forked from github/server
144 lines
4.3 KiB
Lua
144 lines
4.3 KiB
Lua
local tcname = 'tests.e2.guard'
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local lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
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_ENV = module(tcname, 'seeall')
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else
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module(tcname, lunit.testcase, package.seeall)
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end
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("rules.food.flags", "4")
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end
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function test_guard_unarmed()
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local r1 = region.create(0, 0, "plain")
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local f1 = faction.create("human", "hodor@eressea.de", "de")
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local u1 = unit.create(f1, r1, 1)
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assert_equal(false, u1.guard)
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u1:clear_orders()
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u1:add_order("BEWACHE")
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process_orders()
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assert_equal(false, u1.guard)
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end
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function test_guard_armed()
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local r1 = region.create(0, 0, "plain")
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local f1 = faction.create("human", "hodor@eressea.de", "de")
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local u1 = unit.create(f1, r1, 1)
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assert_equal(false, u1.guard)
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u1:add_item("sword", 1)
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u1:set_skill("melee", 2)
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u1:clear_orders()
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u1:add_order("BEWACHE")
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process_orders()
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assert_equal(true, u1.guard)
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end
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function test_guard_allows_move_after_combat() -- bug 1493
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f1 = faction.create("human", "bernd@eressea.de", "de")
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local u1 = unit.create(f1, r1, 10)
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local uid1 = u1.id
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local f2 = faction.create("human", "horst@eressea.de", "de")
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local u2 = unit.create(f2, r1, 1)
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u1:add_order("BEWACHE")
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u1:add_item("sword", 10)
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u1:set_skill("melee", 2)
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u1:clear_orders()
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u1:add_order("BEWACHE")
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process_orders()
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assert_equal(true, u1.guard)
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u1:clear_orders()
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u1:add_order("NACH O")
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u1:add_order("ATTACKIERE " .. itoa36(u2.id))
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process_orders()
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u1 = get_unit(uid1)
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assert_equal(r2, u1.region)
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end
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function test_no_guard_no_move_after_combat() -- bug 1493
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f1 = faction.create("human", "bernd@eressea.de", "de")
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local u1 = unit.create(f1, r1, 10)
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local uid1 = u1.id
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local f2 = faction.create("human", "horst@eressea.de", "de")
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local u2 = unit.create(f2, r1, 1)
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u1:add_order("BEWACHE")
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u1:add_item("sword", 10)
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u1:set_skill("melee", 2)
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assert_equal(false, u1.guard)
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u1:clear_orders()
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u1:add_order("NACH O")
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u1:add_order("ATTACKIERE " .. itoa36(u2.id))
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process_orders()
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u1 = get_unit(uid1)
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assert_equal(r1, u1.region)
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end
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function test_move_stops_guarding()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_item("sword", 1)
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u:set_skill("melee", 2)
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u:add_order("NACH O")
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u:add_order("BEWACHE")
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u.guard = true
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process_orders()
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assert_equal(r2, u.region)
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assert_false(u.guard)
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end
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function test_move_to_same_region_stops_guarding()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_item("horse", 1)
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u:add_item("sword", 1)
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u:set_skill("melee", 2)
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u:set_skill("riding", 2)
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u:add_order("NACH O W")
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u.guard = true
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process_orders()
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assert_equal(r1, u.region)
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assert_false(u.guard)
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end
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function test_mover_cannot_start_guarding()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_item("horse", 1)
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u:add_item("sword", 1)
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u:set_skill("melee", 2)
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u:set_skill("riding", 2)
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u:add_order("BEWACHE")
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u:add_order("NACH O")
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process_orders()
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assert_equal(r2, u.region)
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assert_false(u.guard)
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end
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function test_move_to_same_region_stops_guarding()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_item("horse", 1)
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u:add_item("sword", 1)
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u:set_skill("melee", 2)
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u:set_skill("riding", 2)
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u:add_order("BEWACHE")
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u:add_order("NACH O W")
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process_orders()
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assert_equal(r1, u.region)
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assert_false(u.guard)
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end
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