forked from github/server
4fb2137edd
* Bugfix Sichtbarkeitsregel bei Borders * Neu definiert, was eine attribut-funktion zurückliefern soll, wenn sie failed. asserts, die checken das ich auch keine vergessen habe. damit ist die killunit::handle Geschichte erledigt. * Bugfix looting. Sowohl eigene als auch fremde Einheiten können looten. * Korrektur doppeltes shock-attribut. * Straßen, Diskrepanz im NR und CR beseitigt * remove_empty_factions macht kein free mehr.
110 lines
2.3 KiB
C
110 lines
2.3 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2000
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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*/
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#include <config.h>
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#include <eressea.h>
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#include "changefaction.h"
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/* kernel includes */
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#include <unit.h>
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#include <save.h>
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#include <faction.h> /* FIXME: resolve_faction */
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/* util includes */
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#include <resolve.h>
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#include <event.h>
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#include <base36.h>
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/* ansi includes */
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <stdio.h>
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/***
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** restore a mage that was turned into a toad
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**/
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typedef struct changefaction_data {
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struct unit * unit;
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struct faction * faction;
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} changefaction_data;
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static void
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changefaction_init(trigger * t)
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{
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t->data.v = calloc(sizeof(changefaction_data), 1);
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}
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static void
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changefaction_free(trigger * t)
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{
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free(t->data.v);
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}
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static int
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changefaction_handle(trigger * t, void * data)
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{
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/* call an event handler on changefaction.
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* data.v -> ( variant event, int timer )
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*/
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changefaction_data * td = (changefaction_data*)t->data.v;
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if (td->unit && td->faction) {
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u_setfaction(td->unit, td->faction);
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} else {
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log_error(("could not perform changefaction::handle()\n"));
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}
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unused(data);
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return 0;
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}
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static void
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changefaction_write(const trigger * t, FILE * F)
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{
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changefaction_data * td = (changefaction_data*)t->data.v;
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write_unit_reference(td->unit, F);
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write_faction_reference(td->faction, F);
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}
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static int
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changefaction_read(trigger * t, FILE * F)
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{
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changefaction_data * td = (changefaction_data*)t->data.v;
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int u = read_unit_reference(&td->unit, F);
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int f = read_faction_reference(&td->faction, F);
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if (u!=AT_READ_OK || f!=AT_READ_OK) return AT_READ_FAIL;
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return AT_READ_OK;
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}
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trigger_type tt_changefaction = {
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"changefaction",
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changefaction_init,
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changefaction_free,
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changefaction_handle,
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changefaction_write,
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changefaction_read
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};
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trigger *
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trigger_changefaction(unit * u, struct faction * f)
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{
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trigger * t = t_new(&tt_changefaction);
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changefaction_data * td = (changefaction_data*)t->data.v;
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td->unit = u;
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td->faction = f;
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return t;
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}
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