forked from github/server
2582 lines
74 KiB
C
2582 lines
74 KiB
C
/*
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Copyright (c) 1998-2019,
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Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include "economy.h"
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#include "alchemy.h"
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#include "direction.h"
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#include "donations.h"
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#include "guard.h"
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#include "give.h"
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#include "laws.h"
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#include "randenc.h"
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#include "spy.h"
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#include "study.h"
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#include "move.h"
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#include "monsters.h"
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#include "morale.h"
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#include "reports.h"
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#include <attributes/reduceproduction.h>
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#include <attributes/racename.h>
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#include <spells/buildingcurse.h>
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#include <spells/regioncurse.h>
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#include <spells/unitcurse.h>
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/* kernel includes */
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#include "kernel/ally.h"
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#include "kernel/attrib.h"
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#include "kernel/building.h"
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#include "kernel/calendar.h"
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#include "kernel/config.h"
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#include "kernel/curse.h"
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#include "kernel/equipment.h"
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#include "kernel/event.h"
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#include "kernel/faction.h"
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#include "kernel/item.h"
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#include "kernel/messages.h"
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#include "kernel/order.h"
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#include "kernel/plane.h"
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#include "kernel/pool.h"
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#include "kernel/race.h"
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#include "kernel/region.h"
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#include "kernel/resources.h"
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#include "kernel/ship.h"
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#include "kernel/terrain.h"
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#include "kernel/terrainid.h"
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#include "kernel/unit.h"
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/* util includes */
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#include <util/base36.h>
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#include <util/goodies.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include "util/param.h"
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#include <util/parser.h>
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#include <util/rng.h>
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/* libs includes */
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <limits.h>
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#define MAX_REQUESTS 1024
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static struct econ_request econ_requests[MAX_REQUESTS];
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static econ_request **g_requests; /* TODO: no need for this to be module-global */
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#define ENTERTAINFRACTION 20
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static void add_request(econ_request * req, enum econ_type type, unit *u, order *ord, int want) {
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req->next = NULL;
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req->unit = u;
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req->qty = u->wants = want;
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req->type = type;
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}
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static bool rule_auto_taxation(void)
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{
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return config_get_int("rules.economy.taxation", 0) != 0;
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}
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static bool rule_autowork(void) {
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return config_get_int("work.auto", 0) != 0;
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}
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int entertainmoney(const region * r)
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{
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double n;
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if (is_cursed(r->attribs, &ct_depression)) {
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return 0;
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}
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n = rmoney(r) / (double)ENTERTAINFRACTION;
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if (is_cursed(r->attribs, &ct_generous)) {
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n *= get_curseeffect(r->attribs, &ct_generous);
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}
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return (int)n;
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}
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int income(const unit * u)
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{
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const race *rc = u_race(u);
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return rc->income * u->number;
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}
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static void scramble(void *data, unsigned int n, size_t width)
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{
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unsigned int j;
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char temp[64];
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assert(width <= sizeof(temp));
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for (j = 0; j != n; ++j) {
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unsigned int k = rng_uint() % n;
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if (k == j)
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continue;
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memcpy(temp, (char *)data + j * width, width);
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memcpy((char *)data + j * width, (char *)data + k * width, width);
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memcpy((char *)data + k * width, temp, width);
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}
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}
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int expand_production(region * r, econ_request * requests, econ_request ***results)
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{
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unit *u;
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econ_request *o;
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int norders = 0;
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/* Alle Units ohne production haben ein -1, alle units mit orders haben ein
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* 0 hier stehen */
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for (u = r->units; u; u = u->next)
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u->n = -1;
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for (o = requests; o; o = o->next) {
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if (o->qty > 0) {
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norders += o->qty;
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}
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}
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if (norders > 0) {
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int i = 0;
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econ_request **split;
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split = (econ_request **)calloc(norders, sizeof(econ_request *));
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if (!split) abort();
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for (o = requests; o; o = o->next) {
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if (o->qty > 0) {
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unsigned int j;
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for (j = o->qty; j; j--) {
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split[i] = o;
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o->unit->n = 0;
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i++;
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}
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}
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}
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scramble(split, norders, sizeof(econ_request *));
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*results = split;
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}
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else {
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*results = NULL;
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}
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return norders;
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}
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static int expandorders(region * r, econ_request * requests) {
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return expand_production(r, requests, &g_requests);
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}
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static void free_requests(econ_request *requests) {
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while (requests) {
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econ_request *req = requests->next;
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free(requests);
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requests = req;
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}
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}
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/* ------------------------------------------------------------- */
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static void friendly_takeover(region * r, faction * f)
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{
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region_set_owner(r, f, turn);
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morale_change(r, MORALE_TRANSFER);
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}
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void give_control(unit * u, unit * u2)
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{
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if (u->building) {
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if (u->faction != u2->faction && rule_region_owners()) {
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region *r = u->region;
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faction *f = region_get_owner(r);
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assert(u->building == u2->building);
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if (f == u->faction) {
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building *b = largestbuilding(r, cmp_current_owner, false);
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if (b == u->building) {
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friendly_takeover(r, u2->faction);
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}
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}
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}
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building_set_owner(u2);
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}
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if (u->ship) {
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assert(u->ship == u2->ship);
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ship_set_owner(u2);
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}
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}
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int give_control_cmd(unit * u, order * ord)
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{
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char token[128];
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region *r = u->region;
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unit *u2;
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const char *s;
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init_order_depr(ord);
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getunit(r, u->faction, &u2);
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s = gettoken(token, sizeof(token));
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if (s && isparam(s, u->faction->locale, P_CONTROL)) {
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bool okay = false;
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if (!can_give_to(u, u2)) {
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, ord, "feedback_unit_not_found", ""));
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}
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else if (!u->building && !u->ship) {
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cmistake(u, ord, 140, MSG_EVENT);
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}
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else if (u->building) {
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if (u != building_owner(u->building)) {
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cmistake(u, ord, 49, MSG_EVENT);
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}
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else if (u2->building != u->building) {
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cmistake(u, ord, 33, MSG_EVENT);
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}
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else {
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okay = true;
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}
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}
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else if (u->ship) {
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if (u != ship_owner(u->ship)) {
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cmistake(u, ord, 49, MSG_EVENT);
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}
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else if (u2->ship != u->ship) {
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cmistake(u, ord, 32, MSG_EVENT);
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}
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else {
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okay = true;
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}
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}
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if (okay) {
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message *msg = msg_message("givecommand", "unit recipient", u, u2);
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add_message(&u->faction->msgs, msg);
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if (u->faction != u2->faction) {
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add_message(&u2->faction->msgs, msg);
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}
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msg_release(msg);
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give_control(u, u2);
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}
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}
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return 0;
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}
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static int forget_cmd(unit * u, order * ord)
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{
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char token[128];
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skill_t sk;
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const char *s;
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if (is_cursed(u->attribs, &ct_slavery)) {
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/* charmed units shouldn't be losing their skills */
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return 0;
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}
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init_order_depr(ord);
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s = gettoken(token, sizeof(token));
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sk = get_skill(s, u->faction->locale);
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if (sk != NOSKILL) {
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if (sk == SK_MAGIC && is_familiar(u)) {
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/* some units cannot forget their innate magical abilities */
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return 0;
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}
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ADDMSG(&u->faction->msgs, msg_message("forget", "unit skill", u, sk));
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set_level(u, sk, 0);
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}
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return 0;
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}
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static int maintain(building * b)
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{
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int c;
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region *r = b->region;
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bool paid = true;
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unit *u;
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if (fval(b, BLD_MAINTAINED) || b->type == NULL || b->type->maintenance == NULL) {
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return BLD_MAINTAINED;
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}
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if (fval(b, BLD_DONTPAY)) {
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return 0;
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}
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u = building_owner(b);
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if (u == NULL) {
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/* no owner - send a message to the entire region */
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ADDMSG(&r->msgs, msg_message("maintenance_noowner", "building", b));
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return 0;
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}
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/* If the owner is the region owner, check if dontpay flag is set for the building where he is in */
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if (config_token("rules.region_owner_pay_building", b->type->_name)) {
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if (fval(u->building, BLD_DONTPAY)) {
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return 0;
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}
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}
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for (c = 0; b->type->maintenance[c].number && paid; ++c) {
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const maintenance *m = b->type->maintenance + c;
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int need = m->number;
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if (fval(m, MTF_VARIABLE))
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need = need * b->size;
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need -= get_pooled(u, m->rtype, GET_DEFAULT, need);
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if (need > 0) {
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paid = false;
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}
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}
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if (fval(b, BLD_DONTPAY)) {
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ADDMSG(&r->msgs, msg_message("maintenance_nowork", "building", b));
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return 0;
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}
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if (!paid) {
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ADDMSG(&u->faction->msgs, msg_message("maintenancefail", "unit building", u, b));
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ADDMSG(&r->msgs, msg_message("maintenance_nowork", "building", b));
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return 0;
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}
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for (c = 0; b->type->maintenance[c].number; ++c) {
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const maintenance *m = b->type->maintenance + c;
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int cost = m->number;
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if (fval(m, MTF_VARIABLE)) {
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cost = cost * b->size;
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}
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cost -=
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use_pooled(u, m->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
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cost);
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assert(cost == 0);
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}
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ADDMSG(&u->faction->msgs, msg_message("maintenance", "unit building", u, b));
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return BLD_MAINTAINED;
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}
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void maintain_buildings(region * r)
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{
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building **bp = &r->buildings;
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while (*bp) {
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building *b = *bp;
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int flags = BLD_MAINTAINED;
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if (!curse_active(get_curse(b->attribs, &ct_nocostbuilding))) {
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flags = maintain(b);
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}
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fset(b, flags);
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bp = &b->next;
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}
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}
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void economics(region * r)
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{
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unit *u;
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/* Geben vor Selbstmord (doquit)! Hier alle unmittelbaren Befehle.
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* Rekrutieren vor allen Einnahmequellen. Bewachen JA vor Steuern
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* eintreiben. */
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for (u = r->units; u; u = u->next) {
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order *ord;
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if (u->number > 0) {
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for (ord = u->orders; ord; ord = ord->next) {
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keyword_t kwd = getkeyword(ord);
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if (kwd == K_GIVE) {
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give_cmd(u, ord);
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}
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else if (kwd == K_FORGET) {
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forget_cmd(u, ord);
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}
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if (u->orders == NULL) {
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break;
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}
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}
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}
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}
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}
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void destroy(region *r) {
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unit *u;
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for (u = r->units; u; u = u->next) {
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order *ord = u->thisorder;
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keyword_t kwd = getkeyword(ord);
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if (kwd == K_DESTROY) {
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if (destroy_cmd(u, ord) == 0) {
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fset(u, UFL_LONGACTION | UFL_NOTMOVING);
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}
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}
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}
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}
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static void mod_skill(const resource_mod *mod, skill_t sk, int *value) {
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skill_t msk;
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assert(mod->type == RMT_PROD_SKILL);
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msk = (skill_t)mod->value.sa[0];
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if (msk == NOSKILL || msk == sk) {
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*value += mod->value.sa[1];
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}
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}
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static struct message * get_modifiers(unit *u, skill_t sk, const resource_type *rtype, variant *savep, int *skillp) {
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struct building *b = inside_building(u);
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const struct building_type *btype = building_is_active(b) ? b->type : NULL;
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int save_n = 1, save_d = 1;
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int skill = 0;
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int need_race = 0, need_bldg = 0;
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resource_mod *mod;
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const struct building_type *btype_needed = NULL;
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if (btype && btype->modifiers) {
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for (mod = btype->modifiers; mod && mod->type != RMT_END; ++mod) {
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if (mod->type == RMT_PROD_SKILL) {
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mod_skill(mod, sk, &skill);
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}
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}
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}
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for (mod = rtype->modifiers; mod && mod->type != RMT_END; ++mod) {
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if (mod->btype == NULL || mod->btype == btype) {
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const race * rc = u_race(u);
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if (mod->race_mask == 0 || (mod->race_mask & rc->mask_item)) {
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switch (mod->type) {
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case RMT_PROD_SAVE:
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if (savep) {
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save_n *= mod->value.sa[0];
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save_d *= mod->value.sa[1];
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}
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break;
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case RMT_PROD_SKILL:
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mod_skill(mod, sk, &skill);
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break;
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case RMT_PROD_REQUIRE:
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if (mod->race_mask) need_race |= 1;
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if (mod->btype) {
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need_bldg |= 1;
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}
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break;
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default:
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/* is not a production modifier, ignore it */
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break;
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}
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}
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}
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if (mod->type == RMT_PROD_REQUIRE) {
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if (mod->race_mask) need_race |= 2;
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if (mod->btype) {
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btype_needed = mod->btype;
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need_bldg |= 2;
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}
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}
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}
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if (need_race == 2) {
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return msg_error(u, u->thisorder, 117);
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}
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if (btype_needed && need_bldg == 2) {
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return msg_feedback(u, u->thisorder, "building_needed", "building", btype_needed->_name);
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}
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*skillp = skill;
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if (savep) *savep = frac_make(save_n, save_d);
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return NULL;
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}
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|
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static void manufacture(unit * u, const item_type * itype, int want)
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|
{
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int n;
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int minskill = itype->construction->minskill;
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skill_t sk = itype->construction->skill;
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message *msg;
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int skill_mod;
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msg = get_modifiers(u, sk, itype->rtype, NULL, &skill_mod);
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if (msg) {
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ADDMSG(&u->faction->msgs, msg);
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return;
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}
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|
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if (want == 0) {
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want = maxbuild(u, itype->construction);
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}
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n = build(u, itype->construction, 0, want, skill_mod);
|
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switch (n) {
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case ENEEDSKILL:
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "skill_needed", "skill", sk));
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return;
|
|
case ELOWSKILL:
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "manufacture_skills",
|
|
"skill minskill product", sk, minskill, itype->rtype, 1));
|
|
return;
|
|
case ENOMATERIALS:
|
|
ADDMSG(&u->faction->msgs, msg_materials_required(u, u->thisorder,
|
|
itype->construction, want));
|
|
return;
|
|
}
|
|
if (n > 0) {
|
|
i_change(&u->items, itype, n);
|
|
if (want == INT_MAX)
|
|
want = n;
|
|
ADDMSG(&u->faction->msgs, msg_message("produce",
|
|
"unit region amount wanted resource", u, u->region, n, want,
|
|
itype->rtype));
|
|
}
|
|
else {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder, "error_cannotmake",
|
|
""));
|
|
}
|
|
}
|
|
|
|
typedef struct allocation {
|
|
struct allocation *next;
|
|
int want, get;
|
|
variant save;
|
|
unsigned int flags;
|
|
unit *unit;
|
|
} allocation;
|
|
#define new_allocation() (allocation *)calloc(1, sizeof(allocation))
|
|
#define free_allocation(a) free(a)
|
|
|
|
typedef struct allocation_list {
|
|
struct allocation_list *next;
|
|
allocation *data;
|
|
const resource_type *type;
|
|
} allocation_list;
|
|
|
|
static allocation_list *allocations;
|
|
|
|
enum {
|
|
AFL_DONE = 1 << 0,
|
|
AFL_LOWSKILL = 1 << 1
|
|
};
|
|
|
|
static void allocate_resource(unit * u, const resource_type * rtype, int want)
|
|
{
|
|
const item_type *itype = resource2item(rtype);
|
|
region *r = u->region;
|
|
int dm = 0;
|
|
allocation_list *alist;
|
|
allocation *al;
|
|
const resource_type *rring;
|
|
int amount, skill, skill_mod = 0;
|
|
variant save_mod;
|
|
skill_t sk;
|
|
|
|
/* momentan kann man keine ressourcen abbauen, wenn man dafuer
|
|
* Materialverbrauch hat: */
|
|
assert(itype != NULL && (itype->construction == NULL
|
|
|| itype->construction->materials == NULL));
|
|
|
|
sk = itype->construction->skill;
|
|
if (!rtype->raw) {
|
|
int avail = limit_resource(r, rtype);
|
|
if (avail <= 0) {
|
|
cmistake(u, u->thisorder, 121, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (rtype->modifiers) {
|
|
message *msg = get_modifiers(u, sk, rtype, &save_mod, &skill_mod);
|
|
if (msg) {
|
|
ADDMSG(&u->faction->msgs, msg);
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
save_mod.sa[0] = 1;
|
|
save_mod.sa[1] = 1;
|
|
}
|
|
|
|
/* Bergwaechter koennen Abbau von Eisen/Laen durch Bewachen verhindern.
|
|
* Als magische Wesen 'sehen' Bergwaechter alles und werden durch
|
|
* Belagerung nicht aufgehalten. (Ansonsten wie oben bei Elfen anpassen).
|
|
*/
|
|
if (itype->rtype && (itype->rtype == get_resourcetype(R_IRON) || itype->rtype == rt_find("laen"))) {
|
|
unit *u2;
|
|
for (u2 = r->units; u2; u2 = u2->next) {
|
|
if (is_guard(u)
|
|
&& !fval(u2, UFL_ISNEW)
|
|
&& u2->number && !alliedunit(u2, u->faction, HELP_GUARD)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "region_guarded", "guard", u2));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(sk != NOSKILL || !"limited resource needs a required skill for making it");
|
|
skill = effskill(u, sk, NULL);
|
|
if (skill == 0) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "skill_needed", "skill", sk));
|
|
return;
|
|
}
|
|
if (skill < itype->construction->minskill) {
|
|
add_message(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "manufacture_skills",
|
|
"skill minskill product", sk, itype->construction->minskill,
|
|
itype->rtype));
|
|
return;
|
|
}
|
|
skill += skill_mod;
|
|
amount = skill * u->number;
|
|
/* nun ist amount die Gesamtproduktion der Einheit (in punkten) */
|
|
|
|
/* mit Flinkfingerring verzehnfacht sich die Produktion */
|
|
rring = get_resourcetype(R_RING_OF_NIMBLEFINGER);
|
|
if (rring) {
|
|
int more = i_get(u->items, rring->itype);
|
|
if (more > u->number) more = u->number;
|
|
amount += skill * more * (roqf_factor() - 1);
|
|
}
|
|
|
|
/* Schaffenstrunk: */
|
|
if ((dm = get_effect(u, oldpotiontype[P_DOMORE])) != 0) {
|
|
if (dm > u->number) dm = u->number;
|
|
change_effect(u, oldpotiontype[P_DOMORE], -dm);
|
|
amount += dm * skill; /* dm Personen produzieren doppelt */
|
|
}
|
|
|
|
amount /= itype->construction->minskill;
|
|
|
|
/* Limitierung durch Parameter m. */
|
|
if (want > 0 && want < amount)
|
|
amount = want;
|
|
|
|
alist = allocations;
|
|
while (alist && alist->type != rtype)
|
|
alist = alist->next;
|
|
if (!alist) {
|
|
alist = calloc(1, sizeof(struct allocation_list));
|
|
if (!alist) abort();
|
|
alist->next = allocations;
|
|
alist->type = rtype;
|
|
allocations = alist;
|
|
}
|
|
al = new_allocation();
|
|
if (!al) abort();
|
|
al->want = amount;
|
|
al->save = save_mod;
|
|
al->next = alist->data;
|
|
al->unit = u;
|
|
alist->data = al;
|
|
}
|
|
|
|
static int required(int want, variant save)
|
|
{
|
|
int req = (int)(want * save.sa[0] / save.sa[1]);
|
|
int r = want * save.sa[0] % save.sa[1];
|
|
if (r > 0) ++req;
|
|
return req;
|
|
}
|
|
|
|
static void
|
|
leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
|
|
{
|
|
const item_type *itype = resource2item(rtype);
|
|
rawmaterial *rm = rm_get(r, rtype);
|
|
|
|
if (rm != NULL) {
|
|
int need;
|
|
bool first = true;
|
|
do {
|
|
int avail = rm->amount, nreq = 0;
|
|
allocation *al;
|
|
|
|
if (avail <= 0) {
|
|
for (al = alist; al; al = al->next) {
|
|
al->get = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
assert(avail > 0);
|
|
|
|
for (al = alist; al; al = al->next) {
|
|
if (!fval(al, AFL_DONE)) {
|
|
int req = required(al->want - al->get, al->save);
|
|
assert(al->get <= al->want && al->get >= 0);
|
|
if (effskill(al->unit, itype->construction->skill, NULL)
|
|
>= rm->level + itype->construction->minskill - 1) {
|
|
if (req) {
|
|
nreq += req;
|
|
}
|
|
else {
|
|
fset(al, AFL_DONE);
|
|
}
|
|
}
|
|
else {
|
|
fset(al, AFL_DONE);
|
|
if (first)
|
|
fset(al, AFL_LOWSKILL);
|
|
}
|
|
}
|
|
}
|
|
need = nreq;
|
|
|
|
if (avail > nreq) avail = nreq;
|
|
if (need > 0) {
|
|
int use = 0;
|
|
for (al = alist; al; al = al->next) {
|
|
if (!fval(al, AFL_DONE)) {
|
|
if (avail > 0) {
|
|
int want = required(al->want - al->get, al->save);
|
|
int x = avail * want / nreq;
|
|
int req = (avail * want) % nreq;
|
|
/* Wenn Rest, dann wuerfeln, ob ich etwas bekomme: */
|
|
if (req > 0 && rng_int() % nreq < req) ++x;
|
|
avail -= x;
|
|
use += x;
|
|
nreq -= want;
|
|
need -= x;
|
|
al->get = al->get + x * al->save.sa[1] / al->save.sa[0];
|
|
if (al->get > al->want) al->get = al->want;
|
|
}
|
|
}
|
|
}
|
|
if (use) {
|
|
rawmaterial_type *raw = rmt_get(rm->rtype);
|
|
if (raw && raw->use) {
|
|
assert(use <= rm->amount);
|
|
raw->use(rm, r, use);
|
|
}
|
|
}
|
|
assert(avail == 0 || nreq == 0);
|
|
}
|
|
first = false;
|
|
} while (need > 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
attrib_allocation(const resource_type * rtype, region * r, allocation * alist)
|
|
{
|
|
allocation *al;
|
|
int nreq = 0;
|
|
int avail = INT_MAX;
|
|
|
|
for (al = alist; al; al = al->next) {
|
|
nreq += required(al->want, al->save);
|
|
}
|
|
|
|
if (!rtype->raw) {
|
|
avail = limit_resource(r, rtype);
|
|
if (avail < 0) {
|
|
avail = 0;
|
|
}
|
|
}
|
|
|
|
if (avail > nreq) avail = nreq;
|
|
|
|
for (al = alist; al; al = al->next) {
|
|
if (avail > 0) {
|
|
int want = required(al->want, al->save);
|
|
int x = avail * want / nreq;
|
|
int rx = (avail * want) % nreq;
|
|
/* Wenn Rest, dann wuerfeln, ob ich was bekomme: */
|
|
if (rx > 0 && rng_int() % nreq < rx) ++x;
|
|
avail -= x;
|
|
nreq -= want;
|
|
al->get = x * al->save.sa[1] / al->save.sa[0];
|
|
if (al->want < al->get) al->get = al->want;
|
|
if (!rtype->raw) {
|
|
int use = required(al->get, al->save);
|
|
if (use) {
|
|
produce_resource(r, rtype, use);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
assert(avail == 0 || nreq == 0);
|
|
}
|
|
|
|
static void allocate(const resource_type *rtype, region *r, allocation *data) {
|
|
if (rtype->raw) {
|
|
leveled_allocation(rtype, r, data);
|
|
}
|
|
else {
|
|
attrib_allocation(rtype, r, data);
|
|
}
|
|
}
|
|
|
|
void split_allocations(region * r)
|
|
{
|
|
allocation_list **p_alist = &allocations;
|
|
while (*p_alist) {
|
|
allocation_list *alist = *p_alist;
|
|
const resource_type *rtype = alist->type;
|
|
const item_type *itype = resource2item(rtype);
|
|
allocation **p_al = &alist->data;
|
|
|
|
allocate(rtype, r, alist->data);
|
|
|
|
while (*p_al) {
|
|
allocation *al = *p_al;
|
|
if (al->get) {
|
|
assert(itype || !"not implemented for non-items");
|
|
i_change(&al->unit->items, itype, al->get);
|
|
produceexp(al->unit, itype->construction->skill, al->unit->number);
|
|
}
|
|
if (al->want == INT_MAX)
|
|
al->want = al->get;
|
|
ADDMSG(&al->unit->faction->msgs, msg_message("produce",
|
|
"unit region amount wanted resource",
|
|
al->unit, al->unit->region, al->get, al->want, rtype));
|
|
*p_al = al->next;
|
|
free_allocation(al);
|
|
}
|
|
*p_alist = alist->next;
|
|
free(alist);
|
|
}
|
|
allocations = NULL;
|
|
}
|
|
|
|
static void create_potion(unit * u, const item_type * itype, int want)
|
|
{
|
|
int built;
|
|
|
|
if (want == 0) {
|
|
want = maxbuild(u, itype->construction);
|
|
}
|
|
built = build(u, itype->construction, 0, want, 0);
|
|
switch (built) {
|
|
case ELOWSKILL:
|
|
case ENEEDSKILL:
|
|
/* no skill, or not enough skill points to build */
|
|
cmistake(u, u->thisorder, 50, MSG_PRODUCE);
|
|
break;
|
|
case ECOMPLETE:
|
|
assert(0);
|
|
break;
|
|
case ENOMATERIALS:
|
|
/* something missing from the list of materials */
|
|
ADDMSG(&u->faction->msgs, msg_materials_required(u, u->thisorder,
|
|
itype->construction, want));
|
|
break;
|
|
default:
|
|
i_change(&u->items, itype, built);
|
|
if (want == INT_MAX)
|
|
want = built;
|
|
ADDMSG(&u->faction->msgs, msg_message("produce",
|
|
"unit region amount wanted resource", u, u->region, built, want,
|
|
itype->rtype));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void make_item(unit * u, const item_type * itype, int want)
|
|
{
|
|
if (itype->construction && fval(itype->rtype, RTF_LIMITED)) {
|
|
if (is_guarded(u->region, u)) {
|
|
cmistake(u, u->thisorder, 70, MSG_EVENT);
|
|
return;
|
|
}
|
|
allocate_resource(u, itype->rtype, want);
|
|
}
|
|
else {
|
|
if (itype->flags & ITF_POTION) {
|
|
create_potion(u, itype, want);
|
|
}
|
|
else if (itype->construction && itype->construction->materials) {
|
|
manufacture(u, itype, want);
|
|
}
|
|
else {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
|
"error_cannotmake", ""));
|
|
}
|
|
}
|
|
}
|
|
|
|
int make_cmd(unit * u, struct order *ord)
|
|
{
|
|
char token[32];
|
|
region *r = u->region;
|
|
const building_type *btype = 0;
|
|
const ship_type *stype = 0;
|
|
const item_type *itype = 0;
|
|
param_t p = NOPARAM;
|
|
int m = INT_MAX;
|
|
const char *s;
|
|
const struct locale *lang = u->faction->locale;
|
|
keyword_t kwd;
|
|
|
|
kwd = init_order_depr(ord);
|
|
assert(kwd == K_MAKE);
|
|
s = gettoken(token, sizeof(token));
|
|
|
|
if (s) {
|
|
char ibuf[16];
|
|
m = atoip(s);
|
|
sprintf(ibuf, "%d", m);
|
|
if (!strcmp(ibuf, (const char *)s)) {
|
|
/* a quantity was given */
|
|
s = gettoken(token, sizeof(token));
|
|
}
|
|
else {
|
|
m = INT_MAX;
|
|
}
|
|
if (s) {
|
|
p = findparam(s, u->faction->locale);
|
|
}
|
|
}
|
|
|
|
if (p == P_ROAD) {
|
|
plane *pl = rplane(r);
|
|
if (pl && fval(pl, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 275, MSG_PRODUCE);
|
|
}
|
|
else {
|
|
s = gettoken(token, sizeof(token));
|
|
direction_t d = s ? get_direction(s, u->faction->locale) : NODIRECTION;
|
|
if (d != NODIRECTION) {
|
|
build_road(u, m, d);
|
|
}
|
|
else {
|
|
/* Die Richtung wurde nicht erkannt */
|
|
cmistake(u, ord, 71, MSG_PRODUCE);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
else if (p == P_SHIP) {
|
|
plane *pl = rplane(r);
|
|
if (pl && fval(pl, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 276, MSG_PRODUCE);
|
|
}
|
|
else {
|
|
continue_ship(u, m);
|
|
}
|
|
return 0;
|
|
}
|
|
else if (p == P_HERBS) {
|
|
herbsearch(u, m);
|
|
return 0;
|
|
}
|
|
|
|
/* since the string can match several objects, like in 'academy' and
|
|
* 'academy of arts', we need to figure out what the player meant.
|
|
* This is not 100% safe.
|
|
*/
|
|
if (s) {
|
|
stype = findshiptype(s, lang);
|
|
btype = findbuildingtype(s, lang);
|
|
itype = finditemtype(s, lang);
|
|
}
|
|
if (itype != NULL && (btype != NULL || stype != NULL)) {
|
|
if (itype->construction == NULL) {
|
|
/* if the item cannot be made, we probably didn't mean to make it */
|
|
itype = NULL;
|
|
}
|
|
else if (stype != NULL) {
|
|
const char *sname = LOC(lang, stype->_name);
|
|
const char *iname = LOC(lang, resourcename(itype->rtype, 0));
|
|
if (strlen(iname) < strlen(sname))
|
|
stype = NULL;
|
|
else
|
|
itype = NULL;
|
|
}
|
|
else {
|
|
const char *bname = LOC(lang, btype->_name);
|
|
const char *iname = LOC(lang, resourcename(itype->rtype, 0));
|
|
if (strlen(iname) < strlen(bname))
|
|
btype = NULL;
|
|
else
|
|
itype = NULL;
|
|
}
|
|
}
|
|
|
|
if (btype != NULL && stype != NULL) {
|
|
const char *bname = LOC(lang, btype->_name);
|
|
const char *sname = LOC(lang, stype->_name);
|
|
if (strlen(sname) < strlen(bname))
|
|
btype = NULL;
|
|
else
|
|
stype = NULL;
|
|
}
|
|
|
|
if (stype != NOSHIP) {
|
|
plane *pl = rplane(r);
|
|
if (pl && fval(pl, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 276, MSG_PRODUCE);
|
|
}
|
|
else {
|
|
create_ship(u, stype, m, ord);
|
|
}
|
|
}
|
|
else if (btype != NOBUILDING) {
|
|
plane *pl = rplane(r);
|
|
if (pl && fval(pl, PFL_NOBUILD)) {
|
|
cmistake(u, ord, 275, MSG_PRODUCE);
|
|
}
|
|
else if (btype->stages && btype->stages->construction) {
|
|
int id = getid();
|
|
build_building(u, btype, id, m, ord);
|
|
}
|
|
else {
|
|
cmistake(u, ord, 275, MSG_PRODUCE);
|
|
}
|
|
}
|
|
else if (itype != NULL) {
|
|
make_item(u, itype, m);
|
|
}
|
|
else {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_cannotmake", ""));
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
|
|
static void free_luxuries(variant *var)
|
|
{
|
|
item *itm = (item *)var->v;
|
|
var->v = NULL;
|
|
i_freeall(&itm);
|
|
}
|
|
|
|
const attrib_type at_luxuries = {
|
|
"luxuries", NULL, free_luxuries, NULL, NULL, NULL
|
|
};
|
|
|
|
static void expandbuying(region * r, econ_request * buyorders)
|
|
{
|
|
const resource_type *rsilver = get_resourcetype(R_SILVER);
|
|
int max_products;
|
|
unit *u;
|
|
struct trade {
|
|
const luxury_type *type;
|
|
int number;
|
|
int multi;
|
|
} trades[MAXLUXURIES], *trade;
|
|
int ntrades = 0;
|
|
const luxury_type *ltype;
|
|
|
|
for (ntrades = 0, ltype = luxurytypes; ltype; ltype = ltype->next) {
|
|
assert(ntrades < MAXLUXURIES);
|
|
trades[ntrades].number = 0;
|
|
trades[ntrades].multi = 1;
|
|
trades[ntrades++].type = ltype;
|
|
}
|
|
|
|
if (!buyorders)
|
|
return;
|
|
|
|
/* Initialisation. multiplier ist der Multiplikator auf den
|
|
* Verkaufspreis. Fuer max_products Produkte kauft man das Produkt zum
|
|
* einfachen Verkaufspreis, danach erhoeht sich der Multiplikator um 1.
|
|
* counter ist ein Zaehler, der die gekauften Produkte zaehlt. money
|
|
* wird fuer die debug message gebraucht. */
|
|
|
|
max_products = rpeasants(r) / TRADE_FRACTION;
|
|
|
|
/* Kauf - auch so programmiert, dass er leicht erweiterbar auf mehrere
|
|
* Gueter pro Monat ist. j sind die Befehle, i der Index des
|
|
* gehandelten Produktes. */
|
|
if (max_products > 0) {
|
|
unsigned int norders = expandorders(r, buyorders);
|
|
|
|
if (norders) {
|
|
unsigned int j;
|
|
for (j = 0; j != norders; j++) {
|
|
int price, multi;
|
|
ltype = g_requests[j]->data.trade.ltype;
|
|
trade = trades;
|
|
while (trade->type && trade->type != ltype)
|
|
++trade;
|
|
multi = trade->multi;
|
|
price = ltype->price * multi;
|
|
|
|
if (get_pooled(g_requests[j]->unit, rsilver, GET_DEFAULT,
|
|
price) >= price) {
|
|
item *items;
|
|
/* litems zaehlt die Gueter, die verkauft wurden, u->n das Geld, das
|
|
* verdient wurde. Dies muss gemacht werden, weil der Preis staendig sinkt,
|
|
* man sich also das verdiente Geld und die verkauften Produkte separat
|
|
* merken muss. */
|
|
attrib *a;
|
|
|
|
u = g_requests[j]->unit;
|
|
a = a_find(u->attribs, &at_luxuries);
|
|
if (a == NULL) {
|
|
a = a_add(&u->attribs, a_new(&at_luxuries));
|
|
}
|
|
items = a->data.v;
|
|
|
|
i_change(&items, ltype->itype, 1);
|
|
a->data.v = items;
|
|
i_change(&g_requests[j]->unit->items, ltype->itype, 1);
|
|
use_pooled(u, rsilver, GET_DEFAULT, price);
|
|
if (u->n < 0)
|
|
u->n = 0;
|
|
u->n += price;
|
|
|
|
rsetmoney(r, rmoney(r) + price);
|
|
|
|
/* Falls mehr als max_products Bauern ein Produkt verkauft haben, steigt
|
|
* der Preis Multiplikator fuer das Produkt um den Faktor 1. Der Zaehler
|
|
* wird wieder auf 0 gesetzt. */
|
|
if (++trade->number == max_products) {
|
|
trade->number = 0;
|
|
++trade->multi;
|
|
}
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
}
|
|
}
|
|
}
|
|
free(g_requests);
|
|
|
|
/* Ausgabe an Einheiten */
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
attrib *a = a_find(u->attribs, &at_luxuries);
|
|
item *itm;
|
|
if (a == NULL)
|
|
continue;
|
|
ADDMSG(&u->faction->msgs, msg_message("buy", "unit money", u, u->n));
|
|
for (itm = (item *)a->data.v; itm; itm = itm->next) {
|
|
if (itm->number) {
|
|
ADDMSG(&u->faction->msgs, msg_message("buyamount",
|
|
"unit amount resource", u, itm->number, itm->type->rtype));
|
|
}
|
|
}
|
|
a_remove(&u->attribs, a);
|
|
}
|
|
}
|
|
}
|
|
|
|
attrib_type at_trades = {
|
|
"trades",
|
|
DEFAULT_INIT,
|
|
DEFAULT_FINALIZE,
|
|
DEFAULT_AGE,
|
|
NO_WRITE,
|
|
NO_READ
|
|
};
|
|
|
|
static bool trade_needs_castle(const region *r, const race *rc) {
|
|
static int rc_change, terrain_change;
|
|
static const race *rc_insect;
|
|
static const terrain_type *t_desert, *t_swamp;
|
|
if (rc_changed(&rc_change)) {
|
|
rc_insect = get_race(RC_INSECT);
|
|
}
|
|
if (terrain_changed(&terrain_change)) {
|
|
t_swamp = newterrain(T_SWAMP);
|
|
t_desert = newterrain(T_DESERT);
|
|
}
|
|
return rc != rc_insect && (r->terrain == t_swamp || r->terrain == t_desert);
|
|
}
|
|
|
|
static void buy(unit * u, econ_request ** buyorders, struct order *ord)
|
|
{
|
|
char token[128];
|
|
region *r = u->region;
|
|
int n, k;
|
|
econ_request *o;
|
|
attrib *a;
|
|
const item_type *itype = NULL;
|
|
const luxury_type *ltype = NULL;
|
|
keyword_t kwd;
|
|
const char *s;
|
|
|
|
if (u->ship && is_guarded(r, u)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return;
|
|
}
|
|
if (u->ship && is_guarded(r, u)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return;
|
|
}
|
|
/* Im Augenblick kann man nur 1 Produkt kaufen. expandbuying ist aber
|
|
* schon dafuer ausgeruestet, mehrere Produkte zu kaufen. */
|
|
|
|
kwd = init_order_depr(ord);
|
|
assert(kwd == K_BUY);
|
|
n = getint();
|
|
if (n <= 0) {
|
|
cmistake(u, ord, 26, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
|
|
/* Entweder man ist Insekt in Sumpf/Wueste, oder es muss
|
|
* einen Handelsposten in der Region geben: */
|
|
if (trade_needs_castle(r, u_race(u))) {
|
|
building *b = NULL;
|
|
if (r->buildings) {
|
|
static int cache;
|
|
static const struct building_type *bt_castle;
|
|
if (bt_changed(&cache)) {
|
|
bt_castle = bt_find("castle");
|
|
}
|
|
|
|
for (b = r->buildings; b; b = b->next) {
|
|
if (b->type == bt_castle && b->size >= 2) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (b == NULL) {
|
|
cmistake(u, ord, 119, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Ein Haendler kann nur 10 Gueter pro Talentpunkt handeln. */
|
|
k = u->number * 10 * effskill(u, SK_TRADE, NULL);
|
|
|
|
/* hat der Haendler bereits gehandelt, muss die Menge der bereits
|
|
* verkauften/gekauften Gueter abgezogen werden */
|
|
a = a_find(u->attribs, &at_trades);
|
|
if (!a) {
|
|
a = a_add(&u->attribs, a_new(&at_trades));
|
|
}
|
|
else {
|
|
k -= a->data.i;
|
|
}
|
|
|
|
if (n > k) n = k;
|
|
|
|
if (!n) {
|
|
cmistake(u, ord, 102, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
|
|
assert(n >= 0);
|
|
/* die Menge der verkauften Gueter merken */
|
|
a->data.i += n;
|
|
|
|
s = gettoken(token, sizeof(token));
|
|
itype = s ? finditemtype(s, u->faction->locale) : 0;
|
|
if (itype != NULL) {
|
|
ltype = resource2luxury(itype->rtype);
|
|
if (ltype == NULL) {
|
|
cmistake(u, ord, 124, MSG_COMMERCE);
|
|
return;
|
|
}
|
|
}
|
|
if (!r->land || r_demand(r, ltype)) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "luxury_notsold", ""));
|
|
return;
|
|
}
|
|
o = (econ_request *)calloc(1, sizeof(econ_request));
|
|
if (!o) abort();
|
|
o->data.trade.ltype = ltype; /* sollte immer gleich sein */
|
|
|
|
o->unit = u;
|
|
o->qty = n;
|
|
o->type = ECON_BUY;
|
|
addlist(buyorders, o);
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
void add_income(unit * u, income_t type, int want, int qty)
|
|
{
|
|
if (want == INT_MAX)
|
|
want = qty;
|
|
ADDMSG(&u->faction->msgs, msg_message("income",
|
|
"unit region mode wanted amount", u, u->region, (int)type, want, qty));
|
|
}
|
|
|
|
/* Steuersaetze in % bei Burggroesse */
|
|
static int tax_per_size[7] = { 0, 6, 12, 18, 24, 30, 36 };
|
|
|
|
static void expandselling(region * r, econ_request * sellorders, int limit)
|
|
{
|
|
int money, max_products;
|
|
int norders;
|
|
/* int m, n = 0; */
|
|
int maxsize = 0, maxeffsize = 0;
|
|
int taxcollected = 0;
|
|
int hafencollected = 0;
|
|
unit *maxowner = (unit *)NULL;
|
|
building *maxb = (building *)NULL;
|
|
building *b;
|
|
unit *u;
|
|
unit *hafenowner;
|
|
static int counter[MAXLUXURIES];
|
|
static int ncounter = 0;
|
|
static int bt_cache;
|
|
static const struct building_type *castle_bt, *harbour_bt, *caravan_bt;
|
|
|
|
assert(r->land);
|
|
if (bt_changed(&bt_cache)) {
|
|
castle_bt = bt_find("castle");
|
|
harbour_bt = bt_find("harbour");
|
|
caravan_bt = bt_find("caravan");
|
|
}
|
|
if (ncounter == 0) {
|
|
const luxury_type *ltype;
|
|
for (ltype = luxurytypes; ltype; ltype = ltype->next) {
|
|
assert(ncounter < MAXLUXURIES);
|
|
++ncounter;
|
|
}
|
|
}
|
|
memset(counter, 0, sizeof(int) * ncounter);
|
|
|
|
if (!sellorders) { /* NEIN, denn Insekten koennen in || !r->buildings) */
|
|
return; /* Suempfen und Wuesten auch so handeln */
|
|
}
|
|
/* Stelle Eigentuemer der groessten Burg fest. Bekommt Steuern aus jedem
|
|
* Verkauf. Wenn zwei Burgen gleicher Groesse bekommt gar keiner etwas. */
|
|
for (b = rbuildings(r); b; b = b->next) {
|
|
if (b->size > maxsize && building_owner(b) != NULL
|
|
&& b->type == castle_bt) {
|
|
maxb = b;
|
|
maxsize = b->size;
|
|
maxowner = building_owner(b);
|
|
}
|
|
else if (b->size == maxsize && b->type == castle_bt) {
|
|
maxb = (building *)NULL;
|
|
maxowner = (unit *)NULL;
|
|
}
|
|
}
|
|
|
|
hafenowner = owner_buildingtyp(r, harbour_bt);
|
|
|
|
if (maxb != (building *)NULL && maxowner != (unit *)NULL) {
|
|
maxeffsize = buildingeffsize(maxb, false);
|
|
if (maxeffsize == 0) {
|
|
maxb = (building *)NULL;
|
|
maxowner = (unit *)NULL;
|
|
}
|
|
}
|
|
/* Die Region muss genug Geld haben, um die Produkte kaufen zu koennen. */
|
|
|
|
money = rmoney(r);
|
|
|
|
/* max_products sind 1/100 der Bevoelkerung, falls soviele Produkte
|
|
* verkauft werden - counter[] - sinkt die Nachfrage um 1 Punkt.
|
|
* multiplier speichert r->demand fuer die debug message ab. */
|
|
|
|
max_products = rpeasants(r) / TRADE_FRACTION;
|
|
if (max_products <= 0)
|
|
return;
|
|
|
|
if (r->terrain == newterrain(T_DESERT)
|
|
&& buildingtype_exists(r, caravan_bt, true)) {
|
|
max_products = rpeasants(r) * 2 / TRADE_FRACTION;
|
|
}
|
|
/* Verkauf: so programmiert, dass er leicht auf mehrere Gueter pro
|
|
* Runde erweitert werden kann. */
|
|
|
|
norders = expandorders(r, sellorders);
|
|
if (norders > 0) {
|
|
int j;
|
|
for (j = 0; j != norders; j++) {
|
|
const luxury_type *search = NULL;
|
|
const luxury_type *ltype = g_requests[j]->data.trade.ltype;
|
|
int multi = r_demand(r, ltype);
|
|
int i, price;
|
|
int use = 0;
|
|
for (i = 0, search = luxurytypes; search != ltype; search = search->next) {
|
|
/* TODO: this is slow and lame! */
|
|
++i;
|
|
}
|
|
if (counter[i] >= limit)
|
|
continue;
|
|
if (counter[i] + 1 > max_products && multi > 1)
|
|
--multi;
|
|
price = ltype->price * multi;
|
|
|
|
if (money >= price) {
|
|
item *itm;
|
|
attrib *a;
|
|
u = g_requests[j]->unit;
|
|
a = a_find(u->attribs, &at_luxuries);
|
|
if (!a) {
|
|
a = a_add(&u->attribs, a_new(&at_luxuries));
|
|
}
|
|
itm = (item *)a->data.v;
|
|
i_change(&itm, ltype->itype, 1);
|
|
a->data.v = itm;
|
|
++use;
|
|
if (u->n < 0) {
|
|
u->n = 0;
|
|
}
|
|
|
|
if (hafenowner) {
|
|
if (hafenowner->faction != u->faction) {
|
|
int abgezogenhafen = price / 10;
|
|
hafencollected += abgezogenhafen;
|
|
price -= abgezogenhafen;
|
|
money -= abgezogenhafen;
|
|
}
|
|
}
|
|
if (maxb) {
|
|
if (maxowner->faction != u->faction) {
|
|
int abgezogensteuer = price * tax_per_size[maxeffsize] / 100;
|
|
taxcollected += abgezogensteuer;
|
|
price -= abgezogensteuer;
|
|
money -= abgezogensteuer;
|
|
}
|
|
}
|
|
u->n += price;
|
|
change_money(u, price);
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
|
|
/* r->money -= price; --- dies wird eben nicht ausgefuehrt, denn die
|
|
* Produkte koennen auch als Steuern eingetrieben werden. In der Region
|
|
* wurden Silberstuecke gegen Luxusgueter des selben Wertes eingetauscht!
|
|
* Falls mehr als max_products Kunden ein Produkt gekauft haben, sinkt
|
|
* die Nachfrage fuer das Produkt um 1. Der Zaehler wird wieder auf 0
|
|
* gesetzt. */
|
|
|
|
if (++counter[i] > max_products) {
|
|
int d = r_demand(r, ltype);
|
|
if (d > 1) {
|
|
r_setdemand(r, ltype, d - 1);
|
|
}
|
|
counter[i] = 0;
|
|
}
|
|
}
|
|
if (use > 0) {
|
|
use_pooled(g_requests[j]->unit, ltype->itype->rtype, GET_DEFAULT, use);
|
|
}
|
|
}
|
|
}
|
|
free(g_requests);
|
|
|
|
/* Steuern. Hier werden die Steuern dem Besitzer der groessten Burg gegeben. */
|
|
if (maxowner) {
|
|
if (taxcollected > 0) {
|
|
change_money(maxowner, (int)taxcollected);
|
|
add_income(maxowner, IC_TRADETAX, taxcollected, taxcollected);
|
|
/* TODO: Meldung
|
|
* "%s verdient %d Silber durch den Handel in %s.",
|
|
* unitname(maxowner), (int) taxcollected, regionname(r)); */
|
|
}
|
|
}
|
|
if (hafenowner) {
|
|
if (hafencollected > 0) {
|
|
change_money(hafenowner, (int)hafencollected);
|
|
add_income(hafenowner, IC_TRADETAX, hafencollected, hafencollected);
|
|
}
|
|
}
|
|
/* Berichte an die Einheiten */
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
attrib *a = a_find(u->attribs, &at_luxuries);
|
|
item *itm;
|
|
if (a == NULL)
|
|
continue;
|
|
for (itm = (item *)a->data.v; itm; itm = itm->next) {
|
|
if (itm->number) {
|
|
ADDMSG(&u->faction->msgs, msg_message("sellamount",
|
|
"unit amount resource", u, itm->number, itm->type->rtype));
|
|
}
|
|
}
|
|
a_remove(&u->attribs, a);
|
|
add_income(u, IC_TRADE, u->n, u->n);
|
|
}
|
|
}
|
|
|
|
static bool sell(unit * u, econ_request ** sellorders, struct order *ord)
|
|
{
|
|
char token[128];
|
|
bool unlimited = true;
|
|
const item_type *itype;
|
|
const luxury_type *ltype;
|
|
int n, i;
|
|
region *r = u->region;
|
|
const char *s;
|
|
keyword_t kwd;
|
|
static int bt_cache;
|
|
static const struct building_type *castle_bt, *caravan_bt;
|
|
|
|
if (bt_changed(&bt_cache)) {
|
|
castle_bt = bt_find("castle");
|
|
caravan_bt = bt_find("caravan");
|
|
}
|
|
|
|
if (u->ship && is_guarded(r, u)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return false;
|
|
}
|
|
/* sellorders sind KEIN array, weil fuer alle items DIE SELBE resource
|
|
* (das geld der region) aufgebraucht wird. */
|
|
|
|
kwd = init_order_depr(ord);
|
|
assert(kwd == K_SELL);
|
|
s = gettoken(token, sizeof(token));
|
|
|
|
if (findparam(s, u->faction->locale) == P_ANY) {
|
|
unlimited = false;
|
|
n = rpeasants(r) / TRADE_FRACTION;
|
|
if (r->terrain == newterrain(T_DESERT)
|
|
&& buildingtype_exists(r, caravan_bt, true))
|
|
n *= 2;
|
|
if (n == 0) {
|
|
cmistake(u, ord, 303, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
n = s ? atoip(s) : 0;
|
|
if (n == 0) {
|
|
cmistake(u, ord, 27, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
}
|
|
/* In der Region muss es eine Burg geben. */
|
|
|
|
if (u_race(u) == get_race(RC_INSECT)) {
|
|
if (r->terrain != newterrain(T_SWAMP) && r->terrain != newterrain(T_DESERT)
|
|
&& !rbuildings(r)) {
|
|
cmistake(u, ord, 119, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
/* ...oder in der Region muss es eine Burg geben. */
|
|
building *b = 0;
|
|
if (r->buildings) {
|
|
for (b = r->buildings; b; b = b->next) {
|
|
if (b->type == castle_bt && b->size >= 2) break;
|
|
}
|
|
}
|
|
if (!b) {
|
|
cmistake(u, ord, 119, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Ein Haendler kann nur 10 Gueter pro Talentpunkt verkaufen. */
|
|
|
|
i = u->number * 10 * effskill(u, SK_TRADE, NULL);
|
|
if (n > i) n = i;
|
|
|
|
if (!n) {
|
|
cmistake(u, ord, 54, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
s = gettoken(token, sizeof(token));
|
|
itype = s ? finditemtype(s, u->faction->locale) : 0;
|
|
ltype = itype ? resource2luxury(itype->rtype) : 0;
|
|
if (ltype == NULL || itype == NULL) {
|
|
cmistake(u, ord, 126, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
else {
|
|
attrib *a;
|
|
econ_request *o;
|
|
int k, available;
|
|
|
|
if (!r->land || !r_demand(r, ltype)) {
|
|
cmistake(u, ord, 263, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
available = get_pooled(u, itype->rtype, GET_DEFAULT, INT_MAX);
|
|
|
|
/* Wenn andere Einheiten das selbe verkaufen, muss ihr Zeug abgezogen
|
|
* werden damit es nicht zweimal verkauft wird: */
|
|
for (o = *sellorders; o; o = o->next) {
|
|
if (o->data.trade.ltype == ltype && o->unit->faction == u->faction) {
|
|
int fpool =
|
|
o->qty - get_pooled(o->unit, itype->rtype, GET_RESERVE, INT_MAX);
|
|
if (fpool < 0) fpool = 0;
|
|
available -= fpool;
|
|
}
|
|
}
|
|
|
|
if (n > available) n = available;
|
|
|
|
if (n <= 0) {
|
|
cmistake(u, ord, 264, MSG_COMMERCE);
|
|
return false;
|
|
}
|
|
/* Hier wird production->type verwendet, weil die obere limit durch
|
|
* das silber gegeben wird (region->money), welches fuer alle
|
|
* (!) produkte als summe gilt, als nicht wie bei der
|
|
* produktion, wo fuer jedes produkt einzeln eine obere limite
|
|
* existiert, so dass man arrays von orders machen kann. */
|
|
|
|
/* Ein Haendler kann nur 10 Gueter pro Talentpunkt handeln. */
|
|
k = u->number * 10 * effskill(u, SK_TRADE, NULL);
|
|
|
|
/* hat der Haendler bereits gehandelt, muss die Menge der bereits
|
|
* verkauften/gekauften Gueter abgezogen werden */
|
|
a = a_find(u->attribs, &at_trades);
|
|
if (!a) {
|
|
a = a_add(&u->attribs, a_new(&at_trades));
|
|
}
|
|
else {
|
|
k -= a->data.i;
|
|
}
|
|
|
|
if (n > k) n = k;
|
|
assert(n >= 0);
|
|
/* die Menge der verkauften Gueter merken */
|
|
a->data.i += n;
|
|
o = (econ_request *)calloc(1, sizeof(econ_request));
|
|
if (!o) abort();
|
|
o->unit = u;
|
|
o->qty = n;
|
|
o->type = ECON_SELL;
|
|
o->data.trade.ltype = ltype;
|
|
addlist(sellorders, o);
|
|
|
|
return unlimited;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
static void plant(unit * u, int raw)
|
|
{
|
|
int n, i, skill, planted = 0;
|
|
const item_type *itype;
|
|
const resource_type *rt_water = get_resourcetype(R_WATER_OF_LIFE);
|
|
region *r = u->region;
|
|
|
|
assert(rt_water != NULL);
|
|
if (!fval(r->terrain, LAND_REGION)) {
|
|
return;
|
|
}
|
|
itype = rherbtype(r);
|
|
if (itype == NULL) {
|
|
cmistake(u, u->thisorder, 108, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
|
|
/* Skill pruefen */
|
|
skill = effskill(u, SK_HERBALISM, NULL);
|
|
if (skill < 6) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "plant_skills",
|
|
"skill minskill product", SK_HERBALISM, 6, itype->rtype, 1));
|
|
return;
|
|
}
|
|
/* Wasser des Lebens pruefen */
|
|
if (get_pooled(u, rt_water, GET_DEFAULT, 1) == 0) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "resource_missing", "missing", rt_water));
|
|
return;
|
|
}
|
|
n = get_pooled(u, itype->rtype, GET_DEFAULT, skill * u->number);
|
|
/* Kraeuter pruefen */
|
|
if (n == 0) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "resource_missing", "missing",
|
|
itype->rtype));
|
|
return;
|
|
}
|
|
|
|
i = skill * u->number;
|
|
if (i > raw) i = raw;
|
|
if (n > i) n = i;
|
|
/* Fuer jedes Kraut Talent*10% Erfolgschance. */
|
|
for (i = n; i > 0; i--) {
|
|
if (rng_int() % 10 < skill)
|
|
planted++;
|
|
}
|
|
produceexp(u, SK_HERBALISM, u->number);
|
|
|
|
/* Alles ok. Abziehen. */
|
|
use_pooled(u, rt_water, GET_DEFAULT, 1);
|
|
use_pooled(u, itype->rtype, GET_DEFAULT, n);
|
|
rsetherbs(r, rherbs(r) + planted);
|
|
ADDMSG(&u->faction->msgs, msg_message("plant", "unit region amount herb",
|
|
u, r, planted, itype->rtype));
|
|
}
|
|
|
|
static void planttrees(unit * u, int raw)
|
|
{
|
|
int n, i, skill, planted = 0;
|
|
const resource_type *rtype;
|
|
region * r = u->region;
|
|
|
|
if (!fval(r->terrain, LAND_REGION)) {
|
|
return;
|
|
}
|
|
|
|
/* Mallornbaeume kann man nur in Mallornregionen zuechten */
|
|
rtype = get_resourcetype(fval(r, RF_MALLORN) ? R_MALLORN_SEED : R_SEED);
|
|
|
|
/* Skill pruefen */
|
|
skill = effskill(u, SK_HERBALISM, NULL);
|
|
if (skill < 6) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "plant_skills",
|
|
"skill minskill product", SK_HERBALISM, 6, rtype, 1));
|
|
return;
|
|
}
|
|
if (fval(r, RF_MALLORN) && skill < 7) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "plant_skills",
|
|
"skill minskill product", SK_HERBALISM, 7, rtype, 1));
|
|
return;
|
|
}
|
|
|
|
/* wenn eine Anzahl angegeben wurde, nur soviel verbrauchen */
|
|
if (raw > skill * u->number) raw = skill * u->number;
|
|
n = get_pooled(u, rtype, GET_DEFAULT, raw);
|
|
if (n == 0) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "resource_missing", "missing", rtype));
|
|
return;
|
|
}
|
|
if (n > raw) n = raw;
|
|
|
|
/* Fuer jeden Samen Talent*10% Erfolgschance. */
|
|
for (i = n; i > 0; i--) {
|
|
if (rng_int() % 10 < skill)
|
|
planted++;
|
|
}
|
|
rsettrees(r, 0, rtrees(r, 0) + planted);
|
|
|
|
/* Alles ok. Abziehen. */
|
|
produceexp(u, SK_HERBALISM, u->number);
|
|
use_pooled(u, rtype, GET_DEFAULT, n);
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("plant",
|
|
"unit region amount herb", u, r, planted, rtype));
|
|
}
|
|
|
|
/* zuechte baeume */
|
|
static void breedtrees(unit * u, int raw)
|
|
{
|
|
int n, i, skill, planted = 0;
|
|
const resource_type *rtype;
|
|
season_t current_season = calendar_season(turn);
|
|
region *r = u->region;
|
|
|
|
/* Baeume zuechten geht nur im Fruehling */
|
|
if (current_season != SEASON_SPRING) {
|
|
planttrees(u, raw);
|
|
return;
|
|
}
|
|
|
|
if (!fval(r->terrain, LAND_REGION)) {
|
|
return;
|
|
}
|
|
|
|
/* Mallornbaeume kann man nur in Mallornregionen zuechten */
|
|
rtype = get_resourcetype(fval(r, RF_MALLORN) ? R_MALLORN_SEED : R_SEED);
|
|
|
|
/* Skill pruefen */
|
|
skill = effskill(u, SK_HERBALISM, NULL);
|
|
if (skill < 12) {
|
|
planttrees(u, raw);
|
|
return;
|
|
}
|
|
|
|
/* wenn eine Anzahl angegeben wurde, nur soviel verbrauchen */
|
|
i = skill * u->number;
|
|
if (raw > i) raw = i;
|
|
n = get_pooled(u, rtype, GET_DEFAULT, raw);
|
|
/* Samen pruefen */
|
|
if (n == 0) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "resource_missing", "missing", rtype));
|
|
return;
|
|
}
|
|
if (n > raw) n = raw;
|
|
|
|
/* Fuer jeden Samen Talent*5% Erfolgschance. */
|
|
for (i = n; i > 0; i--) {
|
|
if (rng_int() % 100 < skill * 5)
|
|
planted++;
|
|
}
|
|
rsettrees(r, 1, rtrees(r, 1) + planted);
|
|
|
|
/* Alles ok. Abziehen. */
|
|
produceexp(u, SK_HERBALISM, u->number);
|
|
use_pooled(u, rtype, GET_DEFAULT, n);
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("plant",
|
|
"unit region amount herb", u, r, planted, rtype));
|
|
}
|
|
|
|
/* zuechte pferde */
|
|
static void breedhorses(unit * u)
|
|
{
|
|
int n, c, breed = 0;
|
|
const struct resource_type *rhorse = get_resourcetype(R_HORSE);
|
|
int horses, effsk;
|
|
static int bt_cache;
|
|
static const struct building_type *stables_bt;
|
|
|
|
if (bt_changed(&bt_cache)) {
|
|
stables_bt = bt_find("stables");
|
|
}
|
|
|
|
assert(rhorse && rhorse->itype);
|
|
if (!active_building(u, stables_bt)) {
|
|
cmistake(u, u->thisorder, 122, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
horses = i_get(u->items, rhorse->itype);
|
|
if (horses < 2) {
|
|
cmistake(u, u->thisorder, 107, MSG_PRODUCE);
|
|
return;
|
|
}
|
|
effsk = effskill(u, SK_HORSE_TRAINING, NULL);
|
|
n = u->number * effsk;
|
|
if (n > horses) n = horses;
|
|
|
|
for (c = 0; c < n; c++) {
|
|
if (rng_int() % 100 < effsk) {
|
|
i_change(&u->items, rhorse->itype, 1);
|
|
++breed;
|
|
}
|
|
}
|
|
|
|
produceexp(u, SK_HORSE_TRAINING, u->number);
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("raised", "unit amount", u, breed));
|
|
}
|
|
|
|
static void breed_cmd(unit * u, struct order *ord)
|
|
{
|
|
char token[128];
|
|
int m;
|
|
const char *s;
|
|
param_t p;
|
|
region *r = u->region;
|
|
|
|
if (r->land == NULL) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_onlandonly", ""));
|
|
return;
|
|
}
|
|
|
|
/* zuechte [<anzahl>] <parameter> */
|
|
(void)init_order_depr(ord);
|
|
s = gettoken(token, sizeof(token));
|
|
|
|
m = s ? atoip(s) : 0;
|
|
if (m != 0) {
|
|
/* first came a want-paramter */
|
|
s = gettoken(token, sizeof(token));
|
|
}
|
|
else {
|
|
m = INT_MAX;
|
|
}
|
|
|
|
if (!s || !s[0]) {
|
|
p = P_ANY;
|
|
}
|
|
else {
|
|
p = findparam(s, u->faction->locale);
|
|
}
|
|
|
|
switch (p) {
|
|
case P_HERBS:
|
|
plant(u, m);
|
|
break;
|
|
case P_TREES:
|
|
breedtrees(u, m);
|
|
break;
|
|
default:
|
|
if (p != P_ANY) {
|
|
const resource_type *rtype = findresourcetype(s, u->faction->locale);
|
|
if (rtype == get_resourcetype(R_SEED) || rtype == get_resourcetype(R_MALLORN_SEED)) {
|
|
breedtrees(u, m);
|
|
break;
|
|
}
|
|
else if (rtype != get_resourcetype(R_HORSE)) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_cannotmake", ""));
|
|
break;
|
|
}
|
|
}
|
|
breedhorses(u);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const char *rough_amount(int a, int m)
|
|
{
|
|
int p = (a * 100) / m;
|
|
|
|
if (p < 10) {
|
|
return "sehr wenige";
|
|
}
|
|
else if (p < 30) {
|
|
return "wenige";
|
|
}
|
|
else if (p < 60) {
|
|
return "relativ viele";
|
|
}
|
|
else if (p < 90) {
|
|
return "viele";
|
|
}
|
|
return "sehr viele";
|
|
}
|
|
|
|
static void research_cmd(unit * u, struct order *ord)
|
|
{
|
|
region *r = u->region;
|
|
keyword_t kwd;
|
|
|
|
kwd = init_order_depr(ord);
|
|
assert(kwd == K_RESEARCH);
|
|
|
|
if (effskill(u, SK_HERBALISM, NULL) < 7) {
|
|
cmistake(u, ord, 227, MSG_EVENT);
|
|
return;
|
|
}
|
|
|
|
produceexp(u, SK_HERBALISM, u->number);
|
|
|
|
if (rherbs(r) > 0) {
|
|
const item_type *itype = rherbtype(r);
|
|
|
|
if (itype != NULL) {
|
|
ADDMSG(&u->faction->msgs, msg_message("researchherb",
|
|
"unit region amount herb",
|
|
u, r, rough_amount(rherbs(r), 100), itype->rtype));
|
|
}
|
|
else {
|
|
ADDMSG(&u->faction->msgs, msg_message("researchherb_none",
|
|
"unit region", u, r));
|
|
}
|
|
}
|
|
else {
|
|
ADDMSG(&u->faction->msgs, msg_message("researchherb_none",
|
|
"unit region", u, r));
|
|
}
|
|
}
|
|
|
|
static void expandentertainment(region * r, econ_request *ecbegin, econ_request *ecend, long total)
|
|
{
|
|
int m = entertainmoney(r);
|
|
econ_request *o;
|
|
|
|
for (o = ecbegin; o != ecend; ++o) {
|
|
if (o->type == ECON_ENTERTAIN) {
|
|
double part = m / (double)total;
|
|
unit *u = o->unit;
|
|
|
|
if (total <= m)
|
|
u->n = o->qty;
|
|
else
|
|
u->n = (int)(o->qty * part);
|
|
change_money(u, u->n);
|
|
rsetmoney(r, rmoney(r) - u->n);
|
|
m -= u->n;
|
|
total -= o->qty;
|
|
|
|
/* Nur soviel PRODUCEEXP wie auch tatsaechlich gemacht wurde */
|
|
produceexp(u, SK_ENTERTAINMENT, (u->n < u->number) ? u->n : u->number);
|
|
add_income(u, IC_ENTERTAIN, o->qty, u->n);
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
}
|
|
}
|
|
assert(total == 0);
|
|
}
|
|
|
|
static int entertain_cmd(unit * u, struct order *ord, econ_request **io_req)
|
|
{
|
|
region *r = u->region;
|
|
int wants, max_e;
|
|
econ_request *req = *io_req;
|
|
static int entertainbase = 0;
|
|
static int entertainperlevel = 0;
|
|
keyword_t kwd;
|
|
|
|
kwd = init_order_depr(ord);
|
|
assert(kwd == K_ENTERTAIN);
|
|
if (!entertainbase) {
|
|
const char *str = config_get("entertain.base");
|
|
entertainbase = str ? atoi(str) : 0;
|
|
}
|
|
if (!entertainperlevel) {
|
|
const char *str = config_get("entertain.perlevel");
|
|
entertainperlevel = str ? atoi(str) : 0;
|
|
}
|
|
if (fval(u, UFL_WERE)) {
|
|
cmistake(u, ord, 58, MSG_INCOME);
|
|
return 0;
|
|
}
|
|
if (!effskill(u, SK_ENTERTAINMENT, NULL)) {
|
|
cmistake(u, ord, 58, MSG_INCOME);
|
|
return 0;
|
|
}
|
|
if (u->ship && is_guarded(r, u)) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
return 0;
|
|
}
|
|
if (is_cursed(r->attribs, &ct_depression)) {
|
|
cmistake(u, ord, 28, MSG_INCOME);
|
|
return 0;
|
|
}
|
|
|
|
wants = getuint();
|
|
max_e = u->number * (entertainbase + effskill(u, SK_ENTERTAINMENT, NULL) * entertainperlevel);
|
|
if (wants > 0 && wants < max_e) {
|
|
max_e = wants;
|
|
}
|
|
if (max_e > 0) {
|
|
add_request(req++, ECON_ENTERTAIN, u, ord, max_e);
|
|
*io_req = req;
|
|
}
|
|
return max_e;
|
|
}
|
|
|
|
/**
|
|
* \return number of working spaces taken by players
|
|
*/
|
|
static void
|
|
expandwork(region * r, econ_request * work_begin, econ_request * work_end, int maxwork, long total)
|
|
{
|
|
int earnings;
|
|
/* n: verbleibende Einnahmen */
|
|
/* fishes: maximale Arbeiter */
|
|
int jobs = maxwork;
|
|
int p_wage = wage(r, NULL, NULL, turn);
|
|
int money = rmoney(r);
|
|
if (total > 0 && !rule_autowork()) {
|
|
econ_request *o;
|
|
|
|
for (o = work_begin; o != work_end; ++o) {
|
|
if (o->type == ECON_WORK) {
|
|
unit *u = o->unit;
|
|
int workers;
|
|
|
|
if (u->number == 0)
|
|
continue;
|
|
|
|
if (jobs >= total)
|
|
workers = u->number;
|
|
else {
|
|
int req = (u->number * jobs) % total;
|
|
workers = u->number * jobs / total;
|
|
if (req > 0 && rng_int() % total < req)
|
|
workers++;
|
|
}
|
|
|
|
assert(workers >= 0);
|
|
|
|
u->n = workers * wage(u->region, u->faction, u_race(u), turn);
|
|
|
|
jobs -= workers;
|
|
assert(jobs >= 0);
|
|
|
|
change_money(u, u->n);
|
|
total -= o->unit->number;
|
|
add_income(u, IC_WORK, o->qty, u->n);
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
}
|
|
}
|
|
assert(total == 0);
|
|
}
|
|
if (jobs > rpeasants(r)) {
|
|
jobs = rpeasants(r);
|
|
}
|
|
earnings = jobs * p_wage;
|
|
if (jobs > 0 && r->attribs && rule_blessed_harvest() == HARVEST_TAXES) {
|
|
/* E3 rules */
|
|
int happy = harvest_effect(r);
|
|
earnings += happy * jobs;
|
|
}
|
|
rsetmoney(r, money + earnings);
|
|
}
|
|
|
|
static int work_cmd(unit * u, order * ord, econ_request ** io_req)
|
|
{
|
|
if (playerrace(u_race(u))) {
|
|
econ_request *req = *io_req;
|
|
region *r = u->region;
|
|
int w;
|
|
|
|
if (fval(u, UFL_WERE)) {
|
|
if (ord) {
|
|
cmistake(u, ord, 313, MSG_INCOME);
|
|
}
|
|
return 0;
|
|
}
|
|
if (u->ship && is_guarded(r, u)) {
|
|
if (ord) {
|
|
cmistake(u, ord, 69, MSG_INCOME);
|
|
}
|
|
return 0;
|
|
}
|
|
w = wage(r, u->faction, u_race(u), turn);
|
|
add_request(req++, ECON_WORK, u, ord, w * u->number);
|
|
*io_req = req;
|
|
return u->number;
|
|
}
|
|
else if (ord && !is_monsters(u->faction)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "race_cantwork", "race", u_race(u)));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void expandloot(region * r, econ_request * lootorders)
|
|
{
|
|
unsigned int norders;
|
|
|
|
norders = expandorders(r, lootorders);
|
|
if (norders > 0) {
|
|
unit *u;
|
|
unsigned int i;
|
|
int m, looted = 0;
|
|
int startmoney = rmoney(r);
|
|
|
|
for (i = 0; i != norders && startmoney > looted + TAXFRACTION * 2; i++) {
|
|
change_money(g_requests[i]->unit, TAXFRACTION);
|
|
g_requests[i]->unit->n += TAXFRACTION;
|
|
/*Looting destroys double the money*/
|
|
looted += TAXFRACTION * 2;
|
|
}
|
|
rsetmoney(r, startmoney - looted);
|
|
free(g_requests);
|
|
|
|
/* Lowering morale by 1 depending on the looted money (+20%) */
|
|
m = region_get_morale(r);
|
|
if (m && startmoney > 0) {
|
|
if (rng_int() % 100 < 20 + (looted * 80) / startmoney) {
|
|
/*Nur Moral -1, turns is not changed, so the first time nothing happens if the morale is good*/
|
|
region_set_morale(r, m - 1, -1);
|
|
}
|
|
}
|
|
for (u = r->units; u; u = u->next) {
|
|
if (u->n >= 0) {
|
|
add_income(u, IC_LOOT, u->wants, u->n);
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void expandtax(region * r, econ_request * taxorders)
|
|
{
|
|
unit *u;
|
|
unsigned int norders;
|
|
|
|
norders = expandorders(r, taxorders);
|
|
if (norders > 0) {
|
|
unsigned int i;
|
|
for (i = 0; i != norders && rmoney(r) > TAXFRACTION; i++) {
|
|
change_money(g_requests[i]->unit, TAXFRACTION);
|
|
g_requests[i]->unit->n += TAXFRACTION;
|
|
rsetmoney(r, rmoney(r) - TAXFRACTION);
|
|
}
|
|
free(g_requests);
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
if (u->n >= 0) {
|
|
add_income(u, IC_TAX, u->wants, u->n);
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void tax_cmd(unit * u, struct order *ord, econ_request ** taxorders)
|
|
{
|
|
/* Steuern werden noch vor der Forschung eingetrieben */
|
|
region *r = u->region;
|
|
unit *u2;
|
|
int n;
|
|
econ_request *o;
|
|
int max;
|
|
keyword_t kwd;
|
|
static int taxperlevel = 0;
|
|
|
|
if (!taxperlevel) {
|
|
taxperlevel = config_get_int("taxing.perlevel", 0);
|
|
}
|
|
|
|
kwd = init_order_depr(ord);
|
|
assert(kwd == K_TAX);
|
|
|
|
if (!humanoidrace(u_race(u)) && !is_monsters(u->faction)) {
|
|
cmistake(u, ord, 228, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
if (fval(u, UFL_WERE)) {
|
|
cmistake(u, ord, 228, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
n = armedmen(u, false);
|
|
|
|
if (!n) {
|
|
cmistake(u, ord, 48, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
if (effskill(u, SK_TAXING, NULL) <= 0) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "error_no_tax_skill", ""));
|
|
return;
|
|
}
|
|
|
|
max = getint();
|
|
|
|
if (max <= 0) {
|
|
max = INT_MAX;
|
|
}
|
|
if (!playerrace(u_race(u))) {
|
|
u->wants = income(u);
|
|
}
|
|
else {
|
|
u->wants = n * effskill(u, SK_TAXING, NULL) * taxperlevel;
|
|
}
|
|
if (u->wants > max) u->wants = max;
|
|
|
|
u2 = is_guarded(r, u);
|
|
if (u2) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "region_guarded", "guard", u2));
|
|
return;
|
|
}
|
|
|
|
/* die einnahmen werden in fraktionen von 10 silber eingeteilt: diese
|
|
* fraktionen werden dann bei eintreiben unter allen eintreibenden
|
|
* einheiten aufgeteilt. */
|
|
|
|
o = (econ_request *)calloc(1, sizeof(econ_request));
|
|
if (!o) abort();
|
|
o->qty = u->wants / TAXFRACTION;
|
|
o->type = ECON_TAX;
|
|
o->unit = u;
|
|
addlist(taxorders, o);
|
|
return;
|
|
}
|
|
|
|
void loot_cmd(unit * u, struct order *ord, econ_request ** lootorders)
|
|
{
|
|
region *r = u->region;
|
|
unit *u2;
|
|
int n;
|
|
int max;
|
|
econ_request *o;
|
|
keyword_t kwd;
|
|
|
|
kwd = init_order_depr(ord);
|
|
assert(kwd == K_LOOT);
|
|
|
|
if (config_get_int("rules.enable_loot", 0) == 0 && !is_monsters(u->faction)) {
|
|
return;
|
|
}
|
|
|
|
if (!humanoidrace(u_race(u)) && !is_monsters(u->faction)) {
|
|
cmistake(u, ord, 228, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
if (fval(u, UFL_WERE)) {
|
|
cmistake(u, ord, 228, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
n = armedmen(u, false);
|
|
|
|
if (!n) {
|
|
cmistake(u, ord, 48, MSG_INCOME);
|
|
return;
|
|
}
|
|
|
|
u2 = is_guarded(r, u);
|
|
if (u2) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, ord, "region_guarded", "guard", u2));
|
|
return;
|
|
}
|
|
|
|
max = getint();
|
|
|
|
if (max <= 0) {
|
|
max = INT_MAX;
|
|
}
|
|
if (!playerrace(u_race(u))) {
|
|
u->wants = income(u);
|
|
if (u->wants > max) u->wants = max;
|
|
}
|
|
else {
|
|
/* For player start with 20 Silver +10 every 5 level of close combat skill*/
|
|
int skm = effskill(u, SK_MELEE, NULL);
|
|
int sks = effskill(u, SK_SPEAR, NULL);
|
|
int skbonus = ((skm > sks ? skm : sks) * 2 / 10) + 2;
|
|
u->wants = n * skbonus * 10;
|
|
if (u->wants > max) u->wants = max;
|
|
}
|
|
|
|
o = (econ_request *)calloc(1, sizeof(econ_request));
|
|
if (!o) abort();
|
|
o->qty = u->wants / TAXFRACTION;
|
|
o->type = ECON_LOOT;
|
|
o->unit = u;
|
|
addlist(lootorders, o);
|
|
|
|
return;
|
|
}
|
|
|
|
void auto_work(region * r)
|
|
{
|
|
econ_request *nextrequest = econ_requests;
|
|
unit *u;
|
|
long total = 0;
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
if (!(u->flags & UFL_LONGACTION) && !is_monsters(u->faction)) {
|
|
int work = work_cmd(u, NULL, &nextrequest);
|
|
if (work) {
|
|
total += work;
|
|
assert(nextrequest - econ_requests <= MAX_REQUESTS);
|
|
}
|
|
}
|
|
}
|
|
if (nextrequest != econ_requests) {
|
|
expandwork(r, econ_requests, nextrequest, region_maxworkers(r), total);
|
|
}
|
|
}
|
|
|
|
static void peasant_taxes(region * r)
|
|
{
|
|
faction *f;
|
|
unit *u;
|
|
building *b;
|
|
int money;
|
|
int level;
|
|
|
|
f = region_get_owner(r);
|
|
if (f == NULL || is_mourning(r, turn)) {
|
|
return;
|
|
}
|
|
money = rmoney(r);
|
|
if (money <= 0)
|
|
return;
|
|
|
|
b = largestbuilding(r, cmp_taxes, false);
|
|
if (b == NULL)
|
|
return;
|
|
|
|
u = building_owner(b);
|
|
if (u == NULL || u->faction != f)
|
|
return;
|
|
|
|
level = buildingeffsize(b, false);
|
|
if (level > 0) {
|
|
double taxfactor = (double)money * level / building_taxes(b);
|
|
double morale = (double)money * region_get_morale(r) / MORALE_TAX_FACTOR;
|
|
if (taxfactor > morale) {
|
|
taxfactor = morale;
|
|
}
|
|
if (taxfactor > 0) {
|
|
int taxmoney = (int)taxfactor;
|
|
change_money(u, taxmoney);
|
|
rsetmoney(r, money - taxmoney);
|
|
ADDMSG(&u->faction->msgs, msg_message("income_tax",
|
|
"unit region amount", u, r, taxmoney));
|
|
}
|
|
}
|
|
}
|
|
|
|
void produce(struct region *r)
|
|
{
|
|
econ_request *taxorders, *lootorders, *sellorders, *stealorders, *buyorders;
|
|
unit *u;
|
|
bool limited = true;
|
|
long entertaining = 0, working = 0;
|
|
econ_request *nextrequest = econ_requests;
|
|
static int bt_cache;
|
|
static const struct building_type *caravan_bt;
|
|
static int rc_cache;
|
|
static const race *rc_insect, *rc_aquarian;
|
|
|
|
if (bt_changed(&bt_cache)) {
|
|
caravan_bt = bt_find("caravan");
|
|
}
|
|
if (rc_changed(&rc_cache)) {
|
|
rc_insect = get_race(RC_INSECT);
|
|
rc_aquarian = get_race(RC_AQUARIAN);
|
|
}
|
|
assert(r);
|
|
|
|
/* das sind alles befehle, die 30 tage brauchen, und die in thisorder
|
|
* stehen! von allen 30-tage befehlen wird einfach der letzte verwendet
|
|
* (dosetdefaults).
|
|
*
|
|
* kaufen vor einnahmequellen. da man in einer region dasselbe produkt
|
|
* nicht kaufen und verkaufen kann, ist die reihenfolge wegen der
|
|
* produkte egal. nicht so wegen dem geld.
|
|
*
|
|
* lehren vor lernen. */
|
|
|
|
assert(rmoney(r) >= 0);
|
|
assert(rpeasants(r) >= 0);
|
|
|
|
if (r->land && rule_auto_taxation()) {
|
|
/* new taxation rules, region owners make money based on morale and building */
|
|
peasant_taxes(r);
|
|
}
|
|
|
|
buyorders = 0;
|
|
sellorders = 0;
|
|
taxorders = 0;
|
|
lootorders = 0;
|
|
stealorders = 0;
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
order *ord;
|
|
bool trader = false;
|
|
keyword_t todo;
|
|
|
|
if (fval(u, UFL_LONGACTION))
|
|
continue;
|
|
|
|
if (u_race(u) == rc_insect && r_insectstalled(r) &&
|
|
!is_cursed(u->attribs, &ct_insectfur))
|
|
continue;
|
|
|
|
if (fval(u, UFL_LONGACTION) && u->thisorder == NULL) {
|
|
/* this message was already given in laws.c:update_long_order
|
|
cmistake(u, u->thisorder, 52, MSG_PRODUCE);
|
|
*/
|
|
continue;
|
|
}
|
|
|
|
for (ord = u->orders; ord; ord = ord->next) {
|
|
keyword_t kwd = getkeyword(ord);
|
|
if (kwd == K_BUY) {
|
|
buy(u, &buyorders, ord);
|
|
trader = true;
|
|
}
|
|
else if (kwd == K_SELL) {
|
|
/* sell returns true if the sale is not limited
|
|
* by the region limit */
|
|
limited &= !sell(u, &sellorders, ord);
|
|
trader = true;
|
|
}
|
|
}
|
|
if (trader) {
|
|
attrib *a = a_find(u->attribs, &at_trades);
|
|
if (a && a->data.i) {
|
|
produceexp(u, SK_TRADE, u->number);
|
|
}
|
|
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
|
continue;
|
|
}
|
|
|
|
todo = getkeyword(u->thisorder);
|
|
if (todo == NOKEYWORD)
|
|
continue;
|
|
|
|
if (fval(r->terrain, SEA_REGION) && u_race(u) != rc_aquarian
|
|
&& !(u_race(u)->flags & RCF_SWIM)
|
|
&& todo != K_STEAL && todo != K_SPY && todo != K_SABOTAGE)
|
|
continue;
|
|
|
|
switch (todo) {
|
|
case K_ENTERTAIN:
|
|
entertaining += entertain_cmd(u, u->thisorder, &nextrequest);
|
|
assert(nextrequest - econ_requests <= MAX_REQUESTS);
|
|
break;
|
|
|
|
case K_WORK:
|
|
if (!rule_autowork()) {
|
|
int work = work_cmd(u, u->thisorder, &nextrequest);
|
|
if (work != 0) {
|
|
working += work;
|
|
assert(nextrequest - econ_requests <= MAX_REQUESTS);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case K_TAX:
|
|
tax_cmd(u, u->thisorder, &taxorders);
|
|
break;
|
|
|
|
case K_LOOT:
|
|
loot_cmd(u, u->thisorder, &lootorders);
|
|
break;
|
|
|
|
case K_STEAL:
|
|
steal_cmd(u, u->thisorder, &stealorders);
|
|
break;
|
|
|
|
case K_SPY:
|
|
spy_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_SABOTAGE:
|
|
sabotage_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_PLANT:
|
|
case K_GROW:
|
|
breed_cmd(u, u->thisorder);
|
|
break;
|
|
|
|
case K_RESEARCH:
|
|
research_cmd(u, u->thisorder);
|
|
break;
|
|
default:
|
|
/* not handled here */
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Entertainment (expandentertainment) und Besteuerung (expandtax) vor den
|
|
* Befehlen, die den Bauern mehr Geld geben, damit man aus den Zahlen der
|
|
* letzten Runde berechnen kann, wieviel die Bauern fuer Unterhaltung
|
|
* auszugeben bereit sind. */
|
|
if (entertaining > 0) {
|
|
expandentertainment(r, econ_requests, nextrequest, entertaining);
|
|
}
|
|
expandwork(r, econ_requests, nextrequest, region_maxworkers(r), working);
|
|
|
|
if (taxorders) {
|
|
expandtax(r, taxorders);
|
|
free_requests(taxorders);
|
|
}
|
|
|
|
if (lootorders) {
|
|
expandloot(r, lootorders);
|
|
free_requests(lootorders);
|
|
}
|
|
/* An erster Stelle Kaufen (expandbuying), die Bauern so Geld bekommen, um
|
|
* nachher zu beim Verkaufen (expandselling) den Spielern abkaufen zu
|
|
* koennen. */
|
|
|
|
if (buyorders) {
|
|
expandbuying(r, buyorders);
|
|
free_requests(buyorders);
|
|
}
|
|
|
|
if (sellorders) {
|
|
int limit = rpeasants(r) / TRADE_FRACTION;
|
|
if (r->terrain == newterrain(T_DESERT)
|
|
&& buildingtype_exists(r, caravan_bt, true))
|
|
limit *= 2;
|
|
expandselling(r, sellorders, limited ? limit : INT_MAX);
|
|
free_requests(sellorders);
|
|
}
|
|
|
|
/* Die Spieler sollen alles Geld verdienen, bevor sie beklaut werden
|
|
* (expandstealing). */
|
|
|
|
if (stealorders) {
|
|
expandstealing(r, stealorders);
|
|
free_requests(stealorders);
|
|
}
|
|
|
|
assert(rmoney(r) >= 0);
|
|
assert(rpeasants(r) >= 0);
|
|
}
|