
|
|
return fl;
|
|
}
|
|
}
|
|
if (sk == SK_MAGIC) {
|
|
m = max_magicians(f);
|
|
}
|
|
else if (sk == SK_ALCHEMY) {
|
|
m = config_get_int("rules.maxskills.alchemy", 3);
|
|
}
|
|
return m;
|
|
}
|
|
|
|
void remove_empty_factions(void)
|
|
{
|
|
faction **fp;
|
|
|
|
for (fp = &factions; *fp;) {
|
|
faction *f = *fp;
|
|
|
|
if (!(f->_alive && f->units!=NULL) && !fval(f, FFL_NOIDLEOUT)) {
|
|
log_debug("dead: %s", factionname(f));
|
|
destroyfaction(fp);
|
|
}
|
|
else {
|
|
fp = &(*fp)->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool faction_alive(const faction *f) {
|
|
assert(f);
|
|
return f->_alive || (f->flags&FFL_NPC);
|
|
}
|
|
|
|
void faction_getorigin(const faction * f, int id, int *x, int *y)
|
|
{
|
|
ursprung *ur;
|
|
|
|
assert(f && x && y);
|
|
for (ur = f->ursprung; ur; ur = ur->next) {
|
|
if (ur->id == id) {
|
|
*x = ur->x;
|
|
*y = ur->y;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void faction_setorigin(faction * f, int id, int x, int y)
|
|
{
|
|
ursprung *ur;
|
|
assert(f != NULL);
|
|
for (ur = f->ursprung; ur; ur = ur->next) {
|
|
if (ur->id == id) {
|
|
ur->x = ur->x + x;
|
|
ur->y = ur->y + y;
|
|
return;
|
|
}
|
|
}
|
|
|
|
ur = calloc(1, sizeof(ursprung));
|
|
ur->id = id;
|
|
ur->x = x;
|
|
ur->y = y;
|
|
|
|
addlist(&f->ursprung, ur);
|
|
}
|
|
|
|
|
|
int count_faction(const faction * f, int flags)
|
|
{
|
|
unit *u;
|
|
int n = 0;
|
|
for (u = f->units; u; u = u->nextF) {
|
|
const race *rc = u_race(u);
|
|
int x = u->number;
|
|
if (f->race != rc) {
|
|
if (!playerrace(rc)) {
|
|
if (flags&COUNT_MONSTERS) {
|
|
n += x;
|
|
}
|
|
}
|
|
else if (flags&COUNT_MIGRANTS) {
|
|
if (!is_cursed(u->attribs, &ct_slavery)) {
|
|
n += x;
|
|
}
|
|
}
|
|
}
|
|
else if (flags&COUNT_DEFAULT) {
|
|
n += x;
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
|
|
int count_migrants(const faction * f)
|
|
{
|
|
return count_faction(f, COUNT_MIGRANTS);
|
|
}
|
|
|
|
int count_maxmigrants(const faction * f)
|
|
{
|
|
int formula = rc_migrants_formula(f->race);
|
|
|
|
if (formula == MIGRANTS_LOG10) {
|
|
int nsize = f->num_people;
|
|
if (nsize > 0) {
|
|
int x = (int)(log10(nsize / 50.0) * 20);
|
|
if (x < 0) x = 0;
|
|
return x;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int max_magicians(const faction * f)
|
|
{
|
|
static int rule, config, rc_cache;
|
|
static const race *rc_elf;
|
|
int m;
|
|
|
|
if (config_changed(&config)) {
|
|
rule = config_get_int("rules.maxskills.magic", 3);
|
|
}
|
|
m = rule;
|
|
if (rc_changed(&rc_cache)) {
|
|
rc_elf = get_race(RC_ELF);
|
|
}
|
|
if (f->race == rc_elf) {
|
|
++m;
|
|
}
|
|
return m;
|
|
}
|
|
|
|
int writepasswd(void)
|
|
{
|
|
FILE *F;
|
|
char zText[128];
|
|
|
|
join_path(basepath(), "passwd", zText, sizeof(zText));
|
|
F = fopen(zText, "w");
|
|
if (!F) {
|
|
perror(zText);
|
|
}
|
|
else {
|
|
faction *f;
|
|
log_info("writing passwords...");
|
|
|
|
for (f = factions; f; f = f->next) {
|
|
fprintf(F, "%s:%s:%s:%d\n",
|
|
itoa36(f->no), f->email, f->_password, f->subscription);
|
|
}
|
|
fclose(F);
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void free_factions(void) {
|
|
#ifdef DMAXHASH
|
|
int i;
|
|
for (i = 0; i != DMAXHASH; ++i) {
|
|
while (deadhash[i]) {
|
|
dead *d = deadhash[i];
|
|
deadhash[i] = d->nexthash;
|
|
free(d);
|
|
}
|
|
}
|
|
#endif
|
|
free_flist(&factions);
|
|
free_flist(&dead_factions);
|
|
}
|
|
|