forked from github/server
247 lines
6.4 KiB
C
247 lines
6.4 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "monster.h"
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/* gamecode includes */
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#include "economy.h"
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#include "give.h"
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#include "move.h"
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/* triggers includes */
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#include <triggers/removecurse.h>
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/* attributes includes */
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#include <attributes/targetregion.h>
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#include <attributes/hate.h>
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/* kernel includes */
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#include <kernel/build.h>
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#include <kernel/equipment.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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#include <kernel/order.h>
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#include <kernel/pathfinder.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/bsdstring.h>
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#include <util/event.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include <util/rand.h>
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#include <util/rng.h>
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/* libc includes */
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#define MOVECHANCE 25 /* chance fuer bewegung */
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#define MAXILLUSION_TEXTS 3
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bool monster_is_waiting(const unit * u)
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{
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int test = fval(u_race(u), RCF_ATTACK_MOVED) ? UFL_ISNEW : UFL_ISNEW | UFL_MOVED;
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if (fval(u, test))
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return true;
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return false;
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}
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static void eaten_by_monster(unit * u)
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{
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/* adjustment for smaller worlds */
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static double multi = 0.0;
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int n = 0;
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int horse = -1;
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const resource_type *rhorse = get_resourcetype(R_HORSE);
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if (multi == 0.0) {
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multi = RESOURCE_QUANTITY * newterrain(T_PLAIN)->size / 10000.0;
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}
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switch (old_race(u_race(u))) {
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case RC_FIREDRAGON:
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n = rng_int() % 80 * u->number;
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break;
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case RC_DRAGON:
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n = rng_int() % 200 * u->number;
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break;
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case RC_WYRM:
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n = rng_int() % 500 * u->number;
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break;
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default:
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n = rng_int() % (u->number / 20 + 1);
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horse = 0;
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}
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horse = horse ? i_get(u->items, rhorse->itype) : 0;
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n = (int)(n * multi);
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if (n > 0) {
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n = lovar(n);
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n = _min(rpeasants(u->region), n);
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if (n > 0) {
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deathcounts(u->region, n);
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rsetpeasants(u->region, rpeasants(u->region) - n);
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ADDMSG(&u->region->msgs, msg_message("eatpeasants", "unit amount", u, n));
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}
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}
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if (horse > 0) {
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i_change(&u->items, rhorse->itype, -horse);
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ADDMSG(&u->region->msgs, msg_message("eathorse", "unit amount", u, horse));
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}
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}
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static void absorbed_by_monster(unit * u)
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{
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int n;
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switch (old_race(u_race(u))) {
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default:
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n = rng_int() % (u->number / 20 + 1);
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}
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if (n > 0) {
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n = lovar(n);
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n = _min(rpeasants(u->region), n);
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if (n > 0) {
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rsetpeasants(u->region, rpeasants(u->region) - n);
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scale_number(u, u->number + n);
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ADDMSG(&u->region->msgs, msg_message("absorbpeasants",
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"unit race amount", u, u_race(u), n));
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}
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}
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}
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static int scareaway(region * r, int anzahl)
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{
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int n, p, diff = 0, emigrants[MAXDIRECTIONS];
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direction_t d;
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anzahl = _min(_max(1, anzahl), rpeasants(r));
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/* Wandern am Ende der Woche (normal) oder wegen Monster. Die
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* Wanderung wird erst am Ende von demographics () ausgefuehrt.
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* emigrants[] ist local, weil r->newpeasants durch die Monster
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* vielleicht schon hochgezaehlt worden ist. */
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for (d = 0; d != MAXDIRECTIONS; d++)
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emigrants[d] = 0;
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p = rpeasants(r);
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assert(p >= 0 && anzahl >= 0);
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for (n = _min(p, anzahl); n; n--) {
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direction_t dir = (direction_t)(rng_int() % MAXDIRECTIONS);
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region *rc = rconnect(r, dir);
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if (rc && fval(rc->terrain, LAND_REGION)) {
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++diff;
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rc->land->newpeasants++;
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emigrants[dir]++;
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}
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}
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rsetpeasants(r, p - diff);
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assert(p >= diff);
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return diff;
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}
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static void scared_by_monster(unit * u)
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{
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int n;
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switch (old_race(u_race(u))) {
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case RC_FIREDRAGON:
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n = rng_int() % 160 * u->number;
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break;
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case RC_DRAGON:
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n = rng_int() % 400 * u->number;
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break;
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case RC_WYRM:
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n = rng_int() % 1000 * u->number;
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break;
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default:
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n = rng_int() % (u->number / 4 + 1);
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}
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if (n > 0) {
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n = lovar(n);
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n = _min(rpeasants(u->region), n);
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if (n > 0) {
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n = scareaway(u->region, n);
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if (n > 0) {
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ADDMSG(&u->region->msgs, msg_message("fleescared",
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"amount unit", n, u));
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}
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}
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}
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}
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void monster_kills_peasants(unit * u)
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{
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if (!monster_is_waiting(u)) {
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if (u_race(u)->flags & RCF_SCAREPEASANTS) {
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scared_by_monster(u);
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}
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if (u_race(u)->flags & RCF_KILLPEASANTS) {
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eaten_by_monster(u);
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}
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if (u_race(u)->flags & RCF_ABSORBPEASANTS) {
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absorbed_by_monster(u);
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}
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}
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}
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faction *get_or_create_monsters(void)
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{
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faction *f = findfaction(MONSTER_ID);
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if (!f) {
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const race *rc = rc_get_or_create("dragon");
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const char *email = config_get("monster.email");
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f = addfaction(email ? email : "noreply@eressea.de", NULL, rc, default_locale, 0);
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renumber_faction(f, MONSTER_ID);
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faction_setname(f, "Monster");
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fset(f, FFL_NPC | FFL_NOIDLEOUT);
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}
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return f;
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}
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faction *get_monsters(void) {
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return get_or_create_monsters();
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}
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void make_zombie(unit * u)
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{
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u_setfaction(u, get_monsters());
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scale_number(u, 1);
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u->hp = unit_max_hp(u) * u->number;
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u_setrace(u, get_race(RC_ZOMBIE));
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u->irace = NULL;
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}
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