server/scripts/tests/e2/carts.lua

235 lines
7.2 KiB
Lua

require "lunit"
module("tests.e2.carts", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
end
function test_walk()
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local f = faction.create("human", "pirate@eressea.de", "de")
local u1 = unit.create(f, r1, 1)
local u2 = unit.create(f, r1, 2)
local u3 = unit.create(f, r1, 1)
u1:add_item("money", 540)
u1:add_order("NACH O")
u2:add_item("money", 1080)
u2:add_order("NACH O")
u3:add_item("money", 541)
u3:add_order("NACH O")
process_orders()
assert_equal(r2, u1.region)
assert_equal(r2, u2.region)
assert_equal(r1, u3.region)
end
function test_lead_horses()
local r1 = region.create(0, 0, "plain")
local r2 = region.create(1, 0, "plain")
local r3 = region.create(2, 0, "plain")
local f = faction.create("human")
-- walk (don't ride) a horse to the next region:
local u1 = unit.create(f, r1, 1)
u1:add_item("horse", 1)
u1:add_item("money", 2540)
u1:add_order("NACH O O")
-- too heavy to move:
local u2 = unit.create(f, r1, 1)
u2:add_item("horse", 1)
u2:add_item("money", 2541)
u2:add_order("NACH O O")
-- too many horses:
local u3 = unit.create(f, r1, 1)
u3:add_item("horse", 2)
u3:add_item("money", 2540)
u3:add_order("NACH O O")
-- riders can lead 4 extra horses per level:
local u4 = unit.create(f, r1, 1)
u4:set_skill("riding", 1)
u4:add_item("horse", 5)
u4:add_item("money", 540+2000*5)
u4:add_order("NACH O O")
process_orders()
assert_equal(r2, u1.region)
assert_equal(r1, u2.region)
assert_equal(r1, u3.region)
assert_equal(r2, u4.region)
end
function test_ride_horses()
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local r3 = region.create(3, 0, "plain")
local f = faction.create("human")
-- ride a horse two regions:
local u1 = unit.create(f, r0, 1)
u1:set_skill("riding", 1)
u1:add_item("horse", 1)
u1:add_item("money", 1000)
u1:add_order("NACH O O O")
-- too heavy to ride, walk the horse:
local u2 = unit.create(f, r0, 1)
u2:set_skill("riding", 1)
u2:add_item("horse", 1)
u2:add_item("money", 2001)
u2:add_order("NACH O O O")
process_orders()
-- mit 20 GE beladenes Pferd kommt 2 Regionen weit:
assert_equal(r2, u1.region)
-- überladenes Pferd kommt nur eine Region weit, zu Fuss:
assert_equal(r1, u2.region)
end
function test_rider_leads_horses()
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local r3 = region.create(3, 0, "plain")
local f = faction.create("human")
-- lead 1 extra horse per level while riding:
local u1 = unit.create(f, r0, 1)
u1:set_skill("riding", 1)
u1:add_item("horse", 2)
u1:add_order("NACH O O O")
-- too heavy to ride, walk the horses:
local u2 = unit.create(f, r0, 1)
u2:set_skill("riding", 1)
u2:add_item("horse", 2)
u2:add_item("money", 2000 * 2)
u2:add_order("NACH O O")
-- too many horses, but can walk:
local u3 = unit.create(f, r0, 1)
u3:set_skill("riding", 1)
u3:add_item("horse", 5)
u3:add_order("NACH O O")
process_orders()
assert_equal(r2, u1.region)
assert_equal(r1, u2.region)
assert_equal(r1, u3.region)
end
function test_carts()
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local r3 = region.create(3, 0, "plain")
local f = faction.create("human")
-- 1. two walkers, each with two horses and a cart:
local u1 = unit.create(f, r0, 2)
u1:add_item("horse", 2)
u1:add_item("cart", 1)
u1:add_order("NACH O O O")
-- 2. two riders, each with two horses and a cart:
local u2 = unit.create(f, r0, 2)
u2:set_skill("riding", 1)
u2:add_item("horse", 4)
u2:add_item("cart", 2)
u2:add_order("NACH O O O")
-- 2. two riders, each with five horses, and max carts:
local u3 = unit.create(f, r0, 2)
u3:set_skill("riding", 1)
u3:add_item("horse", 10)
u3:add_item("cart", 5)
u3:add_order("NACH O O O")
process_orders()
assert_equal(r1, u1.region)
assert_equal(r2, u2.region)
assert_equal(r1, u3.region)
end
function test_walking_carts()
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local r3 = region.create(3, 0, "plain")
local f = faction.create("human")
-- 1. ten riders walk with 50 horses and 25 carts, carry 3554 GE:
local u1 = unit.create(f, r0, 10)
u1:set_skill("riding", 1)
u1:add_item("horse", 50)
u1:add_item("cart", 25)
u1:add_item("money", 355400)
u1:add_order("NACH O O O")
process_orders()
assert_equal(r1, u1.region)
end
function test_trolls_pull_carts()
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local r3 = region.create(3, 0, "plain")
local f = faction.create("troll")
-- 1. 20 trolls can pull 5 loaded carts:
local u1 = unit.create(f, r0, 20)
u1:add_item("cart", 5)
-- trolls carry 10.8 GE, carts carry 100 GE:
u1:add_item("money", 100 * (5 * 100 + 2 * 108))
u1:add_order("NACH O O O")
process_orders()
assert_equal(r1, u1.region)
u1:add_item("money", 1) -- just one wafer thin mint
process_orders()
assert_equal(r1, u1.region)
end
function test_trolls_with_horses()
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local r3 = region.create(3, 0, "plain")
local f = faction.create("troll")
-- 1. 20 trolls can pull 5 loaded carts:
local u1 = unit.create(f, r0, 20)
u1:add_item("cart", 5)
-- trolls carry 10.8 GE, carts carry 100 GE:
u1:add_item("money", 100 * (5 * 100 + 2 * 108))
u1:add_order("NACH O O O")
process_orders()
assert_equal(r1, u1.region)
u1:add_item("horse", 20)
u1:add_item("money", 100 * 20 * 20)
process_orders()
assert_equal(r2, u1.region)
end
function test_trolls_ride_carts()
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local r3 = region.create(3, 0, "plain")
local r4 = region.create(4, 0, "plain")
local f = faction.create("troll")
-- 1. 20 trolls can pull 5 loaded carts:
local u1 = unit.create(f, r0, 20)
u1:add_item("cart", 5)
-- but with 10 or more horses, they should ride in the cart:
u1:set_skill("riding", 1, true)
u1:add_item("horse", 10)
-- trolls weigh 20 GE, horses carry 20, carts carry 100 GE:
u1:add_item("money", 100 * (10 * 20 + 5 * 100 - u1.number * 20))
u1:add_order("NACH O O O")
process_orders()
assert_equal(r2, u1.region)
u1:add_item("money", 1) -- just one wafer thin mint
process_orders()
assert_equal(r3, u1.region) -- can still walk
end