server/src/volcano.c

341 lines
9.0 KiB
C

/*
Copyright (c) 1998-2019, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#include <platform.h>
#include <kernel/config.h>
#include "volcano.h"
#include "alchemy.h"
/* kernel includes */
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/messages.h>
#include <kernel/order.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/unit.h>
#include <kernel/terrain.h>
/* attributes includes */
#include <attributes/reduceproduction.h>
/* util includes */
#include <kernel/attrib.h>
#include <util/log.h>
#include <util/rand.h>
#include <util/message.h>
#include <util/rng.h>
/* libc includes */
#include <assert.h>
#include <stdlib.h>
static int nb_armor(const unit * u, int index)
{
const item *itm;
int av = 0;
int s = 0, a = 0;
if (!(u_race(u)->battle_flags & BF_EQUIPMENT))
return 0;
/* Normale Ruestung */
for (itm = u->items; itm; itm = itm->next) {
const armor_type *atype = itm->type->rtype->atype;
if (atype != NULL) {
int *schutz = &a;
if (atype->flags & ATF_SHIELD)
schutz = &s;
if (*schutz <= index) {
*schutz += itm->number;
if (*schutz > index) {
av += atype->prot;
}
}
}
}
return av;
}
static bool resurrect_unit(unit *u) {
if (oldpotiontype[P_HEAL]) {
bool heiltrank = false;
if (get_effect(u, oldpotiontype[P_HEAL]) > 0) {
change_effect(u, oldpotiontype[P_HEAL], -1);
heiltrank = true;
}
else if (i_get(u->items, oldpotiontype[P_HEAL]) > 0) {
i_change(&u->items, oldpotiontype[P_HEAL], -1);
change_effect(u, oldpotiontype[P_HEAL], 3);
heiltrank = true;
}
if (heiltrank && (rng_int() % 2)) {
return true;
}
}
return false;
}
static int damage_unit(unit * u, const char *dam, bool physical, bool magic)
{
int *hp, hpstack[20];
int h;
int healings;
int i, dead = 0, hp_rem = 0;
assert(u->number);
if (fval(u_race(u), RCF_ILLUSIONARY)) {
return 0;
}
assert(u->number <= u->hp);
h = u->hp / u->number;
/* HP verteilen */
if (u->number < 20) {
hp = hpstack;
}
else {
hp = malloc(u->number * sizeof(int));
}
for (i = 0; i < u->number; i++)
hp[i] = h;
h = u->hp - (u->number * h);
for (i = 0; i < h; i++)
hp[i]++;
/* Schaden */
for (i = 0; i < u->number; i++) {
int damage = dice_rand(dam);
if (magic) {
variant magres = magic_resistance(u);
int save = magres.sa[0] / magres.sa[1];
damage -= damage * save;
}
if (physical) {
damage -= nb_armor(u, i);
}
hp[i] -= damage;
}
/* does this unit have any healing potions or effects? */
healings = i_get(u->items, oldpotiontype[P_HEAL]) * 4;
healings += get_effect(u, oldpotiontype[P_HEAL]);
/* Auswirkungen */
for (i = 0; i < u->number; i++) {
if (hp[i] <= 0) {
/* Sieben Leben */
if (u_race(u) == get_race(RC_CAT) && (chance(1.0 / 7))) {
hp[i] = u->hp / u->number;
hp_rem += hp[i];
}
else if (healings > 0) {
--healings;
if (resurrect_unit(u)) {
/* Heiltrank benutzen */
hp[i] = u->hp / u->number;
hp_rem += hp[i];
}
else {
++dead;
}
}
else {
++dead;
}
}
else {
hp_rem += hp[i];
}
}
scale_number(u, u->number - dead);
u->hp = hp_rem;
if (hp != hpstack) {
free(hp);
}
return dead;
}
static region *rrandneighbour(region * r)
{
direction_t i;
region *rc = NULL;
int rr, c = 0;
/* Nachsehen, wieviele Regionen in Frage kommen */
for (i = 0; i != MAXDIRECTIONS; i++) {
c++;
}
/* Zufaellig eine auswaehlen */
rr = rng_int() % c;
/* Durchzaehlen */
c = -1;
for (i = 0; i != MAXDIRECTIONS; i++) {
rc = rconnect(r, i);
c++;
if (c == rr)
break;
}
assert(i != MAXDIRECTIONS);
return rc;
}
static void
volcano_destruction(region * volcano, region * r, const char *damage)
{
attrib *a;
unit **up;
int percent = 25, time = 6 + rng_int() % 12;
rsettrees(r, 2, 0);
rsettrees(r, 1, 0);
rsettrees(r, 0, 0);
a = a_find(r->attribs, &at_reduceproduction);
if (!a) {
a = a_add(&r->attribs, make_reduceproduction(percent, time));
}
else {
/* Produktion vierteln ... */
a->data.sa[0] = (short)percent;
/* Fuer 6-17 Runden */
a->data.sa[1] = (short)(a->data.sa[1] + time);
}
/* Personen bekommen 4W10 Punkte Schaden. */
for (up = &r->units; *up;) {
unit *u = *up;
if (u->number) {
int dead = damage_unit(u, damage, true, false);
/* TODO create undead */
if (dead) {
ADDMSG(&u->faction->msgs, msg_message("volcano_dead",
"unit region dead", u, volcano, dead));
}
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
ADDMSG(&u->faction->msgs, msg_message("volcanooutbreaknn",
"region", volcano));
}
}
if (u == *up) {
up = &u->next;
}
}
if (r != volcano) {
ADDMSG(&r->msgs, msg_message("volcanooutbreak",
"regionv regionn", volcano, r));
}
remove_empty_units_in_region(r);
}
void volcano_outbreak(region * r, region *rn)
{
unit *u;
faction *f;
for (f = NULL, u = r->units; u; u = u->next) {
if (f != u->faction) {
f = u->faction;
freset(f, FFL_SELECT);
}
}
volcano_destruction(r, r, "4d10");
if (rn) {
volcano_destruction(r, rn, "3d10");
}
}
static bool stop_smoke_chance(void) {
static int cache, percent = 0;
if (config_changed(&cache)) {
percent = config_get_int("volcano.stop.percent", 12);
}
return percent != 0 && (rng_int() % 100) < percent;
}
static bool outbreak_chance(void) {
static int cache, percent = 0;
if (config_changed(&cache)) {
percent = config_get_int("volcano.outbreak.percent", 8);
}
return percent != 0 && (rng_int() % 100) < percent;
}
void volcano_update(void)
{
region *r;
const struct terrain_type *t_active, *t_volcano;
t_volcano = get_terrain("volcano");
t_active = get_terrain("activevolcano");
/* Vulkane qualmen, brechen aus ... */
for (r = regions; r; r = r->next) {
if (r->terrain == t_active) {
if (a_find(r->attribs, &at_reduceproduction)) {
ADDMSG(&r->msgs, msg_message("volcanostopsmoke", "region", r));
r->terrain = t_volcano;
}
else {
if (stop_smoke_chance()) {
ADDMSG(&r->msgs, msg_message("volcanostopsmoke", "region", r));
r->terrain = t_volcano;
}
else if (r->uid == 1246051340 || outbreak_chance()) {
/* HACK: a fixed E4-only region-uid in Code.
* FIXME: In E4 gibt es eine Ebene #1246051340, die Smalland heisst.
* da das kein aktiver Vulkan ist, ist dieser Test da nicht idiotisch?
* das sollte bestimmt rn betreffen? */
region *rn;
rn = rrandneighbour(r);
volcano_outbreak(r, rn);
r->terrain = t_volcano;
}
}
}
else if (r->terrain == t_volcano) {
int volcano_chance = config_get_int("volcano.active.percent", 4);
if (rng_int() % 100 < volcano_chance) {
ADDMSG(&r->msgs, msg_message("volcanostartsmoke", "region", r));
r->terrain = t_active;
}
}
}
}
bool volcano_module(void)
{
static int cache;
static bool active;
if (config_changed(&cache)) {
active = config_get_int("modules.volcano", 0) != 0;
}
return active;
}