forked from github/server
735 lines
16 KiB
C
735 lines
16 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2000
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#define LOCALE_CHECK
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#ifdef __LCC__
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#undef LOCALE_CHECK
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#endif
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#include <config.h>
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#include <eressea.h>
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#include "korrektur.h"
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/* initialization - TODO: init in separate module */
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#include <attributes/attributes.h>
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#include <spells/spells.h>
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#include <triggers/triggers.h>
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#include <items/items.h>
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/* modules includes */
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#include <modules/arena.h>
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#include <modules/museum.h>
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#include <modules/score.h>
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#include <modules/xmas2000.h>
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#include <modules/gmcmd.h>
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#include <modules/infocmd.h>
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/* gamecode includes */
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#include <creation.h>
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#include <economy.h>
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#include <goodies.h>
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#include <laws.h>
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/* kernel includes */
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#include <building.h>
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#include <unit.h>
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#include <message.h>
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#include <teleport.h>
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#include <faction.h>
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#include <plane.h>
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#include <race.h>
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#include <reports.h>
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#include <creport.h>
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#include <region.h>
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#include <resources.h>
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#include <save.h>
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#include <ship.h>
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#include <border.h>
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#include <region.h>
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#include <item.h>
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/* util includes */
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#include <rand.h>
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#include <base36.h>
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/* libc includes */
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include <time.h>
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#include <locale.h>
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/**
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** global variables we are importing from other modules
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**/
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extern char * g_reportdir;
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extern char * g_datadir;
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extern char * g_basedir;
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extern char * g_resourcedir;
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extern item_type * i_silver;
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extern boolean nonr;
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extern boolean nocr;
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extern boolean nomer;
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extern boolean nomsg;
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extern boolean nobattle;
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extern boolean nobattledebug;
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extern boolean dirtyload;
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static boolean printpotions;
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static int insertfaction;
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extern void debug_messagetypes(FILE * out);
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extern void free_region(region * r);
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extern void render_init(void);
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extern void free_borders(void);
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#ifdef FUZZY_BASE36
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extern int fuzzy_hits;
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#endif /* FUZZY_BASE36 */
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/**
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** global variables wthat we are exporting
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**/
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static char * orders = NULL;
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static char * xmlfile = NULL;
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static int nowrite = 0;
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static boolean g_writemap = false;
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static boolean g_killeiswald = false;
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struct settings global = {
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"Eressea", /* gamename */
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"eressea", /* resourcepath */
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1000, /* maxunits */
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};
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static int
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crwritemap(void)
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{
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FILE * F = fopen("world.cr", "w+");
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region * r;
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for (r=regions;r;r=r->next) {
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plane * p = rplane(r);
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fprintf(F, "REGION %d %d %d\n", r->x, r->y, p?p->id:0);
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fprintf(F, "\"%s\";Name\n\"%s\";Terrain\n", rname(r, default_locale), LOC(default_locale, terrain[rterrain(r)].name));
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}
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fclose(F);
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return 0;
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}
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static void
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print_potions(FILE * F)
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{
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potion_type * p;
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for (p=potiontypes;p;p=p->next) {
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requirement * req = p->itype->construction->materials;
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int i;
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fprintf(F, "%s\n", locale_string(NULL, p->itype->rtype->_name[0]));
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for (i=0;req[i].number;++i) {
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fprintf(F, " %s\n", locale_string(NULL, resname(req[i].type, 0)));
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}
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}
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}
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static void
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game_init(void)
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{
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init_triggers();
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report_init();
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creport_init();
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debug_language("locales.log");
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init_races();
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init_items();
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init_spells();
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init_data(xmlfile?xmlfile:"eressea.xml");
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init_locales();
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init_resources();
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register_items();
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init_attributes();
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init_economy();
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#if NEW_RESOURCEGROWTH
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init_rawmaterials();
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#endif
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init_gmcmd();
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init_info();
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init_conversion();
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init_museum();
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init_arena();
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init_xmas2000();
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#ifdef REMOVE_THIS
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render_init();
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{
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FILE * F = fopen("messagetypes.txt", "w");
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debug_messagetypes(F);
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fclose(F);
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abort();
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}
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#endif
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if (printpotions) {
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FILE * F = fopen("recipes.txt", "w");
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print_potions(F);
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fclose(F);
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}
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}
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static void
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getgarbage(void)
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{
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faction *f;
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/* Get rid of stuff that was only relevant last turn */
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for (f = factions; f; f = f->next) {
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/* memset(f->showdata, 0, sizeof f->showdata); */
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freestrlist(f->mistakes);
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f->mistakes = 0;
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/* TODO: free msgs */
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}
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#if 0
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for (r = regions; r; r = r->next) {
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freestrlist(r->comments);
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r->comments = 0;
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freestrlist(r->botschaften);
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r->botschaften = 0;
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}
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#endif
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}
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static void
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writepasswd(void)
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{
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FILE * F;
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char zText[128];
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sprintf(zText, "%s/passwd", basepath());
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F = cfopen(zText, "w");
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if (F) {
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faction *f;
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puts("Schreibe Passwörter...");
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for (f = factions; f; f = f->next) {
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fprintf(F, "%s:%s:%s\n", factionid(f), f->email, f->passw);
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}
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fclose(F);
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}
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}
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static int
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processturn(char *filename)
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{
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struct summary * begin, * end;
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int i;
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begin = make_summary(false);
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printf(" - Korrekturen Runde %d\n", turn);
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korrektur();
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turn++;
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puts(" - entferne Texte der letzten Runde");
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getgarbage();
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puts(" - Nehme Korrekturen am Datenbestand vor");
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if ((i=readorders(filename))!=0) return i;
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#if BENCHMARK
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exit(0);
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#endif
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processorders();
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score();
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#ifdef WACH_WAFF
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remove_unequipped_guarded();
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#endif
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korrektur_end();
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reports();
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free_units();
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puts(" - Beseitige leere Parteien");
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remove_empty_factions();
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end = make_summary(true);
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report_summary(end, begin, false);
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report_summary(end, begin, true);
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free(end);
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free(begin);
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writepasswd();
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#ifdef FUZZY_BASE36
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fputs("==--------------------------==\n", stdout);
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fprintf(stdout, "## fuzzy base10 hits: %5d ##\n", fuzzy_hits);
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fputs("==--------------------------==\n", stdout);
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#endif /* FUZZY_BASE36 */
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if (!nowrite) {
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char ztext[64];
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sprintf(ztext, "%s/%d", datapath(), turn);
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writegame(ztext, 0);
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}
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return 0;
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}
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#ifdef CLEANUP_CODE
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static void
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game_done(void)
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{
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/* Diese Routine enfernt allen allokierten Speicher wieder. Das ist nur
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* zum Debugging interessant, wenn man Leak Detection hat, und nach
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* nicht freigegebenem Speicher sucht, der nicht bis zum Ende benötigt
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* wird (temporäre Hilsstrukturen) */
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unit *u, *u2;
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region *r, *r2;
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building *b, *b2;
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faction *f, *f2;
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ship *s, *s2;
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free(used_faction_ids);
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for (r = regions; r; r = r2) {
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#if 0
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msg * m = r->msgs;
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while (m) {
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msg * x = m;
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m = m->next;
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if (x->type->finalize) x->type->finalize(x);
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free(x);
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}
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rm = rm->next;
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}
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#endif
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for (u = r->units; u; u = u2) {
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u2 = u->next;
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stripunit(u);
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uunhash(u);
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free(u);
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}
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for (b = r->buildings; b; b = b2) {
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free(b->name);
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free(b->display);
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b2 = b->next;
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free(b);
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}
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for (s = r->ships; s; s = s2) {
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free(s->name);
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free(s->display);
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s2 = s->next;
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free(s);
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}
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r2 = r->next;
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free_region(r);
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}
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for (f = factions; f; f = f2) {
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stripfaction(f);
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f2 = f->next;
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free(f);
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}
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while (planes) {
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plane * pl = planes;
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planes = planes->next;
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free(pl);
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}
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#ifdef LEAK_DETECT
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leak_report(stderr);
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#endif
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creport_cleanup();
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report_cleanup();
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}
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#endif
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#include "magic.h"
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#if MALLOCDBG
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static void
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init_malloc_debug(void)
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{
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#if (defined(_MSC_VER))
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# if MALLOCDBG == 2
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# define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_DELAY_FREE_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF)
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# elif MALLOCDBG == 1
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# define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_CRT_DF | _CRTDBG_DELAY_FREE_MEM_DF)
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# endif
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#endif
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}
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#endif
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#if 0
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static void
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write_stats(void)
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{
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FILE * F;
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char zText[MAX_PATH];
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strcat(strcpy(zText, resourcepath()), "/spells");
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F = fopen(zText, "wt");
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if (F) {
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int i, m = -1;
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for (i=0;spelldaten[i].id;++i) {
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if (spelldaten[i].magietyp!=m) {
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m=spelldaten[i].magietyp;
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fprintf(F, "\n%s\n", magietypen[m]);
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}
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fprintf(F, "%d\t%s\n", spelldaten[i].level, spelldaten[i].name);
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}
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fclose(F);
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} else {
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sprintf(buf, "fopen(%s): ", zText);
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perror(buf);
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}
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strcat(strcpy(zText, resourcepath()), "/bonus");
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F = fopen(buf, "wt");
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if (F) {
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race_t r;
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for (r=0;r!=MAXRACES;++r) {
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skill_t sk;
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int i = 0;
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fprintf(F, "const bonus %s_bonus = {\n\t", race[r].name[0]);
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for (sk=0;sk!=MAXSKILLS;sk++) {
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if (race[r].bonus[sk]) {
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if (i==8) {
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i = 0;
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fputs("\n\t", F);
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}
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fprintf(F, "{ SK_%s, %d }, ", skillname(sk, NULL), race[r].bonus[sk]);
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++i;
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}
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}
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fputs("{ SK_NONE, 0 }\n};\n", F);
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}
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fclose(F);
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} else {
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sprintf(buf, "fopen(%s): ", zText);
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perror(zText);
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}
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}
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#endif
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static int
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usage(const char * prog, const char * arg)
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{
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if (arg) {
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fprintf(stderr, "unknown argument: %s\n\n", arg);
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}
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fprintf(stderr, "Usage: %s [options]\n"
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"-x n : Lädt nur die ersten n regionen\n"
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"-f x y : Lädt nur die regionen ab (x,y)\n"
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"-v befehlsdatei : verarbeitet automatisch die angegebene Befehlsdatei\n"
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"-d datadir : gibt das datenverzeichnis an\n"
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"-b basedir : gibt das basisverzeichnis an\n"
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"-r resdir : gibt das resourceverzeichnis an\n"
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"-t turn : read this datafile, not the most current one\n"
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"-o reportdir : gibt das reportverzeichnis an\n"
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"-l logfile : specify an alternative logfile\n"
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"--noeiswald : beruhigt ungemein\n"
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"--nomsg : keine Messages (RAM sparen)\n"
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"--nobattle : keine Kämpfe\n"
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"--nodebug : keine Logfiles für Kämpfe\n"
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"--debug : schreibt Debug-Ausgaben in die Datei debug\n"
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"--nocr : keine CRs\n"
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"--nonr : keine Reports\n"
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#ifdef USE_MERIAN
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"--nomer : keine Meriankarten\n"
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#endif
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"--help : help\n", prog);
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return -1;
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}
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static int
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read_args(int argc, char **argv)
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{
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int i;
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for (i=1;i!=argc;++i) {
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if (argv[i][0]!='-') {
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return usage(argv[0], argv[i]);
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} else if (argv[i][1]=='-') { /* long format */
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if (strcmp(argv[i]+1, "nocr")==0) nocr = true;
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else if (strcmp(argv[i]+2, "nosave")==0) nowrite = true;
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else if (strcmp(argv[i]+2, "xml")==0) xmlfile = argv[++i];
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else if (strcmp(argv[i]+2, "dirtyload")==0) dirtyload = true;
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else if (strcmp(argv[i]+2, "nonr")==0) nonr = true;
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else if (strcmp(argv[i]+2, "nocr")==0) nocr = true;
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else if (strcmp(argv[i]+2, "nomsg")==0) nomsg = true;
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else if (strcmp(argv[i]+2, "noeiswald")==0) g_killeiswald = true;
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else if (strcmp(argv[i]+2, "nobattle")==0) nobattle = true;
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else if (strcmp(argv[i]+2, "nodebug")==0) nobattledebug = true;
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#ifdef USE_MERIAN
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else if (strcmp(argv[i]+2, "nomer")==0) nomer = true;
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#endif
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else if (strcmp(argv[i]+2, "help")==0)
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return usage(argv[0], NULL);
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else
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return usage(argv[0], argv[i]);
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} else switch(argv[i][1]) {
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case 'o':
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g_reportdir = argv[++i];
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break;
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case 'D': /* DEBUG */
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printpotions = true;
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break;
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case 'd':
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g_datadir = argv[++i];
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break;
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case 'r':
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g_resourcedir = argv[++i];
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break;
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case 'b':
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g_basedir = argv[++i];
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break;
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case 't':
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turn = atoi(argv[++i]);
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break;
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case 'i':
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insertfaction = atoi36(argv[++i]);
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break;
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case 'f':
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firstx = atoi(argv[++i]);
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firsty = atoi(argv[++i]);
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break;
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case 'q':
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quiet = 1;
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break;
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case 'v':
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if (i<argc) orders = argv[++i];
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else return usage(argv[0], argv[i]);
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break;
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case 'x':
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maxregions = atoi(argv[++i]);
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maxregions = (maxregions*81+80) / 81;
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break;
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case 'X':
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dirtyload = true;
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break;
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case 'l':
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log_open(argv[++i]);
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break;
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case 'w':
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g_writemap = true;
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break;
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default:
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usage(argv[0], argv[i]);
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}
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}
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return 0;
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}
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extern void write_races(const char * filename);
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extern int xml_writeitems(const char * filename);
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extern void write_racestrings(const char * filename);
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typedef struct lostdata {
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int x, y;
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int prevunit;
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int building;
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int ship;
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} lostdata;
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static unit * lostunits;
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int
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main(int argc, char *argv[])
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{
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int i;
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char zText[MAX_PATH];
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updatelog = fopen("update.log", "w");
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log_open("eressea.log");
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printf("\n%s PBEM host\n"
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"Copyright (C) 1996-2001 C.Schlittchen, K.Zedel, E.Rehling, H.Peters.\n\n"
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"Compilation: " __DATE__ " at " __TIME__ "\nVersion: %f\n\n", global.gamename, version());
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setlocale(LC_ALL, "");
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setlocale(LC_NUMERIC, "C");
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#ifdef LOCALE_CHECK
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if (!locale_check()) {
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log_error(("The current locale is not suitable for international Eressea.\n"));
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return -1;
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}
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#endif
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#if MALLOCDBG
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init_malloc_debug();
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#endif
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if ((i=read_args(argc, argv))!=0) return i;
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printf(
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"version %d.%d\n"
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"turn %d.\n"
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"orders %s.\n",
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global.data_version / 10, global.data_version % 10, turn, orders);
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strcat(strcpy(zText, resourcepath()), "/timestrings");
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if ((i=read_datenames(zText))!=0) return i;
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kernel_init();
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game_init();
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#ifdef BETA_CODE
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xml_writeitems("items.xml");
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#endif
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#if 0
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write_races("races.xml");
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write_racestrings("racestrings.xml");
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return 0;
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#endif
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if (insertfaction) {
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faction * lostf;
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unit *ulost, **ulostp = &lostunits;
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faction **fp = &factions;
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region **rp = ®ions;
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if ((i=readgame(false))!=0) return i;
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lostf = findfaction(insertfaction);
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lostf->lastorders = turn;
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lostf->allies = NULL;
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lostf->groups = NULL;
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free(used_faction_ids);
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while (*rp) {
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building *b, *b2;
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ship *s, *s2;
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region *r = *rp;
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int prevunit = 0;
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unit ** up = &r->units;
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while(*up) {
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unit * u = *up;
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if (u->faction != lostf) {
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*up = u->next;
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prevunit = u->no;
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stripunit(u);
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uunhash(u);
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free(u);
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} else {
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lostdata * ld = calloc(sizeof(lostdata), 1);
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ld->x = r->x;
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ld->y = r->y;
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ld->ship = u->ship?u->ship->no:0;
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ld->building = u->building?u->building->no:0;
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ld->prevunit = prevunit;
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u->building = (building*)ld; /* hack */
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u->ship = NULL;
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u->region = NULL;
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u->items = i_new(i_silver, 10);
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prevunit = u->no;
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*ulostp = u;
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ulostp = &u->next;
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up = &u->next;
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}
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}
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for (b = r->buildings; b; b = b2) {
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bunhash(b);
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free(b->name);
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free(b->display);
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b2 = b->next;
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free(b);
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}
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for (s = r->ships; s; s = s2) {
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sunhash(s);
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free(s->name);
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free(s->display);
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s2 = s->next;
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free(s);
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}
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*rp = r->next;
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free_region(r);
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}
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while (*fp) {
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faction * f = *fp;
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if (f!=lostf) {
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stripfaction(f);
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*fp = f->next;
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free(f);
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} else {
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fp = &f->next;
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}
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}
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while (planes) {
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plane * pl = planes;
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planes = planes->next;
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free(pl);
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}
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free_borders();
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++turn;
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if ((i=readgame(false))!=0) return i;
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ulost=lostunits;
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while (ulost) {
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unit * u = ulost;
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lostdata * ld = (lostdata*)u->building;
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region * r = findregion(ld->x, ld->y);
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ulost = u->next;
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u->items = NULL;
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if (r) {
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unit ** up = &r->units;
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u->region = r;
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if (ld->prevunit) {
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while (*up && (*up)->no!=ld->prevunit) up = &(*up)->next;
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if (*up) up=&(*up)->next;
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}
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u->next = *up;
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*up = u;
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if (ld->building) {
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building * b = r->buildings;
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while (b && b->no!=ld->building) b = b->next;
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if (b) u->building = b;
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}
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if (ld->ship) {
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ship * s = r->ships;
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while (s && s->no!=ld->ship) s = s->next;
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if (s) u->ship = s;
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}
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}
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}
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if (!nowrite) {
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char ztext[64];
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sprintf(ztext, "%s/%d.fix", datapath(), turn);
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writegame(ztext, 0);
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}
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return 0;
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}
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if ((i=readgame(false))!=0) return i;
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writepasswd();
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if (g_killeiswald) {
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region * r = findregion(0, 25);
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if (r) {
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/* mach sie alle zur schnecke... */
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unit * u;
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terraform(r, T_OCEAN);
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for (u=r->units;u;u=u->next) scale_number(u, 1);
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}
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}
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if (g_writemap) return crwritemap();
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/* {
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* faction * monster = findfaction(MONSTER_FACTION);
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* display_item(monster, monster->units, it_find("mistletoe"));
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* }
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* */
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if ((i=processturn(orders))!=0) return i;
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#ifdef CLEANUP_CODE
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game_done();
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#endif
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kernel_done();
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log_close();
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fclose(updatelog);
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return 0;
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}
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