forked from github/server
218 lines
5.4 KiB
C
218 lines
5.4 KiB
C
#include <platform.h>
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#include "battle.h"
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#include "skill.h"
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <util/functions.h>
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#include <CuTest.h>
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#include "tests.h"
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static void test_make_fighter(CuTest * tc)
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{
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unit *au;
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region *r;
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fighter *af;
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battle *b;
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side *as;
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faction * f;
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const resource_type *rtype;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(NULL);
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au = test_create_unit(f, r);
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enable_skill(SK_MAGIC, true);
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enable_skill(SK_RIDING, true);
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set_level(au, SK_MAGIC, 3);
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set_level(au, SK_RIDING, 3);
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au->status = ST_BEHIND;
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rtype = get_resourcetype(R_HORSE);
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i_change(&au->items, rtype->itype, 1);
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b = make_battle(r);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, false);
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CuAssertIntEquals(tc, 1, b->nfighters);
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CuAssertPtrEquals(tc, 0, af->building);
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CuAssertPtrEquals(tc, as, af->side);
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CuAssertIntEquals(tc, 0, af->run.hp);
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CuAssertIntEquals(tc, ST_BEHIND, af->status);
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CuAssertIntEquals(tc, 0, af->run.number);
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CuAssertIntEquals(tc, au->hp, af->person[0].hp);
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CuAssertIntEquals(tc, 1, af->person[0].speed);
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CuAssertIntEquals(tc, au->number, af->alive);
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CuAssertIntEquals(tc, 0, af->removed);
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CuAssertIntEquals(tc, 3, af->magic);
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CuAssertIntEquals(tc, 1, af->horses);
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CuAssertIntEquals(tc, 0, af->elvenhorses);
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free_battle(b);
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test_cleanup();
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}
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static int add_two(building * b, unit * u, building_bonus bonus) {
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return 2;
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}
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static void test_defenders_get_building_bonus(CuTest * tc)
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{
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unit *du, *au;
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region *r;
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building * bld;
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fighter *df, *af;
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battle *b;
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side *ds, *as;
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int diff;
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troop dt, at;
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building_type * btype;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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btype = bt_get_or_create("castle");
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btype->protection = &add_two;
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bld = test_create_building(r, btype);
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bld->size = 10;
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du = test_create_unit(test_create_faction(NULL), r);
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au = test_create_unit(test_create_faction(NULL), r);
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u_set_building(du, bld);
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b = make_battle(r);
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ds = make_side(b, du->faction, 0, 0, 0);
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df = make_fighter(b, du, ds, false);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, true);
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CuAssertPtrEquals(tc, bld, df->building);
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CuAssertPtrEquals(tc, 0, af->building);
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dt.fighter = df;
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dt.index = 0;
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at.fighter = af;
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at.index = 0;
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diff = skilldiff(at, dt, 0);
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CuAssertIntEquals(tc, -2, diff);
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diff = skilldiff(dt, at, 0);
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CuAssertIntEquals(tc, 0, diff);
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free_battle(b);
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test_cleanup();
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}
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static void test_attackers_get_no_building_bonus(CuTest * tc)
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{
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unit *au;
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region *r;
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building * bld;
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fighter *af;
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battle *b;
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side *as;
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building_type * btype;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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btype = bt_get_or_create("castle");
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btype->protection = &add_two;
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bld = test_create_building(r, btype);
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bld->size = 10;
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au = test_create_unit(test_create_faction(NULL), r);
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u_set_building(au, bld);
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b = make_battle(r);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, true);
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CuAssertPtrEquals(tc, 0, af->building);
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free_battle(b);
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test_cleanup();
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}
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static void test_building_bonus_respects_size(CuTest * tc)
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{
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unit *au, *du;
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region *r;
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building * bld;
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fighter *af, *df;
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battle *b;
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side *as;
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building_type * btype;
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faction * f;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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btype = bt_get_or_create("castle");
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btype->protection = &add_two;
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bld = test_create_building(r, btype);
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bld->size = 10;
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f = test_create_faction(NULL);
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au = test_create_unit(f, r);
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scale_number(au, 9);
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u_set_building(au, bld);
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du = test_create_unit(f, r);
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u_set_building(du, bld);
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scale_number(du, 2);
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b = make_battle(r);
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as = make_side(b, au->faction, 0, 0, 0);
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af = make_fighter(b, au, as, false);
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df = make_fighter(b, du, as, false);
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CuAssertPtrEquals(tc, bld, af->building);
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CuAssertPtrEquals(tc, 0, df->building);
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free_battle(b);
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test_cleanup();
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}
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static void test_building_defence_bonus(CuTest * tc)
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{
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unit *au;
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region *r;
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building * bld;
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building_type * btype;
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faction * f;
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int def;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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register_buildings();
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btype = bt_get_or_create("castle");
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btype->protection = (int (*)(struct building *, struct unit *, building_bonus))get_function("building_protection");
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btype->construction->defense_bonus = 3;
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bld = test_create_building(r, btype);
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bld->size = 1;
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f = test_create_faction(NULL);
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au = test_create_unit(f, r);
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scale_number(au, 1);
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u_set_building(au, bld);
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def = btype->protection(bld, au, DEFENSE_BONUS);
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CuAssertIntEquals(tc, 3, def);
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test_cleanup();
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}
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CuSuite *get_battle_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_make_fighter);
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SUITE_ADD_TEST(suite, test_defenders_get_building_bonus);
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SUITE_ADD_TEST(suite, test_attackers_get_no_building_bonus);
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SUITE_ADD_TEST(suite, test_building_bonus_respects_size);
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SUITE_ADD_TEST(suite, test_building_defence_bonus);
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return suite;
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}
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