forked from github/server
61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
#ifndef H_KRNL_BUILD
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#define H_KRNL_BUILD
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#include "types.h"
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#include "direction.h"
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#include "skill.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Die enums fuer Gebauede werden nie gebraucht, nur bei der Bestimmung
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* des Schutzes durch eine Burg wird die Reihenfolge und MAXBUILDINGS
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* wichtig
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*/
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typedef struct requirement {
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const struct resource_type *rtype;
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int number;
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} requirement;
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typedef struct construction {
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skill_t skill; /* skill req'd per point of size */
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int minskill; /* skill req'd per point of size */
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int maxsize; /* maximum size of this type */
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int reqsize; /* size of object using up 1 set of requirement. */
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requirement *materials; /* material req'd to build one object */
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} construction;
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void free_construction(struct construction *cons);
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int destroy_cmd(struct unit *u, struct order *ord);
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int leave_cmd(struct unit *u, struct order *ord);
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void build_road(struct unit *u, int size, direction_t d);
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void create_ship(struct unit *u, const struct ship_type *newtype,
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int size, struct order *ord);
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void continue_ship(struct unit *u, int size);
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struct building *getbuilding(const struct region *r);
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struct ship *getship(const struct region *r);
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void shash(struct ship *sh);
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void sunhash(struct ship *sh);
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int roqf_factor(void);
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int build(struct unit *u, int number, const construction * ctype, int completed, int want, int skill_mod);
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int maxbuild(const struct unit *u, const construction * cons);
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struct message *msg_materials_required(struct unit *u, struct order *ord,
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const struct construction *ctype, int multi);
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/** error messages that build may return: */
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#define ELOWSKILL -1
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#define ENEEDSKILL -2
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#define ECOMPLETE -3
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#define ENOMATERIALS -4
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#ifdef __cplusplus
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}
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#endif
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#endif
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