forked from github/server
84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifndef H_KRNL_EQUIPMENT_H
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#define H_KRNL_EQUIPMENT_H
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#include "skill.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spell;
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struct item;
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struct unit;
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typedef struct itemdata {
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const struct item_type *itype;
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char *value;
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struct itemdata *next;
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} itemdata;
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typedef struct subsetitem {
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struct equipment *set;
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float chance;
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} subsetitem;
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typedef struct subset {
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float chance;
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subsetitem *sets;
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} subset;
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typedef struct equipment {
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char *name;
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struct itemdata *items;
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char *skills[MAXSKILLS];
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struct selist *spells;
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struct subset *subsets;
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void(*callback) (const struct equipment *, struct unit *);
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} equipment;
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void equipment_done(void);
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struct equipment *get_or_create_equipment(const char *eqname);
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struct equipment *get_equipment(const char *eqname);
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struct equipment *create_equipment(const char *eqname);
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void equipment_setitem(struct equipment *eq,
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const struct item_type *itype, const char *value);
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void equipment_setskill(struct equipment *eq, skill_t sk,
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const char *value);
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void equipment_addspell(struct equipment *eq, const char *name, int level);
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void equipment_setcallback(struct equipment *eq,
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void(*callback) (const struct equipment *, struct unit *));
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void equip_unit(struct unit *u, const struct equipment *eq);
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#define EQUIP_SKILLS (1<<1)
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#define EQUIP_SPELLS (1<<2)
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#define EQUIP_ITEMS (1<<3)
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#define EQUIP_SPECIAL (1<<4)
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#define EQUIP_ALL (0xFF)
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void equip_unit_mask(struct unit *u, const struct equipment *eq,
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int mask);
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void equip_items(struct item **items, const struct equipment *eq);
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#ifdef __cplusplus
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}
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#endif
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#endif
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